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Ratings
Izmir (Summer)
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- Role: Attacker/Support
- Up to 15% ATK Up for all allies based on how high her HP is.
- Can fit in any Charge Attack based team that uses GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, as Dreams and Midsummer NightsBig boost to all allies' ATKNormal Stamina modifier based on how high Izmir's HP is. Boost to Water allies' C.A. specs based on foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) lvl. (Boost to C.A. specs activates even when Izmir is a sub ally.) will activate even when Izmir is a sub ally.
- Boosts ATK for all allies and other parties with her BlizzardBlizzardATK is modified by number of turns passed
Multiplier: UniqueDuration: 180 secondsField effect to the field. At level 75: All allies also gain 15% ATK UpATK is boosted Strength: 15%Multiplier: NormalDuration: 3 turns., but will boost the ATK of foes too.
- BlizzardATK is modified by number of turns passed
Field effect is risky in high difficulty contents.
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Site
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RatingThe character's overall rating out of 10.
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GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS
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Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS
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High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS
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Last Update
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GameWith
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8.5
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B
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B
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B
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2022-05-17
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Kamigame
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8.0
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C
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C
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C
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2022-05-18
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Overview
Izmir (Summer) is a hybrid attacker/support character.
- Provides increased raid-wide ATK via BlizzardATK is modified by number of turns passed
Field effect.
- Provides massive charge attack damage (and chain burst) damage via her Icy BladeC.A. DMG and C.A. DMG cap are boosted based on number of Icy Blades (Max: 5 / Can't be removed)
mechanic.
- Provides Stamina ATK modifier to all allies via her "Dreams and Midsummer Nights" passive.
- Provides 2 sources of GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, which several other Water characters synergize with and can also be used to cancel some Omens. Also buffs allies CA specs based on stacks.
How to Play
- Use Jotunheimr as often as possible to maintain two stacks of Icy BladeC.A. DMG and C.A. DMG cap are boosted based on number of Icy Blades (Max: 5 / Can't be removed)
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- Optionally use White Wyrm to consume an Icy Blade for free damage. Due to its low cap, this may not be worth using in racing scenarios due to the animation time (including the time to refresh Icy BladeC.A. DMG and C.A. DMG cap are boosted based on number of Icy Blades (Max: 5 / Can't be removed)
), but it can be useful to push foes into HP Triggers, Overdrive, or Break.
- Ideally use BlizzardATK is modified by number of turns passed
Field effect on cooldown to take advantage of the ATK UpATK is boosted
Multiplier: ?Duration: 3 turns as well as maximize the field effect's uptime, but because it also increases enemy ATK, be careful of using it in high-level multiplayer content.
- BlizzardATK is modified by number of turns passed
Field effect is best used during windows where the enemy is disabled (via ParalyzedCan't attack
, CharmedAttacks are slightly limited
, BlindedAttacks have a slight chance to miss
, etc.), is otherwise unable to take advantage of the field effect (eg. Rose Queen's Rose form), or where the risk to the raid is outweighed by a tough DPS check (eg. Ultimate Bahamut's Resounding Realm stage).
- Keep the Field Effect's ATK fluctuations in mind (eg. avoid letting the enemy Charge Attack during the 100% peak; use your own burst during the safest peak) but be careful not to lose too much uptime waiting.
- Attempt to have Izmir charge attack with at least one other character whenever possible, as her increased charge attack damage and cap can make for powerful chain-bursts even with only two characters.
Synergy
- Izmir's party-wide support skill relies on her staying at high HP% at all times much more than most comparable Stamina effects, so redirecting or mitigating damage to her is rather important.
- Izmir has excellent synergy with Varuna grids and teams because they already utilize Stamina via Fimbul and already prioritize maintaining large HP pools, automatically accommodating Izmir's needs. Varuna grids also generally provide more multi-attack than Magna or Elemental grids, which Izmir lacks in her kit.
- Due to her overwhelmingly powerful charge attacks, most forms of uplift or multi-attack work very well with her.
- Her rebalance additionally giving her GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds elements naturally synergizes her with a number of characters with the same qualities. This makes Lily a particularly effective protective partner.
Extended Mastery Perks
Resources