News:GameNews 2025-10-22
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2025-10-22
The original update announcement in English is located at https://game.granbluefantasy.jp/#news/detail/9179/2/0/1
Weapon Skill Balance Changes
- limit cap increased to 100% (from 75%).
Gauph Key γ (Scandere Arcanaum): increased to 50% (from 15%).
γ Pendulum (γ Revelation, γ Revelation Ater, γ Revelation Ater II): increased to 50% (from 15%).
Character Balance Changes
Taiji Blessing450%Massive Fire damage to a foe.
All Fire allies gain DA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite and TA Up (Stackable)Triple attack rate is boosted (Stackable)
Duration: Indefinite.
(When Cain has 15 or more buffs: Activates twice.)- OLD EFFECT
- 450%Massive Fire damage to a foe. All Fire allies gain 3 random buffs.
- NEW EFFECT
- 450%Massive Fire damage to a foe. All Fire allies gain
DA Up (Stackable)Double attack rate is boosted (Stackable)
and TA Up (Stackable)Triple attack rate is boosted (Stackable)
. (When Cain has 15 or more buffs: Activates twice.)
- 450%Massive Fire damage to a foe. All Fire allies gain
- OLD EFFECT
Burn the Midnight OilAll Fire allies gain
100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 5 turns, 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 5 turns, and 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 20%Duration: 5 turns.- Can now be copied.
Stellar SpeedExtend Fire allies' buff durations by 1 turn. (Excludes 1-turn buffs.)
All Fire allies gain 3 random buffs.- ADDED All Fire allies gain 3 random buffs.
Unstoppable AvalancheWhen Cain has 10 or more buffs at end of turn:
4-hit, 100% Fire damage to a foe (Damage cap: ~135,000 per hit).
Remove 1 buff.
(When at 15 or more buffs: Hit number doubles.)- OLD EFFECT
- Boost to C.A. damage and C.A. damage cap based on number of buffs. (When Cain has 15 or more buffs: Charge attack activates twice.)
- NEW EFFECT
- When Cain has 10 or more buffs at end of turn: 4-hit Fire damage to a foe. Remove 1 buff. (When at 15 or more buffs: Hit number doubles.)
- OLD EFFECT
Clover Reincarnation450%Massive Fire damage to a foe.
Inflict DA Down (Stackable)Double attack rate is lowered (Stackable)
Duration: 180 seconds and TA Down (Stackable)Triple attack rate is lowered (Stackable)
Duration: 180 seconds.
All Fire allies gain 20% Wind CutWind DMG is cut 20%
Duration: 2.5 turnsWind Damage Cut.Applied during the attack phase.
On the next turn, it'll have 2 turns remaining..- OLD EFFECT
- 450%Massive Fire damage to a foe. All Fire allies gain
20% Wind CutWind DMG is cut 20%
Duration: 2.5 turnsWind Damage Cut.Applied during the attack phase.
On the next turn, it'll have 2 turns remaining..
- 450%Massive Fire damage to a foe. All Fire allies gain
- NEW EFFECT
- 450%Massive Fire damage to a foe. Inflict
DA Down (Stackable)Double attack rate is lowered (Stackable)
Duration: 180 seconds and TA Down (Stackable)Triple attack rate is lowered (Stackable)
Duration: 180 seconds. All Fire allies gain 20% Wind CutWind DMG is cut 20%
Duration: 2.5 turnsWind Damage Cut.Applied during the attack phase.
On the next turn, it'll have 2 turns remaining..
- 450%Massive Fire damage to a foe. Inflict
- OLD EFFECT
Fervent GaleAll Fire allies gain
30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%Duration: Indefinite.
Caster gains Charge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100% and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite. 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%Duration: Indefinite now only affects Fire allies.
Absolution350% Fire damage to all foes (Damage cap: ~405,000).
Remove 1 buff.
All Fire allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
(Katana-specialty Fire allies gain Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: Indefinite.)- OLD EFFECT
- 350% Fire damage to all foes (Damage cap: ~405,000). Remove 1 buff. All allies gain
10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns. (Katana-specialty allies gain Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: Indefinite.)
