News:GameNews 2025-01-17
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2025-01-17
The original update announcement in English is located at https://game.granbluefantasy.jp/#news/detail/8433/2/0/1
Weapon Balance Changes
Summer Cyclone CleaveUnworldly Fire damage to a foe (Damage cap: 2,527,500).
Remove 2 buffs.
Foe gains DA UpDouble attack rate is boosted
Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. and TA UpTriple attack rate is boosted
Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..
Additional effect at 4★:
2-turn cut to MC's skill cooldowns.
Additional effect at 5★:
All Fire allies also gain 10% Skill DMG Up (Stackable / Max: 50%)Skill DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite and 6% Skill DMG Cap Up (Stackable / Max: 30%)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable)
Strength: 6% (Max: 30%)Duration: Indefinite.- ADDED Remove 2 buffs.
Purity of NatureWhen main weapon (MC only):
When a foe uses a special attack and for every 3 skills used by Fire allies:
2-hit, 300% Fire damage to all foes (Damage cap: ~330,000 per hit) and remove 1 buff.
Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds.- OLD EFFECT
- When main weapon (MC only): Gain 1
Purity of NatureFor every 3 skills used by fire allies: 2-hit fire DMG to all foes / Remove 1 buff / hit to ATK and DEF (Stackable) (Can't be removed)
Duration: Indefinite upon Fire allies using a skill. (For every 4 skills used by Fire allies: 2-hit, 300% Fire damage to all foes [Damage cap: ~360,000 per hit] and remove 1 buff.)
- When main weapon (MC only): Gain 1
- NEW EFFECT
- When main weapon (MC only): When a foe uses a special attack and for every 3 skills used by Fire allies: 2-hit, 300% Fire damage to all foes [Damage cap: ~360,000 per hit] and remove 1 buff. Inflict
ATK Down (Stackable)ATK is lowered (Stackable)
Duration: 180 seconds and DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds.)
- When main weapon (MC only): When a foe uses a special attack and for every 3 skills used by Fire allies: 2-hit, 300% Fire damage to all foes [Damage cap: ~360,000 per hit] and remove 1 buff. Inflict
- OLD EFFECT
Fine Wind, Clear HeartWhen main weapon (MC only):
When a Fire ally removes a foe's buff:
2-hit, 500% Fire damage to all foes (Damage cap: ~635,000 per hit).
Restore Fire allies' HP (Healing cap: 2000).
All Fire allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%.- The Fire DMG dealt when a Fire ally removes a foe's buff has had its DMG specs increased.
Transience of LifeWhen main weapon (MC only):
When a Fire chain burst activates:
Add 2 to the number of chains.
All Fire allies gain 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining., Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining., and Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%.
(If 5 or more chains:
Also deal 10-hit, 100% Fire damage to all foes [Damage cap: ~170,000 per hit].)- ADDED If 5 or more chains: Also deal 10-hit Fire damage to all foes.
Blazing ChainWhen main weapon: 30% boost to Fire allies' charge bar gain and supplement C.A. damage (Damage cap: 400,000).
- ADDED Supplement Fire allies' C.A. damage.
LindbladUnworldly Earth damage to a foe (Damage cap: 2,527,500).
All Earth allies gain MilkomedaATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Duration: 2.5 turnsStacking: Special BuffApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..
Additional effect at 4★:
Restore all Earth allies' HP (Healing cap: 1500).
All Earth allies also gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..
(When MC has 10 or more buffs: Also deal 800% Bonus Earth damage to a foe [Damage cap: ~830,000].)
Additional effect at 5★:
All Earth allies also gain 10% Skill Precision BoostedSkill accuracy is boosted
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..- ADDED When MC has 10 or more buffs: Also deal Bonus Earth damage to a foe.
Galactic BulgeWhen main weapon (MC only):
Charge attack activates twice when MC has 10 or more buffs.
When an Earth chain burst activates:
All Earth allies gain a random buff. (Additional buffs based on number of chains.)- ADDED When an Earth chain burst activates: Random buff to Earth allies. (Additional buffs based on number of chains.)
Electrifying OnslaughtWhen main weapon (MC only):
At battle start and at end of turn when allies deal damage 40 or more times to the current target in 1 turn:
MC gains 30% Sharp ATK UpATK is sharply boosted
Strength: 30%Multiplier: AssassinDuration: 1 turn .
Raise Electrifying OnslaughtWhen lvl 2 at end of turn when allies deal DMG 40 or more times to the current target in 1 turn: Reset lvl / Sharp boost to wind allies' ATK (Max: 2 / Can't be removed)
Duration: Indefinite lvl by 1 (Max: 2).
(When Electrifying OnslaughtWhen lvl 2 at end of turn when allies deal DMG 40 or more times to the current target in 1 turn: Reset lvl / Sharp boost to wind allies' ATK (Max: 2 / Can't be removed)
lvl is raised at 2: Reset lvl. 30% Sharp ATK UpATK is sharply boosted
Strength: 30%Multiplier: AssassinDuration: 1 turn affects Wind allies.)- The skill now instead activates both at battle start and at the end of any turn allies deal DMG 40 or more times to the current target on that turn.
