Advanced Grids/Varuna/Boxing
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ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict

Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe

ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict

Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe

ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict

Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe

ATK: 400
Supplement DMG dealt by 100% / Surpasses DMG cap (Can only be loaded into 1 weapon once / Countdown to the End to MC at battle start [6] / Progress Countdown by 1 when this bullet is fired / Plain DMG to a foe at end of turn when Countdown reaches 0)

ATK: 400
Surpasses DMG cap / Ignore fire, water, earth, wind, light, and dark elemental resistances / 6-hit all-elemental DMG (Can only be loaded into 1 weapon once)

ATK: 300
Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets


No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.

80% Bonus Water DMG effect to Water allies' single attacks.

Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.



Strength: 10% (Max: 100%) and

Strength: 1% (Max: 10%) upon dealing multiattacks.


15% Bonus Destruction DMG effect.

5% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)



| Turn 1 |
|


ATK: 400
Supplement DMG dealt by 100% / Surpasses DMG cap (Can only be loaded into 1 weapon once / Countdown to the End to MC at battle start [6] / Progress Countdown by 1 when this bullet is fired / Plain DMG to a foe at end of turn when Countdown reaches 0)

ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict

Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe

ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict

Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe

ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict

Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe

ATK: 400
Surpasses DMG cap / Ignore fire, water, earth, wind, light, and dark elemental resistances / 6-hit all-elemental DMG (Can only be loaded into 1 weapon once)

ATK: 300
Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets


No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.

80% Bonus Water DMG effect to Water allies' single attacks.

Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.



Strength: 10% (Max: 100%) and

Strength: 1% (Max: 10%) upon dealing multiattacks.




Strength: 10% (Max: 100%) and

Strength: 1% (Max: 10%) upon dealing multiattacks.


20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.




| This is set as a Quick Summon |
| Turn 1 |
|


ATK: 400
Supplement DMG dealt by 100% / Surpasses DMG cap (Can only be loaded into 1 weapon once / Countdown to the End to MC at battle start [6] / Progress Countdown by 1 when this bullet is fired / Plain DMG to a foe at end of turn when Countdown reaches 0)

ATK: 400
Surpasses DMG cap / Ignore fire, water, earth, wind, light, and dark elemental resistances / 6-hit all-elemental DMG (Can only be loaded into 1 weapon once)

ATK: 300
Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets


No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.

80% Bonus Water DMG effect to Water allies' single attacks.

Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.



Strength: 10% (Max: 100%) and

Strength: 1% (Max: 10%) upon dealing multiattacks.





20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)
| This is set as a Quick Summon |
| Turn 1 |
|


ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict

Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe

ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict

Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe

ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict

Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe

ATK: 400
Supplement DMG dealt by 100% / Surpasses DMG cap (Can only be loaded into 1 weapon once / Countdown to the End to MC at battle start [6] / Progress Countdown by 1 when this bullet is fired / Plain DMG to a foe at end of turn when Countdown reaches 0)

ATK: 400
Surpasses DMG cap / Ignore fire, water, earth, wind, light, and dark elemental resistances / 6-hit all-elemental DMG (Can only be loaded into 1 weapon once)

ATK: 300
Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets


No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.

80% Bonus Water DMG effect to Water allies' single attacks.

Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.

15% Bonus Destruction DMG effect.

5% Bonus Destruction C.A. DMG effect.





Strength: 30%Duration: 1 turn .
(In ArcarumArcarum: The World Beyond
Replicard Sandbox: Active even when not main weapon and affects Water allies.)




Strength: 30%Duration: 1 turn .
(In ArcarumArcarum: The World Beyond
Replicard Sandbox: Active even when not main weapon and affects Water allies.)




Strength: 30%Duration: 1 turn .
(In ArcarumArcarum: The World Beyond
Replicard Sandbox: Active even when not main weapon and affects Water allies.)




Strength: 30%Duration: 1 turn .
(In ArcarumArcarum: The World Beyond
Replicard Sandbox: Active even when not main weapon and affects Water allies.)
| This is set as a Quick Summon |
| Turn 1 |
|


Strength: 100%Duration: Indefinite and

Strength: 80%Duration: Indefinite. Consumes 15

.
(Can't be recast.) Scratching Post







Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox.
| This is set as a Quick Summon |
| Turn 1 |
|


Agastia Simulacrum
Skill
100% Elemental damage to a foe (Damage cap: 170,000).
Gain

Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite,

Strength: 10% (Max: 50%)Duration: Indefinite,

Strength: 10% (Max: 50%)Duration: Indefinite, and

Strength: 4% (Max: 20%)Duration: Indefinite.
Support
9% boost to C.A. damage (Max: 90%) and 3% boost to C.A. damage cap (Max: 30%) for MC based on MC's number of buffs.
When MC has 12 or more buffs:
10-hit Elemental damage to random foes (Damage cap: 111,250 per hit) upon using charge attack.


20% Bonus Destruction DMG effect.

10% Bonus Destruction C.A. DMG effect.

(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)


Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox.
| This is set as a Quick Summon | ||||||||
| Turn 1 |
|




































































































































