Geisenborger/Strategy

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Overview

A powerful juggernaut, Geisenborger excels in punching hard and protecting his allies.

Strengths

  • Powerful single target attacks owing to his multitude of buffs that contribute to this, including his Status Iron Fist 1.pngIron FistDMG and DMG cap for one-foe attacks and counterattacks are boosted (Stackable / Can't be removed)
    buff from Ability Panzerfaust.png Panzerfaust17-hit, 40% Light damage to random foes (Damage cap: ~53,000 per hit~900,000 total).
    Gain Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    Strength: 10 (Max: 30)Duration: Indefinite
    and Status Iron Fist 1.pngIron FistDMG and DMG cap for one-foe attacks and counterattacks are boosted (Stackable / Can't be removed)
    Duration: Indefinite
    .
    alongside his sub skills Icon Arcarum Main Support Skill.png The Chariot UprightWhen Switching To Main Ally: Geisenborger gains Status Star-Spangled Pummel.pngStar-Spangled PummelDeals quadruple attacks and counters upon taking DMG while Divinity is in effect (Can't be removed)
    Strength: 200%Duration: Indefinite
    .
    (Can't be reactivated.)
    and Icon Support Skill.png JuggernautCharge bar fills up 35% slower.
    AmplifySeraphic multiplier one-foe attack damage by 10%.
    Effect increases based on Status Iron Fist 1.pngIron FistDMG and DMG cap for one-foe attacks and counterattacks are boosted (Stackable / Can't be removed)
    Duration: Indefinite
    lvl (Max: 3).
    .
  • Exceptional party protection thanks to his indefinite Status AggroUpArrow.pngHostility UpMore likely to be attacked
    which works in tandem with Ability I'll Bet My Soul.png I'll Bet My SoulGain Status Impregnable Fortress.pngImpregnable FortressDebuffs will be nullified / Jammed effect / Can withstand lethal DMG (Leaves 1 HP) (Can't be removed) (Effect duration extends upon being targeted by a light ally's healing skill or buff skill)
    Strength: 40%-120%Duration: 5 turns
    .
    (Will be knocked out when effect ends.)
    (Effect duration extends upon being targeted by a Light ally's healing skill or buff skill.)
    , allowing him to draw attacks away from other allies. In pinch situations, Ability Dreadnought.png DreadnoughtGain Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    and Status Counter.pngCounters on DMG (3 times)Counters upon taking DMG
    Strength: 400%-500%Duration: 1 turn Counter attacks grant 5% charge bar per hit.
    .
    will let him eat any enemy's Charge Attack nuke and survive provided Status Impregnable Fortress.pngImpregnable FortressDebuffs will be nullified / Jammed effect / Can withstand lethal DMG (Leaves 1 HP) (Can't be removed) (Effect duration extends upon being targeted by a light ally's healing skill or buff skill)
    is active.

Weaknesses

  • His third skill must be micromanaged to have it's duration extended, otherwise he will be knocked out immediately after the buff ends.

