Magisa/Strategy

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Ratings

Magisa  

  • Role: Attacker/Support/Debuffer
  • Great all-around character for buffs, debuffs, and damage
  • Provides party VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , 20% ATK UpATK is boosted
    Strength: 20%Duration: 3 turns
    and 20% DEF UpDEF is boosted
    Strength: 20%Duration: 3 turns
  • Inflicts 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    , 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    , 10% Fire DEF DownDEF is lowered for fire DMG
    Strength: 10%Base Accuracy: >100%
    , BlindedAttacks have a slight chance to miss
    Duration: 180 seconds
    , and BurnedHP is lowered on every turn
    Duration: 180 seconds
  • 30% Unique ATK, 100% DEF, guaranteed DA, all-enemy attacks, and bonus charge attack damage via Morax SummonedMorax is summoned
    (ATK and DEF are boosted /
    Deals multiattacks /
    One-foe attacks become all-foe attacks /
    Takes DMG every turn)
    When Morax is removed: Deals DMG based on number of turns summoned
  • Rating rises to 9.5 in Enmity weapon grids due to synergy with her self-damage and unique ATK modifier
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.2 B A B 2019-09-18
Kamigame 8.0 C D C 2022-10-05

Overview

Before unlocking her 5★ uncap, Magisa has a lackluster kit only useful for Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
. Her 5★ upgrades give her a supportive role, with useful party-wide buffs, a dual-sided ATK/DEF Down debuff, and Fire DEF Down on charge attack. She also becomes a self-sufficient attacker with guaranteed multiattacks, targets all foes on normal attacks, and deals damage to all foes after her charge attack.

Strengths

  • One of the few sources of Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    in Fire.
  • Reaches 35% total DEF Down on her own through  Eruption200%-250% Fire damage to all foes (Damage cap: ~430,000).
    Inflict 10% ATK DownATK is lowered
    Strength: 10%Base Accuracy: 75%Duration: 180 secondsStacking: Dual
    .
    At level 100:
    Debuff increased to 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    .
    Also inflict 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    .
    and  Massive Meteor StormMassive Fire damage to a foe.
    Deal 300% bonus Fire damage to all foes (Damage cap: ~300,000).
    Inflict 10% Fire DEF DownDEF is lowered for fire DMG
    Strength: 10%Base Accuracy: 100%
    on all foes.
    .
    • Because Eruption's ATK/DEF Down are the same side and strength as  Miserable MistInflict 25% ATK DownATK is lowered
      Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
      and 25% DEF DownDEF is lowered
      Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
      on all foes.
      's, this frees up the Main Character's subskill slot.
  • Morax SummonedMorax is summoned
    (ATK and DEF are boosted /
    Deals multiattacks /
    One-foe attacks become all-foe attacks /
    Takes DMG every turn)
    When Morax is removed: Deals DMG based on number of turns summoned
    grants her powerful passive buffs:
    • 30% unique ATK Up
    • 100% DEF Up
    • Guaranteed double attacks
    • Normal attacks hit all foes
  • Works well with Enmity grids, as her boosted DEF allows her to remain relatively safe even at low HP.
  • Jack-of-all-trades who works in nearly any team composition.

Weaknesses

  • Plays poorly in Full Auto as Morax SummonedMorax is summoned
    (ATK and DEF are boosted /
    Deals multiattacks /
    One-foe attacks become all-foe attacks /
    Takes DMG every turn)
    When Morax is removed: Deals DMG based on number of turns summoned
    will be lost in one turn by recasting  SanctionGain Morax SummonedMorax is summoned
    (ATK and DEF are boosted /
    Deals multiattacks /
    One-foe attacks become all-foe attacks /
    Takes DMG every turn)
    When Morax is removed: Deals DMG based on number of turns summoned
    Duration: Indefinite
    . Skill cooldown set to 1 turn.
    Upon recast: Unsummon Morax and deal Fire damage to all foes (Damage cap: ~1,160,000).
    +180% boost to damage for every turn Morax SummonedMorax is summoned
    (ATK and DEF are boosted /
    Deals multiattacks /
    One-foe attacks become all-foe attacks /
    Takes DMG every turn)
    When Morax is removed: Deals DMG based on number of turns summoned
    is active.
    Skill cooldown set to 7 turns.
    .
  • Morax SummonedMorax is summoned
    (ATK and DEF are boosted /
    Deals multiattacks /
    One-foe attacks become all-foe attacks /
    Takes DMG every turn)
    When Morax is removed: Deals DMG based on number of turns summoned
    costs 800 HP per turn, which is negligible at high HP (won't put her in notable Enmity levels) but potentially deadly if Magisa is at low HP.

