Sara/Strategy

From Granblue Fantasy Wiki
Jump to navigation Jump to search
  Game   Strategy   Lore   Voice    

Ratings

Sara

  • Role: Defender
  • SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and her 1000% DEF UpDEF is boosted
    buff counters enemy single-target charge attacks, even Wind attacks.
  • Has 50% Damage Cut, which can completely shut down attacks when paired with the appropriate 3★ Carbuncle.
  • Short cooldowns on her skillset allow her abilities to be up for most (if not all) enemy charge attacks.
  • Low damage output unless she gets very low on health.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.4 B S A 2022-11-28
Kamigame 9.0 C A A 2022-11-25

Overview

Sara is a highly defensive character who excels at reducing incoming damage and protecting more fragile party members.

Strengths

  • Extremely effective damage mitigation.
  • MaestitiaMaestitia:
    Gain SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    .
    (When Revelation of the DunesNext Maestitia: Substitute receives all-ally attacks / Full-Force Counter effect (Can't be removed)
    Duration: Indefinite
    is in effect:

    Skill changes to Maternas Maestitia.)
    Maternas Maestitia:
    Gain Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , Tank-and-Counter (4 times)Counters upon taking DMG
    Strength: 200%Duration: 1 turn Counter attacks grant 5% charge bar per hit.
    , and Full-Force CounterCounters with the max number of hits while in effect
    Duration: 1 turn
    .
    has the shortest cooldown of any SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    effect in the game, making Sara an excellent choice for protecting characters who want to avoid taking hits.
  • QuadrigaAll allies gain 50% DMG CutTaking 50% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
    At level 75:
    All allies also gain 15% DEF UpDEF is boosted
    Strength: 15%Duration: 3 turns
    .
    provides a 50% Damage Cut effect, which can be combined with the appropriate 3★ Carbuncle summon to entirely nullify incoming damage for a turn.
  • Graphos's TeachingsGain these effects in order upon taking DMG:
    Convert DMG taken to water DMG /
    Boost to C.A. DMG /
    Boost to C.A. DMG cap /
    Debuff immunity /
    Counter on DMG effect (3 hits)
    grows stronger every time Sara gets hit, helping mitigate some of her weaknesses over the course of long battles.

Weaknesses

  • Low damage output due to a low attack stat and a purely defensive skillset.
  • Without SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    , lacks innate Hostility Up outside of one EMP node to attract hits to herself.
    • Gaining Graphos's TeachingsGain these effects in order upon taking DMG:
      Convert DMG taken to water DMG /
      Boost to C.A. DMG /
      Boost to C.A. DMG cap /
      Debuff immunity /
      Counter on DMG effect (3 hits)
      stacks requires her to get hit, which may prove difficult.
  • Has nothing to protect against negative Status Effects until Graphos's TeachingsDMG taken turns into water DMG / C.A. DMG and C.A. DMG cap are boosted / Debuffs will be nullified (Can't be removed)
    .

How to Play

Sara's skillset is simple but effective. Using QuadrigaAll allies gain 50% DMG CutTaking 50% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
.
At level 75:
All allies also gain 15% DEF UpDEF is boosted
Strength: 15%Duration: 3 turns
.
before an enemy Charge Attack can help significantly reduce incoming damage. EmethGain 1000% DEF UpDEF is boosted
Strength: 1000%Duration: 2 turns
.
At level 90:
When Graphos's TeachingsGain these effects in order upon taking DMG:
Convert DMG taken to water DMG /
Boost to C.A. DMG /
Boost to C.A. DMG cap /
Debuff immunity /
Counter on DMG effect (3 hits)
lvl is 5:

Also gain 50% Sharp ATK UpATK is sharply boosted
Strength: 50%Multiplier: AssassinDuration: 1 turn
.
and MaestitiaMaestitia:
Gain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
.
(When Revelation of the DunesNext Maestitia: Substitute receives all-ally attacks / Full-Force Counter effect (Can't be removed)
Duration: Indefinite
is in effect:

Skill changes to Maternas Maestitia.)
Maternas Maestitia:
Gain Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
Duration: 1 turn
, Tank-and-Counter (4 times)Counters upon taking DMG
Strength: 200%Duration: 1 turn Counter attacks grant 5% charge bar per hit.
, and Full-Force CounterCounters with the max number of hits while in effect
Duration: 1 turn
.
are best used in tandem as they initially share the same cooldown length, and allow Sara to divert attacks whilst taking very little damage herself. This is particularly effective against single target or random target multi-hit Charge Attacks, and can be used to almost entirely mitigate these attacks while leaving Quadriga available for attacks that hit the entire party.