How to Play

  • Like all evokers, he has to be switched in from the backline for his true potential to shine. Geisenborger gains excellent value from any source of Bonus Damage, as he will naturally attack four times a turn leading to four instances of bonus damage due to his Icon Arcarum Main Support Skill.png The Chariot UprightWhen Switching To Main Ally: Geisenborger gains Status Star-Spangled Pummel.pngStar-Spangled PummelDeals quadruple attacks and counters upon taking DMG while Divinity is in effect (Can't be removed)
    Strength: 200%Duration: Indefinite
    .
    (Can't be reactivated.)
    . There are several options to do so, either naturally allow another character in the frontline to die, or use the various "sacrifice" characters available in the game.
  • Geisenborger gains good value from sources of Supplemental Damage, due to his natural 4-attack turns and the 17 hits of Ability Panzerfaust.png Panzerfaust17-hit, 40% Light damage to random foes (Damage cap: ~53,000 per hit~900,000 total).
    Gain Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    Strength: 10 (Max: 30)Duration: Indefinite
    and Status Iron Fist 1.pngIron FistDMG and DMG cap for one-foe attacks and counterattacks are boosted (Stackable / Can't be removed)
    Duration: Indefinite
    .
    . This skill provides him bonus single attack damage through the Status Iron Fist 1.pngIron FistDMG and DMG cap for one-foe attacks and counterattacks are boosted (Stackable / Can't be removed)
    buff as well as a neat Status AggroUpArrow.pngHostility UpMore likely to be attacked
    , letting him punch harder and protect his allies more consistently.
  • If you plan to keep Geisenborger on the field in longer battles, be sure to bring characters and skills that can heal or buff him to extend the duration of Status Impregnable Fortress.pngImpregnable FortressDebuffs will be nullified / Jammed effect / Can withstand lethal DMG (Leaves 1 HP) (Can't be removed) (Effect duration extends upon being targeted by a light ally's healing skill or buff skill)
    . This skill is the cornerstone of his playstyle, giving him virtual immortality for 5 turns and as a plus the duration can be increased by buffing him with any Light ally's healing or buff skill. The Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    effect also helps give him extra damage when he is low on health, allowing him to either still do consistent damage even on off turns when he is low on health due to Light's focus on Stamina or providing him great synergy with enmity based grids. (Keep in mind, enmity in Light is still a Wild West when it comes to grid building, stick to the basics before experimenting.)
  • Save Ability Dreadnought.png DreadnoughtGain Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    and Status Counter.pngCounters on DMG (3 times)Counters upon taking DMG
    Strength: 400%-500%Duration: 1 turn Counter attacks grant 5% charge bar per hit.
    .
    for pinch situations, allowing Geisenborger to substitute for all allies when the enemy uses a Charge Attack. Thanks to Status Impregnable Fortress.pngImpregnable FortressDebuffs will be nullified / Jammed effect / Can withstand lethal DMG (Leaves 1 HP) (Can't be removed) (Effect duration extends upon being targeted by a light ally's healing skill or buff skill)
    he will survive anything that hits and his health will not lower beyond 1 HP. However, for raids with field effects that kill allies at certain HP percentages, keep in mind that Geisenborger will still die despite his buff.

