Halluel and Malluel (Summer)/Strategy
Jump to navigation
Jump to search
Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
's potent buff.
Game | Strategy | Lore | Voice |
![]() |
This page is a Strategy stub. Please help us expand it by contributing relevant data. See Meta:Manual of Style/Character Pages/Strategy for more info. |
Contents
Ratings
Halluel and Malluel (Summer) | ![]() |
![]() |
![]() | |
![]() |
|
Site | RatingThe character's overall rating out of 10. | GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS |
Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS |
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS |
Last Update |
---|---|---|---|---|---|
![]() |
9.6 | S | S | A | 2022-04-06 |
![]() |
9.0 | A | A | B | 2022-10-17 |
Overview
Halluel and Malluel are a powerful addition to most teams, holding an excellent kit for both buffing and damage.
Strengths
- Most Light grids focus on Stamina (maintaining high HP), making Halluel and Malluel's party-wide 2000-damage
ShieldNext ATK received will be ineffective for a fixed amount
and healing a powerful asset. - Guaranteed multiattacks.
Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
is easy to maintain, and the buff keeps their skills at maximum potential.- Up to 2,000,000 Plain Damage nuke through
EternoPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000).
Restore 10% of all allies' HP (Healing cap: 1000).
Healing cap increases by 200 for eachAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
on caster.
(WhenLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
is in effect: Activates twice.) (withLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
active). - Powerful party-wide, 3-turn buff from
PerpetuoAll allies gain
Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite,30% Light ATK UpLight ATK is boosted
Strength: 30%Duration: 3 turns, and20% Dark DMG LoweredDark DMG is lowered
Strength: 20%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts..
(WhenLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
is in effect: All allies also gain20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns.). Becomes even more potent whenLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
is active. - Shines in longer fights as
Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
stacks increase, which affectsEternoPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000).
Restore 10% of all allies' HP (Healing cap: 1000).
Healing cap increases by 200 for eachAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
on caster.
(WhenLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
is in effect: Activates twice.)'s healing andAdventurous TwinsSupplement Light allies' damage dealt based on their number of
Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
.
(Takes effect even when Halluel and Malluel is a sub ally.).- Can quickly gain personal
Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
stacks through a combination ofPerpetuoAll allies gain
Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite,30% Light ATK UpLight ATK is boosted
Strength: 30%Duration: 3 turns, and20% Dark DMG LoweredDark DMG is lowered
Strength: 20%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts..
(WhenLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
is in effect: All allies also gain20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns.) andPain Eternal450%Massive Light damage to a foe.
GainAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite.
(WhenLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
is in effect: All allies also gainShield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite.).
- Can quickly gain personal
Weaknesses
- In the unlikely event that
Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
is deactivated, Halluel and Malluel become substantially weaker.- This can be a lot more significant against bosses that attack multiple allies with normal attacks.
- Less useful in short fights due to the time required for
Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
to build. EternoPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000).
Restore 10% of all allies' HP (Healing cap: 1000).
Healing cap increases by 200 for eachAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
on caster.
(WhenLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
is in effect: Activates twice.) is less effective in multi-stage battles or battles with multiple weaker enemies, since its damage scales based on the target's current HP.
How to Play
Halluel and Malluel's strategy is very simple yet powerful, especially when paired with multi-attack buffs.
- Immediately cast
GeminisBreak the limiter.
(GainLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
Multiplier: UniqueDuration: Indefinite. [Effect ends upon taking damage 3 times.]) for itsLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
—both of their other skills gain additional effects when it's active. Recast when the buff ends, which only happens after they take damage from foes 3 times. - Cast
EternoPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000).
Restore 10% of all allies' HP (Healing cap: 1000).
Healing cap increases by 200 for eachAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
on caster.
(WhenLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
is in effect: Activates twice.) for its Plain Damage nuke, or whenever the party needs healing. - Cast
PerpetuoAll allies gain
Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite,30% Light ATK UpLight ATK is boosted
Strength: 30%Duration: 3 turns, and20% Dark DMG LoweredDark DMG is lowered
Strength: 20%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts..
(WhenLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
is in effect: All allies also gain20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns.) whenever it's off cooldown for its buffs. It can be reserved if you want to cast it at the start of a massive damage burst turn. (Because the cooldown is shorter thanGeminisBreak the limiter.
(GainLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
Multiplier: UniqueDuration: Indefinite. [Effect ends upon taking damage 3 times.]), make sureLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
is active first.)
Halluel and Malluel are better placed in earlier party slots because their guaranteed multiattacks help them fill their charge bar faster.
