Crucibles are limited time events that let you challenge Exo bosses. Defeat an Exo boss to get a Crucible Seal wonder that gets stronger with EXP. There is also event-exclusive treasure that can be traded for Exo weapons and other items.
Collect Exo Favor points to unlock Covenant of the Crucible and challenge the event boss in Crucible quests.
Defeating the event boss will unlock even higher difficulties, which yield more wonder EXP.
Any unlocked quests and progress will be carried over to the next Exo Crucible event of the same boss.
Higher difficulties may be added to Crucible quests in future runs.
Covenant of the Crucible
Unlock wisdom orbs and hegemon crests to receive various buffs and advance in Crucibles.
Wisdom orbs can be unlocked with Exo Favor points. Unlock all wisdom orbs the same number of times and the additional levels will become available.
Hegemon crests can be unlocked after all wisdom orbs have been unlocked a certain number of times. Each time the overall covenant level increases by one, a new hegemon crest will become available.
Beat the odds to unlock hegemon crests with Exo Favor points. There will be a boost to the success rate after each failed attempt.
Any progress made in Covenant of the Crucible will be carried over to the next Exo Crucible event of the same boss.
Exo Favor points will be reset with each Crucible run.
Additional wisdom orb levels may be added with future Crucible events.
Crucible Seals
Unlock a special Crucible Seal wonder by clearing the Crucible quest for the first time.
The buffs a Crucible Seal wonder grants vary based on its level. The effects can be turned on or off on the Wonders tab of the Supplies page.
Crucible Seal wonder effects don't apply to Unite and Fight battles.
Seal effects only apply to characters of the specified element.
Seal level cap may be raised with future Crucible runs.
Xeno Clashes can provide Wonder EXP, but it is significantly less than from Crucibles.
Glacial Supremacy: Decimation: Massive boost to Water allies' ATK. 5% boost to Water allies' damage cap. Chthonian Bewailer's Sanctity:When main weapon (MC only): Upon normal attacks when any foe is in Break: 4-hit, 150% Water damage to random foes (Damage cap: ~92,000 per hit). Gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. Lago Ghiacciato: Massive Water damage to a foe. MC and a random ally gain TA UpTriple attack rate is boosted Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 4★: MC also gains Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 5★: MC and a random ally also gain Supp. DMG (Stackable / Max: 50,000)DMG dealt is supplemented (Stackable) Strength: 10,000 (Max: 50,000)Duration: Indefinite.
Solaris's Supremacy: Decimation: Massive boost to Light allies' ATK. 5% boost to Light allies' damage cap. Resplendent Ruler's Sanctity:When main weapon upon MC using a damage skill (MC only): All Light allies gain Supplemental Skill DMG (Stackable / Max: 50,000)Skill DMG dealt is supplemented (Stackable) Strength: 10,000 (Max: 50,000)Duration: Indefinite. Heliacal Blaze: Massive Light damage to a foe. Gain Guts (25% HP / 1 time)Can withstand lethal DMG if HP is 25% or higher (Leaves 1 HP) Duration: IndefiniteAlso called "Lethal Attack Dodged". 4★: 1-turn cut to MC's damage skill cooldowns. 5★: Gain Supp. N.A. DMG (Stackable)Normal attack DMG dealt is supplemented (Stackable) Duration: Indefinite.
Adjudicator's Supremacy: Decimation: Massive boost to Earth allies' ATK. 5% boost to Earth allies' damage cap. Empyrean Adjudicator's Jurisdiction:When main weapon (MC only): At end of turn if MC used a charge attack that turn: 1-turn cut to MC's skill cooldowns. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. Spand Zam: Massive Earth damage to a foe. All Earth allies gain 20% Charge Bar Gain UpCharge bar gain is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All Earth allies also gain DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 5★: All Earth allies also gain Supplemental C.A. DMG (Stackable / Max: 300,000)C.A. DMG dealt is supplemented (Stackable) Strength: 60,000 (Max: 300,000)Duration: Indefinite.
Horseman's Supremacy: Decimation: Massive boost to Wind allies' ATK / 5% boost to DMG cap Elysian Windrider's Sanctity:When main weapon (MC only): All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10% upon a Wind ally using a debuff skill. Qaws Sagitta: Massive Wind damage to a foe. 1-turn cut to MC's debuff skill cooldowns. 4★: Also gain 30% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★:30% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all Wind allies. All Wind allies also gain 10% Amplify Skill DMGSkill DMG dealt is amplified Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
Glacial Supremacy: Decimation: Massive boost to Water allies' ATK. 5% boost to Water allies' damage cap. Chthonian Bewailer's Jurisdiction:When main weapon (MC only): Upon Water chain burst activation: All Water allies gain 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite and 6% C.A. DMG Cap Up (Stackable / Max: 30%)Charge attack DMG cap is boosted (Stackable) Strength: 6% (Max: 30%)Duration: Indefinite. Upon the chain burst Absolute ZeroWater-elemental chain burst of 4 or more chains.: MC gains C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite. Tre Artigli: Massive Water damage to a foe. All Water allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. 4★: Also inflict 10% Water DEF Down (Stackable / Max: 30%)DEF is lowered for water DMG (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds on a foe. 5★: All Water allies also gain Supplemental C.A. DMG (Stackable / Max: 300,000)C.A. DMG dealt is supplemented (Stackable) Strength: 60,000 (Max: 300,000)Duration: Indefinite.