- 350% Fire damage to all foes (Damage cap: ~405,000). Remove 1 buff. All allies gain
- NEW EFFECT
- 350% Fire damage to all foes (Damage cap: ~405,000). Remove 1 buff. All Fire allies gain
Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%. (Katana-specialty Fire allies gain Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: Indefinite.)
- 350% Fire damage to all foes (Damage cap: ~405,000). Remove 1 buff. All Fire allies gain
- OLD EFFECT
Beyond Grief and RageHas a maximum charge bar limit of 200%.
10% boost to ATKMultiplier: Perpetuity and 20% boost to DEF for Katana-specialty Fire allies.
At end of turn if Sevilbarra used a charge attack at least twice that turn:
End cooldown for Absolution350% Fire damage to all foes (Damage cap: ~405,000).
Remove 1 buff.
All Fire allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
(Katana-specialty Fire allies gain Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: Indefinite.).- OLD EFFECT
- Has a maximum charge bar limit of 200%. 10% boost to ATKMultiplier: Perpetuity and 20% boost to DEF for Katana-specialty allies.
- NEW EFFECT
- Has a maximum charge bar limit of 200%. 10% boost to ATKMultiplier: Perpetuity and 20% boost to DEF for Katana-specialty Fire allies. At end of turn if Sevilbarra used a charge attack at least twice that turn: End cooldown for
Absolution350% Fire damage to all foes (Damage cap: ~405,000).
Remove 1 buff.
All Fire allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
(Katana-specialty Fire allies gain Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: Indefinite.).
- Has a maximum charge bar limit of 200%. 10% boost to ATKMultiplier: Perpetuity and 20% boost to DEF for Katana-specialty Fire allies. At end of turn if Sevilbarra used a charge attack at least twice that turn: End cooldown for
- OLD EFFECT
Pathfinding WolfUpon Fire chain burst activation:
All Fire allies gain Pathfinding WolfATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Multiplier: NormalDuration: 4.5 turnsStacking: Special BuffLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining. based on number of chains.
(Additional effect upon the chain burst Prominence FlareFire-elemental chain burst of 4 or more chains.:
1-turn cut to Sevilbarra's skill cooldowns.) Pathfinding WolfATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Multiplier: NormalDuration: 4.5 turnsStacking: Special BuffLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining. now only affects Fire allies.
Chaos Illumination450%Massive Earth damage to a foe.
1-turn cut to Langelaan FieldGain
Langelaan FieldReflects 99% of DMG taken / Can't normal attack / Sharp boost to hostility and debuff resistance / Doro Legion activates upon using charge attack / Ends cooldown for debuff skills at end of turn (Can't be removed / Can't be extended)
Duration: 2 turns.'s cooldown.
All Earth allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%.
(While Dusk CadenceCharge attack's specs are boosted (Consumed upon charge attack at end of turn / Can't be removed)
is in effect: Changes to 1250%Unworldly damage.)- OLD EFFECT
- 450%Massive Earth damage to a foe. (Consume
Dusk CadenceCharge attack's specs are boosted (Consumed upon charge attack at end of turn / Can't be removed)
: Changes to 1250%Unworldly Earth damage to a foe.) Remove 1 Ancient SealShalem's true power is sealed / Seal weakens upon using charge attack (Can't be removed)
. 1-turn cut to Shalem's skill cooldowns.
- 450%Massive Earth damage to a foe. (Consume
- NEW EFFECT
- 450%Massive Earth damage to a foe. 1-turn cut to
Langelaan FieldGain
Langelaan FieldReflects 99% of DMG taken / Can't normal attack / Sharp boost to hostility and debuff resistance / Doro Legion activates upon using charge attack / Ends cooldown for debuff skills at end of turn (Can't be removed / Can't be extended)
Duration: 2 turns.'s cooldown. All Earth allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%. (While Dusk CadenceCharge attack's specs are boosted (Consumed upon charge attack at end of turn / Can't be removed)
is in effect: Changes to 1250%Unworldly damage.)
