Ratings
Mireille and Risette
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- Role: Attacker
- Has low DEF and debuff resistance, but always deals triple attacks.
- LiberationATK is sharply boosted by Liberation (Can't be removed)
increase their damage output for a whole turn.
- LiberationATK is sharply boosted by Liberation (Can't be removed)
is on a 0-turn cooldown, can be casted whenever needed.
- Increase allies' firepower from Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
mechanics.
- Great attacker with proper Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
management.
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Site
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RatingThe character's overall rating out of 10.
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GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS
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Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS
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High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS
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Last Update
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GameWith
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9.4
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S
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A
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B
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2021-02-16
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Kamigame
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8.5
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B
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B
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C
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2023-07-06
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Overview
Mirelle and Risette are one-of-a-kind attacker unit which synergizes with Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
mechanics. While they're fragile due to their low defense and debuff resistance, they can always deal triple attacks, and getting stronger after each Charge Attack, while can consume Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
to gain strong buff such as LiberationATK is sharply boosted by Liberation (Can't be removed)
and Double StrikeAttacks twice each turn
.
Strengths
- Always deals Triple Attack due to their Kind Homunculus60% hit to DEF and 25% hit to debuff resistance.
Guaranteed triple attacks.
Boost to Earth ATK based on number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
.. It also increase their damage contribution due to Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
mechanics.
- Alchemist of CreationSupplement Earth allies' damage dealt based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
.
(Takes effect even when Mireille and Risette are sub allies.) increase Earth allies' damage from Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
. It also works from backline.
- Due to them having two crest mechanics, it will increase their damage further.
- Huge 1-turn damage boost from their LiberationConsume 2 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
to gain LiberationATK is sharply boosted by Liberation (Can't be removed)
Strength: 50%Multiplier: AssassinDuration: 1 turn .
(When 5 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
are consumed: Also gain Double StrikeAttacks twice each turn
Duration: 1 turn .) by consuming 2 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
.
- Consuming 5 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
instead will also give them Double StrikeAttacks twice each turn
for 1 turn, further increasing their damage contribution.
- After every Charge Attack, they will automatically activate Force de la SagesseGain 15% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 15%Multiplier: SeraphicDuration: 3 turns, 10%-35% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 10%-35%Duration: 3 turns, and Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite.
(Boost to specs upon each cast [Max: 5 / Includes activation by charge attack].) which buffs gets stronger the more they cast it.
- Can fend off deadly one-foe Charge Attack or normal attacks with their ProtegerGain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn and Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn ..
Weaknesses
- Fragile attacker; have low defense and debuff resistance from Kind Homunculus60% hit to DEF and 25% hit to debuff resistance.
Guaranteed triple attacks.
Boost to Earth ATK based on number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
..
- Don't have any damaging skill. Relies on autoattacks for damage contribution.
- While they have Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
mechanics, they don't give other allies crests needed to activate it.
How to Play
- Cast Force de la SagesseGain 15% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 15%Multiplier: SeraphicDuration: 3 turns, 10%-35% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 10%-35%Duration: 3 turns, and Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite.
(Boost to specs upon each cast [Max: 5 / Includes activation by charge attack].) whenever it's off cooldown to increase their firepower.
- When a deadly one-ally attack or strong normal attacks will come, cast ProtegerGain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn and Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn ..
- Cast LiberationConsume 2 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
to gain LiberationATK is sharply boosted by Liberation (Can't be removed)
Strength: 50%Multiplier: AssassinDuration: 1 turn .
(When 5 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
are consumed: Also gain Double StrikeAttacks twice each turn
Duration: 1 turn .) whenever needed and have enough Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
to use for. You can cast this intentionally to increase their firepower temporarily, or to deal a huge 1-turn burst.
- Since they always deal Triple Attack, put them at 2nd position to ensure other allies can catch up dealing consecutive Charge Attacks.
Synergy
- With their fragile defense, having any ally who can redirect attacks away or giving consistent protection will be very appreciated to increase their survivability.
- Any source of Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." is very appreciated. They don't have any way to protect themselves from debuffs.
