News:GameNews 2025-01-17

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2025-01-17

The original update announcement in English is located at https://game.granbluefantasy.jp/#news/detail/8433/2/0/1

Weapon Balance Changes


  •  Summer Cyclone CleaveUnworldly Fire damage to a foe (Damage cap: 2,527,500).
    Remove 2 buffs.
    Foe gains DA UpDouble attack rate is boosted
    Duration: 2.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and TA UpTriple attack rate is boosted
    Duration: 2.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    Additional effect at 4★:
    2-turn cut to MC's skill cooldowns.
    Additional effect at 5★:
    All Fire allies also gain 10% Skill DMG Up (Stackable / Max: 50%)Skill DMG is boosted (Stackable)
    Strength: 10% (Max: 50%)Duration: Indefinite
    and 6% Skill DMG Cap Up (Stackable / Max: 30%)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable)
    Strength: 6% (Max: 30%)Duration: Indefinite
    .
    • ADDED Remove 2 buffs.
  •  Purity of NatureWhen main weapon (MC only):
    When a foe uses a special attack and for every 3 skills used by Fire allies:
    2-hit, 300% Fire damage to all foes (Damage cap: ~330,000 per hit) and remove 1 buff.
    Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    .
    • OLD EFFECT
      • When main weapon (MC only): Gain 1 Purity of NatureFor every 3 skills used by fire allies: 2-hit fire DMG to all foes / Remove 1 buff / hit to ATK and DEF (Stackable) (Can't be removed)
        Duration: Indefinite
        upon Fire allies using a skill. (For every 4 skills used by Fire allies: 2-hit, 300% Fire damage to all foes [Damage cap: ~360,000 per hit] and remove 1 buff.)
    • NEW EFFECT
      • When main weapon (MC only): When a foe uses a special attack and for every 3 skills used by Fire allies: 2-hit, 300% Fire damage to all foes [Damage cap: ~360,000 per hit] and remove 1 buff. Inflict ATK Down (Stackable)ATK is lowered (Stackable)
        Duration: 180 seconds
        and DEF Down (Stackable)DEF is lowered (Stackable)
        Duration: 180 seconds
        .)
  •  Fine Wind, Clear HeartWhen main weapon (MC only):
    When a Fire ally removes a foe's buff:
    2-hit, 500% Fire damage to all foes (Damage cap: ~635,000 per hit).
    Restore Fire allies' HP (Healing cap: 2000).
    All Fire allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    .
    • The Fire DMG dealt when a Fire ally removes a foe's buff has had its DMG specs increased.


  •  Transience of LifeWhen main weapon (MC only):
    When a Fire chain burst activates:
    Add 2 to the number of chains.
    All Fire allies gain 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    , Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
    Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    , and Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    .
    (If 5 or more chains:
    Also deal 10-hit, 100% Fire damage to all foes [Damage cap: ~170,000 per hit].)
    • ADDED If 5 or more chains: Also deal 10-hit Fire damage to all foes.
  •  Blazing ChainWhen main weapon: 30% boost to Fire allies' charge bar gain and supplement C.A. damage (Damage cap: 400,000).
    • ADDED Supplement Fire allies' C.A. damage.


  •  LindbladUnworldly Earth damage to a foe (Damage cap: 2,527,500).
    All Earth allies gain MilkomedaATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    Duration: 2.5 turnsStacking: Special BuffApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    Additional effect at 4★:
    Restore all Earth allies' HP (Healing cap: 1500).
    All Earth allies also gain 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    (When MC has 10 or more buffs: Also deal 800% Bonus Earth damage to a foe [Damage cap: ~830,000].)
    Additional effect at 5★:
    All Earth allies also gain 10% Skill Precision BoostedSkill accuracy is boosted
    Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    • ADDED When MC has 10 or more buffs: Also deal Bonus Earth damage to a foe.
  •  Galactic BulgeWhen main weapon (MC only):
    Charge attack activates twice when MC has 10 or more buffs.
    When an Earth chain burst activates:
    All Earth allies gain a random buff. (Additional buffs based on number of chains.)
    • ADDED When an Earth chain burst activates: Random buff to Earth allies. (Additional buffs based on number of chains.)


  •  Electrifying OnslaughtWhen main weapon (MC only):
    At battle start and at end of turn when allies deal damage 40 or more times to the current target in 1 turn:
    MC gains 30% Sharp ATK UpATK is sharply boosted
    Strength: 30%Multiplier: AssassinDuration: 1 turn
    .
    Raise Electrifying OnslaughtWhen lvl 2 at end of turn when allies deal DMG 40 or more times to the current target in 1 turn: Reset lvl / Sharp boost to wind allies' ATK (Max: 2 / Can't be removed)
    Duration: Indefinite
    lvl by 1 (Max: 2).
    (When Electrifying OnslaughtWhen lvl 2 at end of turn when allies deal DMG 40 or more times to the current target in 1 turn: Reset lvl / Sharp boost to wind allies' ATK (Max: 2 / Can't be removed)
    lvl is raised at 2:
    Reset lvl. 30% Sharp ATK UpATK is sharply boosted
    Strength: 30%Multiplier: AssassinDuration: 1 turn
    affects Wind allies.)
    • The skill now instead activates both at battle start and at the end of any turn allies deal DMG 40 or more times to the current target on that turn.
    • Sharp ATK Up (1 time)ATK is sharply boosted
      Multiplier: Assassin
      was changed to Sharp ATK UpATK is sharply boosted
      Multiplier: Assassin
      .
    • The effect rate of Sharp ATK UpATK is sharply boosted
      Multiplier: Assassin
      has been increased.
    • ADDED When Electrifying OnslaughtWhen lvl 2 at end of turn when allies deal DMG 40 or more times to the current target in 1 turn: Reset lvl / Sharp boost to wind allies' ATK (Max: 2 / Can't be removed)
      lvl is raised at 2:
      Reset lvl. Sharp ATK UpATK is sharply boosted
      Multiplier: Assassin
      affects Wind allies.