How to Play

  •  Eruption200%-250% Fire damage to all foes (Damage cap: ~430,000).
    Inflict 10% ATK DownATK is lowered
    Strength: 10%Base Accuracy: 75%Duration: 180 secondsStacking: Dual
    .
    At level 100:
    Debuff increased to 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    .
    Also inflict 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    .
    : Use if there are no ATK/DEF Down debuffs on the enemy. In raids, where other participants will likely bring  Miserable MistInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    and/or other forms of DEF Down, this skill can be skipped until necessary.
  •  WallAll allies gain Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , ATK UpATK is boosted
    Duration: 3 turns
    and 10% DEF UpDEF is boosted
    Strength: 10%Duration: 3 turns
    .
    At level 75:
    Buffs increased 20% ATK UpATK is boosted
    Strength: 20%Duration: 3 turnsStacking: Single
    and 20% DEF UpDEF is boosted
    Strength: 20%Duration: 3 turnsStacking: Single
    .
    : Use as needed, typically as soon as possible.
  •  Walpurgis500% Fire damage to all foes (Damage cap: ~460,000).
    Inflict BlindedAttacks have a slight chance to miss
    Base Accuracy: 90%Duration: 180 seconds
    and Burned (2000)HP is lowered on every turn
    Strength: 2000Base Accuracy: 90%Duration: 180 seconds
    .
    : Use it whenever possible to maintain BurnedHP is lowered on every turn
    for  Almighty Sorceress10% boost to skill DMG cap against foes with BlindedAttacks have a slight chance to miss
    .
    100% / 10% boost to critical hit rate100% chance of dealing 10% more damage. against foes with BurnedHP is lowered on every turn
    .
    .
  •  SanctionGain Morax SummonedMorax is summoned
    (ATK and DEF are boosted /
    Deals multiattacks /
    One-foe attacks become all-foe attacks /
    Takes DMG every turn)
    When Morax is removed: Deals DMG based on number of turns summoned
    Duration: Indefinite
    . Skill cooldown set to 1 turn.
    Upon recast: Unsummon Morax and deal Fire damage to all foes (Damage cap: ~1,160,000).
    +180% boost to damage for every turn Morax SummonedMorax is summoned
    (ATK and DEF are boosted /
    Deals multiattacks /
    One-foe attacks become all-foe attacks /
    Takes DMG every turn)
    When Morax is removed: Deals DMG based on number of turns summoned
    is active.
    Skill cooldown set to 7 turns.
    : Use it immediately, and do not recast unless it is to finish off the enemy or when Magisa will die that turn. Its long downtime makes the nuke not worth using any other time.

Synergy

Weapons

  • True Infernal Flamescythe (Mainhand): BurnedHP is lowered on every turn
    's high base accuracy on  Walpurgis500% Fire damage to all foes (Damage cap: ~460,000).
    Inflict BlindedAttacks have a slight chance to miss
    Base Accuracy: 90%Duration: 180 seconds
    and Burned (2000)HP is lowered on every turn
    Strength: 2000Base Accuracy: 90%Duration: 180 seconds
    .
    covers for the Flamescythe's rather low accuracy on its charge attack effect, and allows you to take advantage of the weapon's second skill without having to wait for its C.A. effect to land.