Phantom's Supremacy: Massive boost to Dark allies' ATK. Baneful Hellbringer's Jurisdiction:When main weapon (MC only): At end of turn when MC didn't take damage: All Dark allies gain Supplemental DMG (Stackable / Max: 50,000)DMG dealt is supplemented (Stackable) Strength: 10,000 (Max: 50,000)Duration: Indefinite. Doomful Ray: Massive Dark damage to a foe. Inflict 50% Accuracy LoweredAttacks and special attacks have a chance to miss Strength: 50%Duration: 1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining. on a foe. 4★: Also gain 30% Amplify Skill DMGSkill DMG dealt is amplified Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
Phantom's Supremacy: Massive boost to Dark allies' ATK. Baneful Hellbringer's Sanctity:When main weapon (MC only): When a foe's charge diamonds are empty before attacking: All Dark allies gain 10% Dark ATK Up (Stackable / Max: 50%)Dark ATK is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite, 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite, and 5% C.A. DMG Cap Up (Stackable / Max: 25%)Charge attack DMG cap is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite. Diavoliki Timoria: Massive Dark damage to a foe. Inflict Delay (Drain)Drain 1 filled charge diamond from a foe Ignores Delay immunity on most foes Unofficial status name. If successful, gain Charged +30%Instantly boosts Charge Bar by 30% Strength: 30%Unaffected by charge bar gain effects. 4★: Also gain 50% Bonus Dark DMG (1 time)Deals bonus dark DMG for normal attacks (1 time) Strength: 50%Duration: Indefinite.
Solaris's Supremacy: Decimation: Massive boost to Light allies' ATK. 5% boost to Light allies' damage cap. Resplendent Ruler's Jurisdiction:When main weapon (MC only): When a Light ally's charge bar is 60% or lower before attacking: That ally gains 10% Light ATK Up (Stackable / Max: 50%)Light ATK is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite and 2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable) Strength: 2% (Max: 10%)Duration: Indefinite. Convergent Rays: Massive Light damage to a foe. All Light allies gain 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All Light allies also gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite. 5★: All Light allies also gain Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: Indefinite.
Dreadflame's Supremacy: Decimation: Massive boost to Fire allies' ATK. 5% boost to Fire allies' damage cap. Searing Enlightener's Jurisdiction:When main weapon (MC only): For every 20 hits dealt to a foe: All Fire allies gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable) Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite and Supplemental Skill DMG (Stackable / Max: 50,000)Skill DMG dealt is supplemented (Stackable) Strength: 10,000 (Max: 50,000)Duration: Indefinite. Seething Incineration: Massive Fire damage to a foe. All Fire allies gain 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All Fire allies also gain 30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time) Strength: 30%Duration: Indefinite. 5★: All Fire allies also gain 100% TA Up (1 time)Triple attack rate is boosted (1 time) Strength: 100%Duration: Indefinite.
Adjudicator's Supremacy: Decimation: Massive boost to Earth allies' ATK. 5% boost to Earth allies' damage cap. Empyrean Adjudicator's Sanctity:When main weapon (MC only): 20% Bonus Earth DMG effect when not debuffed. Atas Ma'dani: Massive Earth damage to a foe. Remove 1 debuff from all allies. 4★: Also inflict 50% Accuracy LoweredAttacks and special attacks have a chance to miss Strength: 50%Duration: 1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining. on a foe. 5★: MC also gains 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
Dreadflame's Supremacy: Decimation: Massive boost to Fire allies' ATK. 5% boost to Fire allies' damage cap. Searing Enlightener's Sanctity:When main weapon upon triple attacks (MC only): All Fire allies gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite and Supp. DMG (Stackable / Max: 30,000)DMG dealt is supplemented (Stackable) Strength: 10,000 (Max: 30,000)Duration: Indefinite. Refulgent Conflagration: Massive Fire damage to a foe. All allies gain DA Up (Stackable)Double attack rate is boosted (Stackable) Duration: Indefinite and TA Up (Stackable)Triple attack rate is boosted (Stackable) Duration: Indefinite. 4★: MC also gains Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite. 5★: All allies also gain DMG Cap Up (Stackable)Maximum amount of DMG that can be dealt per hit is boosted (Stackable) Duration: Indefinite.
Horseman's Supremacy: Decimation: Massive boost to Wind allies' ATK / 5% boost to DMG cap Elysian Windrider's Jurisdiction:When main weapon (MC only): Gain effects in order based on how many sabres are equipped: 1: 100% / 20% boost to critical hit rate100% chance of dealing 20% more damage.. 2: 50% boost to triple attack rate. 3: Supplement damage (Damage cap: 30,000). 4: 20% Bonus Wind DMG effect. 5: 1-turn reduction to buff skill cooldowns. Ektomi Kardias: Massive Wind damage to a foe. All Wind allies gain 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All Wind allies also gain 10% DA Up (Stackable / Max: 50%)Double attack rate is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite and 10% TA Up (Stackable / Max: 50%)Triple attack rate is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite. 5★: All Wind allies also gain 2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable) Strength: 2% (Max: 10%)Duration: Indefinite.
Trophies
Some trophies can only be earned by defeating a certain level Exo boss. Additional trophies may be added in future runs, but the current levels and rewards are as follows: