EXP Reserve

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The EXP reserve feature allows the EXP from surplus weapons and summons to be saved for future use. This EXP is stored in a vessel until reaching 30,000 EXP. A Lazuline Vessel power-up is granted upon reserving 30,000 weapon EXP, and a Scarlet Vessel power-up is granted upon reserving 30,000 summon EXP. When a weapon with a weapon skill is reserved, it becomes a single Craftsman's Anvil point of the same rarity as the weapon.

Lazuline Vessels can be used to upgrade weapons, and Scarlet Vessels for summons. They each give 30,000 EXP.

Unlike other power-ups, vessels have the chance of triggering a Grand Success when used to upgrade items. Normal power-ups won't trigger a Grand Success.

How to Reserve EXP in a Vessel

  • Tap Menu, Supplies, Consumables, and then one of the vessel icons. EXP can be reserved from their respective details screens.
  • Tap Menu, then Inventory, and then the Reserve button at the bottom. Multiple weapons can be selected to be reserved in a vessel.
  • Tap the Reserve button found on any weapon or summon details screen to reserve the weapon or the summon's EXP in a vessel.
  • You can also automatically reserve the EXP of items obtained from quests to a vessel by enabling the auto-conversion feature. To enable it, go to Settings, tap Miscellaneous, go to Auto-Conversion Settings, and set the criteria.

Notes:

  • Bonus EXP won't be given for upgrading an item with another of the same weapon group or the same element when a lazuline or scarlet vessel is used.
  • 999,999 lazuline and scarlet vessels can be held. No more EXP can be reserved past this limit.
  • Journey Drop boosts or boosts from other campaigns will not take effect when reserving EXP in vessels, but they do take effect when the vessel is used.
  • Plus mark bonuses will be automatically stocked when items with them are reserved.
  • EXP from some weapons and summons can't be reserved.
  • The EXP reserved does not scale with uncap levels. Uncapped items are sometimes better Reduced.
  • Weapons with skills only grant one anvil point when reserved. Weapons that already have skill levels are better used for manual upgrades.
  • EXP from non-disposable weapons and summons can't be reserved.

Auto-Reserving Weapons with Skills

Weapons with skills can be individually set to be auto-reserved by toggling the feature from your field notes, inventory, stash, battle log, or the quest results screen.

How to Set Auto-Reserve Criteria

  • From your field notes, inventory, or stash: toggle auto-reserve for a specified weapon by tapping the Auto-Reserve button at the bottom of the weapon details screen.
  • From the battle log or quest results screen: toggle auto-reserve by tapping on the desired weapon's thumbnail, then tap the Auto-Reserve button.

Confirming Auto-Reserve Settings

Weapons set to be auto-reserved can be confirmed from your field notes, inventory, or stash by tapping the Auto-Reserved Weapons button toward the bottom of the screen.

Notes:

  • Weapons of rarities that have not been set to be auto-reserved from Settings > Miscellaneous > EXP Reserve Settings cannot be auto-reserved, regardless of each weapon's auto-reserve setting.
  • Weapons with AX skills will not be auto-reserved.
  • Certain weapons cannot be set as criteria for the auto-reserve function.
  • Auto-reserved weapons cannot be retrieved once reserved.

Craftsman's Anvil

See: Craftsman's Anvil

When the EXP reserve feature is used to save EXP from surplus weapons in a Lazuline Vessel, the weapon also adds a point to the Craftsman's Anvil of the same rarity as the weapon.

Note that any reserved weapon only grants one point, regardless of uncap levels or skill levels gained. Weapons that already have skill levels are better used for manual upgrades.