Synergy

  • Npc s 3040034000 01.jpg Fif has three healing skills, all of which contribute to helping Geisenborger extend his Status Impregnable Fortress.pngImpregnable FortressDebuffs will be nullified / Jammed effect / Can withstand lethal DMG (Leaves 1 HP) (Can't be removed) (Effect duration extends upon being targeted by a light ally's healing skill or buff skill)
    buff very consistently. And on the off chance he dies, Status Magic Torrent.pngMagic TorrentRecovers once from a knockout while in effect /
    ATK is boosted /
    DEF is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    will revive him back all healthy again. The synergy between these two characters contributes to a very healthy Light team with very little risk.
  • Npc s 3040051000 01.jpg Amira has two buff skills which both help to extend Geisenborger's buff. Particularly, Ability Ougi.png Bal-SagothAll allies gain Status DoubleUp.png30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3 turns
    , Status TripleUp.png15% TA UpTriple attack rate is boosted
    Strength: 15%Duration: 3 turns
    , and Status Uplift.png25% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 25%Duration: 3 turns
    .
    At level 55:
    Buff increased to Status Uplift.png30% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 30%Duration: 3 turns
    .
    gives him a nice charge bar gain increase to offset his innate slower charge bar gain. Both characters share the fist weapon specialty and share mutual benefit from using Weapon s 1040608100.jpg Ultima Claw or Weapon s 1040310300.jpg Hollowsky Axe.
  • Npc s 3040258000 01.jpg Ilsa (Light) has two linked skills that refresh every time she uses her charge attack, which can help extend Geisenborger's Status Impregnable Fortress.pngImpregnable FortressDebuffs will be nullified / Jammed effect / Can withstand lethal DMG (Leaves 1 HP) (Can't be removed) (Effect duration extends upon being targeted by a light ally's healing skill or buff skill)
    if you charge attack frequently. In addition, her Ability m 1092 3.png Midnight MoverAll allies gain Status Bonus Damage.png20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 4 turns
    Lvl 75:
    5 turns
    .
    Ilsa gains Status 6787.pngOn the MoveAll allies' dodge rate is boosted / Gains 2 War Funds at end of turn when an ally dodges (Can't be removed)
    Duration: Indefinite
    .
    (When Status 6787.pngOn the MoveAll allies' dodge rate is boosted / Gains 2 War Funds at end of turn when an ally dodges (Can't be removed)
    :
    2 Status 6788.pngWar FundsActivates Guns R Us at end of turn (Consumes 1 War Fund / Max: 3 / Can't be removed)
    Duration: Indefinite
    to caster at end of turn when an ally dodges.)
    At level 75:
    Status Bonus Damage.png20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 4 turns
    Lvl 75:
    5 turns
    duration increased to 5 turns.
    provides bonus damage which Geisenborger can take advantage of with his quadruple attacks.
  • To bring him from the backline to the front, several options can be considered. Npc s 3040084000 01.jpg Ayer, Npc s 3030199000 01.jpg Ayer (Summer), or Npc s 3030048000 01.jpg Rackam (Holiday) are some possible options owing to their ability to blow themselves up. Npc s 3040141000 01.jpg Vira (Grand) as a frontline option can also be considered, where if she were to die to plain damage from usage of Ability Aegis Merge.png Aegis MergeRemove all debuffs from Vira. Gain Status Aegis Merge.pngAegis MergeReceives all attacks in place of allies
    (Includes all-ally attacks) /
    DEF and debuff resistance are boosted
    (Ends upon using up all Bits)
    Duration: Up to 3 turns
    . (Uses up 1 Status Bit 1.pngBitUses 1 Bit per attack (Can't be removed)
    every turn. Ends upon using up all Status Bit 1.pngBitUses 1 Bit per attack (Can't be removed)
    stacks / Max: 3 turns)
    , she can be then used a short-term frontline tank before Geisenborger comes in to do the rest.

Extended Mastery Perks

Geisenborger Pts: 12
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithDarkDmgDown.pngDark Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ZenithAtkUpDefDown.pngATK Up
DEF Down
★☆☆★★☆★★★
+900 ATK
-10% DEF
+1300 ATK
-15% DEF
+1500 ATK
-20% DEF
ZenithAtkUpDefDown.pngATK Up
DEF Down
★☆☆★★☆★★★
+900 ATK
-10% DEF
+1300 ATK
-15% DEF
+1500 ATK
-20% DEF
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithEnmity.pngEnmity
★☆☆★★☆★★★
SmallMediumBig
100% - 75%1% (fixed)
75% - 50%3% to 3.5% (linear)
50% - 0%3.5% to 9% (linear)
Perk unknown, please help fill it out
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
Last update: 2020-07-23

Gamewith's recommended EMP build for Geisenborger.

Priorities

As an attacker both Critical nodes should be prioritised. Emnity is a strong choice since Geisenborger can stay at 1 hp thanks to Status Impregnable Fortress.pngImpregnable FortressDebuffs will be nullified / Jammed effect / Can withstand lethal DMG (Leaves 1 HP) (Can't be removed) (Effect duration extends upon being targeted by a light ally's healing skill or buff skill)
. Finally some points in Charge Attack Damage can help secure some extra damage from frequent Charge Attacks.

The rest of the points are down to personal preference, although ATK Up/DEF Down is a good investment if you're looking to abuse Status Impregnable Fortress.pngImpregnable FortressDebuffs will be nullified / Jammed effect / Can withstand lethal DMG (Leaves 1 HP) (Can't be removed) (Effect duration extends upon being targeted by a light ally's healing skill or buff skill)
.

Resources