HP
(Redirected from Health)
Hit points (HP) represent the health of characters. When a character's hit points drop to 0, the character gets knocked out and ejected from battle. Defeated allies will be replaced by available sub allies.
When all allies have been ejected from battle, the battle is lost.
Maximum HP for allies can be increased with Weapon Skills, summons, and Plus Marks.
Alternative Uses
- Sword Master can wield swords such as Disparia or Purity Blade to convert health into plain damage.
- Fimbul users can gain additional HP to make their Frontwater passive last longer, as it has massive falloff at lower health percentages.
- Alternatively, using weapons such as Cortanas and combining them with Enmity allows you to do higher burst damage, at higher risk of dying.
- The Splitting Spirit subskill at 11669 HP will instantly grant 70% charge, allowing you to start a fight with a MC's charge attack.
- Some characters have abilities that additionally cost some of their health to use.