Zeta/Strategy

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Overview[edit]

  • Zeta's core gameplay revolves around large bursts of damage every 6-7 turns via her Ability Lead.png Spear of ArvessFire damage to a foe (Damage cap: ~440,000).
    Inflict Status Arvess Fermare 4.pngArvess FermareTargeted by a skill

    Duration: 4 turns
    .
    At level 55:
    Damage increased to 300%-350%.
    and Ability Assassin.png RhapsodyGain Status AttackUp.png20% ATK UpATK is boosted

    Strength: 20%
    Duration: 1 turns
    for 1 turn, and Status Defiance.pngSalted WoundATK is boosted when foe is in break mode

    Strength: 7%
    Duration: 1 hit
    and Status Defiance.pngSalted Wound (Arvess Fermare)ATK is boosted when foe is hitmarked

    Strength: 230%
    Duration: 1 hit
    2/3 effectiveness when used with Charge Attack
    for 1 hit.
    At level 75:
    Effect enhanced.
    skills.
  • Although usually outperformed by other "assassins" such as Beatrix (Themed) or Tien, the flexibility of Status Arvess Fermare.pngArvess FermareTargeted by a skill
    can make her a worthy inclusion, especially in short fights or to enable the aforementioned assassins more quickly.
  • Ability Fire.png Thousand Flames250%-350% Fire damage to all foes (Damage cap: ~480,000).
    Inflict Status Lock.pngBreak Boosted (Time)Break mode time is extended
    .
    is a serviceable nuke and can be a nifty source of Status Lock.pngBreak Boosted (Time)Break mode time is extended
    in a pinch.

How to Play[edit]

  • Use Ability Lead.png Spear of ArvessFire damage to a foe (Damage cap: ~440,000).
    Inflict Status Arvess Fermare 4.pngArvess FermareTargeted by a skill

    Duration: 4 turns
    .
    At level 55:
    Damage increased to 300%-350%.
    to apply Status Arvess Fermare.pngArvess FermareTargeted by a skill
    to the enemy.
  • Use Ability Assassin.png RhapsodyGain Status AttackUp.png20% ATK UpATK is boosted

    Strength: 20%
    Duration: 1 turns
    for 1 turn, and Status Defiance.pngSalted WoundATK is boosted when foe is in break mode

    Strength: 7%
    Duration: 1 hit
    and Status Defiance.pngSalted Wound (Arvess Fermare)ATK is boosted when foe is hitmarked

    Strength: 230%
    Duration: 1 hit
    2/3 effectiveness when used with Charge Attack
    for 1 hit.
    At level 75:
    Effect enhanced.
    to gain Status Defiance.pngSalted Wound (Arvess Fermare)ATK is boosted when foe is hitmarked
    and Attack.
  • Use Ability Fire.png Thousand Flames250%-350% Fire damage to all foes (Damage cap: ~480,000).
    Inflict Status Lock.pngBreak Boosted (Time)Break mode time is extended
    .
    as inclined, but be careful not to waste Salted Wound on it.

Synergy[edit]

  • All forms of multi-attack to maximize the chance of a triple-attack during Status Defiance.pngSalted Wound (Arvess Fermare)ATK is boosted when foe is hitmarked
    , eg. the charge attacks of True Infernal Flamescythe square.jpg True Infernal Flamescythe or Four-Sky Blade Cardinal square.jpg Four-Sky Blade Cardinal; class skills such as Ability Call of the Abyss.png Call of the Abyss
    All allies gain Status DoubleUp.pngDA UpDouble attack rate is boosted

    Strength: Varies
    80% with Harp, 40% without Harp
    , Status TripleUp.pngTA UpTriple attack rate is boosted

    Strength: Varies
    30% with Harp, 10% without Harp
    , and Status Collapse.pngCharge Bar SlowedCharge bar speed is lowered

    Strength: 35%
    . (Harps enhance effect when equipped)
    ; weapon skills such as Erichthonius square.jpg Erichthonius.
  • Bonus Damage effects to further increase her burst, such as via Yuel's Ability Fire.png Gurren150%-250% Fire damage to all foes (Damage cap: ~260,000).
    At level 75:
    Damage increased to 250%-350%.
    At level 95:
    All allies gain Status Bonus Damage.png20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks

    Strength: 20%
    Duration: 3 turns
    Stacking: A
    .
    or Warlock's Ability Choke.png Chaser
    All allies gain
    Status Bonus Damage.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks

    Strength: 20%
    Duration: 3 turns
    .
    .
  • Note that Status Defiance.pngSalted Wound (Arvess Fermare)ATK is boosted when foe is hitmarked
    does not stack with other forms of assassin, eg.
  • As mentioned above, Zeta's combo can be excellent for quickly moving enemies into Overdrive or Break, enabling less flexible assassin skills from other allies or players.

Extended Mastery Perks[edit]

Zeta Pts: 14
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ★☆☆ ★★★
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithAtkBreak.pngBreak Attack
★☆☆★★☆★★★
5%8%10%
ZenithModeBarCut.pngMode Bar Cut
★☆☆★★☆★★★
5%8%10%
ZenithSupportSkill.pngBoost to multiattack rate when under Salted Wound effect
☆☆☆ ★★★ ★☆☆ ☆☆☆ ★★★
Last update: 2017-09-07

Gamewith's recommended EMP build for Zeta.

Priorities[edit]

Prioritise her Extended Mastery Support Skill first, followed by Critical, then DA. After that, take ATK (Break). DEF is a good option if you have any points left over.

Resources[edit]