Siegfried/Strategy

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Ratings

Siegfried Label Type Special.png Label Race Human.png Label Weapon Sabre.png Label Weapon Katana.png
Npc m 3040025000 01.jpg
  • Role: Attacker/Defender
  • Before his 5★ uncap, he hits hard but is squishy and has little utility.
  • Becomes very bulky with the level 100 upgrade to his unique Manigance buff.
  • Gains his team utility at 90 when his Water Resist buff applies to the entire team.
  • Synergy with Weapon s 1040012100.jpg Ultima Sword (Earth) helps him be a consistent damage dealer.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: S
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: S
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: S
Last Update
Icon Gamewith.png GameWith 9.4 A A B 2020-12-23
Icon Kamigame.png Kamigame 8.5 B B B 2021-05-10

Overview

After his rebalance in December 2020, Siegfried is once again one of Earth's premier non-limited offensive characters now that Ability Manigance.png ManiganceSacrifice 50% of caster's current HP to gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Duration: 8 turns
.
At level 100:
No longer gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Duration: 8 turns
.
Gain Status Manigance.pngManiganceATK is greatly boosted based on how low HP is / Maximum amount of DMG that can be dealt per hit is boosted / Double attack rate is boosted / Triple attack rate is boosted / Chance of lowering DMG taken
(Can't be removed)
Duration: 8 turns
and Status Lethal Attack Dodged.pngUndying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
.
provides him with Status Lethal Attack Dodged.pngUndying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
, effectively permanent Status DamageCapUp.png20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 20%
, a strong Status Jammed.pngJammedATK is greatly boosted based on how low HP is
effect, and guaranteed multiattack, at the cost of half his current HP. His support skills have also been rebalanced around this new enmity emphasis and provide him with more survivability at low HP. He also now provides a bit more team utility, in the form of Status Water Switch.pngWater SwitchElemental DMG from foes turns into water DMG
on Ability Uwe.png Uwe250%-350% Earth damage to a foe (Damage cap: ~600,000).
Gain Status Water Cut 20.png20% Water CutWater DMG is cut 20%
Duration: 3 turnsWater Damage Cut.
.
At level 55:
Damage increased to 300%-400%.
At level 90:
Status Water Cut 20.png20% Water CutWater DMG is cut 20%
Duration: 3 turnsWater Damage Cut.
now affects all allies.
All allies also gain Status Water Switch.pngWater SwitchElemental DMG from foes turns into water DMG
Duration: 3 turns
.
and a Summon s 2040180000.jpg Typhon-like one-time charge diamond clear + Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
on Ability m 1334 3.png DeliriumClear a foe's charge diamonds. Gain Status Uplift.pngCharge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100%
.
(Can't recast.)
.

How to Play

  • Activate his self-buffs and enmity with Ability Manigance.png ManiganceSacrifice 50% of caster's current HP to gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    Duration: 8 turns
    .
    At level 100:
    No longer gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    Duration: 8 turns
    .
    Gain Status Manigance.pngManiganceATK is greatly boosted based on how low HP is / Maximum amount of DMG that can be dealt per hit is boosted / Double attack rate is boosted / Triple attack rate is boosted / Chance of lowering DMG taken
    (Can't be removed)
    Duration: 8 turns
    and Status Lethal Attack Dodged.pngUndying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    .
    .
    • Recasting it also refreshes his Status Lethal Attack Dodged.pngUndying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
      effect, which enhances his ability to survive at low HP.
    • Ability Manigance.png ManiganceSacrifice 50% of caster's current HP to gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
      Duration: 8 turns
      .
      At level 100:
      No longer gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
      Duration: 8 turns
      .
      Gain Status Manigance.pngManiganceATK is greatly boosted based on how low HP is / Maximum amount of DMG that can be dealt per hit is boosted / Double attack rate is boosted / Triple attack rate is boosted / Chance of lowering DMG taken
      (Can't be removed)
      Duration: 8 turns
      and Status Lethal Attack Dodged.pngUndying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
      .
      can be used at 1 HP and will cost 0 HP, as is the case for similar skills that cost a percentage of current HP like Ability A Mafiosa Scorned.png A Mafiosa ScornedSacrifice 80% of caster's current HP to deal 800% Fire damage to a foe (Damage cap: ~1,160,000).
      Gain Status Repel.pngUnchallengedNext DMG received will be ineffective
      Duration: 2 turns
      .
      When below 25% HP: Also end cooldown for other skills.
      .
  • You can cast Ability Uwe.png Uwe250%-350% Earth damage to a foe (Damage cap: ~600,000).
    Gain Status Water Cut 20.png20% Water CutWater DMG is cut 20%
    Duration: 3 turnsWater Damage Cut.
    .
    At level 55:
    Damage increased to 300%-400%.
    At level 90:
    Status Water Cut 20.png20% Water CutWater DMG is cut 20%
    Duration: 3 turnsWater Damage Cut.
    now affects all allies.
    All allies also gain Status Water Switch.pngWater SwitchElemental DMG from foes turns into water DMG
    Duration: 3 turns
    .
    directly off cooldown in most water-element fights since the Status Water Cut 20.png20% Water CutWater DMG is cut 20%
    Duration: 3 turnsWater Damage Cut.
    is fairly weak, though it might help your survival against stronger specials like Europa's Taurus Blight.
  • Against null-element raids, however, it's a good idea to use it defensively and save it for triggers or strong full-diamond attacks (or, in V2, particularly dangerous Omens) since Status Water Switch.pngWater SwitchElemental DMG from foes turns into water DMG
    Duration: 3 turns
    is vital to survival.
  • Likewise, Ability m 1334 3.png DeliriumClear a foe's charge diamonds. Gain Status Uplift.pngCharge Bar +100%Instantly boosts Charge Bar by 100%
    Strength: 100%
    .
    (Can't recast.)
    should be saved for when you really need to clear charge diamonds since you only get one use of it.
  • Icon Support Skill.png Blood of the Dragon100% boost to charge bar gained upon taking damage.
    Boost to DEF based on how low HP is.
    gives him a Garrison-like effect, and Icon Support Skill.png Harder than DragonscaleCap Water damage taken at 10,000 per hit.
    Reduce debuff durations by 2 turns.
    lets him shrug off really hard hits and most debuffs. This, combined with his ability to grant himself Status Lethal Attack Dodged.pngUndying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    , means that minor healing like Status Heal.pngRefreshHP is restored on every turn
    or Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    is generally enough to compensate for him cutting his HP in half every 8 turns.