- 450%Massive Earth damage to a foe. 1-turn cut to
- OLD EFFECT
Langelaan FieldGain
Langelaan FieldReflects 99% of DMG taken / Can't normal attack / Sharp boost to hostility and debuff resistance / Doro Legion activates upon using charge attack / Ends cooldown for debuff skills at end of turn (Can't be removed / Can't be extended)
Duration: 2 turns. Langelaan FieldReflects 99% of DMG taken / Can't normal attack / Sharp boost to hostility and debuff resistance / Doro Legion activates upon using charge attack / Ends cooldown for debuff skills at end of turn (Can't be removed / Can't be extended)
:- OLD EFFECT Reflects 99% of DMG taken / Can't normal attack / Sharp boost to hostility and debuff resistance / Doro Legion activates upon using charge attack (Can't be removed / Can't be extended)
- NEW EFFECT Reflects 99% of DMG taken / Can't normal attack / Sharp boost to hostility and debuff resistance / Doro Legion activates upon using charge attack / Ends cooldown for debuff skills at end of turn (Can't be removed / Can't be extended)
Bygone FestivalsStarts battle with 2
Ancient SealShalem's true power is sealed / Seal weakens upon using charge attack (Can't be removed)
Duration: Indefinite.
Remove 1 Ancient SealShalem's true power is sealed / Seal weakens upon using charge attack (Can't be removed)
upon charge attack.
When all Ancient SealShalem's true power is sealed / Seal weakens upon using charge attack (Can't be removed)
are removed:
End cooldown for Shalem's skills (1 time).
Guaranteed double attacks, 50% boost to triple attack rate, and 30% boost to charge bar gain.
Debuff skills and charge attack activate twice.- OLD EFFECT
- Starts battle with 2
Ancient SealShalem's true power is sealed / Seal weakens upon using charge attack (Can't be removed)
Duration: Indefinite. When all Ancient SealShalem's true power is sealed / Seal weakens upon using charge attack (Can't be removed)
are removed: Guaranteed double attacks and 50% boost to triple attack rate. Debuff skills and charge attack activate twice.
- Starts battle with 2
- NEW EFFECT
- Starts battle with 2
Ancient SealShalem's true power is sealed / Seal weakens upon using charge attack (Can't be removed)
Duration: Indefinite. Remove 1 Ancient Seal upon charge attack. When all Ancient SealShalem's true power is sealed / Seal weakens upon using charge attack (Can't be removed)
are removed: End cooldown for Shalem's skills (1 time). Guaranteed double attacks, 50% boost to triple attack rate, and boost to charge bar gain. Debuff skills and charge attack activate twice.
- Starts battle with 2
- OLD EFFECT
Inquisitor's CadenceAt end of turn if Shalem didn't attack:
Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and Dusk CadenceCharge attack's specs are boosted (Consumed upon charge attack at end of turn / Can't be removed)
Duration: Indefinite.
(After using a charge attack: Dusk CadenceCharge attack's specs are boosted (Consumed upon charge attack at end of turn / Can't be removed)
ends at end of turn.)- ADDED After using a charge attack:
Dusk CadenceCharge attack's specs are boosted (Consumed upon charge attack at end of turn / Can't be removed)
ends at end of turn. Dusk CadenceCharge attack's specs are boosted (Consumed upon charge attack at end of turn / Can't be removed)
:- OLD EFFECT Next charge attack's specs are boosted (Consumed upon charge attack / Can't be removed)
- NEW EFFECT Charge attack's specs are boosted (Consumed upon charge attack at end of turn / Can't be removed)
- ADDED After using a charge attack:
Idarxia450%Massive Earth damage to a foe.
1-turn cut to Jamil's skill cooldowns.- OLD EFFECT
- 450%Massive Earth damage to a foe. End cooldown for
Exclusion2-hit, 300% Earth damage to a foe (Damage cap: ~635,000 per hit).
Inflict a random debuff.
(Upon each activation: Number of debuffs increases [Max: 3].).
- 450%Massive Earth damage to a foe. End cooldown for
- NEW EFFECT
- 450%Massive Earth damage to a foe. 1-turn cut to Jamil's skill cooldowns.
- OLD EFFECT
Exclusion2-hit, 300% Earth damage to a foe (Damage cap: ~635,000 per hit).
