News:GameNews 2026-06-15
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2026-06-15
The original update announcement in English is located at https://game.granbluefantasy.jp/#news/detail/9814/2/0/1
Character Balance Changes
Hellish Blazing Prison450%Massive Fire damage to a foe.
All Fire allies gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite, 20% C.A. DMG Up (Stackable / Max: 60%)Charge attack DMG is boosted (Stackable)
Strength: 20% (Max: 60%)Duration: Indefinite, and 5% C.A. DMG Cap Up (Stackable / Max: 15%)Charge attack DMG cap is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite.- Buffs now only affects Fire allies.
Blazing Eulogy5-hit, 100% Fire damage to random foes (Damage cap: 107,500 per hit).
All Fire allies gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns, 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3 turns, and 15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 3 turns.- Buffs now only affects Fire allies.
Coiling FlameFill 1 charge diamond on a foe.
Gain C.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite.
At level 90:
Also gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%..- OLD EFFECT
- Fill 1 charge diamond on a foe. If successful, gain
C.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite.
- Fill 1 charge diamond on a foe. If successful, gain
- NEW EFFECT
- Fill 1 charge diamond on a foe. Gain
C.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite.
- Fill 1 charge diamond on a foe. Gain
- OLD EFFECT
CorruptionInflict
25% Light ATK DownLight ATK is lowered
Strength: 25%Base Accuracy: 200%Duration: 180 seconds, 25% Dark DEF DownDEF is lowered for dark DMG
Strength: 25%Base Accuracy: 200%Duration: 180 seconds, Poisoned (22,222)HP is lowered on every turn
Strength: 22,222Base Accuracy: 200%Duration: 180 seconds, and Putrefied (22,222)HP is lowered on every turn
Strength: 22,222Base Accuracy: 200%Duration: 180 seconds on all foes.
Inflict 10% Light ATK DownLight ATK is lowered (Can't be removed / Duration can't be cut)
Strength: 10%Duration: 5 turns, 10% Dark DEF DownDEF is lowered for dark DMG (Can't be removed / Duration can't be cut)
Strength: 10%Duration: 5 turns, PoisonedHP is lowered on every turn (Can't be removed / Duration can't be cut)
Strength: 5% of max HP (Damage cap: 500)Duration: 5 turns, and PutrefiedHP is lowered on every turn (Can't be removed / Duration can't be cut)
Strength: 5% of max HP (Damage cap: 500)Duration: 5 turns on all allies.- Debuffs inflicted on allies can no longer be removed or have their durations cut.
Razzing CorruptionInflict
25% Earth ATK DownEarth ATK is lowered
Strength: 25%Base Accuracy: 200%Duration: 180 seconds, 25% Wind DEF DownDEF is lowered for wind DMG
Strength: 25%Base Accuracy: 200%Duration: 180 seconds, Poisoned (22,222)HP is lowered on every turn
Strength: 22,222Base Accuracy: 200%Duration: 180 seconds, and Putrefied (22,222)HP is lowered on every turn
Strength: 22,222Base Accuracy: 200%Duration: 180 seconds on all foes.
Inflict 10% Earth ATK DownEarth ATK is lowered (Can't be removed / Duration can't be cut)
Strength: 10%Duration: 5 turns, 10% Wind DEF DownDEF is lowered for wind DMG (Can't be removed / Duration can't be cut)
Strength: 10%Duration: 5 turns, PoisonedHP is lowered on every turn (Can't be removed / Duration can't be cut)
Strength: 5% of max HP (Damage cap: 500)Duration: 5 turns, and PutrefiedHP is lowered on every turn (Can't be removed / Duration can't be cut)
Strength: 5% of max HP (Damage cap: 500)Duration: 5 turns on all allies.- Debuffs inflicted on allies can no longer be removed or have their durations cut.
Chill Corruption300% Earth damage to all foes (Damage cap: ~620,000).
Inflict 25% Water ATK DownWater ATK is lowered
Strength: 25%Base Accuracy: 200%Duration: 180 seconds, 25% Earth DEF DownDEF is lowered for earth DMG
Strength: 25%Base Accuracy: 200%Duration: 180 seconds, Putrefied (22,222)HP is lowered on every turn
Strength: 22,222Base Accuracy: 200%Duration: 180 seconds, and Burned (22,222)HP is lowered on every turn
Strength: 22,222Base Accuracy: 200%Duration: 180 seconds on all foes.
Inflict 10% Water ATK DownWater ATK is lowered (Can't be removed / Duration can't be cut)
Strength: 10%Duration: 5 turns, 10% Earth DEF DownDEF is lowered for earth DMG (Can't be removed / Duration can't be cut)
Strength: 10%Duration: 5 turns, Putrefied (500)HP is lowered on every turn (Can't be removed / Duration can't be cut)
Strength: 500Duration: 5 turns, and Burned (500)HP is lowered on every turn (Can't be removed / Duration can't be cut)
Strength: 500Duration: 5 turns on all allies.- Debuffs inflicted on allies can no longer be removed or have their durations cut.
Weapon Balance Changes
Savage MythologyWhen main weapon (MC only):
Savage MythologyTakes DMG every turn / ATK is boosted / DEF is sharply boosted / Attacks twice each turn (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite to MC at battle start. Savage MythologyTakes DMG every turn / ATK is boosted / DEF is sharply boosted / Attacks twice each turn (Can't be removed)
's turn-based damage can no longer be changed to healing via the status effect Death's GraceConverts turn-based debuff DMG to HP recovery (Poison, Burn, Putrefy, etc.)
