News:GameNews 2026-06-15

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2026-06-15

The original update announcement in English is located at https://game.granbluefantasy.jp/#news/detail/9814/2/0/1

Character Balance Changes



  • CorruptionInflict 25% Light ATK DownLight ATK is lowered
    Strength: 25%Base Accuracy: 200%Duration: 180 seconds
    , 25% Dark DEF DownDEF is lowered for dark DMG
    Strength: 25%Base Accuracy: 200%Duration: 180 seconds
    , Poisoned (22,222)HP is lowered on every turn
    Strength: 22,222Base Accuracy: 200%Duration: 180 seconds
    , and Putrefied (22,222)HP is lowered on every turn
    Strength: 22,222Base Accuracy: 200%Duration: 180 seconds
    on all foes.
    Inflict 10% Light ATK DownLight ATK is lowered (Can't be removed / Duration can't be cut)
    Strength: 10%Duration: 5 turns
    , 10% Dark DEF DownDEF is lowered for dark DMG (Can't be removed / Duration can't be cut)
    Strength: 10%Duration: 5 turns
    , PoisonedHP is lowered on every turn (Can't be removed / Duration can't be cut)
    Strength: 5% of max HP (Damage cap: 500)Duration: 5 turns
    , and PutrefiedHP is lowered on every turn (Can't be removed / Duration can't be cut)
    Strength: 5% of max HP (Damage cap: 500)Duration: 5 turns
    on all allies.
    • Debuffs inflicted on allies can no longer be removed or have their durations cut.


  • Razzing CorruptionInflict 25% Earth ATK DownEarth ATK is lowered
    Strength: 25%Base Accuracy: 200%Duration: 180 seconds
    , 25% Wind DEF DownDEF is lowered for wind DMG
    Strength: 25%Base Accuracy: 200%Duration: 180 seconds
    , Poisoned (22,222)HP is lowered on every turn
    Strength: 22,222Base Accuracy: 200%Duration: 180 seconds
    , and Putrefied (22,222)HP is lowered on every turn
    Strength: 22,222Base Accuracy: 200%Duration: 180 seconds
    on all foes.
    Inflict 10% Earth ATK DownEarth ATK is lowered (Can't be removed / Duration can't be cut)
    Strength: 10%Duration: 5 turns
    , 10% Wind DEF DownDEF is lowered for wind DMG (Can't be removed / Duration can't be cut)
    Strength: 10%Duration: 5 turns
    , PoisonedHP is lowered on every turn (Can't be removed / Duration can't be cut)
    Strength: 5% of max HP (Damage cap: 500)Duration: 5 turns
    , and PutrefiedHP is lowered on every turn (Can't be removed / Duration can't be cut)
    Strength: 5% of max HP (Damage cap: 500)Duration: 5 turns
    on all allies.
    • Debuffs inflicted on allies can no longer be removed or have their durations cut.


  • Chill Corruption300% Earth damage to all foes (Damage cap: ~620,000).
    Inflict 25% Water ATK DownWater ATK is lowered
    Strength: 25%Base Accuracy: 200%Duration: 180 seconds
    , 25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%Base Accuracy: 200%Duration: 180 seconds
    , Putrefied (22,222)HP is lowered on every turn
    Strength: 22,222Base Accuracy: 200%Duration: 180 seconds
    , and Burned (22,222)HP is lowered on every turn
    Strength: 22,222Base Accuracy: 200%Duration: 180 seconds
    on all foes.
    Inflict 10% Water ATK DownWater ATK is lowered (Can't be removed / Duration can't be cut)
    Strength: 10%Duration: 5 turns
    , 10% Earth DEF DownDEF is lowered for earth DMG (Can't be removed / Duration can't be cut)
    Strength: 10%Duration: 5 turns
    , Putrefied (500)HP is lowered on every turn (Can't be removed / Duration can't be cut)
    Strength: 500Duration: 5 turns
    , and Burned (500)HP is lowered on every turn (Can't be removed / Duration can't be cut)
    Strength: 500Duration: 5 turns
    on all allies.
    • Debuffs inflicted on allies can no longer be removed or have their durations cut.

Weapon Balance Changes


  •  Savage MythologyWhen main weapon (MC only): Savage MythologyTakes DMG every turn / ATK is boosted / DEF is sharply boosted / Attacks twice each turn (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    to MC at battle start.
    • Savage MythologyTakes DMG every turn / ATK is boosted / DEF is sharply boosted / Attacks twice each turn (Can't be removed)
      's turn-based damage can no longer be changed to healing via the status effect Death's GraceConverts turn-based debuff DMG to HP recovery (Poison, Burn, Putrefy, etc.)
      .


