Halluel and Malluel (Summer)/Strategy

From Granblue Fantasy Wiki
Jump to navigation Jump to search
  Game   Strategy   Lore   Voice    
Stamp66.png This page is a Strategy stub. Please help us expand it by contributing relevant data.
See Meta:Manual of Style/Character Pages/Strategy for more info.

Ratings

Halluel and Malluel (Summer) Label Type Balance.png Label Race Primal.png Label Weapon Dagger.png
Npc m 3040223000 01.jpg
  • Role: Attacker/Support/Healer
  • Has a variety of useful offensive and defensive buffs for the party and a strong heal.
  • Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    grants 40% unique ATK, multiattack, and Cap up, making them a powerful attacker.
  • Loses a lot of value if Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is lost, but this is rarely an issue.
  • Passive supplemental damage from Status Aurora Crest.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    which works from the backline.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
Icon Gamewith.png GameWith 9.6 S S A 2022-04-06
Icon Kamigame.png Kamigame 9.5 A A A 2022-04-04

Overview

Halluel and Malluel are a powerful addition to most teams, holding an excellent kit for both buffing and damage.

Strengths

  • Most Light grids focus on Stamina (maintaining high HP), making Halluel and Malluel's party-wide 2000-damage Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    and healing a powerful asset.
  • Guaranteed multiattacks.
  • Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is easy to maintain, and the buff keeps their skills at maximum potential.
  • Up to 2,000,000 Plain Damage nuke through Ability Eterno.png EternoPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000).
    Restore 10% of all allies' HP (Healing cap: 1000).
    Healing cap increases by 200 for each Status Aurora Crest.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    on caster.
    (When Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is in effect:
    Activates twice.)
    (with Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    active).
  • Powerful party-wide, 3-turn buff from Ability Perpetuo.png PerpetuoAll allies gain Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    , Status LightAtkUp.png30% Light ATK UpLight ATK is boosted
    Strength: 30%Duration: 3 turns
    , and Status DarkResUp.png20% Dark DMG LoweredDark DMG is lowered
    Strength: 20%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
    Reduces Dark damage taken on a multiplier
    separate from Damage Cuts.
    .
    (When Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is in effect:
    All allies also gain Status Bonus Damage.png20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .)
    . Becomes even more potent when Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is active.
  • Shines in longer fights as Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    stacks increase, which affects Ability Eterno.png EternoPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000).
    Restore 10% of all allies' HP (Healing cap: 1000).
    Healing cap increases by 200 for each Status Aurora Crest.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    on caster.
    (When Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is in effect:
    Activates twice.)
    's healing and Icon Support Skill.png Adventurous TwinsSupplement Light allies' damage dealt based on their number of Status Aurora Crest.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    .
    (Takes effect even when Halluel and Malluel is a sub ally.)
    .
    • Can quickly gain personal Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
      stacks through a combination of Ability Perpetuo.png PerpetuoAll allies gain Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
      Duration: Indefinite
      , Status LightAtkUp.png30% Light ATK UpLight ATK is boosted
      Strength: 30%Duration: 3 turns
      , and Status DarkResUp.png20% Dark DMG LoweredDark DMG is lowered
      Strength: 20%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
      Reduces Dark damage taken on a multiplier
      separate from Damage Cuts.
      .
      (When Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
      is in effect:
      All allies also gain Status Bonus Damage.png20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
      Strength: 20%Duration: 3 turns
      .)
      and Skill charge attack.png Pain Eternal450%Massive Light damage to a foe.
      Gain Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
      Duration: Indefinite
      .
      (When Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
      is in effect:
      All allies also gain Status Shield.pngShield (2000)Next ATK received will be ineffective for a fixed amount
      Strength: 2000Duration: Indefinite
      .)
      .

Weaknesses

  • In the unlikely event that Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is deactivated, Halluel and Malluel become substantially weaker.
    • This can be a lot more significant against bosses that attack multiple allies with normal attacks.
  • Less useful in short fights due to the time required for Status Aurora Crest.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    to build.
  • Ability Eterno.png EternoPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000).
    Restore 10% of all allies' HP (Healing cap: 1000).
    Healing cap increases by 200 for each Status Aurora Crest.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    on caster.
    (When Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is in effect:
    Activates twice.)
    is less effective in multi-stage battles or battles with multiple weaker enemies, since its damage scales based on the target's current HP.

