Medusa/Strategy

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Ratings

Medusa

  • Role: Attacker/Debuffer/Support
  • Inflicts 25% ATK DownATK is lowered
    Strength: 25%
    /25% DEF DownDEF is lowered
    Strength: 25%
    (dual-sided) and Poisoned (20,000)HP is lowered on every turn
    Strength: 20,000
    on all enemies.
  • Deals massive damage and inflicts Stared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG
    Takes 10% more damage
    Local status effect
    on all enemies when she loses 25% or more HP in a single attack.
  • Guaranteed triple attacks as long as she has Dodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG
    Counter attacks grant 5% charge bar per hit.
    .
  • Provides party-wide 20% Earth ATK UpEarth ATK is boosted
    Strength: 20%
    , Cut to Water DMGWater DMG is cut
    Strength: 20%Water Damage Cut.
    , and Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    .
  • Reduces Water damage taken by Earth allies based on Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    stacks, even when she is a sub ally.
  • Skills consume Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    for additional effects; requires other sources of Crests to use efficiently.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.2 B A B 2021-07-20
Kamigame 8.5 B C C 2023-07-06

Overview

Strengths

  • Her  Your Life's Not Just YoursWater damage reduction to Earth allies based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    .
    (Water damage reduction takes effect even when Medusa is a sub ally.)
    works even when she is positioned as sub-ally, and at Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    provides 20% water DMG reduction, which is a solid damage mitigation against water opponents. If needed can be combined with Draconic Weapons for more water DMG reduction and Last Sahrivar for Water SwitchElemental DMG from foes turns into water DMG
    Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    . Consider putting her as sub-ally when water damage mitigation is needed,

How to Play

Synergy

Character Synergy

  • Doctor:  Maddening VitalityGrant another ally HypeATK is boosted
    Duration: 4 turns
    , 70% Debuff Res. UpDebuff resistance is boosted
    Strength: 70%Duration: 4 turns
    , and Tank-and-Counter (5 times)Counters upon taking DMG
    Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.
    .
    Inflict 10% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 10% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
    on target ally.
    can be used to activate  Vindictive MedusianaWhen Medusa has CounterDodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG
    Counter attacks grant 5% charge bar per hit.

    Tank-and-CounterCounters upon taking DMG
    Counter attacks grant 5% charge bar per hit.

    Dodge-and-CounterDodge and counter one-ally attacks
    Counter attacks grant 5% charge bar per hit.
    effect:

    Guaranteed triple attacks.
    Upon taking bigAt least 25% of Medusa's max HP damage:
    1000% Earth damage to all foes (Damage cap: 1,160,000).
    Inflict Stared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG
    Duration: 2 turnsTakes 10% more damage
    Local status effect
    .
    's guaranteed triple attack, giving Medusa permanent TA. Note that  Supreme Medusiana450%Massive Earth damage to a foe.
    Gain Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 200%Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    .
    (and  Medusiana ActionGain Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 200%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    and 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 20%Duration: 2 turns
    .
    (Consume 2 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    :
    Affects all allies.)
    ) will override  Maddening VitalityGrant another ally HypeATK is boosted
    Duration: 4 turns
    , 70% Debuff Res. UpDebuff resistance is boosted
    Strength: 70%Duration: 4 turns
    , and Tank-and-Counter (5 times)Counters upon taking DMG
    Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.
    .
    Inflict 10% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 10% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
    on target ally.
    's Tank-and-CounterCounters upon taking DMG
    Counter attacks grant 5% charge bar per hit.
    effect, so you may have to choose between the HypeATK is boosted
    stacks and the Tank-and-CounterCounters upon taking DMG
    Counter attacks grant 5% charge bar per hit.
    . Some other means to keep the hype can be used to circumvent the problem.
  • Cagliostro: On top of being a powerful buff ability in its own right,  PhantasmagoriaAll allies gain Reversed OuroborosATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted
    Duration: 3 turnsStacking: Special Buff
    and Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    At level 75:
    Effect enhanced.
    At level 100:
    All allies also gain 50% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 50% chance of dealing 30% more damage.Duration: 3 turns
    and KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
    .
    also provides and extra Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    when cast, allowing  Medusiana ActionGain Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 200%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    and 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 20%Duration: 2 turns
    .
    (Consume 2 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    :
    Affects all allies.)
    to affect the entire team at the very start of the fight. World Cutest!Boost to Earth allies' critical hit rate based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    .
    (Takes effect even when Cagliostro is a sub ally.)
    also adds a crit effect to Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    stacks.

Extended Mastery Perks

Medusa Stars: 15 EMP: 120
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Earth ATK Up
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Hostility Up
★☆☆★★☆★★★
+5+8+10
Chance to gain 1 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
upon normal attacks.
★★★ ★★★ ☆☆☆ ☆☆☆ ★★★
Last update: 2020-08-03

Gamewith's recommended EMP build for Medusa.

Priorities

Prioritize Critical Hit and Earth ATK Up. Then take C.A. DMG for more damage output. Finally, take her EMP Support Skill to help her maintain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
stacks. Depending how do you use her, take either:

  • Debuff Success Rate if you can manage Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    and debuffing is important, or
  • Hostility Up if you need more damage contribution with her counter.

Resources