Can negate single-target enemy charge attacks at full HP with Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn and SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn .
50% ATK/DEF Up granted from her charge attack.
Excels in Kengo setups thanks to the Chain Burst DMG buffs from her 5* charge attack.
Site
RatingThe character's overall rating out of 10.
GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade:SS KG Max Grade:SS
Full AutoThe character's general performance in Full Auto parties. GW Max Grade:SS KG Max Grade:SS
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade:SS KG Max Grade:SS
While very straightforward, Yaia is deceptively powerful due to the massive heal, ATK UpATK is boosted , and DEF UpDEF is boosted attached to her charge attack, along with her support skill giving a passive boost to ATK, DEF, and later Critical Hit for all other allies.
Not only does she provide a very respectable stop-gap before acquiring more powerful buffers (such as Cagliostro or Mahira), but she can make teams nearly invulnerable when combined with other sources of healing or mitigation, such as from Sara or the Priest and Knight class-lines.
Strengths
Has powerful buffs in her charge attacks that compensate for her lack of damage, especially in her 5★ version, SmileI know you can do it! (Restore all other allies' HP [Healing cap: 2500] and grant 50% ATK UpATK is boosted Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., 50% DEF UpDEF is boosted Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining..).
Usable in High Level content with her buff skills and charge attack.
Charley HorseCharley Horse will protect me! (Gain Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn .) At level 45: Also gain 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 1 turn . At level 90: Effect increased to Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs Duration: 1 turn . Also gain TA UpTriple attack rate is boosted Duration: 1 turn . If at max HP, also gain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn ., after she reaches level 90, gives her SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) when used at full HP, allowing her to tank dangerous single-target boss triggers in conjunction with its Dodge AllTakes no DMG or debuffs while in effect effect.
Weaknesses
Will not heal herself with her charge attack, so if she is the party's sole healer, she will be relying on her much weaker RefreshHP is restored on every turn if she takes damage.
In line with the above, the best use of Charley HorseCharley Horse will protect me! (Gain Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn .) At level 45: Also gain 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 1 turn . At level 90: Effect increased to Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs Duration: 1 turn . Also gain TA UpTriple attack rate is boosted Duration: 1 turn . If at max HP, also gain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn ., its SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) , is compromised once Yaia is not at max HP. It can still be used to bypass all-enemy special attacks, however.
Does not have any form of debuff removal, making her dead weight if hit by debuffs that compromise healing (ZombifiedReceives DMG if healed , Held UnderHP is lowered every turn and can't be recovered / Attacks have a slight chance to miss ) or debuffs that stop her from acting or using her skills (SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage, C.A. SealedCan't use charge attack , Skill SealedCan't use skills ).
Cooldowns on her skills are rather long.
How to Play
Yaia has a very straightforward kit.
Attempt to charge attack as often as possible to heal and maintain her 50% ATK UpATK is boosted Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 50% DEF UpDEF is boosted Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
Use her Dodge AllTakes no DMG or debuffs while in effect and RefreshHP is restored on every turn as needed to mitigate her relative vulnerability (as her charge attack does not heal or buff herself).
Any form of multi-attack to accelerate her personal charge bar generation (i.e. Harpist-line classes, Four-Sky Blade Terra's charge attack effect, or weapon skills).
Defensive utilities such as Damage Cut or SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) to protect Yaia herself.
Using characters with 200% maximum charge bar, such as Kengo MC class or Eahta, will compensate for Yaia's lack of charge attack damage.
She sees niche use in Europa (Raid). At level 90, the Dodge AllTakes no DMG or debuffs while in effect on Charley HorseCharley Horse will protect me! (Gain Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn .) At level 45: Also gain 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 1 turn . At level 90: Effect increased to Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs Duration: 1 turn . Also gain TA UpTriple attack rate is boosted Duration: 1 turn . If at max HP, also gain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn . (provided she is at full health) allows her to bypass the deadly House of Thebes trigger, and her healing will keep party members alive through Europa's other specials.
Take Healing first for its boost to her charge attack party heal and to boost the amount she gets healed by with RefreshHP is restored on every turn . Then take Critical, and afterwards 1-2 ★s in both Hostility Down nodes to reduce her chances of getting targeted. Although Debuff Resistance isn't normally recommended as an EMP choice, as she has no way of removing debuffs, it is something to consider for her. 1 ★ in each DEF node is also recommended to boost her survivability, but everything after that is up to personal discretion.