Inflict a random debuff.
(Upon each activation: Number of debuffs increases [Max: 3].)- OLD EFFECT
- 800% Earth damage to a foe (Damage cap: ~635,000). Inflict a random debuff. (Upon each cast: Boost to damage specs and number of debuffs increases [Max: 3].)
- NEW EFFECT
- 2-hit Earth damage to a foe. Inflict a random debuff. (Upon each cast: Number of debuffs increases [Max: 3].)
- OLD EFFECT
Lost Hit800% Earth damage to a foe (Damage cap: ~800,000).
Inflict Supplemental DMG (30,000)DMG taken is supplemented
Strength: 30,000Base Accuracy: 100%Duration: 2 turnsLocal status effect and 50% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 50%Base Accuracy: 100%Duration: 2 turnsLocal status effect.- OLD EFFECT
- 400% Earth damage to a foe (Damage cap: ~635,000). Inflict
10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds and Accuracy LoweredAttacks and special attacks have a chance to miss
Base Accuracy: 100%Duration: 2 turnsLocal status effect.
- 400% Earth damage to a foe (Damage cap: ~635,000). Inflict
- NEW EFFECT
- 800% Earth damage to a foe. Inflict
Supplemental DMGDMG taken is supplemented
Duration: 2 turnsLocal status effect and Accuracy LoweredAttacks and special attacks have a chance to miss
Base Accuracy: 100%Duration: 2 turnsLocal status effect. - Can no longer be copied.
- 800% Earth damage to a foe. Inflict
- OLD EFFECT
MisdirectionGain
Dodge All (2 times)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite and Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
Duration: 3 turns.
Raise Hiding BladeBased on lvl: Bonus Earth DMG effect / DMG is amplified (Max: 5 / Can't be removed)
Duration: Indefinite lvl by 1.- OLD EFFECT
- Gain
Dodge All (2 times)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite.
- Gain
- NEW EFFECT
- Gain
Dodge All (2 times)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite and Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
Duration: 3 turns. Raise Hiding BladeBased on lvl: Bonus Earth DMG effect / DMG is amplified (Max: 5 / Can't be removed)
Duration: Indefinite lvl by 1.
- Gain
- OLD EFFECT
Stealth Assassin50% hit to DEF, guaranteed double attacks, 50% boost to triple attack rate,
100% / 30% boost to critical hit rate100% chance of dealing 30% more damage., and Into HidingWon't be targeted by a foe's one-ally attack if there is another ally available to target. effect.- OLD EFFECT
- 50% hit to DEF, guaranteed double attacks, 55% base triple attack rate, 30% boost to charge bar gain, and Into HidingWon't be targeted by a foe's one-ally attack if there is another ally available to target. effect.
- NEW EFFECT
- 50% hit to DEF, guaranteed double attacks, 55% base triple attack rate, boost to critical hit rate, and Into HidingWon't be targeted by a foe's one-ally attack if there is another ally available to target. effect.
- OLD EFFECT
Urzhuwan ArtsAt end of turn if Jamil didn't take damage:
Activate Exclusion2-hit, 300% Earth damage to a foe (Damage cap: ~635,000 per hit).
Inflict a random debuff.
(Upon each activation: Number of debuffs increases [Max: 3].).
Raise Hiding BladeBased on lvl: Bonus Earth DMG effect / DMG is amplified (Max: 5 / Can't be removed)
Duration: Indefinite lvl by 1 (Max: 5 / Lvl resets upon taking damage).
(Based on Hiding BladeBased on lvl: Bonus Earth DMG effect / DMG is amplified (Max: 5 / Can't be removed)
Duration: Indefinite lvl:
Bonus Earth DMG effect and supplement damage dealt.
At end of turn if Hiding BladeBased on lvl: Bonus Earth DMG effect / DMG is amplified (Max: 5 / Can't be removed)
Duration: Indefinite lvl is 3 or above:
Gain 30% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 30%Multiplier: AssassinDuration: Indefinite.)- OLD EFFECT
- Gain
Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20% at end of turn if Jamil didn't take damage.
