Provides a huge defensive buff of 70% Water DMG LoweredWater DMG is lowered Strength: 70%Duration: 2 turnsWater DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts. to all her allies when a foe's charge diamonds are filled at end of turn.
Can reduce the debuff durations of all allies by 2 turns when a foe uses a special attack.
Inflicts an additional 20% Water ATK DownWater ATK is lowered Strength: 20%Base Accuracy: 100%Duration: 180 seconds when she has reached level 100.
Grants up to 4 different useful buffs to all Earth allies through her Gaze into Crystal BallGaze into crystal ball. All Earth allies gain 1 random buff. (Number of buffs increases upon each cast [Max: 3 times].).
Grants ShieldNext ATK received will be ineffective for a fixed amount and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." to all her allies.
Provides valuable DelayReduce a foe's filled charge diamonds by 1 effect for Earth element.
Site
RatingThe character's overall rating out of 10.
GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade:SS KG Max Grade:SS
Full AutoThe character's general performance in Full Auto parties. GW Max Grade:SS KG Max Grade:SS
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade:SS KG Max Grade:SS
Arulumaya can pair well with characters who gain effects with a certain amount of buffs as she can provide up to 5 with Gaze into Crystal BallGaze into crystal ball. All Earth allies gain 1 random buff. (Number of buffs increases upon each cast [Max: 3 times].) after three casts, as well as 2 more buffs from Tabula RasaAll allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount Strength: 1500Duration: Indefinite and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". At level 95: Buff increased to Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite., along with a single buff when an enemy gains full charge diamonds from PrecognitionWhen a foe's charge diamonds are filled at end of turn: All allies gain 70% Water DMG LoweredWater DMG is lowered Strength: 70%Duration: 2 turnsWater DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts.., totaling 8 buffs from one character. Some characters that can benefit include:
Caim: The Hanged Man's CharityWhen an Earth ally has 12 or more buffs at end of turn: Remove 1 debuff from that ally. At level 120: For every 12 skills used by Earth allies: Activate End of JokerBeginning of Joker: Copy an ally's skill. (Skill changes to End of Joker upon casting.) End of Joker: All Earth allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Summon, 30% DEF UpDEF is boosted Strength: 30%Duration: 3 turnsStacking: Summon, 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 3 turnsStacking: Summon, RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 500 HP or 10% charge barDuration: 3 turnsStacking: Summon, Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 3 turnsStacking: Summon, 15% UpliftedCharge bar is boosted on every turn Strength: 15%Duration: 3 turns, HypeATK is boosted Strength: 1-4 stacksDuration: 3 turns, and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". (Skill changes to Beginning of Joker upon casting.). All Earth allies gain Dispel CancelBuffs can't be removed or shortened (1 time) . can provide debuff removal for each team member when they have 12 or more buffs, which is a lot easier to achieve with Gaze into Crystal BallGaze into crystal ball. All Earth allies gain 1 random buff. (Number of buffs increases upon each cast [Max: 3 times].)
Golden Knight: Sword of TwilightBoost to C.A. DMG and C.A. DMG cap based on number of buffs. (When Golden Knight has 15 or more buffs: Charge attack activates twice.) lets Golden Knight activate her Charge Attack twice when she has 15 or more buffs, which in turn will lower her skill cooldowns by 2 turns total. Gaze into Crystal BallGaze into crystal ball. All Earth allies gain 1 random buff. (Number of buffs increases upon each cast [Max: 3 times].) gives Golden Knight a big boost towards the buff count, along with Golden ArmorRevitalizeRecover 5% of max HP each turn (Healing cap: 500). Gain 10% Charge BoostInstantly boosts Charge Bar by 10% Strength: 10% if HP is full. effect. Buffs can't be removed. allowing Golden Knight to not have to worry about any buff being dispelled.
Monika (Valentine): Her kit completely revolves around powering up herself and the team the more buffs they have. Monika herself has all of her skills gain extra effects when she has 12 or more buffs due to Legendary Lovely LeaderBoost to all allies' ATKMultiplier: Unique and DEF based on their number of buffs. Skills gain additional effects when Monika has 12 or more buffs.. The DA and TA buffs from Gaze into Crystal BallGaze into crystal ball. All Earth allies gain 1 random buff. (Number of buffs increases upon each cast [Max: 3 times].) in particular will enable Monika to use her Charge Attack more often, which in turn will let Monika activate Wind of Love's SparkAll allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30% and 20% Charge Bar Gain UpCharge bar gain is boosted Strength: 20%Duration: 3 turns. (When Monika has 12 or more buffs: All allies also gain 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 80%Duration: Indefinite and 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 20%Duration: Indefinite.) on the next turn due to Lovely Sky Hurricane450%Massive Earth damage to a foe. End cooldown for Monika's skills. Activate Violetshock Flicker. ending the cooldown of all her skills, which will let her boost everyone's charge bar for more Charge Attacks, which also boosts Gaze into Crystal BallGaze into crystal ball. All Earth allies gain 1 random buff. (Number of buffs increases upon each cast [Max: 3 times].)'s usage to include all buffs.
Prioritise her Extended Mastery Support Skill first, followed by Debuff Success, and finally Earth ATK, Skill DMG Cap, and C.A. DMG.
Move some stars to DEF, if her survivability is a concern.