Mahira/Strategy

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Ratings

Mahira  

  • Role: Support/Debuffer
  • Inflicts a single-sided 15% DEF DownDEF is lowered
    Strength: 15%
    and 25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%
    .
  • Provides 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 20%
    on a 3/7-turn uptime.
  • Zeal of the FeatherATK is boosted / DEF is boosted /
    Triple attack rate is boosted / Double attack rate is boosted /
    C.A. DMG Cap Boosted (Can't be removed)
    Multiplier: NormalDuration: 5 turns
    ' buffs are strong by Earth standards.
  • Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
    provide Supplemental Damage and can be consumed for Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    or Blue Potions.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.8 S S S 2022-12-30
Kamigame 9.5 A S A 2024-01-25

Overview

Mahira is the 2017 Zodiac character representing the Rooster and earth's premiere buffer. Prior to her 5★ uncap in 2020, Mahira required a lot of ramp-up time and party synergy to keep her buffs rolling, but now she's easy to slot into any party and buffs your characters right out of the gate.

Strengths

  • Provides the unique undispellable Zeal of the FeatherATK is boosted / DEF is boosted /
    Triple attack rate is boosted / Double attack rate is boosted /
    C.A. DMG Cap Boosted (Can't be removed)
    Multiplier: NormalDuration: 5 turns
    buff, boosting attack, defense, multiattack, and charge attack damage cap on great uptime, which can be extended by  Infowlible Insight550%Massive Earth damage to a foe.
    All allies gain 5 Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
    .
    Extend Zeal of the FeatherATK is boosted / DEF is boosted /
    Triple attack rate is boosted / Double attack rate is boosted /
    C.A. DMG Cap Boosted (Can't be removed)
    Multiplier: Normal
    's duration on all allies by 2 turns.
    .
  • Further boosts damage with 25% ATK UpATK is boosted
    Strength: 25%Duration: 3 turns
    and 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    when using  Feather the NestAll allies gain 25% ATK UpATK is boosted
    Strength: 25%Multiplier: NormalDuration: 3 turns
    and 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .
    .
  • Inflicts 15% DEF DownDEF is lowered
    Strength: 15%Base Accuracy: 100%Stacking: Single
    , 25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%Base Accuracy: 100%Duration: 180 seconds
    , DA DownDouble attack rate is lowered
    Base Accuracy: 100%Duration: 180 seconds
    , and TA DownTriple attack rate is lowered
    Base Accuracy: 100%Duration: 180 seconds
  • Can create blue potions with  On the Shoulders of GiantsGain On the Shoulders of GiantsEarth DMG to all foes at end of turn / Immune to DMG and debuffs for a fixed amount while in effect (Can't be removed)
    Strength: 30% Dodge Rate UpDuration: 5 turns
    .
    (When main allies' Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
    are at max:
    Creates 1 blue potion. Consumes all Drum Beats.)
    .
  • Passively provides Supplemental Damage and Debuff Immunity at max Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
    stacks.

Weaknesses

  • Prior to level 95, Mahira requires ramp-up time and party synergy to effectively use  Spirit DrumsAll allies gain Zeal of the FeatherATK is boosted / DEF is boosted /
    Triple attack rate is boosted / Double attack rate is boosted /
    C.A. DMG Cap Boosted (Can't be removed)
    Multiplier: NormalDuration: 5 turns
    .
    (Consumes all Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
    on all allies.
    Effects enhanced based on number of Drum Beats consumed.)
    At level 95:
    Zeal of the FeatherATK is boosted / DEF is boosted /
    Triple attack rate is boosted / Double attack rate is boosted /
    C.A. DMG Cap Boosted (Can't be removed)
    Duration: 5 turns
    now always has maximum effectiveness.
    No longer consumes Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
    .
    .
  • Prior to level 90,  Finding Flight200%-250% Earth damage to a foe (Damage cap: ~380,000).
    Inflict 10% DEF DownDEF is lowered
    Strength: 10%Base Accuracy: 100%Duration: 180 secondsStacking: Single
    and 20% Earth DEF DownDEF is lowered for earth DMG
    Strength: 20%Base Accuracy: 85%Duration: 180 seconds
    .
    At level 75:
    Debuff strength increased to 15% DEF DownDEF is lowered
    Strength: 15%Base Accuracy: 100%Stacking: Single
    and 25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%Base Accuracy: 85%Duration: 180 seconds
    .
    At level 90:
    Damage increased to 500%.
    Damage cap increased to ~700,000.
    Also inflict 100% DA DownDouble attack rate is lowered
    Strength: 100%Base Accuracy: 100%Duration: 180 seconds
    and 50% TA DownTriple attack rate is lowered
    Strength: 50%Base Accuracy: 100%Duration: 180 seconds
    .
    25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%Base Accuracy: 100%Duration: 180 seconds
    base accuracy increased to 100%.
    has a lower chance of inflicting its debuffs.
  • Being a Harvin means that early game weapon grids may not support her with their Bahamut Weapons.
  • Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
    can be dispelled and are still consumed even if the character has Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
  • Having characters be knocked out, swapped out, having their Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
    dispelled, or unable to attack for 3 turns (ex. ParalyzedCan't attack
    ) can disrupt the momentum of your party.
  •  On the Shoulders of GiantsGain On the Shoulders of GiantsEarth DMG to all foes at end of turn / Immune to DMG and debuffs for a fixed amount while in effect (Can't be removed)
    Strength: 30% Dodge Rate UpDuration: 5 turns
    .
    (When main allies' Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
    are at max:
    Creates 1 blue potion. Consumes all Drum Beats.)
    has a long cooldown and requires max Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
    from the whole party to create a blue potion.

