News:GameNews 2025-10-22

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2025-10-22

The original update announcement in English is located at https://game.granbluefantasy.jp/#news/detail/9179/2/0/1

Weapon Skill Balance Changes

  • limit cap increased to 100% (from 75%).
  • Gauph Key γ (Scandere Arcanaum): increased to 50% (from 15%).
  • γ Pendulum (γ Revelation, γ Revelation Ater, γ Revelation Ater II): increased to 50% (from 15%).

Character Balance Changes


  •  Taiji Blessing450%Massive Fire damage to a foe.
    All Fire allies gain DA Up (Stackable)Double attack rate is boosted (Stackable)
    Duration: Indefinite
    and TA Up (Stackable)Triple attack rate is boosted (Stackable)
    Duration: Indefinite
    .
    (When Cain has 15 or more buffs: Activates twice.)
    • OLD EFFECT
      • 450%Massive Fire damage to a foe. All Fire allies gain 3 random buffs.
    • NEW EFFECT
      • 450%Massive Fire damage to a foe. All Fire allies gain DA Up (Stackable)Double attack rate is boosted (Stackable)
        and TA Up (Stackable)Triple attack rate is boosted (Stackable)
        . (When Cain has 15 or more buffs: Activates twice.)
  • Burn the Midnight OilAll Fire allies gain 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 5 turns
    , 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 5 turns
    , and 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 20%Duration: 5 turns
    .
  • Stellar SpeedExtend Fire allies' buff durations by 1 turn. (Excludes 1-turn buffs.)
    All Fire allies gain 3 random buffs.
    • ADDED All Fire allies gain 3 random buffs.
  •  Unstoppable AvalancheWhen Cain has 10 or more buffs at end of turn:
    4-hit, 100% Fire damage to a foe (Damage cap: ~135,000 per hit).
    Remove 1 buff.
    (When at 15 or more buffs: Hit number doubles.)
    • OLD EFFECT
      • Boost to C.A. damage and C.A. damage cap based on number of buffs. (When Cain has 15 or more buffs: Charge attack activates twice.)
    • NEW EFFECT
      • When Cain has 10 or more buffs at end of turn: 4-hit Fire damage to a foe. Remove 1 buff. (When at 15 or more buffs: Hit number doubles.)


  •  Clover Reincarnation450%Massive Fire damage to a foe.
    Inflict DA Down (Stackable)Double attack rate is lowered (Stackable)
    Duration: 180 seconds
    and TA Down (Stackable)Triple attack rate is lowered (Stackable)
    Duration: 180 seconds
    .
    All Fire allies gain 20% Wind CutWind DMG is cut 20%
    Duration: 2.5 turnsWind Damage Cut.Applied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
  • Fervent GaleAll Fire allies gain 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 30%Duration: Indefinite
    and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 15%Duration: Indefinite
    .
    Caster gains Charge Bar +100%Instantly boosts Charge Bar by 100%
    Strength: 100%
    and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    .
  • Absolution350% Fire damage to all foes (Damage cap: ~405,000).
    Remove 1 buff.
    All Fire allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    (Katana-specialty Fire allies gain Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: Indefinite
    .)
    • OLD EFFECT
      • 350% Fire damage to all foes (Damage cap: ~405,000). Remove 1 buff. All allies gain 10% UpliftedCharge bar is boosted on every turn
        Strength: 10%Duration: 3 turns
        . (Katana-specialty allies gain Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
        Duration: Indefinite
        .)
    • NEW EFFECT
      • 350% Fire damage to all foes (Damage cap: ~405,000). Remove 1 buff. All Fire allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
        Strength: 20%
        . (Katana-specialty Fire allies gain Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
        Duration: Indefinite
        .)
  •  Beyond Grief and RageHas a maximum charge bar limit of 200%.
    10% boost to ATKMultiplier: Perpetuity and 20% boost to DEF for Katana-specialty Fire allies.
    At end of turn if Sevilbarra used a charge attack at least twice that turn:
    End cooldown for Absolution350% Fire damage to all foes (Damage cap: ~405,000).
    Remove 1 buff.
    All Fire allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    (Katana-specialty Fire allies gain Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: Indefinite
    .)
    .
    • OLD EFFECT
      • Has a maximum charge bar limit of 200%. 10% boost to ATKMultiplier: Perpetuity and 20% boost to DEF for Katana-specialty allies.
    • NEW EFFECT
      • Has a maximum charge bar limit of 200%. 10% boost to ATKMultiplier: Perpetuity and 20% boost to DEF for Katana-specialty Fire allies. At end of turn if Sevilbarra used a charge attack at least twice that turn: End cooldown for Absolution350% Fire damage to all foes (Damage cap: ~405,000).
        Remove 1 buff.
        All Fire allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
        Strength: 20%
        .
        (Katana-specialty Fire allies gain Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
        Duration: Indefinite
        .)
        .
  •  Pathfinding WolfUpon Fire chain burst activation:
    All Fire allies gain Pathfinding WolfATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    Multiplier: NormalDuration: 4.5 turnsStacking: Special BuffLocal status effectApplied during the attack phase.
    On the next turn, it'll have 4 turns remaining.
    based on number of chains.
    (Additional effect upon the chain burst Prominence FlareFire-elemental chain burst of 4 or more chains.:
    1-turn cut to Sevilbarra's skill cooldowns.)


  •  Chaos Illumination450%Massive Earth damage to a foe.
    1-turn cut to Langelaan FieldGain Langelaan FieldReflects 99% of DMG taken / Can't normal attack / Sharp boost to hostility and debuff resistance / Doro Legion activates upon using charge attack / Ends cooldown for debuff skills at end of turn (Can't be removed / Can't be extended)
    Duration: 2 turns
    .
    's cooldown.
    All Earth allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    .
    (While Dusk CadenceCharge attack's specs are boosted (Consumed upon charge attack at end of turn / Can't be removed)
    is in effect:
    Changes to 1250%Unworldly damage.)
    • OLD EFFECT
      • 450%Massive Earth damage to a foe. (Consume Dusk CadenceCharge attack's specs are boosted (Consumed upon charge attack at end of turn / Can't be removed)
        :
        Changes to 1250%Unworldly Earth damage to a foe.) Remove 1 Ancient SealShalem's true power is sealed / Seal weakens upon using charge attack (Can't be removed)
        . 1-turn cut to Shalem's skill cooldowns.
    • NEW EFFECT
      • 450%Massive Earth damage to a foe. 1-turn cut to Langelaan FieldGain Langelaan FieldReflects 99% of DMG taken / Can't normal attack / Sharp boost to hostility and debuff resistance / Doro Legion activates upon using charge attack / Ends cooldown for debuff skills at end of turn (Can't be removed / Can't be extended)
        Duration: 2 turns
        .
        's cooldown. All Earth allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
        Strength: 10%
        . (While Dusk CadenceCharge attack's specs are boosted (Consumed upon charge attack at end of turn / Can't be removed)
        is in effect:
        Changes to 1250%Unworldly damage.)
  • Langelaan FieldGain Langelaan FieldReflects 99% of DMG taken / Can't normal attack / Sharp boost to hostility and debuff resistance / Doro Legion activates upon using charge attack / Ends cooldown for debuff skills at end of turn (Can't be removed / Can't be extended)
    Duration: 2 turns
    .
    • Langelaan FieldReflects 99% of DMG taken / Can't normal attack / Sharp boost to hostility and debuff resistance / Doro Legion activates upon using charge attack / Ends cooldown for debuff skills at end of turn (Can't be removed / Can't be extended)
      :
      • OLD EFFECT Reflects 99% of DMG taken / Can't normal attack / Sharp boost to hostility and debuff resistance / Doro Legion activates upon using charge attack (Can't be removed / Can't be extended)
      • NEW EFFECT Reflects 99% of DMG taken / Can't normal attack / Sharp boost to hostility and debuff resistance / Doro Legion activates upon using charge attack / Ends cooldown for debuff skills at end of turn (Can't be removed / Can't be extended)
  •  Bygone FestivalsStarts battle with 2 Ancient SealShalem's true power is sealed / Seal weakens upon using charge attack (Can't be removed)
    Duration: Indefinite
    .
    Remove 1 Ancient SealShalem's true power is sealed / Seal weakens upon using charge attack (Can't be removed)
    upon charge attack.
    When all Ancient SealShalem's true power is sealed / Seal weakens upon using charge attack (Can't be removed)
    are removed:

    End cooldown for Shalem's skills (1 time).
    Guaranteed double attacks, 50% boost to triple attack rate, and 30% boost to charge bar gain.
    Debuff skills and charge attack activate twice.
    • OLD EFFECT
      • Starts battle with 2 Ancient SealShalem's true power is sealed / Seal weakens upon using charge attack (Can't be removed)
        Duration: Indefinite
        . When all Ancient SealShalem's true power is sealed / Seal weakens upon using charge attack (Can't be removed)
        are removed:
        Guaranteed double attacks and 50% boost to triple attack rate. Debuff skills and charge attack activate twice.
    • NEW EFFECT
      • Starts battle with 2 Ancient SealShalem's true power is sealed / Seal weakens upon using charge attack (Can't be removed)
        Duration: Indefinite
        . Remove 1 Ancient Seal upon charge attack. When all Ancient SealShalem's true power is sealed / Seal weakens upon using charge attack (Can't be removed)
        are removed:
        End cooldown for Shalem's skills (1 time). Guaranteed double attacks, 50% boost to triple attack rate, and boost to charge bar gain. Debuff skills and charge attack activate twice.
  •  Inquisitor's CadenceAt end of turn if Shalem didn't attack:
    Gain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and Dusk CadenceCharge attack's specs are boosted (Consumed upon charge attack at end of turn / Can't be removed)
    Duration: Indefinite
    .
    (After using a charge attack: Dusk CadenceCharge attack's specs are boosted (Consumed upon charge attack at end of turn / Can't be removed)
    ends at end of turn.)
    • ADDED After using a charge attack: Dusk CadenceCharge attack's specs are boosted (Consumed upon charge attack at end of turn / Can't be removed)
      ends at end of turn.
    • Dusk CadenceCharge attack's specs are boosted (Consumed upon charge attack at end of turn / Can't be removed)
      :
      • OLD EFFECT Next charge attack's specs are boosted (Consumed upon charge attack / Can't be removed)
      • NEW EFFECT Charge attack's specs are boosted (Consumed upon charge attack at end of turn / Can't be removed)


  •  Idarxia450%Massive Earth damage to a foe.
    1-turn cut to Jamil's skill cooldowns.
    • OLD EFFECT
      • 450%Massive Earth damage to a foe. End cooldown for Exclusion2-hit, 300% Earth damage to a foe (Damage cap: ~635,000 per hit).
        Inflict a random debuff.
        (Upon each activation: Number of debuffs increases [Max: 3].)
        .
    • NEW EFFECT
      • 450%Massive Earth damage to a foe. 1-turn cut to Jamil's skill cooldowns.
  • Exclusion2-hit, 300% Earth damage to a foe (Damage cap: ~635,000 per hit).
    Inflict a random debuff.
    (Upon each activation: Number of debuffs increases [Max: 3].)
    • OLD EFFECT
      • 800% Earth damage to a foe (Damage cap: ~635,000). Inflict a random debuff. (Upon each cast: Boost to damage specs and number of debuffs increases [Max: 3].)
    • NEW EFFECT
      • 2-hit Earth damage to a foe. Inflict a random debuff. (Upon each cast: Number of debuffs increases [Max: 3].)
  • Lost Hit800% Earth damage to a foe (Damage cap: ~800,000).
    Inflict Supplemental DMG (30,000)DMG taken is supplemented
    Strength: 30,000Base Accuracy: 100%Duration: 2 turnsLocal status effect
    and 50% Accuracy LoweredAttacks and special attacks have a chance to miss
    Strength: 50%Base Accuracy: 100%Duration: 2 turnsLocal status effect
    .
  • MisdirectionGain Dodge All (2 times)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    and Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
    Duration: 3 turns
    .
    Raise Hiding BladeBased on lvl: Bonus Earth DMG effect / DMG is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl by 1.
    • OLD EFFECT
      • Gain Dodge All (2 times)Takes no DMG or debuffs while in effect for a set period
        Duration: Indefinite
        .
    • NEW EFFECT
      • Gain Dodge All (2 times)Takes no DMG or debuffs while in effect for a set period
        Duration: Indefinite
        and Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
        Duration: 3 turns
        . Raise Hiding BladeBased on lvl: Bonus Earth DMG effect / DMG is amplified (Max: 5 / Can't be removed)
        Duration: Indefinite
        lvl by 1.
  •  Stealth Assassin50% hit to DEF, guaranteed double attacks, 50% boost to triple attack rate,
    100% / 30% boost to critical hit rate100% chance of dealing 30% more damage., and Into HidingWon't be targeted by a foe's one-ally attack if there is another ally available to target. effect.
    • OLD EFFECT
      • 50% hit to DEF, guaranteed double attacks, 55% base triple attack rate, 30% boost to charge bar gain, and Into HidingWon't be targeted by a foe's one-ally attack if there is another ally available to target. effect.
    • NEW EFFECT
      • 50% hit to DEF, guaranteed double attacks, 55% base triple attack rate, boost to critical hit rate, and Into HidingWon't be targeted by a foe's one-ally attack if there is another ally available to target. effect.
  •  Urzhuwan ArtsAt end of turn if Jamil didn't take damage:
    Activate Exclusion2-hit, 300% Earth damage to a foe (Damage cap: ~635,000 per hit).
    Inflict a random debuff.
    (Upon each activation: Number of debuffs increases [Max: 3].)
    .
    Raise Hiding BladeBased on lvl: Bonus Earth DMG effect / DMG is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl by 1 (Max: 5 / Lvl resets upon taking damage).
    (Based on Hiding BladeBased on lvl: Bonus Earth DMG effect / DMG is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl:

    Bonus Earth DMG effect and supplement damage dealt.
    At end of turn if Hiding BladeBased on lvl: Bonus Earth DMG effect / DMG is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl is 3 or above:

    Gain 30% Sharp ATK Up (1 time)ATK is sharply boosted
    Strength: 30%Multiplier: AssassinDuration: Indefinite
    .)
    • OLD EFFECT
    • NEW EFFECT
      • At end of turn if Jamil didn't take damage: Activate Exclusion2-hit, 300% Earth damage to a foe (Damage cap: ~635,000 per hit).
        Inflict a random debuff.
        (Upon each activation: Number of debuffs increases [Max: 3].)
        . Raise Jamil's Hiding BladeBased on lvl: Bonus Earth DMG effect / DMG is amplified (Max: 5 / Can't be removed)
        Duration: Indefinite
        lvl by 1 (Max: 5 / Lvl resets upon taking damage). (Based on Hiding BladeBased on lvl: Bonus Earth DMG effect / DMG is amplified (Max: 5 / Can't be removed)
        Duration: Indefinite
        lvl:
        Bonus Earth DMG effect and supplement damage dealt. At end of turn if Hiding BladeBased on lvl: Bonus Earth DMG effect / DMG is amplified (Max: 5 / Can't be removed)
        Duration: Indefinite
        lvl is 3 or above:
        Gain Sharp ATK Up (1 time)ATK is sharply boosted
        Multiplier: AssassinDuration: Indefinite
        .)


