Geisenborger/Strategy

From Granblue Fantasy Wiki
Jump to navigation Jump to search
  Game   Strategy   Lore   Voice    
This page is a Strategy stub. Please help us expand it by contributing relevant data.
See Meta:Manual of Style/Character Pages/Strategy for more info.

Ratings

Geisenborger

Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith N/A S S S 2023-10-18
Kamigame 9.7 A S S 2024-02-02

Overview

A powerful juggernaut, Geisenborger excels in punching hard and protecting his allies.

Strengths

  • Powerful single target attacks owing to his multitude of buffs that contribute to this, including his Iron FistDMG and DMG cap for one-foe attacks and counterattacks are boosted (Stackable / Can't be removed)
    buff from  Panzerfaust17-hit, 40% Light damage to random foes (Damage cap: ~54,000 per hit).
    Gain Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    Strength: +10 (Max: +30)Duration: Indefinite
    and Iron FistDMG and DMG cap for one-foe attacks and counterattacks are boosted (Stackable / Can't be removed)
    Multiplier: SeraphicDuration: Indefinite
    .
    alongside his sub skills  The Chariot UprightWhen Switching To Main Ally:
    Geisenborger gains Star-Spangled PummelDeals quadruple attacks and counters upon taking DMG while Divinity is in effect (Can't be removed)
    Strength: 200%Duration: Indefinite
    .
    (Can't be reactivated.)
    At level 95:
    Geisenborger also gains DivinityTriple attack rate is boosted / DMG taken is boosted
    Duration: 3 turns
    .
    (Can't be reactivated.)
    and  Juggernaut35% hit to charge bar gain.
    AmplifyMultiplier: Seraphic normal attack damage by 10%.
    (Effect increases based on Iron FistDMG and DMG cap for one-foe attacks and counterattacks are boosted (Stackable / Can't be removed)
    Multiplier: SeraphicDuration: Indefinite
    lvl [Max: 3].)
    .
  • Exceptional party protection thanks to his indefinite Hostility UpMore likely to be attacked
    which works in tandem with  I'll Bet My SoulGain Impregnable FortressDebuffs will be nullified / Jammed effect / Can withstand lethal DMG (Leaves 1 HP) (Can't be removed) (Effect duration extends upon being targeted by a light ally's healing skill or buff skill)
    Strength: 40%-120%Duration: 5 turns
    .
    (Will be knocked out when effect ends.)
    (Effect duration extends upon being targeted by a Light ally's healing skill or buff skill.)
    , allowing him to draw attacks away from other allies. In pinch situations,  DreadnoughtGain Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    and Tank-and-Counter (3 times)Counters upon taking DMG
    Strength: 400%-500%Duration: 1 turn Counter attacks grant 5% charge bar per hit.
    .
    will let him eat any enemy's Charge Attack nuke and survive provided Impregnable FortressDebuffs will be nullified / Jammed effect / Can withstand lethal DMG (Leaves 1 HP) (Can't be removed) (Effect duration extends upon being targeted by a light ally's healing skill or buff skill)
    is active.

Weaknesses

  • His third skill must be micromanaged to have it's duration extended, otherwise he will be knocked out immediately after the buff ends.

How to Play

  • Like all evokers, he has to be switched in from the backline for his true potential to shine. Geisenborger gains excellent value from any source of Bonus Damage, as he will naturally attack four times a turn leading to four instances of bonus damage due to his  The Chariot UprightWhen Switching To Main Ally:
    Geisenborger gains Star-Spangled PummelDeals quadruple attacks and counters upon taking DMG while Divinity is in effect (Can't be removed)
    Strength: 200%Duration: Indefinite
    .
    (Can't be reactivated.)
    At level 95:
    Geisenborger also gains DivinityTriple attack rate is boosted / DMG taken is boosted
    Duration: 3 turns
    .
    (Can't be reactivated.)
    . There are several options to do so, either naturally allow another character in the frontline to die, or use the various "sacrifice" characters available in the game.
  • Geisenborger gains good value from sources of Supplemental Damage, due to his natural 4-attack turns and the 17 hits of  Panzerfaust17-hit, 40% Light damage to random foes (Damage cap: ~54,000 per hit).
    Gain Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    Strength: +10 (Max: +30)Duration: Indefinite
    and Iron FistDMG and DMG cap for one-foe attacks and counterattacks are boosted (Stackable / Can't be removed)
    Multiplier: SeraphicDuration: Indefinite
    .
    . This skill provides him bonus single attack damage through the Iron FistDMG and DMG cap for one-foe attacks and counterattacks are boosted (Stackable / Can't be removed)
    buff as well as a neat Hostility UpMore likely to be attacked
    , letting him punch harder and protect his allies more consistently.
  • If you plan to keep Geisenborger on the field in longer battles, be sure to bring characters and skills that can heal or buff him to extend the duration of Impregnable FortressDebuffs will be nullified / Jammed effect / Can withstand lethal DMG (Leaves 1 HP) (Can't be removed) (Effect duration extends upon being targeted by a light ally's healing skill or buff skill)
    . This skill is the cornerstone of his playstyle, giving him virtual immortality for 5 turns and as a plus the duration can be increased by buffing him with any Light ally's healing or buff skill. The JammedATK is greatly boosted based on how low HP is
    effect also helps give him extra damage when he is low on health, allowing him to either still do consistent damage even on off turns when he is low on health due to Light's focus on Stamina or providing him great synergy with enmity based grids.
  • Save  DreadnoughtGain Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    and Tank-and-Counter (3 times)Counters upon taking DMG
    Strength: 400%-500%Duration: 1 turn Counter attacks grant 5% charge bar per hit.
    .
    for pinch situations, allowing Geisenborger to substitute for all allies when the enemy uses a Charge Attack. Thanks to Impregnable FortressDebuffs will be nullified / Jammed effect / Can withstand lethal DMG (Leaves 1 HP) (Can't be removed) (Effect duration extends upon being targeted by a light ally's healing skill or buff skill)
    he will survive anything that hits and his health will not lower beyond 1 HP. However, for raids with field effects that kill allies at certain HP percentages, keep in mind that Geisenborger will still die despite his buff.

