Halluel and Malluel (Summer)/Strategy

From Granblue Fantasy Wiki
Jump to navigation Jump to search
  Game   Strategy   Lore   Voice    
Stamp66.png This page is a Strategy stub. Please help us expand it by contributing relevant data.
See Meta:Manual of Style/Character Pages/Strategy for more info.

Overview[edit | edit source]

Halluel and Malluel are a powerful addition to most teams, holding an excellent kit for both buffing and damage.

Strengths[edit | edit source]

  • Most Light grids focus on Stamina (maintaining high HP), making Halluel and Malluel's party-wide 2000-damage Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    and healing a powerful asset.
  • Guaranteed multiattacks.
  • Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is easy to maintain, and the buff keeps their skills at maximum potential.
  • Up to 2,000,000 Plain Damage nuke through Ability Eterno.png EternoPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000).
    Restore 10% of all allies' HP (Healing cap: 1000).
    Healing cap increases by 200 for each Status Aurora Crest.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    on caster.
    (When Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is active:
    Activates twice.)
    (with Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    active).
  • Powerful party-wide, 3-turn buff from Ability Perpetuo.png PerpetuoAll allies gain Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    , Status LightAtkUp.png30% Light ATK UpLight ATK is boosted
    Strength: 30%Duration: 3 turns
    , and Status DarkResUp.png20% Dark DMG LoweredDark DMG is lowered
    Strength: 20%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
    Reduces Dark damage taken on a multiplier
    separate from Damage Cuts.
    .
    (When Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is active:
    All allies also gain Status Bonus Damage.png20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .)
    . Becomes even more potent when Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is active.
  • Shines in longer fights as Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    stacks increase, which affects Ability Eterno.png EternoPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000).
    Restore 10% of all allies' HP (Healing cap: 1000).
    Healing cap increases by 200 for each Status Aurora Crest.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    on caster.
    (When Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is active:
    Activates twice.)
    's healing and Icon Support Skill.png Adventurous TwinsBoost to Light allies' DMG dealt based on their number of Status Aurora Crest.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    ("Boost to DMG dealt" takes effect even when Halluel and Malluel is a sub ally)
    .
    • Can quickly gain personal Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
      stacks through a combination of Ability Perpetuo.png PerpetuoAll allies gain Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
      Duration: Indefinite
      , Status LightAtkUp.png30% Light ATK UpLight ATK is boosted
      Strength: 30%Duration: 3 turns
      , and Status DarkResUp.png20% Dark DMG LoweredDark DMG is lowered
      Strength: 20%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
      Reduces Dark damage taken on a multiplier
      separate from Damage Cuts.
      .
      (When Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
      is active:
      All allies also gain Status Bonus Damage.png20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
      Strength: 20%Duration: 3 turns
      .)
      and Skill charge attack.png Pain EternalMassive Light damage to a foe.
      Halluel and Malluel gains Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
      Duration: Indefinite
      .
      (When Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
      is active:
      All allies also gain a 2000-damage Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
      Strength: 2000Duration: Indefinite
      .)
      .

Weaknesses[edit | edit source]

  • In the unlikely event that Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is deactivated, Halluel and Malluel become substantially weaker.
  • Less useful in short fights due to the time required for Status Aurora Crest.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    to build.
  • Ability Eterno.png EternoPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000).
    Restore 10% of all allies' HP (Healing cap: 1000).
    Healing cap increases by 200 for each Status Aurora Crest.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    on caster.
    (When Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is active:
    Activates twice.)
    is less effective in multi-stage battles or battles with multiple weaker enemies, since its damage scales based on the target's current HP.

How to Play[edit | edit source]

Halluel and Malluel's strategy is very simple yet powerful, especially when paired with multi-attack buffs.

  • Immediately cast Ability Geminis.png GeminisBreak the limiter.
    (Gain Status Limiter Break 3.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    .)
    for its Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    —both of their other skills gain additional effects when it's active. Recast when the buff ends, which only happens after they take damage from foes 3 times.
  • Cast Ability Eterno.png EternoPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000).
    Restore 10% of all allies' HP (Healing cap: 1000).
    Healing cap increases by 200 for each Status Aurora Crest.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    on caster.
    (When Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is active:
    Activates twice.)
    for its Plain Damage nuke, or whenever the party needs healing.
  • Cast Ability Perpetuo.png PerpetuoAll allies gain Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    , Status LightAtkUp.png30% Light ATK UpLight ATK is boosted
    Strength: 30%Duration: 3 turns
    , and Status DarkResUp.png20% Dark DMG LoweredDark DMG is lowered
    Strength: 20%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
    Reduces Dark damage taken on a multiplier
    separate from Damage Cuts.
    .
    (When Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is active:
    All allies also gain Status Bonus Damage.png20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .)
    whenever it's off cooldown for its buffs. It can be reserved if you want to cast it at the start of a massive damage burst turn.

Because they have guaranteed multiattacks, Halluel and Malluel are better placed in earlier party slots, since their multiattacks help them fill their charge bar faster.

Synergy[edit | edit source]

  • Due to their massive party buffs and their own Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    buff, any sources of Status TripleUp.png TA UpTriple attack rate is boosted
    are welcome to increase their firepower.
  • Characters that can redirect attacks away from them will help sustain Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    .