Sharp ATK Up (1 time)ATK is sharply boosted
Multiplier: Assassin was changed to Sharp ATK UpATK is sharply boosted
Multiplier: Assassin.- The effect rate of
Sharp ATK UpATK is sharply boosted
Multiplier: Assassin has been increased. - ADDED When
Electrifying OnslaughtWhen lvl 2 at end of turn when allies deal DMG 40 or more times to the current target in 1 turn: Reset lvl / Sharp boost to wind allies' ATK (Max: 2 / Can't be removed)
lvl is raised at 2: Reset lvl. Sharp ATK UpATK is sharply boosted
Multiplier: Assassin affects Wind allies.
Disparo SonicoUnworldly Wind damage to a foe (Damage cap: 2,527,500).
All Wind allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 10% of damage dealt (Healing cap: 2000)Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining..
Additional effect at 4★:
1-turn cut to MC's first-slot skill's cooldown.
Additional effect at 5★:
10-hit bonus Wind damage to all foes (Damage cap: 150,000 per hit)- REMOVED Inflict
Delay (Drain)Drain 1 filled charge diamond from a foe
Ignores Delay immunity on most foes
Unofficial status name. If successful, gain Charged +30%Instantly boosts Charge Bar by 30%
Strength: 30%Unaffected by charge bar gain effects. - ADDED MC gains
Special C.A. DMG Cap UpMaximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted
.
- REMOVED Inflict
Sangre CalienteWhen main weapon:
When a Wind ally drains a foe's HP:
Wind ally gains 4% DMG Cap Up (Stackable / Max: 20%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable / Can't be removed)
Strength: 4% (Max: 20%)Duration: Indefinite and Supplemental Skill DMG (Stackable / Max: 60,000)Skill DMG dealt is supplemented (Stackable / Can't be removed)
Strength: 10,000 (Max: 60,000)Duration: Indefinite.- ADDED Boost to damage cap for Wind allies with Drain effect.
Robar TiempoWhen main weapon (MC only):
For every 4 times Wind allies drain a foe's HP:
6-hit plain damage to a foe based on its current HP (Damage cap: 666,666 per hit).
Remove 1 buff.
Inflict ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable / Can't be removed)
Duration: IndefiniteLocal status effect, DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable / Can't be removed)
Duration: IndefiniteLocal status effect, Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable / Can't be removed)
Duration: IndefiniteLocal status effect and S.A. DMG Down (Stackable / Max: 30%)Foe's special attack DMG is lowered (Stackable / Can't be removed)
Duration: IndefiniteLocal status effect.- OLD EFFECT
- When main weapon (MC only): When a Wind ally drains a foe's charge diamond with
Delay (Drain)Drain 1 filled charge diamond from a foe
Ignores Delay immunity on most foes
Unofficial status name: 6-hit Plain damage to the foe based on 10% of its current HP (Damage cap: 444,444 per hit). Remove 1 buff. Inflict a random debuff.
- When main weapon (MC only): When a Wind ally drains a foe's charge diamond with
- NEW EFFECT
- When main weapon (MC only): When a Wind chain burst activates: 6-hit Plain damage to the foe based on its current HP. Remove 1 buff. Inflict 2 random debuffs. Inflict
Delay (Drain)Drain 1 filled charge diamond from a foe
Ignores Delay immunity on most foes
Unofficial status name. If successful, all allies gain Charge Bar +Instantly boosts Charge Bar by
.
- When main weapon (MC only): When a Wind chain burst activates: 6-hit Plain damage to the foe based on its current HP. Remove 1 buff. Inflict 2 random debuffs. Inflict
- OLD EFFECT
Fulmination BladeUnworldly Light damage to a foe (Damage cap: 2,527,500).
Raise all foes' ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 2 (Max: 10).
1-turn cut to MC's damage skill cooldowns.
Additional effect at 4★:
All Light allies also gain 15% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..
Additional effect at 5★:
4-hit, 200% Light damage to all foes (Damage cap: ~187,000 per hit).- ADDED 1-turn cut to MC's damage skill cooldowns.
Thunder God's AuthorityWhen main weapon (MC only):
Upon using first-slot skill:
4-hit, 200% Light damage to all foes (Damage cap: ~425,000 per hit).
Raise all foes' ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 2 (Max: 10).
All Light allies gain Supplemental Skill DMGSkill DMG dealt is supplemented
Strength: 30,000Duration: 3 turns.- ADDED Supplement Light allies skill damage.
Thunder God's SubjugationWhen main weapon (MC only):
When normal attacking a foe whose ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
lvl is 5 or above:
4-hit, 200% Light damage to all foes (Damage cap: ~187,000 per hit).
Inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds.- The skill now instead activates when normal attacking a foe whose
ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
lvl is 5 or above (Reduced from lvl 7). - ADDED Inflict
Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
Duration: 180 seconds upon normal attacks.
- The skill now instead activates when normal attacking a foe whose
Hydor TheionWhen main weapon (MC only):
When 1 or more Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
are granted:
200% Dark damage to all foes after normal attacks (Damage cap: ~630,000).
(When 5 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
are granted: Activates twice.)- The damage cap for the Dark damage dealt after normal attacks has been increased.
Authentic MemoirsWhen main weapon (MC only):
Amplify Dark allies' skill damage by 4% per their number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
(Max: 20%).
When a Dark chain burst activates:
Restore 10% of Dark allies' HP (Healing cap: 1000).
All Dark allies gain 1 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite.- ADDED Amplify Dark allies' skill damage based on their number of
Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
.
- ADDED Amplify Dark allies' skill damage based on their number of






