After his rebalance in December 2020, Siegfried is once again one of Earth's premier non-limited offensive characters now that ManiganceSacrifice 50% of caster's current HP to gain JammedATK is greatly boosted based on how low HP is Duration: 8 turns. At level 100: No longer gain JammedATK is greatly boosted based on how low HP is Duration: 8 turns. Gain ManiganceATK is greatly boosted based on how low HP is / Maximum amount of DMG that can be dealt per hit is boosted / Double attack rate is boosted / Triple attack rate is boosted / Chance of lowering DMG taken (Can't be removed) Duration: 8 turns and Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) . provides him with Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) , effectively permanent 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 20%, a strong JammedATK is greatly boosted based on how low HP is effect, and guaranteed multiattack, at the cost of half his current HP. His support skills have also been rebalanced around this new enmity emphasis and provide him with more survivability at low HP. He also now provides a bit more team utility, in the form of Water SwitchElemental DMG from foes turns into water DMG on Uwe250%-350% Earth damage to a foe (Damage cap: ~600,000). Gain 20% Water CutWater DMG is cut 20% Duration: 3 turnsWater Damage Cut.. At level 55: Damage increased to 300%-400%. At level 90: 20% Water CutWater DMG is cut 20% Duration: 3 turnsWater Damage Cut. now affects all allies. All allies also gain Water SwitchElemental DMG from foes turns into water DMG Duration: 3 turns. and a Typhon-like one-time charge diamond clear + Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. on DeliriumClear a foe's charge diamonds. Gain Charge Bar +100%Instantly boosts Charge Bar by 100% Strength: 100%. (Can't recast.).
How to Play
Activate his self-buffs and enmity with ManiganceSacrifice 50% of caster's current HP to gain JammedATK is greatly boosted based on how low HP is Duration: 8 turns. At level 100: No longer gain JammedATK is greatly boosted based on how low HP is Duration: 8 turns. Gain ManiganceATK is greatly boosted based on how low HP is / Maximum amount of DMG that can be dealt per hit is boosted / Double attack rate is boosted / Triple attack rate is boosted / Chance of lowering DMG taken (Can't be removed) Duration: 8 turns and Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) ..
Recasting it also refreshes his Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) effect, which enhances his ability to survive at low HP.
ManiganceSacrifice 50% of caster's current HP to gain JammedATK is greatly boosted based on how low HP is Duration: 8 turns. At level 100: No longer gain JammedATK is greatly boosted based on how low HP is Duration: 8 turns. Gain ManiganceATK is greatly boosted based on how low HP is / Maximum amount of DMG that can be dealt per hit is boosted / Double attack rate is boosted / Triple attack rate is boosted / Chance of lowering DMG taken (Can't be removed) Duration: 8 turns and Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) . can be used at 1 HP and will cost 0 HP, as is the case for similar skills that cost a percentage of current HP like A Mafiosa ScornedSacrifice 80% of caster's current HP to deal 800% Fire damage to a foe (Damage cap: ~1,160,000). Gain UnchallengedNext DMG received will be ineffective Duration: 2 turns. (When below 25% HP: Also end cooldown for other skills.).
You can cast Uwe250%-350% Earth damage to a foe (Damage cap: ~600,000). Gain 20% Water CutWater DMG is cut 20% Duration: 3 turnsWater Damage Cut.. At level 55: Damage increased to 300%-400%. At level 90: 20% Water CutWater DMG is cut 20% Duration: 3 turnsWater Damage Cut. now affects all allies. All allies also gain Water SwitchElemental DMG from foes turns into water DMG Duration: 3 turns. directly off cooldown in most water-element fights since the 20% Water CutWater DMG is cut 20% Duration: 3 turnsWater Damage Cut. is fairly weak, though it might help your survival against stronger specials like Europa's Taurus Blight.
Against null-element raids, however, it's a good idea to use it defensively and save it for triggers or strong full-diamond attacks (or, in V2, particularly dangerous Omens) since Water SwitchElemental DMG from foes turns into water DMG Duration: 3 turns is vital to survival.
Likewise, DeliriumClear a foe's charge diamonds. Gain Charge Bar +100%Instantly boosts Charge Bar by 100% Strength: 100%. (Can't recast.) should be saved for when you really need to clear charge diamonds since you only get one use of it.
Dark Dragon's Blood100% boost to charge bar gained upon taking damage. Boost to DEF based on how low HP is. gives him a Garrison-like effect, and Harder than DragonscaleCap Water damage taken at 10,000 per hit. Reduce debuff durations by 2 turns. lets him shrug off really hard hits and most debuffs. This, combined with his ability to grant himself Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) , means that minor healing like RefreshHP is restored on every turn or RevitalizeRecover HP each turn. Boost to charge bar if HP is full. is generally enough to compensate for him cutting his HP in half every 8 turns.
Synergy
Sandalphon (Earth Grand) can give the party 100% uptime on Water SwitchElemental DMG from foes turns into water DMG combined with Siegfried, as Elemental FrictionOriginal element has been lost and water element has been gained instead / Deals water DMG (Excludes plain DMG / Can't be removed) Local status effect has a 3-turn downtime which Uwe250%-350% Earth damage to a foe (Damage cap: ~600,000). Gain 20% Water CutWater DMG is cut 20% Duration: 3 turnsWater Damage Cut.. At level 55: Damage increased to 300%-400%. At level 90: 20% Water CutWater DMG is cut 20% Duration: 3 turnsWater Damage Cut. now affects all allies. All allies also gain Water SwitchElemental DMG from foes turns into water DMG Duration: 3 turns. perfectly covers. They also share weapon proficiency for Ultima Sword and Ultima Blade teams, and even though both characters have guaranteed DA, they still benefit from the boost to TA rate.
Golden Knight can copy ManiganceSacrifice 50% of caster's current HP to gain JammedATK is greatly boosted based on how low HP is Duration: 8 turns. At level 100: No longer gain JammedATK is greatly boosted based on how low HP is Duration: 8 turns. Gain ManiganceATK is greatly boosted based on how low HP is / Maximum amount of DMG that can be dealt per hit is boosted / Double attack rate is boosted / Triple attack rate is boosted / Chance of lowering DMG taken (Can't be removed) Duration: 8 turns and Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) . for 6 buffs, and they both benefit from Ultima Sword.