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Ratings
Medusa
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- Role: Attacker/Debuffer/Support
- Inflicts 25% ATK DownATK is lowered
Strength: 25%/25% DEF DownDEF is lowered Strength: 25% (dual-sided) and Poisoned (20,000)HP is lowered on every turn Strength: 20,000 on all enemies.
- Deals massive damage and inflicts Stared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG
Takes 10% more damage Local status effect on all enemies when she loses 25% or more HP in a single attack.
- Guaranteed triple attacks as long as she has Dodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG
Counter attacks grant 5% charge bar per hit..
- Provides party-wide 20% Earth ATK UpEarth ATK is boosted
Strength: 20%, Cut to Water DMGWater DMG is cut Strength: 20%Water Damage Cut., and Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) .
- Reduces Water damage taken by Earth allies based on Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
stacks, even when she is a sub ally.
- Skills consume Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
for additional effects; requires other sources of Crests to use efficiently.
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Site
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RatingThe character's overall rating out of 10.
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GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS
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Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS
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High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS
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Last Update
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GameWith
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9.2
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B
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A
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B
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2021-07-20
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Kamigame
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8.5
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B
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C
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C
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2023-07-06
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Overview
Strengths
- Her Your Life's Not Just YoursWater damage reduction to Earth allies based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
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(Water damage reduction takes effect even when Medusa is a sub ally.) works even when she is positioned as sub-ally, and at Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
provides 20% water DMG reduction, which is a solid damage mitigation against water opponents. If needed can be combined with Draconic Weapons for more water DMG reduction and Last Sahrivar for Water SwitchElemental DMG from foes turns into water DMG
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.. Consider putting her as sub-ally when water damage mitigation is needed,
How to Play
Synergy
Character Synergy
- Doctor: Maddening VitalityGrant another ally HypeATK is boosted
Duration: 4 turns, 70% Debuff Res. UpDebuff resistance is boosted
Strength: 70%Duration: 4 turns, and Tank-and-Counter (5 times)Counters upon taking DMG
Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit..
Inflict 10% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP on target ally. can be used to activate Vindictive MedusianaWhen Medusa has CounterDodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG
Counter attacks grant 5% charge bar per hit.
Tank-and-CounterCounters upon taking DMG
Counter attacks grant 5% charge bar per hit.
Dodge-and-CounterDodge and counter one-ally attacks
Counter attacks grant 5% charge bar per hit. effect:
Guaranteed triple attacks.
Upon taking bigAt least 25% of Medusa's max HP damage:
1000% Earth damage to all foes (Damage cap: 1,160,000).
Inflict Stared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG
Duration: 2 turnsTakes 10% more damage
Local status effect.'s guaranteed triple attack, giving Medusa permanent TA. Note that Supreme Medusiana450%Massive Earth damage to a foe.
Gain Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 200%Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase.
On the next turn, it'll have 1 turn remaining.. (and Medusiana ActionGain Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 200%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 20%Duration: 2 turns.
(Consume 2 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
: Affects all allies.)) will override Maddening VitalityGrant another ally HypeATK is boosted
Duration: 4 turns, 70% Debuff Res. UpDebuff resistance is boosted
Strength: 70%Duration: 4 turns, and Tank-and-Counter (5 times)Counters upon taking DMG
Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit..
Inflict 10% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP on target ally.'s Tank-and-CounterCounters upon taking DMG
Counter attacks grant 5% charge bar per hit. effect, so you may have to choose between the HypeATK is boosted
stacks and the Tank-and-CounterCounters upon taking DMG
Counter attacks grant 5% charge bar per hit.. Some other means to keep the hype can be used to circumvent the problem.
- Cagliostro: On top of being a powerful buff ability in its own right, PhantasmagoriaAll allies gain Reversed OuroborosATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted
Duration: 3 turnsStacking: Special Buff and Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite.
At level 75:
Effect enhanced.
At level 100:
All allies also gain 50% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 30% more damage.Duration: 3 turns and KeenSupplemental DMG to critical hits
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. also provides and extra Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
when cast, allowing Medusiana ActionGain Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 200%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 20%Duration: 2 turns.
(Consume 2 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
: Affects all allies.) to affect the entire team at the very start of the fight. World Cutest!Boost to Earth allies' critical hit rate based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
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(Takes effect even when Cagliostro is a sub ally.) also adds a crit effect to Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
stacks.
Extended Mastery Perks
Resources