How to Play

Prior to level 95

Mahira requires a fair amount of ramp-up time to build up enough Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
to use  Spirit DrumsAll allies gain Zeal of the FeatherATK is boosted / DEF is boosted /
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Multiplier: NormalDuration: 5 turns
.
(Consumes all Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
on all allies.
Effects enhanced based on number of Drum Beats consumed.)
At level 95:
Zeal of the FeatherATK is boosted / DEF is boosted /
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Duration: 5 turns
now always has maximum effectiveness.
No longer consumes Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
.
effectively. It is best to build a party that consists of characters who can multiattack a lot, buff party multiattack, have damaging skills, or can Dodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG
Counter attacks grant 5% charge bar per hit.
to build up Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
faster. Keep in mind that charge attacks only grant 1 Drum Beat, so characters who charge attack a lot might be less than ideal. However, giving Mahira meter so she can use  Gilded Heaven Strike500%Massive Earth damage to a foe.
All allies gain 5 Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
.
to grant 5 Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
to all allies is also an effective strategy. You may opt to use your first cast of  Spirit DrumsAll allies gain Zeal of the FeatherATK is boosted / DEF is boosted /
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Multiplier: NormalDuration: 5 turns
.
(Consumes all Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
on all allies.
Effects enhanced based on number of Drum Beats consumed.)
At level 95:
Zeal of the FeatherATK is boosted / DEF is boosted /
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Duration: 5 turns
now always has maximum effectiveness.
No longer consumes Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
.
at 28-39 total Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
just to get the ball rolling faster. Once Zeal of the FeatherATK is boosted / DEF is boosted /
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Multiplier: NormalDuration: 5 turns
has been applied, it becomes easier to keep up those Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
for subsequent casts. Be wary of characters being knocked out, swapped out, having their Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
dispelled, or unable to attack for 3 turns (ex. ParalyzedCan't attack
) since it can disrupt your momentum and set your Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
total back.

After level 95

Mahira is extremely easy to use now.  Spirit DrumsAll allies gain Zeal of the FeatherATK is boosted / DEF is boosted /
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Multiplier: NormalDuration: 5 turns
.
(Consumes all Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
on all allies.
Effects enhanced based on number of Drum Beats consumed.)
At level 95:
Zeal of the FeatherATK is boosted / DEF is boosted /
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Duration: 5 turns
now always has maximum effectiveness.
No longer consumes Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
.
no longer requires consuming Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
for its buffs and is at maximum effectiveness from the get-go. Buff up the party with  Spirit DrumsAll allies gain Zeal of the FeatherATK is boosted / DEF is boosted /
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Multiplier: NormalDuration: 5 turns
.
(Consumes all Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
on all allies.
Effects enhanced based on number of Drum Beats consumed.)
At level 95:
Zeal of the FeatherATK is boosted / DEF is boosted /
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Duration: 5 turns
now always has maximum effectiveness.
No longer consumes Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
.
and  Feather the NestAll allies gain 25% ATK UpATK is boosted
Strength: 25%Multiplier: NormalDuration: 3 turns
and 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
.
, then use  Finding Flight200%-250% Earth damage to a foe (Damage cap: ~380,000).
Inflict 10% DEF DownDEF is lowered
Strength: 10%Base Accuracy: 100%Duration: 180 secondsStacking: Single
and 20% Earth DEF DownDEF is lowered for earth DMG
Strength: 20%Base Accuracy: 85%Duration: 180 seconds
.
At level 75:
Debuff strength increased to 15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: 100%Stacking: Single
and 25% Earth DEF DownDEF is lowered for earth DMG
Strength: 25%Base Accuracy: 85%Duration: 180 seconds
.
At level 90:
Damage increased to 500%.
Damage cap increased to ~700,000.
Also inflict 100% DA DownDouble attack rate is lowered
Strength: 100%Base Accuracy: 100%Duration: 180 seconds
and 50% TA DownTriple attack rate is lowered
Strength: 50%Base Accuracy: 100%Duration: 180 seconds
.
25% Earth DEF DownDEF is lowered for earth DMG
Strength: 25%Base Accuracy: 100%Duration: 180 seconds
base accuracy increased to 100%.
to get attacking. You might want to use  On the Shoulders of GiantsGain On the Shoulders of GiantsEarth DMG to all foes at end of turn / Immune to DMG and debuffs for a fixed amount while in effect (Can't be removed)
Strength: 30% Dodge Rate UpDuration: 5 turns
.
(When main allies' Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
are at max:
Creates 1 blue potion. Consumes all Drum Beats.)
right away for some extra damage while your party builds up Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
for its second cast. Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
passively provides Supplemental Damage and Debuff Immunity with  Just Like FlyingSupplement all allies' damage based on their number of Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
(Damage cap: 20,000).
Debuff immunity for allies with max Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
.
(Consumes Drum Beats upon activation of debuff immunity.)
now too.

When  On the Shoulders of GiantsGain On the Shoulders of GiantsEarth DMG to all foes at end of turn / Immune to DMG and debuffs for a fixed amount while in effect (Can't be removed)
Strength: 30% Dodge Rate UpDuration: 5 turns
.
(When main allies' Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
are at max:
Creates 1 blue potion. Consumes all Drum Beats.)
is available again, you may have to wait for the party to be at max Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
if you want a blue potion, which can be tricky if the enemy is debuffing you a lot. Using  On the Shoulders of GiantsGain On the Shoulders of GiantsEarth DMG to all foes at end of turn / Immune to DMG and debuffs for a fixed amount while in effect (Can't be removed)
Strength: 30% Dodge Rate UpDuration: 5 turns
.
(When main allies' Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
are at max:
Creates 1 blue potion. Consumes all Drum Beats.)
to make a potion will also consume all your Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
, temporarily making you lose out on Supplemental Damage and Debuff Immunity granted by  Just Like FlyingSupplement all allies' damage based on their number of Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
(Damage cap: 20,000).
Debuff immunity for allies with max Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
.
(Consumes Drum Beats upon activation of debuff immunity.)
. Luckily, Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
are fairly easy to build back up anyways and blue potions are valuable for long, difficult battles. Generally, the rest of Mahira's skills are safe to use on-cooldown unless you are saving them for a burst phase.

Synergy

Mahira has great synergy with all earth characters due to her powerful buffs, useful passives, and debuffs inflicted on the enemy. She is very easy to slot into any party after level 95. Here are some standout examples.

