Aqours Third-Years/Strategy

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Aqours Third-Years  

  • Role: Support/Debuffer
  • Offensive support through 15% Fire ATK UpFire ATK is boosted
    Strength: 15%Duration: 5.5 turnsApplied during the attack phase.
    On the next turn, it'll have 5 turns remaining.
    with high uptime.
  • Inflicts 15% ATK DownATK is lowered
    Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    and 15% DEF DownDEF is lowered
    Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    .
  • Additional party support through healing, 20% DMG CutTaking 20% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    , VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.0 B B B 2021-04-06
Kamigame 8.0 C C C 2021-05-10

Overview

The Aqours Third-Years are a free character from the side story Love Live! Sunshine!! Aqours Sky-High!. Their strength comes from their versatility, dabbling a bit in buffing, debuffing, defensive, and healing roles. For players with few Fire characters, or in difficult battles where their versatility gets a chance to shine, the Third-Years are a handy character to have. However, the low potency of all their abilities make them easily overshadowed by characters who excel at a specific role.

New players may have trouble unlocking them due to the relatively high difficulty of their side story's free quests, making them less accessible than they might appear.

Strengths

  • Jack-of-all-trades with a wide range of utility and a very simple, gimmick-free kit.
  • Can sustain parties through a combination of party-wide healing, damage cuts, and debuff immunity.
  • Charge Attack provides party-wide 15% Fire ATK UpFire ATK is boosted
    Strength: 15%Duration: 5.5 turnsApplied during the attack phase.
    On the next turn, it'll have 5 turns remaining.
    for a relatively long 5.5 turns.
  • Inflicts 15% ATK DownATK is lowered
    Strength: 15%
    and 15% DEF DownDEF is lowered
    Strength: 15%
    .
  • Potentially high survivability due to  Uranohoshi Third-YearsBoost to DEF based on how low Third-Years' HP is.

Weaknesses

  • The low efficacy of their skills make them outclassed by many other classes and characters available even to newer players.
  • The 20% DMG CutTaking 20% less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    from  Give Me a HugAll allies gain 20% DMG CutTaking 20% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
    will be overwritten by any version of  PhalanxAll parties gain 50% DMG CutTaking 50% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
    . (A greater concern in raids where other players may cast Phalanx, which affects all parties.)
  • Despite inflicting ATK/DEF Down, it is difficult to cap DEF Down with due to sharing the same side as, and being weaker than,  Miserable MistInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    .
  •  Mijuku DreamerAll allies gain Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
    has a long cooldown and has no additional effects, making it unreliable in fights where enemies constantly debuff you, or a dead skill if enemies don't inflict debuffs at all.
  • Provide some healing support, but its low healing cap makes them unable to serve as main healers.
  • Have no innate means of redirecting attacks towards themselves to make use of  Uranohoshi Third-YearsBoost to DEF based on how low Third-Years' HP is.

How to Play

Despite having some glaring weaknesses in regular play, the Third-Years excel in solo play where their versatility serves as backup for characters that specialize in a certain role.

Give Me a Hug

Although this skill provides a fairly low all-elemental Damage Cut which does not stack with most other skill-based all-elemental cuts, there are ways to maximize the Third-Years' damage mitigation. For example, elemental damage cuts (such as 20% Wind CutWind DMG is cut 20%
Wind Damage Cut.
), RepelReflects DMG
Damage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!
, and all-elemental cuts from Charge Attacks or summon calls will stack with this skill.

Despite its low damage mitigation, the skill also has a low 4-turn cooldown. This allows it to be used more regularly compared to  PhalanxAll parties gain 50% DMG CutTaking 50% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
.
, which has a 5-turn cooldown. In difficult battles, you can set up a rather efficient Damage Cut rotation between a Knight-class line MC, the Third-Years, and some 3★  Peridot CarbuncleBreeze Blast All allies gain 50% Wind ATK UpWind ATK is boosted
Strength: 50%Duration: 3 turns
and 50% Wind CutWind DMG is cut 50%
Duration: 3 turnsWind Damage Cut.
.
s.

Bzzt! You're Wrong!

Because the ATK/DEF Down debuffs from  Bzzt! You're Wrong!Inflict 15% ATK DownATK is lowered
Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
and 15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
on all foes.
are dual-sided, it falls out of favor compared to the stronger  Miserable MistInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
—not to mention that the Third-Years' debuff accuracy is lower, making it a bit hit-or-miss. To hit the DEF Down cap, MC can bring  Armor Break100% elemental damage to a foe.
Inflict 20% DEF DownDEF is lowered
Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single
.
to provide a single-sided 20% DEF DownDEF is lowered
Strength: 20%
, leaving another character or summon call (such as  Colossus OmegaResolute Reactor Massive Fire damage to all foes.
Inflict 15% DEF DownDEF is lowered
Strength: 15%Duration: 180 seconds
.
) to fill in the remaining 15%.

In difficult battles, the Third-Years can be placed as a sub ally as insurance in case your main debuffer (such as MC with  Miserable MistInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
or  Magisa Eruption200%-250% Fire damage to all foes (Damage cap: ~430,000).
Inflict 10% ATK DownATK is lowered
Strength: 10%Base Accuracy: 75%Duration: 180 secondsStacking: Dual
.
At level 100:
Debuff increased to 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
.
Also inflict 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
.
) is knocked out.

Shiny!

 Shiny!All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
provides a party-wide Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
. Charge Attacks are a useful source of damage and, depending on your party, support abilities; for example, the Third-Years' C.A. gives the party 15% Fire ATK UpFire ATK is boosted
Strength: 15%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
and up to a 500 HP heal.

Generally, this skill will be used at earliest convenience to allow the party to C.A. faster. Alternatively, it can be used as an emergency or situational boost; for example, to enable characters with charge bar-consuming skills, or if afflicted by debuffs such as Charge Bar LoweredCharge bar is lowered on every turn
or Charge Bar Gain LoweredCharge bar gain is lowered
.

Synergy

Due to the all-around versatility of the unit, the Aqours Third-Years can fit into most teams. Rather, a better reason to not use them is if another character or class does better than they do. Nevertheless, they still enjoy some synergies with other characters.

  • Ultima Spear/Gun Lineups: Naturally fits into such teams as they are proficient in such weapons.
  • Shiva: Shiva's support skill benefits greatly with their charge attack, which provides 15% Fire ATK UpFire ATK is boosted
    Strength: 15%Duration: 5.5
    for a lengthy 5.5 turns. He also benefits from  Shiny!All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    due to his low charge bar generation.

Extended Mastery Perks

Aqours Third-Years Stars: 9 EMP: 45
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Wind Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Boost to Aqours members' ATK
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
Last update: 2018-08-23

Kamigame's recommended EMP build.

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