Decent OTK potential due to Charge Attack's extra nuke
Charge Attack allows her to gain ChokoleitWhen Melissabelle has 3 Chokoleits at end of turn: 20-hit light DMG to random foes / Restores Melissabelle's HP / Consumes all Chokoleits (Max: 3 / Can't be removed) Duration: Indefinite and Dispel 1 buff
Can defend or even sacrifice via Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn , 100% / 80% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 80% less damage.Duration: 1 turn , and as an extra 50% Skill DMG UpSkill DMG is boosted Strength: 50%Duration: 1 turn all in 1 skill
Strong synergy with Supplemental Damage due to the nature of her kit, allowing to reach high damage numbers with ease
ChokoleitWhen Melissabelle has 3 Chokoleits at end of turn: 20-hit light DMG to random foes / Restores Melissabelle's HP / Consumes all Chokoleits (Max: 3 / Can't be removed) Duration: Indefinite will be consumed automatically upon reaching 3 stacks and therefore grant her powerful self-sustain, improving on her role as a defender
Site
RatingThe character's overall rating out of 10.
GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade:SS KG Max Grade:SS
Full AutoThe character's general performance in Full Auto parties. GW Max Grade:SS KG Max Grade:SS
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade:SS KG Max Grade:SS
Melissabelle is a strong, self sustaining tank that excels against bosses with multi-hit special attacks. She provides multiple sources of heavy skill damage, and she also has one of the only Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) in the game.
How to Play
Use DecorateGain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn , 100% / 80% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 80% less damage.Duration: 1 turn , and 50% Skill DMG UpSkill DMG is boosted Strength: 50%Duration: 1 turn . when you know the boss will initiate a trigger or charge attack this turn. If possible, try and time it so that Golden SweetieGain 1 ChokoleitWhen Melissabelle has 3 Chokoleits at end of turn: 20-hit light DMG to random foes / Restores Melissabelle's HP / Consumes all Chokoleits (Max: 3 / Can't be removed) Duration: Indefinite upon taking bigAt least 25% of Melissabelle's max HP damage (Max: 3). (When Melissabelle has max ChokoleitWhen Melissabelle has 3 Chokoleits at end of turn: 20-hit light DMG to random foes / Restores Melissabelle's HP / Consumes all Chokoleits (Max: 3 / Can't be removed) at end of turn: 20-hit, 150% Light damage to random foes (Damage cap: ~70,000 per hit). Restore 60% of max HP (Healing cap: 12,000). [Consumes all Chokoleits.]) will activate on the same turn so that its damage is boosted.
Save Get Over Hair500% Light damage to a foe (Damage cap: ~800,000) and remove 1 buff. Gain 1 ChokoleitWhen Melissabelle has 3 Chokoleits at end of turn: 20-hit light DMG to random foes / Restores Melissabelle's HP / Consumes all Chokoleits (Max: 3 / Can't be removed) Duration: Indefinite. to remove an enemy buff or if you wish to manipulate the timing of ChokoleitWhen Melissabelle has 3 Chokoleits at end of turn: 20-hit light DMG to random foes / Restores Melissabelle's HP / Consumes all Chokoleits (Max: 3 / Can't be removed) stacks to your advantage. If that is not a concern, use it whenever it is available.
Synergy
Due to her many multi-hit skills, Melissabelle benefits greatly from sources of Supplemental Damage.
Class Synergy
Gunslinger: Enhancing Shell provides a chance at Supplemental DMGDMG dealt is supplemented Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on attack.
Hallessena can easily maintain her stacks of Party All NightATK is boosted and DEF is lowered based on Party All Night lvl (Max: 5 / Can't be removed) as Melissabelle guards her through DecorateGain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn , 100% / 80% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 80% less damage.Duration: 1 turn , and 50% Skill DMG UpSkill DMG is boosted Strength: 50%Duration: 1 turn . and Hostility EMPs.
Party NightmareAll foes gain 50% ATK UpATK is boosted Strength: 50%Duration: 2 turnsLocal status effect, 100% DA UpDouble attack rate is boosted Strength: 100%Duration: 2 turnsLocal status effect, and 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 2 turnsLocal status effect. All Light allies gain Party NightmareDMG dealt is supplemented / Triple attack rate is boosted (Can't be removed) Strength: 1% of foe's max HP (Damage cap: 100,000) / Guaranteed TADuration: 2 turns. (Requires Party All NightATK is boosted and DEF is lowered based on Party All Night lvl (Max: 5 / Can't be removed) lvl 3 or higher.) provides very strong supplemental damage for two turns. If Melissabelle hits max ChokoleitWhen Melissabelle has 3 Chokoleits at end of turn: 20-hit light DMG to random foes / Restores Melissabelle's HP / Consumes all Chokoleits (Max: 3 / Can't be removed) stacks when Party NightmareDMG dealt is supplemented / Triple attack rate is boosted (Can't be removed) is active that guarantees an additional 2,000,000 damage.
Get Over Hair500% Light damage to a foe (Damage cap: ~800,000) and remove 1 buff. Gain 1 ChokoleitWhen Melissabelle has 3 Chokoleits at end of turn: 20-hit light DMG to random foes / Restores Melissabelle's HP / Consumes all Chokoleits (Max: 3 / Can't be removed) Duration: Indefinite. helps deal with the downsides of Party NightmareAll foes gain 50% ATK UpATK is boosted Strength: 50%Duration: 2 turnsLocal status effect, 100% DA UpDouble attack rate is boosted Strength: 100%Duration: 2 turnsLocal status effect, and 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 2 turnsLocal status effect. All Light allies gain Party NightmareDMG dealt is supplemented / Triple attack rate is boosted (Can't be removed) Strength: 1% of foe's max HP (Damage cap: 100,000) / Guaranteed TADuration: 2 turns. (Requires Party All NightATK is boosted and DEF is lowered based on Party All Night lvl (Max: 5 / Can't be removed) lvl 3 or higher.) by removing one of the buffs Halle gives the enemy.
Both are a member of the rare Axe specialty.
Halluel and Malluel (Summer): Provide no-maintenance supplemental damage based on the amount of Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) , and the twins' Dagger specialty fits into a Hollowsky Blade team with Melissabelle.
Sandalphon (Event): Matches Sabre specialty and provides supplemental damage through The Power of OneAll allies gain 30% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 30% chance of dealing 50% more damage.Duration: 3 turns and Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 10,000)Duration: 3 turns. Caster gains Light of Atonement6-hit light DMG to a foe at end of turn / Remove 1 buff Duration: 3 turns..
Summon Synergy
Halluel and Malluel (Summon):EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed) Local status effect provides a strong, perpetual enhancement to all of Melissabelle's skill damage. Use it first turn to improve Melissabelle's performance for the rest of the fight.
Belial: Provides good supplemental damage as a sub-summon, but the Max HP loss may be too much to deal with for your team.
Weapon Synergy
Hollowsky Blade: Provides a strong source of supplemental damage and overall team strength when placed in your grid - provided you can bring a source of debuffs and a matching Sabre/Dagger team.