How to Play

Halluel and Malluel's strategy is very simple yet powerful, especially when paired with multi-attack buffs.

  • Immediately cast Ability Geminis.png GeminisBreak the limiter.
    (Gain Status Limiter Break 3.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    Multiplier: UniqueDuration: Indefinite
    . [Effect ends upon taking damage 3 times.])
    for its Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    —both of their other skills gain additional effects when it's active. Recast when the buff ends, which only happens after they take damage from foes 3 times.
  • Cast Ability Eterno.png EternoPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000).
    Restore 10% of all allies' HP (Healing cap: 1000).
    Healing cap increases by 200 for each Status Aurora Crest.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    on caster.
    (When Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is in effect:
    Activates twice.)
    for its Plain Damage nuke, or whenever the party needs healing.
  • Cast Ability Perpetuo.png PerpetuoAll allies gain Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    , Status LightAtkUp.png30% Light ATK UpLight ATK is boosted
    Strength: 30%Duration: 3 turns
    , and Status DarkResUp.png20% Dark DMG LoweredDark DMG is lowered
    Strength: 20%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
    Reduces Dark damage taken on a multiplier
    separate from Damage Cuts.
    .
    (When Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is in effect:
    All allies also gain Status Bonus Damage.png20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .)
    whenever it's off cooldown for its buffs. It can be reserved if you want to cast it at the start of a massive damage burst turn. (Because the cooldown is shorter than Ability Geminis.png GeminisBreak the limiter.
    (Gain Status Limiter Break 3.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    Multiplier: UniqueDuration: Indefinite
    . [Effect ends upon taking damage 3 times.])
    , make sure Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is active first.)

Halluel and Malluel are better placed in earlier party slots because their guaranteed multiattacks help them fill their charge bar faster.

Synergy

  • Due to their massive party buffs and their own Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    buff, any sources of Status TripleUp.pngTA UpTriple attack rate is boosted
    are welcome to increase their firepower.
  • Characters that can redirect attacks away from them will help sustain Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    .
  • Other sources of Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    can both speed up the stack build-up for shorter battles and usually provide further benefits for the stacks on their own as well.

Main Character

  • Chrysaor: Chrysaor's ability to wield Swords and Katanas makes it a prime class with Halluel and Malluel, as it can use True Purity Sunblade square.jpg True Purity Sunblade as the main weapon and Weapon s 1040017000.jpg Sword of Repudiation/Weapon s 1040017100.jpg Sword of Renunciation as the auxiliary weapon, then use Ability Dual Arts.png Dual ArtsGain Status C.A. Reactivation.pngC.A. ReactivationCharge attack reactivates
    Duration: 2 turns
    .
    (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
    to gain both their C.A. effects at once.