Characters

  • Caim: His backline passive,  The Hanged Man ReversedWhen Sub Ally:
    When all equipped weapons are different, 20% boost to Earth allies' ATKMultiplier: Perpetuity, 50% boost to DEF, and 10% boost to damage cap.
    At level 95:
    Also supplement Earth allies' damage (Damage cap: 20,000).
    , will help to boost the party's damage cap and Mahira's plethora of buffs help realize the party's full potential in reaching those caps.
  • Golden Knight: Mahira's many buffs help activate  Sword of TwilightBoost to C.A. DMG and C.A. DMG cap based on number of buffs.
    (When Golden Knight has 15 or more buffs: Charge attack activates twice.)
    . Thanks to  Golden ArmorRevitalizeRecover 5% of max HP each turn (Healing cap: 500). Gain 10% Charge BoostInstantly boosts Charge Bar by 10%
    Strength: 10%
    if HP is full.
    effect.
    Buffs can't be removed.
    , Golden Knight's buffs are also undispellable and she can extend them with  Great Horizon500% Earth damage to all foes (Damage cap: ~800,000) and remove 1 buff.
    Extend caster's buff durations by 1 turn. (Excludes 1-turn buffs.)
    and  Sword in FluxReplicate caster's or an ally's skill.
    (Gains a buff based on the type of skill replicated.)
    .
  • Zeta and Vaseraga (Halloween): The defense buff from Zeal of the FeatherATK is boosted / DEF is boosted /
    Triple attack rate is boosted / Double attack rate is boosted /
    C.A. DMG Cap Boosted (Can't be removed)
    Multiplier: NormalDuration: 5 turns
    can help offset the defense penalty of Magic HorizonsATK is boosted /
    Triple attack rate is boosted /
    Deals bonus earth DMG /
    DEF is sharply lowered
    (Can't be removed)
    Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
    Lvl 75:
    9 turns
    .  Festive ContractorsGuaranteed double attacks.
    Zeta and Vaseraga's buffs can't be removed.
    also prevents their buffs from being dispelled and  The Witch and the Reaper2-hit, 300%-350% Earth damage to a foe.
    Extend caster's buff duration by 1 turn. (Excludes 1-turn buffs.)
    can extend their buff durations.
  • Eahta: Benefits greatly from the increased charge attack damage cap provided by Zeal of the FeatherATK is boosted / DEF is boosted /
    Triple attack rate is boosted / Double attack rate is boosted /
    C.A. DMG Cap Boosted (Can't be removed)
    Multiplier: NormalDuration: 5 turns
    .
  • Lobelia: Can lower the cooldown on  On the Shoulders of GiantsGain On the Shoulders of GiantsEarth DMG to all foes at end of turn / Immune to DMG and debuffs for a fixed amount while in effect (Can't be removed)
    Strength: 30% Dodge Rate UpDuration: 5 turns
    .
    (When main allies' Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
    are at max:
    Creates 1 blue potion. Consumes all Drum Beats.)
    with  Warbringer900% Earth damage to all foes (Damage cap: ~1,120,000).
    3-turn cut to Earth allies' skill cooldown.
    (Consumes 5 Magic CrestMagic is amplified (Can't be removed)
    .)
    At level 75:
    Damage increased to 1000%
    . Thunderbolt of DisasterATK and skill accuracy are boosted / Deals 500% earth DMG to a foe upon using a skill (Can't be removed)
    Duration: Indefinite
    also works well with all of Mahira's skills.

Weapons

  • Yggdrasil's Bough: Mahira's many buffs will help activate Yggdrasil's Bough's weapon skill, increasing skill damage cap.
  • Hollowsky Axe: For melee and axe-proficiency teams since Mahira buffs triple attack rates to activate the Supplemental Damage.
  • Hollowsky Staff: For harp and staff-proficiency teams since Mahira provides a lot of buffs to activate the Supplemental Damage.
  • Dawn Rising: Mahira is one of the few strong earth characters to have a green-bordered skill, allowing you to take advantage of Dawn Rising's skill. However,  On the Shoulders of GiantsGain On the Shoulders of GiantsEarth DMG to all foes at end of turn / Immune to DMG and debuffs for a fixed amount while in effect (Can't be removed)
    Strength: 30% Dodge Rate UpDuration: 5 turns
    .
    (When main allies' Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
    are at max:
    Creates 1 blue potion. Consumes all Drum Beats.)
    has a 12-turn cooldown.

Summons

  • Qilin: To reset the cooldown on  On the Shoulders of GiantsGain On the Shoulders of GiantsEarth DMG to all foes at end of turn / Immune to DMG and debuffs for a fixed amount while in effect (Can't be removed)
    Strength: 30% Dodge Rate UpDuration: 5 turns
    .
    (When main allies' Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
    are at max:
    Creates 1 blue potion. Consumes all Drum Beats.)
    .

Extended Mastery Perks

Mahira Stars: 6 EMP: 21
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Overdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
ATK
★☆☆★★☆★★★
+500+800+1000
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Earth ATK Up
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Chance for all allies to dodge one-ally attacks.
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
Last update: 2022-05-19

Gamewith's recommended EMP build for Mahira.

Priorities

Prioritize C.A. DMG, then Earth ATK.

After that, you can take Debuff Success if you are fighting enemies with high debuff resistance, Double Attack if you want to increase her offensive capacities, or Defense if you want to increase her durability.
Mahira Stars: 11 EMP: 66
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Overdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
ATK
★☆☆★★☆★★★
+500+800+1000
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Earth ATK Up
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ★☆☆ ★★☆ ★☆☆
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Chance for all allies to dodge one-ally attacks.
☆☆☆ ★☆☆ ★★★ ★★★ ☆☆☆
Last update: 2019-04-07

Gamewith (2019)'s recommended EMP build for Mahira.

Priorities

Debuff success rate is the priority. Earth attack comes second, followed by DA.
Mahira Stars: 13 EMP: 91
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Overdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
ATK
★☆☆★★☆★★★
+500+800+1000
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Earth ATK Up
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ★☆☆ ★★☆ ★★★
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Chance for all allies to dodge one-ally attacks.
☆☆☆ ★☆☆ ★★★ ★★★ ☆☆☆
Last update: 2022-06-30
Kamigame's recommended EMP build for Mahira.

Resources