Ratings
Site
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RatingThe character's overall rating out of 10.
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GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS
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Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS
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High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS
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Last Update
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GameWith
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9.0
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B
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B
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B
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2021-04-06
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Kamigame
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8.0
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C
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C
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C
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2021-05-10
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Overview
The Aqours Third-Years are a free character from the side story Love Live! Sunshine!! Aqours Sky-High!. Their strength comes from their versatility, dabbling a bit in buffing, debuffing, defensive, and healing roles. For players with few Fire characters, or in difficult battles where their versatility gets a chance to shine, the Third-Years are a handy character to have. However, the low potency of all their abilities make them easily overshadowed by characters who excel at a specific role.
New players may have trouble unlocking them due to the relatively high difficulty of their side story's free quests, making them less accessible than they might appear.
Strengths
- Jack-of-all-trades with a wide range of utility and a very simple, gimmick-free kit.
- Can sustain parties through a combination of party-wide healing, damage cuts, and debuff immunity.
- Charge Attack provides party-wide 15% Fire ATK UpFire ATK is boosted
Strength: 15%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining. for a relatively long 5.5 turns.
- Inflicts 15% ATK DownATK is lowered
Strength: 15% and 15% DEF DownDEF is lowered
Strength: 15%.
- Potentially high survivability due to Uranohoshi Third-YearsBoost to DEF based on how low Third-Years' HP is.
Weaknesses
- The low efficacy of their skills make them outclassed by many other classes and characters available even to newer players.
- The 20% DMG CutTaking 20% less DMG
Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! from Give Me a HugAll allies gain 20% DMG CutTaking 20% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!. will be overwritten by any version of PhalanxAll parties gain 50% DMG CutTaking 50% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!.. (A greater concern in raids where other players may cast Phalanx, which affects all parties.)
- Despite inflicting ATK/DEF Down, it is difficult to cap DEF Down with due to sharing the same side as, and being weaker than, Miserable MistInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes..
- Mijuku DreamerAll allies gain Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". has a long cooldown and has no additional effects, making it unreliable in fights where enemies constantly debuff you, or a dead skill if enemies don't inflict debuffs at all.
- Provide some healing support, but its low healing cap makes them unable to serve as main healers.
- Have no innate means of redirecting attacks towards themselves to make use of Uranohoshi Third-YearsBoost to DEF based on how low Third-Years' HP is.
How to Play
Despite having some glaring weaknesses in regular play, the Third-Years excel in solo play where their versatility serves as backup for characters that specialize in a certain role.
Give Me a Hug
Although this skill provides a fairly low all-elemental Damage Cut which does not stack with most other skill-based all-elemental cuts, there are ways to maximize the Third-Years' damage mitigation. For example, elemental damage cuts (such as 20% Wind CutWind DMG is cut 20%
Wind Damage Cut.), RepelReflects DMG
Damage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!, and all-elemental cuts from Charge Attacks or summon calls will stack with this skill.
Despite its low damage mitigation, the skill also has a low 4-turn cooldown. This allows it to be used more regularly compared to PhalanxAll parties gain 50% DMG CutTaking 50% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!., which has a 5-turn cooldown. In difficult battles, you can set up a rather efficient Damage Cut rotation between a Knight-class line MC, the Third-Years, and some 3★ Peridot CarbuncleBreeze Blast All allies gain 50% Wind ATK UpWind ATK is boosted
Strength: 50%Duration: 3 turns and 50% Wind CutWind DMG is cut 50%
Duration: 3 turnsWind Damage Cut..s.
Bzzt! You're Wrong!
Because the ATK/DEF Down debuffs from Bzzt! You're Wrong!Inflict 15% ATK DownATK is lowered
Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual and 15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual on all foes. are dual-sided, it falls out of favor compared to the stronger Miserable MistInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes.—not to mention that the Third-Years' debuff accuracy is lower, making it a bit hit-or-miss. To hit the DEF Down cap, MC can bring Armor Break100% elemental damage to a foe.
Inflict 20% DEF DownDEF is lowered
Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single. to provide a single-sided 20% DEF DownDEF is lowered
Strength: 20%, leaving another character or summon call (such as Colossus OmegaResolute Reactor Massive Fire damage to all foes.
Inflict 15% DEF DownDEF is lowered
Strength: 15%Duration: 180 seconds.) to fill in the remaining 15%.
In difficult battles, the Third-Years can be placed as a sub ally as insurance in case your main debuffer (such as MC with Miserable MistInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. or Magisa Eruption200%-250% Fire damage to all foes (Damage cap: ~430,000).
Inflict 10% ATK DownATK is lowered
Strength: 10%Base Accuracy: 75%Duration: 180 secondsStacking: Dual.
At level 100:
Debuff increased to 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual.
Also inflict 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual.) is knocked out.
Shiny!
Shiny!All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%. provides a party-wide Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%. Charge Attacks are a useful source of damage and, depending on your party, support abilities; for example, the Third-Years' C.A. gives the party 15% Fire ATK UpFire ATK is boosted
Strength: 15%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining. and up to a 500 HP heal.
Generally, this skill will be used at earliest convenience to allow the party to C.A. faster. Alternatively, it can be used as an emergency or situational boost; for example, to enable characters with charge bar-consuming skills, or if afflicted by debuffs such as Charge Bar LoweredCharge bar is lowered on every turn
or Charge Bar Gain LoweredCharge bar gain is lowered
.
Synergy
Due to the all-around versatility of the unit, the Aqours Third-Years can fit into most teams. Rather, a better reason to not use them is if another character or class does better than they do. Nevertheless, they still enjoy some synergies with other characters.
- Ultima Spear/Gun Lineups: Naturally fits into such teams as they are proficient in such weapons.
- Shiva: Shiva's support skill benefits greatly with their charge attack, which provides 15% Fire ATK UpFire ATK is boosted
Strength: 15%Duration: 5.5 for a lengthy 5.5 turns. He also benefits from Shiny!All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%. due to his low charge bar generation.
Extended Mastery Perks
Aqours Third-Years |
Stars: 9 |
EMP: 45 |
ATK
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DEF
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DEF
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HP
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Wind Damage Down
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☆☆☆ |
☆☆☆ |
☆☆☆ |
☆☆☆ |
☆☆☆ |
ATK
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DEF
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HP
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Double Attack Rate
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Critical Hit
★☆☆ | ★★☆ | ★★★ |
12% chance for 12% more DMG | 20% chance for 20% more DMG | 25% chance for 25% more DMG |
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☆☆☆ |
☆☆☆ |
☆☆☆ |
☆☆☆ |
★★★ |
ATK
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DEF
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HP
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Debuff Success Rate Up
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Boost to Aqours members' ATK |
☆☆☆ |
☆☆☆ |
☆☆☆ |
★★★ |
★★★ |
Last update: 2018-08-23 |
Kamigame's recommended EMP build.
Resources