HP

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Hit points (HP) represent the health of characters. When a character's hit points drop to 0, the character gets knocked out and ejected from battle. Defeated allies will be replaced by available sub allies.

When all allies have been ejected from battle, the battle is lost. Allies who have been knocked can be revived using items such Full Elixir, using skills such as Bishop's  ReviveRevive an ally with 25% HP., or through status effects such as AutoreviveRecovers once from a knockout while in effect
.

Maximum HP for allies can be increased with Weapon Skills, Summon Auras, and Plus Marks.

Alternative Uses

Skills, sword master skills, summon calls, and charge attacks can consume HP as a resource as a requirement to activate, or to provide additional effects. See Consume HP for further information.

The Vitality weapon skill provides a boost to ATK, DEF, and DMG Cap based on a character's max HP.

Max HP Modifiers

The formula to determine a character's max HP is as follows:

Max(1,
  Max(1,
    (Base HP + Plus Marks)
    × (1 - Befoulment %)
    × (1 - Character Passive Reduction % - Grid Reduction %)
    × (1 + (Grid HP % * (1 + HP Overskill)) + Other)
  ) + Fixed HP Boosts
× (1 - Max HP Lowered Status))

A character will always have a minimum of 1 HP before Fixed HP Boosts are applied.