Diantha (Summer)/Strategy/Ratings

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Character Diantha (Summer)
Id 3040129000
GameWith
Rating 9.3
Grinding B
Full Auto A
High Level A
Last Update 2023-09-21
Preliminary 2017-08-16
Reasons
  • Role: Support
  • Provides 100% TA UpTriple attack rate is boosted
    for 1 turn.
  • Synergizes very well with skill that can provide attack without using up a turn.
  • Has unique undispellable buff Tlepilli GlowATK and multiattack rate are boosted (Can't be removed)
    that greatly increases attack, DA and TA rate.
  • Unable to do charge attack damage by herself, but her OnstageGain HypeATK is boosted
    Duration: 3 turns
    .
    All other allies gain 10% C.A. DMG Up (Stackable / Max: 100%)Charge attack DMG is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 100%)Duration: Indefinite
    , 5% C.A. DMG Cap Up (Stackable / Max: 50%)Charge attack DMG cap is boosted (Stackable / Can't be removed)
    Strength: 5% (Max: 50%)Duration: Indefinite
    , and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    (When caster's HypeATK is boosted
    is 4:

    Restore all allies' HP [Healing cap: 2000].)
    is good as most water teams are charge attack oriented.
Kamigame
Rating 8.5
Grinding B
Full Auto B
High Level B
Ease 4
Roles
Last Update 2023-11-01
Preliminary
Reasons
  • Role: Support
  • Provides 100% TA UpTriple attack rate is boosted
    for 1 turn.
  • Synergizes very well with skill that can provide attack without using up a turn.
  • Has unique undispellable buff Tlepilli GlowATK and multiattack rate are boosted (Can't be removed)
    that greatly increases attack, DA and TA rate.
  • Unable to do charge attack damage by herself, but her OnstageGain HypeATK is boosted
    Duration: 3 turns
    .
    All other allies gain 10% C.A. DMG Up (Stackable / Max: 100%)Charge attack DMG is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 100%)Duration: Indefinite
    , 5% C.A. DMG Cap Up (Stackable / Max: 50%)Charge attack DMG cap is boosted (Stackable / Can't be removed)
    Strength: 5% (Max: 50%)Duration: Indefinite
    , and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    (When caster's HypeATK is boosted
    is 4:

    Restore all allies' HP [Healing cap: 2000].)
    is good as most water teams are charge attack oriented.