- External source of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
will help not just them casting LiberationConsume 2 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
to gain LiberationATK is sharply boosted by Liberation (Can't be removed)
Strength: 50%Multiplier: AssassinDuration: 1 turn .
(When 5 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
are consumed: Also gain Double StrikeAttacks twice each turn
Duration: 1 turn .) more frequent, but to all allies to make use of their Alchemist of CreationSupplement Earth allies' damage dealt based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
.
(Takes effect even when Mireille and Risette are sub allies.).
- Sources of Charge Bar boosting buffs can help them casting Force de la SagesseGain 15% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 15%Multiplier: SeraphicDuration: 3 turns, 10%-35% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 10%-35%Duration: 3 turns, and Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite.
(Boost to specs upon each cast [Max: 5 / Includes activation by charge attack].) frequently from Charge Attack, keeping their offensive buffs intact with lesser downtime.
Weapons
Characters
- Medusa can generate Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
for all allies in conjunction of long 5-turn 20% Water CutWater DMG is cut 20%
Water Damage Cut., which will be appreciated by either character. She also has crest mechanics from her Your Life's Not Just YoursWater damage reduction to Earth allies based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
.
(Water damage reduction takes effect even when Medusa is a sub ally.), which is very appreciated to help them survive longer.
- Baal can cast SessionGrant SessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
Duration: Indefinite to caster and an ally.
(Can't grant SessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
Duration: Indefinite to more than 1 other ally at a time.) to them, nullifying their low defense penalty while making use of its bonus Earth damage. While he helps their problem for long-term survivability with 100% uptime, using him isn't recommended for long battles.
- Jessica (Yukata) can further increase their damage contribution with her AussenseiterGrant an Earth ally a ShieldNext ATK received will be ineffective for a fixed amount
Strength: 70% of caster's max HP (Max: 10,000)Duration: Indefinite worth 70% of caster's max HP (Max: 10,000) and 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 30%Duration: Indefinite.
(Bonus Earth DMG effect ends upon taking damage.) which stacks with their own buffs. Her skills can also lower their defense penalty and give ShieldNext ATK received will be ineffective for a fixed amount
, slightly increasing their survivability.
- Yggdrasil can give them Charge Bar boost, helping them to deal Charge attack faster with her Blathnat NornAll allies gain 25% ATK UpATK is boosted
Strength: 25%Multiplier: NormalDuration: 3 turnsStacking: Dual, 25% DEF UpDEF is boosted
Strength: 25%Duration: 3 turnsStacking: Dual, and 25% Charge Bar Gain UpCharge bar gain is boosted
Strength: 25%Duration: 3 turns.
(Consumes 10% of charge bar.)
At level 100:
No longer grants 25% ATK UpATK is boosted
Strength: 25%Multiplier: NormalDuration: 3 turnsStacking: Dual and 25% DEF UpDEF is boosted
Strength: 25%Duration: 3 turnsStacking: Dual.
Instead, all allies gain UrdarbrunnrATK is boosted / DEF is boosted (Can't be removed)
Strength: 50% ATK Up, 50% DEF UpMultiplier: NormalDuration: 5 turnsStacking: Special Buff.
All allies also gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite.
25% Charge Bar Gain UpCharge bar gain is boosted
Strength: 25%Duration: 5 turns duration increased to 5 turns.
Charge bar cost removed.. Having innate high hostility also help their survivability, with her skills offseting their rather low defense with DEF UpDEF is boosted
and ShieldNext ATK received will be ineffective for a fixed amount
.
- Caim (Sub) when combined with Highlander grid can offset their low defense, while also increase their damage output from his The Hanged Man ReversedWhen Sub Ally:
When all equipped weapons are different, 20% boost to Earth allies' ATKMultiplier: Perpetuity, 50% boost to DEF, and 10% boost to damage cap.
At level 95:
Also supplement Earth allies' damage (Damage cap: 20,000)..
Summons
- Dogu (Sub) can increase their damage with its sub aura which synergizes generally with Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
.
Extended Mastery Perks
Resources