.
Disparo SonicoUnworldly Wind damage to a foe (Damage cap: 2,527,500).
All Wind allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 10% of damage dealt (Healing cap: 2000)Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining..
Additional effect at 4★:
1-turn cut to MC's first-slot skill's cooldown.
Additional effect at 5★:
10-hit bonus Wind damage to all foes (Damage cap: 150,000 per hit)- REMOVED MC gains
Special C.A. DMG Cap UpMaximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted
. - ADDED 1-turn cut to MC's first-slot skill's cooldown.
- REMOVED MC gains
Sangre CalienteWhen main weapon:
When a Wind ally drains a foe's HP:
Wind ally gains 4% DMG Cap Up (Stackable / Max: 20%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable / Can't be removed)
Strength: 4% (Max: 20%)Duration: Indefinite and Supplemental Skill DMG (Stackable / Max: 60,000)Skill DMG dealt is supplemented (Stackable / Can't be removed)
Strength: 10,000 (Max: 60,000)Duration: Indefinite.- OLD EFFECT
- When main weapon: 10% boost to damage cap for Wind allies with Drain effect. When a Wind ally drains a foe's HP: Wind ally gains
Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20% and Supplemental C.A. DMG (Stackable / Max: 300,000)C.A. DMG dealt is supplemented (Stackable / Can't be removed)
Strength: 60,000 (Max: 300,000)Duration: Indefinite. (Can only activate once per turn per ally.)
- When main weapon: 10% boost to damage cap for Wind allies with Drain effect. When a Wind ally drains a foe's HP: Wind ally gains
- NEW EFFECT
- When main weapon: When a Wind ally drains a foe's HP: Wind ally gains
DMG Cap Up (Stackable)Maximum amount of DMG that can be dealt per hit is boosted (Stackable)
Duration: Indefinite and Supplemental Skill DMG (Stackable)Skill DMG dealt is supplemented (Stackable)
Duration: Indefinite.
- When main weapon: When a Wind ally drains a foe's HP: Wind ally gains
- OLD EFFECT
Robar TiempoWhen main weapon (MC only):
For every 4 times Wind allies drain a foe's HP:
6-hit plain damage to a foe based on its current HP (Damage cap: 666,666 per hit).
Remove 1 buff.
Inflict ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable / Can't be removed)
Duration: IndefiniteLocal status effect, DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable / Can't be removed)
Duration: IndefiniteLocal status effect, Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable / Can't be removed)
Duration: IndefiniteLocal status effect and S.A. DMG Down (Stackable / Max: 30%)Foe's special attack DMG is lowered (Stackable / Can't be removed)
Duration: IndefiniteLocal status effect.- OLD EFFECT
- When main weapon (MC only): When a Wind chain burst activates: 6-hit Plain damage to the foe based on 10% of its current HP (Damage cap: 666,666 per hit). Remove 1 buff. Inflict 2 random debuffs. Inflict
Delay (Drain)Drain 1 filled charge diamond from a foe
Ignores Delay immunity on most foes
Unofficial status name. If successful, all allies gain Charged +30%Instantly boosts Charge Bar by 30%
Strength: 30%Unaffected by charge bar gain effects.
- When main weapon (MC only): When a Wind chain burst activates: 6-hit Plain damage to the foe based on 10% of its current HP (Damage cap: 666,666 per hit). Remove 1 buff. Inflict 2 random debuffs. Inflict
- NEW EFFECT
- When main weapon (MC only): For every 4 times Wind allies drain a foe's HP: 6-hit plain damage to a foe based on its current HP (Damage cap: 666,666 per hit). Remove 1 buff. Inflict
ATK Down (Stackable)ATK is lowered (Stackable / Can't be removed)
Duration: IndefiniteLocal status effect, DEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)
Duration: IndefiniteLocal status effect, Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable / Can't be removed)
Duration: IndefiniteLocal status effect and S.A. DMG Down (Stackable)Foe's special attack DMG is lowered (Stackable / Can't be removed)
Duration: IndefiniteLocal status effect.
- When main weapon (MC only): For every 4 times Wind allies drain a foe's HP: 6-hit plain damage to a foe based on its current HP (Damage cap: 666,666 per hit). Remove 1 buff. Inflict
- OLD EFFECT
- Weapon skill changed: Ventosus's Glory →
Lluvia de SaetasWhen main weapon (MC only):
Upon casting first-slot skill:
10-hit Wind damage to all foes (Damage cap: 150,000 per hit)
All Wind allies gain 
Strength: (Healing cap: 2000)Duration: 5 turns.
- OLD EFFECT Big boost to wind allies' C.A. specs and chain burst specs
- NEW EFFECT When main weapon (MC only): Upon casting first-slot skill: 10-hit Wind damage to all foes. All Wind allies gain
DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: (Healing cap: 2000)Duration: 5 turns.
Fulmination BladeUnworldly Light damage to a foe (Damage cap: 2,527,500).
Raise all foes' ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 2 (Max: 10).
1-turn cut to MC's damage skill cooldowns.
Additional effect at 4★:
All Light allies also gain 15% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..
Additional effect at 5★:
4-hit, 200% Light damage to all foes (Damage cap: ~187,000 per hit). 15% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. now only affects Light allies.