Once she reaches level 55 and Maestitia's cooldown is reduced to 4 turns, it's often a good idea to use Emeth the turn before you intend to use Maestitia, in order to ensure they both come off cooldown again at the same time and can be used together in an emergency.

Synergy

  •  ClarityRemove 1 debuff from all parties. and Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    effects: To help deal with negative Status Effects.

Characters

  • Ayer: Ayer's playstyle rewards keeping his health low in order to benefit from Guilty BreakGain Guilty BreakATK is greatly boosted based on how low HP is
    Strength: 40%-120%Duration: 8 turns
    .
    (Consumes 25% of max HP.)
    . Sara's mitigation can help reduce the risks this brings.
    • They also share a weapon proficiency.
  • De La Fille (Earth): De La Fille's skills allow her to cover gaps in Sara's already impressive damage mitigation, while also providing offensive buffs to help her damage output. The RefreshHP is restored on every turn
    and ShieldNext ATK received will be ineffective for a fixed amount
    Serenity ShimmerAll allies gain RefreshHP is restored on every turn
    Strength: 10% of max HP (Healing cap: 300)Duration: 10 turns
    , Shield (1000)Next ATK received will be ineffective for a fixed amount
    Strength: 1000Duration: 10 turns
    , and 20% Earth ATK UpEarth ATK is boosted
    Strength: 20%Duration: 10 turns
    .
    At level 55:
    Effect enhanced.
    provides are relatively low power but as Sara significantly reduces incoming damage they can go a long way towards keeping the party topped up. The Earth ATK UpEarth ATK is boosted
    and Inspire LightRestore 45% of an ally's HP (Healing cap: 2500) and grant Jewel GlitzATK is boosted / DEF is boosted /
    Double attack rate is boosted / Triple attack rate is boosted
    Strength: 50% ATK Up, 50% DEF Up, 80% DA Up, and 30% TA UpMultiplier: NormalDuration: 4 turns
    .
    buffs can help balance Sara's low damage output. Glitter Reflection300% Earth damage to all foes (Damage cap: ~480,000).
    All allies gain 40% Repel (2 times)Reflects DMG
    Strength: 40%Duration: 2 turnsDamage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    .
    provides even more damage mitigation, and synergises well with SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
  • Hallessena: Hallessena's Support Skills allow her to hit extremely hard providing she can avoid taking damage. Maestita's short cooldown makes it one of the best options for protecting Hallessena.

Weapons

  • Baihu Fangstaff: The Terra's Third Spur skill on this weapon not only encourages enemies to attack Sara more often, but also allows her to offset her low offensive power somewhat by buffing up her Charge Attacks.

Extended Mastery Perks

Sara Stars: 9 EMP: 45
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Water Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ★☆☆ ★☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ★☆☆ ☆☆☆ ★★☆ ★★★
DEF
★☆☆★★☆★★★
5%8%10%
DEF Up
ATK Down
★☆☆★★☆★★★
+10% DEF
-900 ATK
+15% DEF
-1300 ATK
+20% DEF
-1500 ATK
Water Damage Down
★☆☆★★☆★★★
2%4%5%
Hostility Up
★☆☆★★☆★★★
+5+8+10
Slight chance to counter upon taking damage.
★☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
Last update: 2017-08-15

Gamewith's recommended EMP build for Sara.

Priorities

As she is a tank, prioritize the DEF nodes first. After that, take critical, followed by DA. There is some flexibility in Sara's masteries. If you take hostility up, it allows for pairing with either her extended mastery support skill or the DEF UP ATK DOWN node.
Sara Stars: 12 EMP: 78
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Water Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ★☆☆ ★☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ★☆☆ ☆☆☆ ★★☆ ★★★
DEF
★☆☆★★☆★★★
5%8%10%
DEF Up
ATK Down
★☆☆★★☆★★★
+10% DEF
-900 ATK
+15% DEF
-1300 ATK
+20% DEF
-1500 ATK
Water Damage Down
★☆☆★★☆★★★
2%4%5%
Hostility Up
★☆☆★★☆★★★
+5+8+10
Slight chance to counter upon taking damage.
★☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
Last update: 2018-09-25

Kamigame's recommended EMP build for Sara.

Priorities

Identical to Gamewith's, except they recommending all three Hostility nodes. Graphos' Teachings gives her an undispellable buff every time she gets hit, so she wants to take as many hits as she can.

Resources