Synergy

  • Npc s 3040312000 01.jpg Sandalphon can give the party 100% uptime on Status Water Switch.pngWater SwitchElemental DMG from foes turns into water DMG
    combined with Siegfried, as Status 7038 5.pngElemental FrictionOriginal element has been lost and water element has been gained instead / Deals water DMG (Excludes plain DMG / Can't be removed)
    Local status effect
    has a 3-turn downtime which Ability Uwe.png Uwe250%-350% Earth damage to a foe (Damage cap: ~600,000).
    Gain Status Water Cut 20.png20% Water CutWater DMG is cut 20%
    Duration: 3 turnsWater Damage Cut.
    .
    At level 55:
    Damage increased to 300%-400%.
    At level 90:
    Status Water Cut 20.png20% Water CutWater DMG is cut 20%
    Duration: 3 turnsWater Damage Cut.
    now affects all allies.
    All allies also gain Status Water Switch.pngWater SwitchElemental DMG from foes turns into water DMG
    Duration: 3 turns
    .
    perfectly covers. They also share weapon proficiency for Weapon s 1040011900.jpg Ultima Sword and Weapon s 1040907500.jpg Ultima Blade teams, and even though both characters have guaranteed DA, they still benefit from the boost to TA rate.
  • Npc s 3040297000 01.jpg Golden Knight can copy Ability Manigance.png ManiganceSacrifice 50% of caster's current HP to gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    Duration: 8 turns
    .
    At level 100:
    No longer gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    Duration: 8 turns
    .
    Gain Status Manigance.pngManiganceATK is greatly boosted based on how low HP is / Maximum amount of DMG that can be dealt per hit is boosted / Double attack rate is boosted / Triple attack rate is boosted / Chance of lowering DMG taken
    (Can't be removed)
    Duration: 8 turns
    and Status Lethal Attack Dodged.pngUndying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    .
    for 6 buffs, and they both benefit from Weapon s 1040011900.jpg Ultima Sword.
  • Other useful Weapon s 1040011900.jpg Ultima Sword and Weapon s 1040907500.jpg Ultima Blade characters include Npc s 3040158000 01.jpg Alexiel, Npc s 3040232000 01.jpg Alexiel (Summer), Npc s 3040113000 01.jpg De La Fille (Earth) and Npc s 3040171000 01.jpg Cain (Grand).

Extended Mastery Perks

Siegfried Stars: 13 EMP: 91
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
ZenithODA.pngOverdrive Attack
★☆☆★★☆★★★
5%8%10%
ZenithModeBar.pngOverdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ★☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ★☆☆ ★★★
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithEarthAtk.pngEarth ATK Up
★☆☆★★☆★★★
5%8%10%
ZenithSupportSkill.pngLessen water DMG
★☆☆ ★★☆ ★★★ ★★☆ ☆☆☆
Last update: 2017-08-15

Gamewith's recommended EMP build for Siegfried.

Priorities

Prioritise Critical first, followed by Earth ATK, followed by TA, followed by DA or ATK (overdrive)

Resources