Extremely high damage every 6 turns thanks to 230% Assassin's Aim (Arvess Fermare)ATK is boosted against a foe with Arvess Fermare effect Strength: 230%Duration: 1 turn 2/3 effectiveness when used with Charge Attack and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs .
Brings valuable utility with the ability to dispel and DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100% twice.
Site
RatingThe character's overall rating out of 10.
GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade:SS KG Max Grade:SS
Full AutoThe character's general performance in Full Auto parties. GW Max Grade:SS KG Max Grade:SS
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade:SS KG Max Grade:SS
Zeta's core gameplay revolves around large bursts of damage every 6-7 turns via her Spear of Arvess300%-400% Fire damage to a foe (Damage cap: ~420,000). Inflict Arvess FermareTargeted by a skill Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 4 turnsLocal status effect. At level 90: Damage increased to 400%-500%. Damage cap increased to ~630,000. Also gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . and RhapsodyGain 7% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode Strength: 7%Multiplier: AssassinDuration: 1 turn , 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 1 turn , and 230% Assassin's Aim (Arvess Fermare) (1 time)ATK is boosted against a foe with Arvess Fermare effect Strength: 230%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack. skills.
Although usually outperformed by other "assassins" such as Beatrix (Summer) or Tien, the flexibility of Arvess FermareTargeted by a skill Local status effect can make her a worthy inclusion, especially in short fights or to enable the aforementioned assassins more quickly.
Thousand Flames400% Fire damage to all foes (Damage cap: ~480,000) and remove 1 buff. is a serviceable nuke and can be a nifty source of Break Boosted (Time)Break mode time is extended in a pinch.
How to Play
At Level 80
Use Spear of Arvess300%-400% Fire damage to a foe (Damage cap: ~420,000). Inflict Arvess FermareTargeted by a skill Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 4 turnsLocal status effect. At level 90: Damage increased to 400%-500%. Damage cap increased to ~630,000. Also gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . to apply Arvess FermareTargeted by a skill Local status effect to the enemy.
Use Thousand Flames400% Fire damage to all foes (Damage cap: ~480,000) and remove 1 buff. as inclined, but be careful not to waste Assassin's Aim on it.
Use Spear of Arvess300%-400% Fire damage to a foe (Damage cap: ~420,000). Inflict Arvess FermareTargeted by a skill Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 4 turnsLocal status effect. At level 90: Damage increased to 400%-500%. Damage cap increased to ~630,000. Also gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . to apply Arvess FermareTargeted by a skill Local status effect to the enemy, if theres more than one enemy, use it on both.
Use Rain of FuryPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000). Inflict DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100%. to deal plain damage to the enemy.
Use all skills twice, since they will be in cooldown anyway on next turn.
Prioritize foes with more than 2 buffs and charge diamonds. If no foe has these, focus on damage.
Synergy
All forms of multi-attack to maximize the chance of a triple-attack during Assassin's Aim (Arvess Fermare)ATK is boosted against a foe with Arvess Fermare effect , eg. the charge attacks of True Infernal Flamescythe or Four-Sky Blade Cardinal; class skills such as Call of the AbyssHarp: All allies gain 80% DA UpDouble attack rate is boosted Strength: 80%Duration: 3 turns, 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 3 turns, and 35% Charge Bar Gain LoweredCharge bar gain is lowered Strength: 35%Duration: 3 turns. Dagger: All allies gain 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 3 turns, 10% TA UpTriple attack rate is boosted Strength: 10%Duration: 3 turns, and 35% Charge Bar Gain LoweredCharge bar gain is lowered Strength: 35%Duration: 3 turns.; weapon skills such as Erichthonius.
Due to her ability to activate her skills twice, she works well with Lumberjack and activating the effects of Woodcutter's SongGain Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns. At level 30: Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns duration increased to 4 turns.
Bonus Damage effects to further increase her burst, such as via Yuel's Eye of the Sparrow4-hit, 100% Fire damage to a foe (Damage cap: ~150,000 per hit). Gain 20% DA Up (Stackable / Max: 60%)Double attack rate is boosted (Stackable) Strength: 20% (Max: 60%)Duration: Indefinite and 10% TA Up (Stackable / Max: 30%)Triple attack rate is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. At level 95: Also gain 20% ATK Up (Stackable / Max: 60%)ATK is boosted while active (Stackable) Strength: 20% (Max: 60%)Multiplier: Unique StackableDuration: Indefinite and 10% Dodge Rate Up (Stackable / Max: 30%)While in effect, chance of immunity to DMG taken and debuff effects Strength: 10% (Max: 30%)Duration: Indefinite. (Activates twice against foes with FoxflameSlight chance for attacks to miss / HP is lowered on every turn Local status effect.) or Warlock's ChaserAll allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns..
Note that Assassin's Aim (Arvess Fermare)ATK is boosted against a foe with Arvess Fermare effect does not stack with other forms of assassin, eg.
As mentioned above, Zeta's combo can be excellent for quickly moving enemies into Overdrive or Break, enabling less flexible assassin skills from other allies or players.