Synergy
- Due to their massive party buffs and their own
Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
buff, any sources ofTA UpTriple attack rate is boosted
are welcome to increase their firepower. - Characters that can redirect attacks away from them will help sustain
Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
. - Other sources of
Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
can both speed up the stack build-up for shorter battles and usually provide further benefits for the stacks on their own as well.
Main Character
- Chrysaor: Chrysaor's ability to wield Swords and Katanas makes it a prime class with Halluel and Malluel, as it can use
True Purity Sunblade as the main weapon and
Sword of Repudiation/
Sword of Renunciation as the auxiliary weapon, then use
Dual ArtsGain
C.A. ReactivationCharge attack reactivates
Duration: 2 turns.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) to gain both their C.A. effects at once.
Characters
Sandalphon (Event) (5★): At level 100,
Alone in HeavenGain
40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 4 turns,15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 4 turns,15% DEF UpDEF is boosted
Strength: 15%Duration: 4 turns, andTank-and-Counter (5 times)Counters upon taking DMG
Strength: 350%Duration: 4 turnsCounter attacks grant 5% charge bar per hit..
At level 100:
Buff increased to30% DEF UpDEF is boosted
Strength: 30%Duration: 4 turns.
Also gainHostility UpMore likely to be attacked
Strength: +10Duration: 4 turns.
(WhenEden's ExileEcliptica activates twice (Can't be removed)
Duration: Indefinite is in effect: Also gainShield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500Duration: Indefinite.) grants himHostility UpMore likely to be attacked
, helping redirect attacks towards himself.The Power of OneAll allies gain
30% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 30% chance of dealing 50% more damage.Duration: 3 turns andSupplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 10,000)Duration: 3 turns.
Sandalphon gainsLight of Atonement6-hit light DMG to a foe at end of turn / Remove 1 buff
Duration: 3 turns. can be used withPerpetuoAll allies gain
Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite,30% Light ATK UpLight ATK is boosted
Strength: 30%Duration: 3 turns, and20% Dark DMG LoweredDark DMG is lowered
Strength: 20%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts..
(WhenLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
is in effect: All allies also gain20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns.) for huge party buffs.Vira (Grand): Party-wide
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
and herSubstitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
pairs well with their buffs, allowing the party to gain its maximum benefit from one-foe attacks granted fromDivine WeaponGain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn ,20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20%Duration: 1 turn and50% Light ATK UpLight ATK is boosted
Strength: 50%Duration: 1 turn Stacking: Special Buff.
(When Vira hasAegis MergeAegis Merge is active (Ends when there are no Bits or after 3 turns / Can't be removed / Can't be extended)
: Affects all allies.) withAegis MergeAegis Merge is active (Ends when there are no Bits or after 3 turns / Can't be removed / Can't be extended)
andPerpetuoAll allies gain
Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite,30% Light ATK UpLight ATK is boosted
Strength: 30%Duration: 3 turns, and20% Dark DMG LoweredDark DMG is lowered
Strength: 20%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts..
(WhenLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
is in effect: All allies also gain20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns.) withLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
.De La Fille: Has great
Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
synergy for healing purposes, while her CA provides extra protection forLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
withMirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite. The rest of her toolkit greatly complements Halluel and Malluel's own, with very little actual overlap in buffs to worry about.
Weapons
Sword of Repudiation/
Sword of Renunciation: Excellent main weapon (or auxiliary weapon with Chrysaor) when used together with Halluel and Malluel, due to their
Adventurous TwinsSupplement Light allies' damage dealt based on their number of
Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
.
(Takes effect even when Halluel and Malluel is a sub ally.). Both weapons' Charge Attack adds one stack ofAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
to all Light allies, allowing the party to reach maximum stacks faster.True Purity Sunblade: When equipped as the main weapon, True Purity Sunblade provides a Stamina skill that boosts the party's ATK the closer their HP is to 100%, which Halluel and Malluel can sustain. The weapon also provides party-wide
10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. on C.A., helping them fill their charge bar even faster.
Extended Mastery Perks
Halluel and Malluel (Summer) | Stars: 18 | EMP: 171 | ||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
||||||||||||||||||||||||||||||
☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
||||||||||||||||||||||||||||||
☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
![]()
|
![]()
|
![]()
|
![]()
|
![]() ![]() Multiplier: NormalDuration: Indefinite upon dodging. |
||||||||||||||||||||||||||||||
☆☆☆ | ★★★ | ★★★ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
Last update: 2023-03-20 |
Gamewith's recommended EMP build for Halluel and Malluel (Summer).
Priorities
As an attacker, it's recommended to take 3★ on Light ATK, Critical Hit rate, and C.A. Damage each. Next, take healing EMP to increase their healing potential from Eterno, and Support Skill for further attack power.
Triple Attack rate isn't recommended due to their
's potent buff.