Enigma Fantasy/Story

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Spoiler Alert!
These tabs contain full Event cutscene scripts with major spoilers about the plot and characters. View these tabs at your own discretion.

Enigma Fantasy - Opening

Sierokarte has been asked by the Hall of Knowledge to find someone who can solve a series of puzzles left behind by a wizard many centuries ago. She has decided that (Captain) and company are up to the task of cracking these nigh unsolvable enigmas.



Sierokarte has asked (Captain) and company to stop by the Knickknack Shack. She might have a job for them.
Sierokarte: Thank you all for taking time out of your busy schedules to come see me!
Sierokarte: So let's get right to that job I was telling you about. First I'd like you to take a look at this.
Sierokarte carefully takes out an old sheet of paper from her bag.
Lyria: What is that? There's all kinds of pictures and stuff drawn on it.
Sierokarte spreads out the peculiar parchment in front of the curious crew.
Sierokarte: There once lived a famous wizard centuries ago. This is said to be a set of puzzles he left behind in his twilight years.
Sierokarte: I was hoping you all could take a shot at trying to solve his legacy!
Lyria: Wow! This sounds like an interesting job!
Vyrn: It's different, I'll give you that. Why us though?
Sierokarte: Well, according to the information provided by the Hall of Knowledge...
Sierokarte: The story goes that this is a series of puzzles no one in all the skies can solve.
Sierokarte: Many challengers, from the wisest scholars to simple puzzle-enthusiasts, have spent lifetimes tackling this enigma.
Sierokarte: But still to this very day, not a single soul has figured it out.
Sierokarte: Some nations were so driven in their pursuit for clues that it even sparked war.
Sierokarte: And that's only the half of it.
Lyria: Gosh... Are the puzzles really that special?
Sierokarte nods emphatically at the crew.
Sierokarte: Even so, the Hall of Knowledge is determined to crack the enigma no matter what.
Sierokarte: That's where I come in. They asked me to help look for people capable of solving the puzzles.
Sierokarte: And that's why I've asked you to come today.
With that said the merchant looks (Captain) straight in the eye.
Sierokarte: You and your crew have overcome so much on your journey. Perhaps these puzzles will be no different.
Sierokarte: What do you think? Will you take this job?
  1. Sure will!
  2. No complaints once we solve it, right?

Choose: Sure will!
Vyrn: Hehe... Unsolvable puzzles, huh? Can't wait to put my brain to the test!
Lyria: Yes! I feel the same way!
Sierokarte: Heeheehee... You've all got the right attitude to beat this thing!

Choose: No complaints once we solve it, right?
Sierokarte: Heeheehee... Nope! That's why I came to you in the first place.
Sierokarte: Assuming you're able to find the answers that have eluded everyone for centuries...
Sierokarte: Well, let's just say we're all eager to see history in the making!
Continue 1
Sierokarte: Okay, so you're going to need this parchment.
Sierokarte: These are only the first set of puzzles though. I'll pass you more as soon as I receive them from the Hall of Knowledge!
Sierokarte: They're even awarding special trophies once you solve them!
Sierokarte: So get those thinking caps on and do your thing!
With nods of determination, the crew members gather around the parchment to do some riddle busting.

Enigma Fantasy - The Final Puzzle

As the crew continues to pour brain power into solving the puzzles, Lyria accidentally spills water onto the parchment. Images appear on the wet parchment, revealing new clues for solving the last of the puzzles.



Lyria: Maybe it goes like this?
Vyrn: Hmm, but if you do that, then...
The source of the crew's befuddlement lies in the parchment spread out on the table.
The puzzles they're presented with are real head-scratchers.
Lyria: Mm, I have no idea.
Vyrn: Yeah... If only we had a hint or something.
Lyria: Mm-hm...
Lyria, still deep in thought, reaches across the table for her cup.
Lyria: Gasp!
She accidentally knocks over the cup, spilling water across the table.
Liquid quickly seeps into the parchment.
Lyria: Oh no, oh no! The paper—
Lyria: Huh?
Vyrn: Hey, what're you doin'! Hurry and put a towel on it!
Lyria: L-look! There's something written on the wet part!
The surprised puzzlebusters look down at the soaked parchment.
Never-before-seen images have appeared just as Lyria said.
Lyria: I wonder if these are clues for solving the puzzles?
Vyrn: I think you might be right. Can't think of what else they'd be for.
Vyrn: Let's take a look at the new stuff and figure out where to go from there!
Armed with new hints, the crew redouble their effort to unlock the wizard's legacy.