Characters

Due to her all-purpose kit, she synergizes with most Fire characters very well. Some notable characters that synergize with her are:

  • Teena (Summer): Both of them have bonuses against BlindedAttacks have a slight chance to miss
    and BurnedHP is lowered on every turn
    foes, and both can inflict these debuffs. Teena's  Lantern's Glow250%-300% Fire damage to all foes (Damage cap: ~400,000).
    Restore all allies' HP (Healing cap: 1000) and remove 1 debuff.
    All allies gain Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (When Teena's Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    is at 5:
    All allies also gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .)
    and Magisa's  WallAll allies gain Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , ATK UpATK is boosted
    Duration: 3 turns
    and 10% DEF UpDEF is boosted
    Strength: 10%Duration: 3 turns
    .
    At level 75:
    Buffs increased 20% ATK UpATK is boosted
    Strength: 20%Duration: 3 turnsStacking: Single
    and 20% DEF UpDEF is boosted
    Strength: 20%Duration: 3 turnsStacking: Single
    .
    can protect allies from debuffs.
  • Yuel: General staple to increase party's survivability, thanks to her heal and debuff clear from  Rite of DawnRestore 150 + 20% of all allies' HP (Healing cap: 1500) and remove 1 debuff., as well as sustaining Magisa's health from Morax SummonedMorax is summoned
    (ATK and DEF are boosted /
    Deals multiattacks /
    One-foe attacks become all-foe attacks /
    Takes DMG every turn)
    When Morax is removed: Deals DMG based on number of turns summoned
    's self-damage.
  • Alanaan (Sub): Removes 1 debuff from Magisa as long as Morax SummonedMorax is summoned
    (ATK and DEF are boosted /
    Deals multiattacks /
    One-foe attacks become all-foe attacks /
    Takes DMG every turn)
    When Morax is removed: Deals DMG based on number of turns summoned
    is active due to its damage-over-time effect. Note that this will slow down your turns due to the Clear animation playing every turn, even when Magisa isn't debuffed.

Summons

  • The Devil: Its 25% ATK DownATK is lowered
    Strength: 25%
    and 25% DEF DownDEF is lowered
    Strength: 25%
    on call stacks with  Eruption200%-250% Fire damage to all foes (Damage cap: ~430,000).
    Inflict 10% ATK DownATK is lowered
    Strength: 10%Base Accuracy: 75%Duration: 180 secondsStacking: Dual
    .
    At level 100:
    Debuff increased to 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    .
    Also inflict 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    .
    , allowing the party to reach the DEF Down cap without any additional character-based source of it. Note that it requires 4★ before it can be called on Turn 1.

Extended Mastery Perks

Magisa Stars: 9 EMP: 45
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Overdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ★★★ ☆☆☆ ★★★
Skill Damage
★☆☆★★☆★★★
10%15%20%
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Wind Damage Down
★☆☆★★☆★★★
2%4%5%
Chance to withstand lethal turn-based DMG (Leaves 1 HP)
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
Last update: 2018-10-12

Gamewith's recommended EMP build for Magisa.

Priority

Magisa does not have many good perks, so prioritize Critical Up, HP, and her EM Skill to maximize her ability to keep  SanctionGain Morax SummonedMorax is summoned
(ATK and DEF are boosted /
Deals multiattacks /
One-foe attacks become all-foe attacks /
Takes DMG every turn)
When Morax is removed: Deals DMG based on number of turns summoned
Duration: Indefinite
. Skill cooldown set to 1 turn.
Upon recast: Unsummon Morax and deal Fire damage to all foes (Damage cap: ~1,160,000).
+180% boost to damage for every turn Morax SummonedMorax is summoned
(ATK and DEF are boosted /
Deals multiattacks /
One-foe attacks become all-foe attacks /
Takes DMG every turn)
When Morax is removed: Deals DMG based on number of turns summoned
is active.
Skill cooldown set to 7 turns.
active.[1]

Options

ATK (Overdrive) and Skill DMG Cap are effective to improve Magisa's damage, especially with Morax active due to the skill damage component of her charge attack. Wind DMG Down is more effective than DEF due to the 100% DEF provided by Morax.

Over Mastery Bonuses

Debuff success rate is very effective for making  Eruption200%-250% Fire damage to all foes (Damage cap: ~430,000).
Inflict 10% ATK DownATK is lowered
Strength: 10%Base Accuracy: 75%Duration: 180 secondsStacking: Dual
.
At level 100:
Debuff increased to 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
.
Also inflict 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
.
more reliable as a substitute for  Miserable MistInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
, as well as her other debuffs. Skill DMG Cap and C.A. DMG Cap synergize well with her kit. Avoid DEF and Double Attack as they are covered by Morax.

Resources

References