Europa/Strategy
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Gamewith's recommended EMP build for Europa.
Kamigame's recommended EMP build for Europa.
Game | Strategy | Lore | Voice |
Contents
Ratings
Europa | ||||
|
Site | RatingThe character's overall rating out of 10. | GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS |
Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS |
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS |
Last Update |
---|---|---|---|---|---|
GameWith | 9.8 | S | S | S | 2024-02-09 |
Kamigame | 9.8 | A | S | S | 2024-03-06 |
Overview
Besides being a healer, Europa also possesses extraordinary capabilities as a support and an attacker. Her ability allows her to deal damage on her foes, while providing healing and debuff removal to her allies at the same time.
Strengths
- Provides healing and debuff removal with Mana Blast3-hit, 200% Water damage to random foes (Damage cap: ~320,000 per hit).
Raise all foes' GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds by 1 (Max: 10).
Restore 30% of all allies' HP (Healing cap: 2000) and remove 1 debuff.
(When a foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
lvl is 5 or above: Hit number doubles.), which receives 1-turn cut to its cooldown upon Europa's triple attacks, when she has reached level 90. - Pleiades700% Water damage to a foe (Damage cap: ~1,160,000).
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs (Can't be extended)
Duration: 2 turns and 70% Bonus Water DMGDeals bonus water DMG for normal attacks (Can't be extended)
Strength: 70%Duration: 2 turns.
(When a foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
lvl is 10: Also gain Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes (Can't be extended)
Duration: 2 turns.) allows her to deal burst damage for 2 turns with Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
and 70% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 70%. - Fountain LotusATK, DEF, and healing specs are boosted / Bonus Water DMG effect (Max: 10 / Can't be removed)
increases with every triple attack, and cannot be removed. - Star SanctuaryATK is boosted / Elemental DMG is converted to fire DMG / Fire DMG is reduced / Buffs can't be removed (Can't be removed / Ends upon taking DMG 2 times)
converts all damage into Fire DMG for all allies, and only 1 stack is lost per turn, even if damage is taken multiple times. - Excellent for Full Auto, since none of her skills has a green border, even though she is a healer.
Weaknesses
- Requires certain level of GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds for her skills to work effectively, but her Charge Attack only provides it when she has reached her 5★ uncap. It also takes several turns for her to raise the level of GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds on her own. - Tyros AggerisAll allies gain Star SanctuaryATK is boosted / Elemental DMG is converted to fire DMG / Fire DMG is reduced / Buffs can't be removed (Can't be removed / Ends upon taking DMG 2 times)
Strength: 15% ATK Up / 50% Fire DMG LoweredMultiplier: PerpetuityDuration: Indefinite.
(Ends upon taking damage 2 times.)
At level 95:
All allies also gain Shield (5000)Next ATK received will be ineffective for a fixed amount
Strength: 5000Duration: Indefinite.
Star SanctuaryATK is boosted / Elemental DMG is converted to fire DMG / Fire DMG is reduced / Buffs can't be removed (Can't be removed / Ends upon taking DMG 2 times)
Strength: 15% ATK Up / 50% Fire DMG LoweredMultiplier: PerpetuityDuration: Indefinite now ends upon taking damage 3 times. has a very long cooldown, and the buff ends very quickly if the team is constantly receiving damage. - Fountain LotusATK, DEF, and healing specs are boosted / Bonus Water DMG effect (Max: 10 / Can't be removed)
requires several turns to reach its maximum potential. - Heavenly AllureIncrease the effect of buffs on allies that boost Water ATK by an additional 30%. (Excludes 'stackable' buffs.)
At level 95:
When Water ATK is boosted: Also boost all allies' damage cap by 10%. provides a great boost to the offensive capabilities of all allies when they are affected by Water ATK UpWater ATK is boosted
, but Europa cannot provide it herself. - Thermo FosCaster and Water ally in next position gain Celestial CompassionTriple attack rate is boosted / Normal attack DMG is amplified / Skill DMG dealt is amplified / Double strikes every 5 turns (Can't be removed)
Duration: Indefinite, Double StrikeAttacks twice each turn (Can't be removed)
Duration: 1 turn , and AutoreviveRecovers once from a knockout while in effect (Can't be removed)
Duration: Indefinite.