Characters

  • Npc s 3040153000 01.jpg Sandalphon (Event) (5★): At level 100, Ability Alone in Heaven.png Alone in HeavenGain Status DoubleUp.png50% DA UpDouble attack rate is boosted
    Strength: 50%Duration: 4 turns
    , Status TripleUp.png10% TA UpTriple attack rate is boosted
    Strength: 10%Duration: 4 turns
    , Status DefenseUp.png15% DEF UpDEF is boosted
    Strength: 15%Duration: 4 turns
    , and Status Counter.pngTank-and-Counter (5 times)Counters upon taking DMG
    Duration: 4 turnsCounter attacks grant 5% charge bar per hit.
    .
    At level 55:
    Effect enhanced.
    At level 100:
    Buff increased to Status DefenseUp.png30% DEF UpDEF is boosted
    Strength: 30%Duration: 4 turns
    .
    Also gain Status AggroUpArrow.pngHostility UpMore likely to be attacked
    Duration: 4 turns
    .
    grants him Status AggroUpArrow.pngHostility UpMore likely to be attacked
    , helping redirect attacks towards himself. Ability The Power of One.png The Power of OneAll allies gain Status CriticalUp.png30% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 30% chance of dealing 50% more damage.Duration: 3 turns
    and Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
    Strength: 1% of foe's max HP (Damage cap: 10,000)Duration: 3 turns
    .
    can be used with Ability Perpetuo.png PerpetuoAll allies gain Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    , Status LightAtkUp.png30% Light ATK UpLight ATK is boosted
    Strength: 30%Duration: 3 turns
    , and Status DarkResUp.png20% Dark DMG LoweredDark DMG is lowered
    Strength: 20%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
    Reduces Dark damage taken on a multiplier
    separate from Damage Cuts.
    .
    (When Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is in effect:
    All allies also gain Status Bonus Damage.png20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .)
    for huge party buffs.
  • Npc s 3040141000 01.jpg Vira (Grand): Party-wide Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    and her Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    pairs well with their buffs, allowing the party to gain its maximum benefit from one-foe attacks granted from Ability m 1736 3.png Divine WeaponGain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    , Status Uplift.png20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 1 turn
    and Status LightAtkUp.png50% Light ATK UpLight ATK is boosted
    Strength: 50%Duration: 1 turn Stacking: Special Buff
    .
    (When Vira has Status 6177.pngAegis MergeAegis Merge is active (Ends when there are no Bits or after 3 turns / Can't be removed / Can't be extended)
    :
    Affects all allies.)
    with Status 6177.pngAegis MergeAegis Merge is active (Ends when there are no Bits or after 3 turns / Can't be removed / Can't be extended)
    and Ability Perpetuo.png PerpetuoAll allies gain Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    , Status LightAtkUp.png30% Light ATK UpLight ATK is boosted
    Strength: 30%Duration: 3 turns
    , and Status DarkResUp.png20% Dark DMG LoweredDark DMG is lowered
    Strength: 20%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
    Reduces Dark damage taken on a multiplier
    separate from Damage Cuts.
    .
    (When Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is in effect:
    All allies also gain Status Bonus Damage.png20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .)
    with Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    .
  • Npc s 3040004000 01.jpg De La Fille: Has great Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    synergy for healing purposes, while her CA provides extra protection for Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    with Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    . The rest of her toolkit greatly complements Halluel and Malluel's own, with very little actual overlap in buffs to worry about.

Weapons

  • Weapon s 1040017000.jpg Sword of Repudiation/Weapon s 1040017100.jpg Sword of Renunciation: Excellent main weapon (or auxiliary weapon with Chrysaor) when used together with Halluel and Malluel, due to their Icon Support Skill.png Adventurous TwinsSupplement Light allies' damage dealt based on their number of Status Aurora Crest.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    .
    (Takes effect even when Halluel and Malluel is a sub ally.)
    . Both weapons' Charge Attack adds one stack of Status Aurora Crest.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    to all Light allies, allowing the party to reach maximum stacks faster.
  • True Purity Sunblade square.jpg True Purity Sunblade: When equipped as the main weapon, True Purity Sunblade provides a Stamina skill that boosts the party's ATK the closer their HP is to 100%, which Halluel and Malluel can sustain. The weapon also provides party-wide Status Uplift.png10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    on C.A., helping them fill their charge bar even faster.

Extended Mastery Perks

Halluel and Malluel (Summer) Stars: 18 EMP: 171
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithLightAtk.pngLight ATK Up
★☆☆★★☆★★★
5%8%10%
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
ZenithHealing.pngHealing
★☆☆★★☆★★★
10%15%20%
ZenithSupportSkill.pngGain Status AttackUpStack.pngATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Multiplier: NormalDuration: Indefinite
upon dodging.
☆☆☆ ★★★ ★★★ ★★★ ★★★
Last update: 2020-04-11

Gamewith's recommended EMP build for Halluel and Malluel (Summer).

Priorities

As an attacker, it's recommended to take 3★ on Light ATK, Critical Hit rate, and C.A. Damage each. Healing EMP is optional to increase their healing potential from Eterno, and Triple Attack rate isn't recommended due to their Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
's potent buff.

Resources