  •  Disparo SonicoUnworldly Wind damage to a foe (Damage cap: 2,527,500).
    All Wind allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: 10% of damage dealt (Healing cap: 2000)Duration: 4.5 turnsApplied during the attack phase.
    On the next turn, it'll have 4 turns remaining.
    .
    Additional effect at 4★:
    1-turn cut to MC's first-slot skill's cooldown.
    Additional effect at 5★:
    10-hit bonus Wind damage to all foes (Damage cap: 150,000 per hit)
    • REMOVED MC gains Special C.A. DMG Cap UpMaximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted
      .
    • ADDED 1-turn cut to MC's first-slot skill's cooldown.
  •  Sangre CalienteWhen main weapon:
    When a Wind ally drains a foe's HP:
    Wind ally gains 4% DMG Cap Up (Stackable / Max: 20%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable / Can't be removed)
    Strength: 4% (Max: 20%)Duration: Indefinite
    and Supplemental Skill DMG (Stackable / Max: 60,000)Skill DMG dealt is supplemented (Stackable / Can't be removed)
    Strength: 10,000 (Max: 60,000)Duration: Indefinite
    .
    • OLD EFFECT
      • When main weapon: 10% boost to damage cap for Wind allies with Drain effect. When a Wind ally drains a foe's HP: Wind ally gains Charge Bar +20%Instantly boosts Charge Bar by 20%
        Strength: 20%
        and Supplemental C.A. DMG (Stackable / Max: 300,000)C.A. DMG dealt is supplemented (Stackable / Can't be removed)
        Strength: 60,000 (Max: 300,000)Duration: Indefinite
        . (Can only activate once per turn per ally.)
    • NEW EFFECT
      • When main weapon: When a Wind ally drains a foe's HP: Wind ally gains DMG Cap Up (Stackable)Maximum amount of DMG that can be dealt per hit is boosted (Stackable)
        Duration: Indefinite
        and Supplemental Skill DMG (Stackable)Skill DMG dealt is supplemented (Stackable)
        Duration: Indefinite
        .
  •  Robar TiempoWhen main weapon (MC only):
    For every 4 times Wind allies drain a foe's HP:
    6-hit plain damage to a foe based on its current HP (Damage cap: 666,666 per hit).
    Remove 1 buff.
    Inflict ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable / Can't be removed)
    Duration: IndefiniteLocal status effect
    , DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable / Can't be removed)
    Duration: IndefiniteLocal status effect
    , Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable / Can't be removed)
    Duration: IndefiniteLocal status effect
    and S.A. DMG Down (Stackable / Max: 30%)Foe's special attack DMG is lowered (Stackable / Can't be removed)
    Duration: IndefiniteLocal status effect
    .
    • OLD EFFECT
      • When main weapon (MC only): When a Wind chain burst activates: 6-hit Plain damage to the foe based on 10% of its current HP (Damage cap: 666,666 per hit). Remove 1 buff. Inflict 2 random debuffs. Inflict Delay (Drain)Drain 1 filled charge diamond from a foe
        Ignores Delay immunity on most foes
        Unofficial status name
        . If successful, all allies gain Charged +30%Instantly boosts Charge Bar by 30%
        Strength: 30%Unaffected by charge bar gain effects
        .
    • NEW EFFECT
  • Weapon skill changed: Ventosus's Glory →  Lluvia de SaetasWhen main weapon (MC only):
    Upon casting first-slot skill:
    10-hit Wind damage to all foes (Damage cap: 150,000 per hit)

All Wind allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: (Healing cap: 2000)Duration: 5 turns
.

    • OLD EFFECT Big boost to wind allies' C.A. specs and chain burst specs
    • NEW EFFECT When main weapon (MC only): Upon casting first-slot skill: 10-hit Wind damage to all foes. All Wind allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
      Strength: (Healing cap: 2000)Duration: 5 turns
      .


  •  Fulmination BladeUnworldly Light damage to a foe (Damage cap: 2,527,500).
    Raise all foes' ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    lvl by 2 (Max: 10).
    1-turn cut to MC's damage skill cooldowns.
    Additional effect at 4★:
    All Light allies also gain 15% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    .
    Additional effect at 5★:
    4-hit, 200% Light damage to all foes (Damage cap: ~187,000 per hit).