- Gain
- NEW EFFECT
- At end of turn if Jamil didn't take damage: Activate
Exclusion2-hit, 300% Earth damage to a foe (Damage cap: ~635,000 per hit).
Inflict a random debuff.
(Upon each activation: Number of debuffs increases [Max: 3].). Raise Jamil's Hiding BladeBased on lvl: Bonus Earth DMG effect / DMG is amplified (Max: 5 / Can't be removed)
Duration: Indefinite lvl by 1 (Max: 5 / Lvl resets upon taking damage). (Based on Hiding BladeBased on lvl: Bonus Earth DMG effect / DMG is amplified (Max: 5 / Can't be removed)
Duration: Indefinite lvl: Bonus Earth DMG effect and supplement damage dealt. At end of turn if Hiding BladeBased on lvl: Bonus Earth DMG effect / DMG is amplified (Max: 5 / Can't be removed)
Duration: Indefinite lvl is 3 or above: Gain Sharp ATK Up (1 time)ATK is sharply boosted
Multiplier: AssassinDuration: Indefinite.)
- At end of turn if Jamil didn't take damage: Activate
- OLD EFFECT
The Misery500% Wind damage to all foes (Damage cap: ~635,000).
Remove 1 buff.
Inflict Gravity +3Max charge diamonds are increased by 3
Duration: 5 turnsLocal status effect.
(Hit number increases based on foes' total max charge diamonds [Max: 9 hits].)- OLD EFFECT
- 500% Wind damage to all foes (Damage cap: ~635,000). Remove 1 buff. Inflict
GravityMax charge diamonds are increased
Duration: 180 seconds. (500% Bonus Wind damage based on foes' total max charge diamonds [Damage cap: ~635,000 per hit / Max: 8 hits].)
- 500% Wind damage to all foes (Damage cap: ~635,000). Remove 1 buff. Inflict
- NEW EFFECT
- 500% Wind damage to all foes (Damage cap: ~635,000). Remove 1 buff. Inflict
Gravity +3Max charge diamonds are increased by 3
Duration: 5 turnsLocal status effect. (500% Bonus Wind damage based on foes' total max charge diamonds [Damage cap: ~635,000 per hit / Max: 9 hits].)
- 500% Wind damage to all foes (Damage cap: ~635,000). Remove 1 buff. Inflict
- OLD EFFECT
Take One BreathRestores all Wind allies' HP (Healing cap: 1000Healing cap increases up to 5000 based on foes' total max charge diamonds).
Remove 1 debuff.
(Boost to healing specs based on foes' total max charge diamonds [+500 healing cap per charge diamond / Max: 4000].)- Now only affects Wind allies.
You Won't FallAll Wind allies gain
Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and UnchallengedNext DMG received will be ineffective
Duration: 1 turn .
(Cut to cooldown based on foes' total max charge diamonds [1-turn cut per charge diamond / Max: 8-turn cut].)- Now only affects Wind allies.
Barista by Day, Primarch by NightNo charge bar gain upon normal attacks, amplifyMultiplier: Seraphic normal attack damage by 20%, guaranteed triple attacks, and RevitalizeRecover HP each turn (Healing cap: 1000). Gain
10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10% if HP is full. effect.
(When foes' total max charge diamonds are at 5 or above upon attacking:
Deal 2-hit, 300% Wind damage to a foe [Damage cap: ~635,000 per hit].)- OLD EFFECT
- No charge bar gain upon normal attacks, amplifyMultiplier: Damage Amplification normal attack damage by 20%, guaranteed triple attacks, and RevitalizeRecover HP each turn (Healing cap: 1000). Gain
10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10% if HP is full. effect.
- No charge bar gain upon normal attacks, amplifyMultiplier: Damage Amplification normal attack damage by 20%, guaranteed triple attacks, and RevitalizeRecover HP each turn (Healing cap: 1000). Gain
- NEW EFFECT
- No charge bar gain upon normal attacks, amplifyMultiplier: Damage Amplification normal attack damage by 20%, guaranteed triple attacks, and RevitalizeRecover HP each turn (Healing cap: 1000). Gain
10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10% if HP is full. effect. (When a foe's total max charge diamonds are at 5 or above upon attacking: Deal 2-hit Wind damage to a foe after normal attacks.)