Synergy

  • Fif has three healing skills, all of which contribute to helping Geisenborger extend his Impregnable FortressDebuffs will be nullified / Jammed effect / Can withstand lethal DMG (Leaves 1 HP) (Can't be removed) (Effect duration extends upon being targeted by a light ally's healing skill or buff skill)
    buff very consistently. And on the off chance he dies, Magic TorrentRecovers once from a knockout while in effect /
    ATK is boosted /
    DEF is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    Deals bonus light DMG for one-foe one-ally attacks
    Charge bar is boosted on every turn
    (Can't be removed)
    will revive him back all healthy again. The synergy between these two characters contributes to a very healthy Light team with very little risk.
  • Yuni can single-handedly keep Impregnable FortressDebuffs will be nullified / Jammed effect / Can withstand lethal DMG (Leaves 1 HP) (Can't be removed) (Effect duration extends upon being targeted by a light ally's healing skill or buff skill)
    up indefinitely with her one-turn linked skills even on full auto.  RevitaliseAll Light allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    .
    Restore 10% of all Light allies' HP (Healing cap: 1000) and 2-turn cut to debuff durations.
    (Gain 1 Precious WishConsumed upon using Yuni's skills (Max: 10 / Can't be removed)
    Duration: Indefinite
    .)
    keeps up Impregnable FortressDebuffs will be nullified / Jammed effect / Can withstand lethal DMG (Leaves 1 HP) (Can't be removed) (Effect duration extends upon being targeted by a light ally's healing skill or buff skill)
    whilst giving charge or if you are in need of  DreadnoughtGain Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    and Tank-and-Counter (3 times)Counters upon taking DMG
    Strength: 400%-500%Duration: 1 turn Counter attacks grant 5% charge bar per hit.
    .
    but it is on cooldown you can use  Seize the DayEnd cooldown for another Light ally's skills and grant Instant RecastCan use each skill up to 1 extra time this turn (Can't be removed)
    Duration: 1 turn
    .
    (Uses 7 Precious WishConsumed upon using Yuni's skills (Max: 10 / Can't be removed)
    .)
    to get it ready.
  • Amira has two buff skills which both help to extend Geisenborger's buff. Particularly,  Bal-SagothAll allies gain 30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3 turns
    , 15% TA UpTriple attack rate is boosted
    Strength: 15%Duration: 3 turns
    , and 25% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 25%Duration: 3 turns
    .
    At level 55:
    Buff increased to 30% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 30%Duration: 3 turns
    .
    gives him a nice charge bar gain increase to offset his innate slower charge bar gain. Both characters share the fist weapon specialty and share mutual benefit from using Ultima Claw or Hollowsky Axe.
  • Ilsa (Light) has two linked skills that refresh every time she uses her charge attack, which can help extend Geisenborger's Impregnable FortressDebuffs will be nullified / Jammed effect / Can withstand lethal DMG (Leaves 1 HP) (Can't be removed) (Effect duration extends upon being targeted by a light ally's healing skill or buff skill)
    if you charge attack frequently. In addition, her  Midnight MoverAll allies gain 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 4 turns
    Lvl 75:
    5 turns
    .
    Ilsa gains On the MoveAll allies' dodge rate is boosted / Gains 2 War Funds at end of turn when an ally dodges (Can't be removed)
    Duration: Indefinite
    .
    (When On the MoveAll allies' dodge rate is boosted / Gains 2 War Funds at end of turn when an ally dodges (Can't be removed)
    :
    2 War FundsActivates Guns R Us at end of turn (Consumes 1 War Fund / Max: 3 / Can't be removed)
    Duration: Indefinite
    to caster at end of turn when an ally dodges.)
    At level 75:
    20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 4 turns
    Lvl 75:
    5 turns
    duration increased to 5 turns.
    provides bonus damage which Geisenborger can take advantage of with his quadruple attacks.
  • J.J. has three yellow-border skills, all on a three-turn cooldown, allowing Geisenborger to extend Impregnable FortressDebuffs will be nullified / Jammed effect / Can withstand lethal DMG (Leaves 1 HP) (Can't be removed) (Effect duration extends upon being targeted by a light ally's healing skill or buff skill)
    fairly quickly. The Debuff Res. Up (Stackable)Debuff resistance is boosted (Stackable)
    Strength: 20%(Max: 80%)
    from  Eco RisingAll allies gain 15% Debuff Res. Up (Stackable / Max: 60%)Debuff resistance is boosted (Stackable)
    Strength: 15% (Max: 60%)Duration: 5 turns
    .
    At level 65:
    Buff increased to 20% Debuff Res. Up (Stackable / Max: 80%)Debuff resistance is boosted (Stackable)
    Strength: 20% (Max: 80%)Duration: 5 turns
    .
    can be useful too. However, being an SR character means J.J. will not hit as hard.
  • To bring him from the backline to the front, several options can be considered. Ayer, Ayer (Summer), or Rackam (Holiday) are some possible options owing to their ability to blow themselves up. Beatrix (Summer) and Beatrix (Halloween) can also increase their hostility and lower their defense and HP. Vira (Grand) as a frontline option can also be considered, where if she were to die to plain damage from usage of  Aegis MergeRemove all debuffs from caster.
    Gain Aegis MergeAegis Merge is active (Ends when there are no Bits or after 3 turns / Can't be removed / Can't be extended)
    Duration: Up to 3 turns
    .
    (Consumes 1 BitHas the displayed number of Bits (Max: 6 / Can't be removed)
    every turn.
    Ends when there are no BitHas the displayed number of Bits (Max: 6 / Can't be removed)
    or after 3 turns.)
    , she can be then used a short-term frontline tank before Geisenborger comes in to do the rest.