(Can only be used when Fountain LotusATK, DEF, and healing specs are boosted / Bonus Water DMG effect (Max: 10 / Can't be removed)
lvl is 10.
Can't recast.) can only be used when Fountain LotusATK, DEF, and healing specs are boosted / Bonus Water DMG effect (Max: 10 / Can't be removed)
is at level 10, and it only affects herself and a Water ally in the next position.
How to Play
- Mana Blast3-hit, 200% Water damage to random foes (Damage cap: ~320,000 per hit).
Raise all foes' GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds by 1 (Max: 10).
Restore 30% of all allies' HP (Healing cap: 2000) and remove 1 debuff.
(When a foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
lvl is 5 or above: Hit number doubles.) should be used to raise the level of GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds on all foes whenever it is available, since two of her skills depend on it to reach their maximum potential. However, it is also possible to hold on to it, if the foes are known to inflict any difficult debuff that needs to be cleared. - Use Tyros AggerisAll allies gain Star SanctuaryATK is boosted / Elemental DMG is converted to fire DMG / Fire DMG is reduced / Buffs can't be removed (Can't be removed / Ends upon taking DMG 2 times)
Strength: 15% ATK Up / 50% Fire DMG LoweredMultiplier: PerpetuityDuration: Indefinite.
(Ends upon taking damage 2 times.)
At level 95:
All allies also gain Shield (5000)Next ATK received will be ineffective for a fixed amount
Strength: 5000Duration: Indefinite.
Star SanctuaryATK is boosted / Elemental DMG is converted to fire DMG / Fire DMG is reduced / Buffs can't be removed (Can't be removed / Ends upon taking DMG 2 times)
Strength: 15% ATK Up / 50% Fire DMG LoweredMultiplier: PerpetuityDuration: Indefinite now ends upon taking damage 3 times. to increase the survivability of the entire team by saving it to defend against any incoming special attack, or use it immediately to increase the offensive capabilities of all allies by utilizing its 15% ATK UpATK is boosted
Strength: 15%Multiplier: Perpetuity. - Use Pleiades700% Water damage to a foe (Damage cap: ~1,160,000).
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs (Can't be extended)
Duration: 2 turns and 70% Bonus Water DMGDeals bonus water DMG for normal attacks (Can't be extended)
Strength: 70%Duration: 2 turns.
(When a foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
lvl is 10: Also gain Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes (Can't be extended)
Duration: 2 turns.) to deal damage whenever it is available. Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes (Can't be extended)
Duration: 2 turns is beneficial when it is combined with Bonus DMGDeals bonus DMG for one-foe one-ally attacks
from other sources, such as Fateless Frigid Sting Massive Water damage to a foe.
Remove 1 buff.
After 4★:
All allies also gain 15% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.., but detrimental when facing a foe that has RepelReflects DMG
Damage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!. - Thermo FosCaster and Water ally in next position gain Celestial CompassionTriple attack rate is boosted / Normal attack DMG is amplified / Skill DMG dealt is amplified / Double strikes every 5 turns (Can't be removed)
Duration: Indefinite, Double StrikeAttacks twice each turn (Can't be removed)
Duration: 1 turn , and AutoreviveRecovers once from a knockout while in effect (Can't be removed)
Duration: Indefinite.
(Can only be used when Fountain LotusATK, DEF, and healing specs are boosted / Bonus Water DMG effect (Max: 10 / Can't be removed)
lvl is 10.
Can't recast.) is powerful, but requires careful consideration in positioning the appropriate ally in the next position after Europa. As a target cannot be chosen by the skill, it also cannot directly affect the Main Character in most normal setups.
Synergy
Characters
- Filene provides Silvery SnowWater ATK is boosted / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted (Can't be removed)
that works with Heavenly AllureIncrease the effect of buffs on allies that boost Water ATK by an additional 30%. (Excludes 'stackable' buffs.)
At level 95:
When Water ATK is boosted: Also boost all allies' damage cap by 10%., while also increasing the skill damage of Europa's Fountain LotusUpon triple attacks:
Raise Fountain LotusATK and healing specs are boosted (Max: 5 / Can't be removed)
Multiplier: PerpetuityDuration: Indefinite lvl by 1 (Max: 5).