- No charge bar gain upon normal attacks, amplifyMultiplier: Damage Amplification normal attack damage by 20%, guaranteed triple attacks, and RevitalizeRecover HP each turn (Healing cap: 1000). Gain
- OLD EFFECT
Bittersweet HarmonyWhen a foe's charge diamonds aren't full before attacking:
Gain 20% Bonus Wind DMG (1 time)Deals bonus wind DMG for normal attacks (1 time)
Strength: 20%Duration: Indefinite.
When a foe's charge diamonds are full before attacking:
Gain Charge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100%. NEW- When a foe's charge diamonds aren't full before attacking: Gain
Bonus Wind DMG (1 time)Deals bonus wind DMG for normal attacks (1 time)
. When a foe's charge diamonds are full before attacking: Gain Charge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100%.
- When a foe's charge diamonds aren't full before attacking: Gain
Piercing Wind Shear450%Massive Wind damage to a foe.
All Wind allies gain 10% DMG Cap Up (1 time)DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite. 10% DMG Cap Up (1 time)DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite now only affects Wind allies.
Swift Gale Shot300% Wind damage to all foes (Damage cap: ~420,000).
All Wind allies gain 10% DMG Cap Up (1 time)DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite, 50% Skill DMG UpSkill DMG is boosted
Strength: 50%Duration: 3 turns, and 20% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 20%Duration: 3 turns.- OLD EFFECT
- 300% Wind damage to all foes (Damage cap: ~420,000). All allies gain
10% DMG Cap Up (1 time)DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite.
- 300% Wind damage to all foes (Damage cap: ~420,000). All allies gain
- NEW EFFECT
- 300% Wind damage to all foes (Damage cap: ~420,000). All Wind allies gain
10% DMG Cap Up (1 time)DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite, Skill DMG UpSkill DMG is boosted
Duration: 3 turns, and Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Duration: 3 turns.
- 300% Wind damage to all foes (Damage cap: ~420,000). All Wind allies gain
- OLD EFFECT
Comet DriveUp to 1800% Wind damage to a foe based on caster's charge bar.
Inflict Skill Supplemental DMGSkill DMG taken is supplemented
Strength: 30,000Duration: 1-6 turnsLocal status effect based on caster's charge bar.
1-turn cut to Wind allies' skill cooldowns.
(Consumes all of charge bar.)- OLD EFFECT
- Up to 1800% Wind damage to a foe based on caster's charge bar. 1-turn cut to Wind allies' skill cooldowns. (Consumes all of charge bar.)
- NEW EFFECT
- Up to 1800% Wind damage to a foe based on caster's charge bar. Inflict
Skill Supplemental DMGSkill DMG taken is supplemented
Duration: 1-6 turnsLocal status effect based on caster's charge bar. 1-turn cut to Wind allies' skill cooldowns. (Consumes all of charge bar.) - Can no longer be copied.
- Up to 1800% Wind damage to a foe based on caster's charge bar. Inflict
- OLD EFFECT
Successor of the Arcane BowGain 1
Jade DiagramJade Diagram is granted (Max: 2 / Can't be removed)
Duration: Indefinite when a Wind ally uses a damage skill (Max: 2).
(When used while at 2:
Consumes all Jade DiagramJade Diagram is granted (Max: 2 / Can't be removed)
to deal 500% Wind damage to a foe [Damage cap: ~635,000].
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.)- OLD EFFECT
- Gain 1
Jade DiagramJade Diagram is granted (Max: 2 / Can't be removed)
Duration: Indefinite when an ally uses a damage skill (Max: 3). (When used while at 3: Consumes all Jade Diagram to deal 250% Wind damage to a foe [Damage cap: ~420,000]. Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.)
- Gain 1
- NEW EFFECT
- Gain 1
Jade DiagramJade Diagram is granted (Max: 2 / Can't be removed)
Duration: Indefinite when a Wind ally uses a damage skill (Max: 2). (When used while at 2: Consumes all Jade Diagram to deal Wind damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.)
- Gain 1
- OLD EFFECT