Extended Mastery Perks

Geisenborger Stars: 15 EMP: 120
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Dark Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ATK Up
DEF Down
★☆☆★★☆★★★
+900 ATK
-10% DEF
+1300 ATK
-15% DEF
+1500 ATK
-20% DEF
ATK Up
DEF Down
★☆☆★★☆★★★
+900 ATK
-10% DEF
+1300 ATK
-15% DEF
+1500 ATK
-20% DEF
HP
★☆☆★★☆★★★
250500750
Enmity
★☆☆★★☆★★★
SmallMediumBig
100% - 75%1% (fixed)
75% - 50%3% to 3.5% (linear)
50% - 0%3.5% to 9% (linear)
Dark DMG reduction to all allies.
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
Last update: 2023-03-02

Gamewith's recommended EMP build for Geisenborger.

Priorities

As an attacker both Critical nodes should be prioritised. Emnity is a strong choice since Geisenborger can stay at 1 hp thanks to Impregnable FortressDebuffs will be nullified / Jammed effect / Can withstand lethal DMG (Leaves 1 HP) (Can't be removed) (Effect duration extends upon being targeted by a light ally's healing skill or buff skill)
. Finally some points in Charge Attack Damage can help secure some extra damage from frequent Charge Attacks.

The rest of the points are down to personal preference, although ATK Up/DEF Down is a good investment if you're looking to abuse Impregnable FortressDebuffs will be nullified / Jammed effect / Can withstand lethal DMG (Leaves 1 HP) (Can't be removed) (Effect duration extends upon being targeted by a light ally's healing skill or buff skill)
.
Geisenborger Stars: 18 EMP: 171
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Dark Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ATK Up
DEF Down
★☆☆★★☆★★★
+900 ATK
-10% DEF
+1300 ATK
-15% DEF
+1500 ATK
-20% DEF
ATK Up
DEF Down
★☆☆★★☆★★★
+900 ATK
-10% DEF
+1300 ATK
-15% DEF
+1500 ATK
-20% DEF
HP
★☆☆★★☆★★★
250500750
Enmity
★☆☆★★☆★★★
SmallMediumBig
100% - 75%1% (fixed)
75% - 50%3% to 3.5% (linear)
50% - 0%3.5% to 9% (linear)
Dark DMG reduction to all allies.
★★★ ★★★ ☆☆☆ ★★★ ★★★
Last update: 2023-04-30
Kamigame's recommended EMP build for Geisenborger.

Resources