Main Character[edit | edit source]

  • Chrysaor: Chrysaor's ability to wield Swords and Katanas makes it a prime class with Halluel and Malluel, as it can use True Purity Sunblade square.jpg True Purity Sunblade as the main weapon and Weapon s 1040017000.jpg Sword of Repudiation/Weapon s 1040017100.jpg Sword of Renunciation as the auxiliary weapon, then use Ability Dual Arts.png Dual ArtsGain Status C.A. Reactivation.pngC.A. ReactivationCharge attack reactivates
    Duration: 2 turns
    .
    (Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
    to gain both their C.A. effects at once.

Characters[edit | edit source]

  • Npc s 3040153000 01.jpg Sandalphon (Event) (5★): At level 100, Ability Alone in Heaven.png Alone in HeavenGain Status DoubleUp.png50% DA UpDouble attack rate is boosted
    Strength: 50%Duration: 4 turns
    , Status TripleUp.png10% TA UpTriple attack rate is boosted
    Strength: 10%Duration: 4 turns
    , Status DefenseUp.png15% DEF UpDEF is boosted
    Strength: 15%Duration: 4 turns
    and Status Counter.pngCounters on DMG (5 times)Counters upon taking DMG
    Duration: 4 turnsCounter attacks grant 5% charge bar per hit.
    .
    At level 55:
    Effect enhanced.
    At level 100:
    Buff increased to Status DefenseUp.png30% DEF UpDEF is boosted
    Strength: 30%Duration: 4 turns
    .
    Also gain Status AggroUpArrow.pngHostility UpMore likely to be attacked
    Duration: 4 turns
    .
    grants him Status AggroUpArrow.pngHostility UpMore likely to be attacked
    , helping redirect attacks towards himself. Ability The Power of One.png The Power of OneAll allies gain Status CriticalUp.png30% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
    Strength: 30% chance of dealing 50% more damage.Duration: 3 turns
    and Status DmgUp.pngDMG BoostedDMG dealt is boosted
    Strength: 1% of enemy's max HP (Damage cap: 10,000)Duration: 3 turns
    .
    can be used with Ability Perpetuo.png PerpetuoAll allies gain Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    , Status LightAtkUp.png30% Light ATK UpLight ATK is boosted
    Strength: 30%Duration: 3 turns
    , and Status DarkResUp.png20% Dark DMG LoweredDark DMG is lowered
    Strength: 20%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
    Reduces Dark damage taken on a multiplier
    separate from Damage Cuts.
    .
    (When Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is active:
    All allies also gain Status Bonus Damage.png20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .)
    for huge party buffs.
  • Npc s 3040141000 01.jpg Vira (Grand): Party-wide Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    and her Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    pairs well with their buffs, allowing the party to gain its maximum benefit from one-foe attacks granted from Ability Divine Weapon.png Divine WeaponGain Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    , Status Uplift.png20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 1 turn
    and Status LightAtkUp.png50% Light ATK UpLight ATK is boosted
    Strength: 50%Duration: 1 turn Special buff
    . (Affects all allies when Status Aegis Merge.pngAegis MergeReceives all attacks in place of allies
    (Includes all-ally attacks) /
    DEF and debuff resistance are boosted
    (Ends upon using up all Bits)
    Duration: Up to 3 turns
    is active.)
    with Status Aegis Merge.pngAegis MergeReceives all attacks in place of allies
    (Includes all-ally attacks) /
    DEF and debuff resistance are boosted
    (Ends upon using up all Bits)
    and Ability Perpetuo.png PerpetuoAll allies gain Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    , Status LightAtkUp.png30% Light ATK UpLight ATK is boosted
    Strength: 30%Duration: 3 turns
    , and Status DarkResUp.png20% Dark DMG LoweredDark DMG is lowered
    Strength: 20%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
    Reduces Dark damage taken on a multiplier
    separate from Damage Cuts.
    .
    (When Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is active:
    All allies also gain Status Bonus Damage.png20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .)
    with Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    .

Weapons[edit | edit source]

  • Weapon s 1040017000.jpg Sword of Repudiation/Weapon s 1040017100.jpg Sword of Renunciation: Excellent main weapon (or auxiliary weapon with Chrysaor) when used together with Halluel and Malluel, due to their Icon Support Skill.png Adventurous TwinsBoost to Light allies' DMG dealt based on their number of Status Aurora Crest.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    ("Boost to DMG dealt" takes effect even when Halluel and Malluel is a sub ally)
    . Both weapons' Charge Attack adds one stack of Status Aurora Crest.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    to all Light allies, allowing the party to reach maximum stacks faster.
  • True Purity Sunblade square.jpg True Purity Sunblade: When equipped as the main weapon, True Purity Sunblade provides a Stamina skill that boosts the party's ATK the closer their HP is to 100%, which Halluel and Malluel can sustain. The weapon also provides party-wide Status Uplift.png10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    on C.A., helping them fill their charge bar even faster.

Extended Mastery Perks[edit | edit source]

Halluel and Malluel (Summer) Pts: 12
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithLightAtk.pngLight ATK Up
★☆☆★★☆★★★
5%8%10%
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
ZenithHealing.pngHealing
★☆☆★★☆★★★
10%15%20%
Perk unknown, please help fill it out
☆☆☆ ★★★ ★★★ ☆☆☆ ☆☆☆
Last update:

Gamewith's recommended EMP build for Halluel and Malluel (Summer).

Priorities[edit | edit source]

As an attacker, it's recommended to take 3★ on Light ATK, Critical Hit rate, and C.A. Damage each. Healing EMP is optional to increase their healing potential from Eterno, and Triple Attack rate isn't recommended due to their Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
's potent buff. Save some points for their future EMP Support Skill.

Resources[edit | edit source]