(Boost to ATKMultiplier: Perpetuity and healing specs based on Fountain LotusATK and healing specs are boosted (Max: 5 / Can't be removed)
lvl.)
At level 90:
Increase max Fountain LotusATK, DEF, and healing specs are boosted / Bonus Water DMG effect (Max: 10 / Can't be removed)
lvl to 10.
Also raise Fountain LotusATK, DEF, and healing specs are boosted / Bonus Water DMG effect (Max: 10 / Can't be removed)
Multiplier: PerpetuityDuration: Indefinite lvl by 1 upon skill use.
Upon triple attacks:
Also deal 2-hit, 150% Water damage to a foe (Damage cap: ~260,000 per hit).
1-turn cut to Mana Blast3-hit, 200% Water damage to random foes (Damage cap: ~320,000 per hit).
Raise all foes' GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds by 1 (Max: 10).
Restore 30% of all allies' HP (Healing cap: 2000) and remove 1 debuff.
(When a foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
lvl is 5 or above: Hit number doubles.)'s cooldown.
(Also boost DEF and Bonus Water DMG effect based on Fountain LotusATK, DEF, and healing specs are boosted / Bonus Water DMG effect (Max: 10 / Can't be removed)
lvl.), Mana Blast3-hit, 200% Water damage to random foes (Damage cap: ~320,000 per hit).
Raise all foes' GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds by 1 (Max: 10).
Restore 30% of all allies' HP (Healing cap: 2000) and remove 1 debuff.
(When a foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
lvl is 5 or above: Hit number doubles.), and Pleiades700% Water damage to a foe (Damage cap: ~1,160,000).
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs (Can't be extended)
Duration: 2 turns and 70% Bonus Water DMGDeals bonus water DMG for normal attacks (Can't be extended)
Strength: 70%Duration: 2 turns.
(When a foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
lvl is 10: Also gain Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes (Can't be extended)
Duration: 2 turns.) at the same time. - Gabriel grants 30% Water ATK UpWater ATK is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. to all allies with her Charge Attack, which synergizes well with Europa's Heavenly AllureIncrease the effect of buffs on allies that boost Water ATK by an additional 30%. (Excludes 'stackable' buffs.)
At level 95:
When Water ATK is boosted: Also boost all allies' damage cap by 10%.. Furthermore, Europa grants Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
to herself and another Water ally through Celestial CompassionTriple attack rate is boosted / Normal attack DMG is amplified / Skill DMG dealt is amplified / Double strikes every 5 turns (Can't be removed)
Duration: Indefinite, which provides Gabriel with PagosConsumed by Gabriel's skills (Max: 8 / Can't be removed)
Duration: Indefinite that she can use to inflict GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds on her foe. - Lancelot (Grand) has many sources of GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, and his skills also benefit from it at the same time, similar to Europa.
Summons
- Charybdis grants 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 30%Duration: 1 turn to all Water allies for 1 turn, which increases the burst damage that can be dealt by Europa's Pleiades700% Water damage to a foe (Damage cap: ~1,160,000).
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs (Can't be extended)
Duration: 2 turns and 70% Bonus Water DMGDeals bonus water DMG for normal attacks (Can't be extended)
Strength: 70%Duration: 2 turns.
(When a foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
lvl is 10: Also gain Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes (Can't be extended)
Duration: 2 turns.).
Extended Mastery Perks
Europa | Stars: 15 | EMP: 120 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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HP
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Debuff Resistance
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Healing
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☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
ATK
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DEF
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HP
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Water ATK Up
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Charge Attack Damage
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☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
Triple Attack Rate
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Critical Hit
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Critical Hit
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Stamina
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Fire DMG reduction. | ||||||||||||||||||||||||||||||
☆☆☆ | ★★★ | ★★★ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
Last update: 2024-02-12 |
Europa | Stars: 18 | EMP: 171 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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HP
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Debuff Resistance
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Healing
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☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
ATK
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DEF
|
HP
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Water ATK Up
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Charge Attack Damage
|
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☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ★☆☆ | ||||||||||||||||||||||||||||||
Triple Attack Rate
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Critical Hit
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Critical Hit
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Stamina
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Fire DMG reduction. | ||||||||||||||||||||||||||||||
★★☆ | ★★★ | ★★★ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
Last update: 2024-02-13 |