  •  Disparo SonicoUnworldly Wind damage to a foe (Damage cap: 2,527,500).
    All Wind allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: 10% of damage dealt (Healing cap: 2000)Duration: 4.5 turnsApplied during the attack phase.
    On the next turn, it'll have 4 turns remaining.
    .
    Additional effect at 4★:
    1-turn cut to MC's first-slot skill's cooldown.
    Additional effect at 5★:
    10-hit bonus Wind damage to all foes (Damage cap: 150,000 per hit)
    • REMOVED Inflict Delay (Drain)Drain 1 filled charge diamond from a foe
      Ignores Delay immunity on most foes
      Unofficial status name
      . If successful, gain Charged +30%Instantly boosts Charge Bar by 30%
      Strength: 30%Unaffected by charge bar gain effects
      .
    • ADDED MC gains Special C.A. DMG Cap UpMaximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted
      .
  •  Sangre CalienteWhen main weapon:
    When a Wind ally drains a foe's HP:
    Wind ally gains 4% DMG Cap Up (Stackable / Max: 20%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable / Can't be removed)
    Strength: 4% (Max: 20%)Duration: Indefinite
    and Supplemental Skill DMG (Stackable / Max: 60,000)Skill DMG dealt is supplemented (Stackable / Can't be removed)
    Strength: 10,000 (Max: 60,000)Duration: Indefinite
    .
    • ADDED Boost to damage cap for Wind allies with Drain effect.
  •  Robar TiempoWhen main weapon (MC only):
    For every 4 times Wind allies drain a foe's HP:
    6-hit plain damage to a foe based on its current HP (Damage cap: 666,666 per hit).
    Remove 1 buff.
    Inflict ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable / Can't be removed)
    Duration: IndefiniteLocal status effect
    , DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable / Can't be removed)
    Duration: IndefiniteLocal status effect
    , Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable / Can't be removed)
    Duration: IndefiniteLocal status effect
    and S.A. DMG Down (Stackable / Max: 30%)Foe's special attack DMG is lowered (Stackable / Can't be removed)
    Duration: IndefiniteLocal status effect
    .
    • OLD EFFECT
      • When main weapon (MC only): When a Wind ally drains a foe's charge diamond with Delay (Drain)Drain 1 filled charge diamond from a foe
        Ignores Delay immunity on most foes
        Unofficial status name
        :
        6-hit Plain damage to the foe based on 10% of its current HP (Damage cap: 444,444 per hit). Remove 1 buff. Inflict a random debuff.
    • NEW EFFECT
      • When main weapon (MC only): When a Wind chain burst activates: 6-hit Plain damage to the foe based on its current HP. Remove 1 buff. Inflict 2 random debuffs. Inflict Delay (Drain)Drain 1 filled charge diamond from a foe
        Ignores Delay immunity on most foes
        Unofficial status name
        . If successful, all allies gain Charge Bar +Instantly boosts Charge Bar by
        .


  •  Fulmination BladeUnworldly Light damage to a foe (Damage cap: 2,527,500).
    Raise all foes' ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    lvl by 2 (Max: 10).
    1-turn cut to MC's damage skill cooldowns.
    Additional effect at 4★:
    All Light allies also gain 15% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    .
    Additional effect at 5★:
    4-hit, 200% Light damage to all foes (Damage cap: ~187,000 per hit).
    • ADDED 1-turn cut to MC's damage skill cooldowns.
  •  Thunder God's AuthorityWhen main weapon (MC only):
    Upon using first-slot skill:
    4-hit, 200% Light damage to all foes (Damage cap: ~425,000 per hit).
    Raise all foes' ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    lvl by 2 (Max: 10).
    All Light allies gain Supplemental Skill DMGSkill DMG dealt is supplemented
    Strength: 30,000Duration: 3 turns
    .
    • ADDED Supplement Light allies skill damage.
  •  Thunder God's SubjugationWhen main weapon (MC only):
    When normal attacking a foe whose ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    lvl is 5 or above:

    4-hit, 200% Light damage to all foes (Damage cap: ~187,000 per hit).
    Inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
    Strength: 10% (Max: 30%)Duration: 180 seconds
    .
    • The skill now instead activates when normal attacking a foe whose ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
      lvl is 5 or above (Reduced from lvl 7).
    • ADDED Inflict Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
      Duration: 180 seconds
      upon normal attacks.


  •  Hydor TheionWhen main weapon (MC only):
    When 1 or more Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    are granted:

    200% Dark damage to all foes after normal attacks (Damage cap: ~630,000).
    (When 5 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    are granted:
    Activates twice.)
    • The damage cap for the Dark damage dealt after normal attacks has been increased.
  •  Authentic MemoirsWhen main weapon (MC only):
    Amplify Dark allies' skill damage by 4% per their number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    (Max: 20%).
    When a Dark chain burst activates:
    Restore 10% of Dark allies' HP (Healing cap: 1000).
    All Dark allies gain 1 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    • ADDED Amplify Dark allies' skill damage based on their number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
      .