  • The Misery500% Wind damage to all foes (Damage cap: ~635,000).
    Remove 1 buff.
    Inflict Gravity +3Max charge diamonds are increased by 3
    Duration: 5 turnsLocal status effect
    .
    (Hit number increases based on foes' total max charge diamonds [Max: 9 hits].)
    • OLD EFFECT
      • 500% Wind damage to all foes (Damage cap: ~635,000). Remove 1 buff. Inflict GravityMax charge diamonds are increased
        Duration: 180 seconds
        . (500% Bonus Wind damage based on foes' total max charge diamonds [Damage cap: ~635,000 per hit / Max: 8 hits].)
    • NEW EFFECT
      • 500% Wind damage to all foes (Damage cap: ~635,000). Remove 1 buff. Inflict Gravity +3Max charge diamonds are increased by 3
        Duration: 5 turnsLocal status effect
        . (500% Bonus Wind damage based on foes' total max charge diamonds [Damage cap: ~635,000 per hit / Max: 9 hits].)
  • Take One BreathRestores all Wind allies' HP (Healing cap: 1000Healing cap increases up to 5000 based on foes' total max charge diamonds).
    Remove 1 debuff.
    (Boost to healing specs based on foes' total max charge diamonds [+500 healing cap per charge diamond / Max: 4000].)
    • Now only affects Wind allies.
  • You Won't FallAll Wind allies gain Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and UnchallengedNext DMG received will be ineffective
    Duration: 1 turn
    .
    (Cut to cooldown based on foes' total max charge diamonds [1-turn cut per charge diamond / Max: 8-turn cut].)
    • Now only affects Wind allies.
  •  Barista by Day, Primarch by NightNo charge bar gain upon normal attacks, amplifyMultiplier: Seraphic normal attack damage by 20%, guaranteed triple attacks, and RevitalizeRecover HP each turn (Healing cap: 1000). Gain 10% Charge BoostInstantly boosts Charge Bar by 10%
    Strength: 10%
    if HP is full.
    effect.
    (When foes' total max charge diamonds are at 5 or above upon attacking:
    Deal 2-hit, 300% Wind damage to a foe [Damage cap: ~635,000 per hit].)
    • OLD EFFECT
      • No charge bar gain upon normal attacks, amplifyMultiplier: Damage Amplification normal attack damage by 20%, guaranteed triple attacks, and RevitalizeRecover HP each turn (Healing cap: 1000). Gain 10% Charge BoostInstantly boosts Charge Bar by 10%
        Strength: 10%
        if HP is full.
        effect.
    • NEW EFFECT
      • No charge bar gain upon normal attacks, amplifyMultiplier: Damage Amplification normal attack damage by 20%, guaranteed triple attacks, and RevitalizeRecover HP each turn (Healing cap: 1000). Gain 10% Charge BoostInstantly boosts Charge Bar by 10%
        Strength: 10%
        if HP is full.
        effect. (When a foe's total max charge diamonds are at 5 or above upon attacking: Deal 2-hit Wind damage to a foe after normal attacks.)
  •  Bittersweet HarmonyWhen a foe's charge diamonds aren't full before attacking:
    Gain 20% Bonus Wind DMG (1 time)Deals bonus wind DMG for normal attacks (1 time)
    Strength: 20%Duration: Indefinite
    .
    When a foe's charge diamonds are full before attacking:
    Gain Charge Bar +100%Instantly boosts Charge Bar by 100%
    Strength: 100%
    .
    NEW
    • When a foe's charge diamonds aren't full before attacking: Gain Bonus Wind DMG (1 time)Deals bonus wind DMG for normal attacks (1 time)
      . When a foe's charge diamonds are full before attacking: Gain Charge Bar +100%Instantly boosts Charge Bar by 100%
      Strength: 100%
      .


  •  Piercing Wind Shear450%Massive Wind damage to a foe.
    All Wind allies gain 10% DMG Cap Up (1 time)DMG cap is boosted (1 time)
    Strength: 10%Duration: Indefinite
    .
  • Swift Gale Shot300% Wind damage to all foes (Damage cap: ~420,000).
    All Wind allies gain 10% DMG Cap Up (1 time)DMG cap is boosted (1 time)
    Strength: 10%Duration: Indefinite
    , 50% Skill DMG UpSkill DMG is boosted
    Strength: 50%Duration: 3 turns
    , and 20% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
    Strength: 20%Duration: 3 turns
    .
    • OLD EFFECT
      • 300% Wind damage to all foes (Damage cap: ~420,000). All allies gain 10% DMG Cap Up (1 time)DMG cap is boosted (1 time)
        Strength: 10%Duration: Indefinite
        .
    • NEW EFFECT
      • 300% Wind damage to all foes (Damage cap: ~420,000). All Wind allies gain 10% DMG Cap Up (1 time)DMG cap is boosted (1 time)
        Strength: 10%Duration: Indefinite
        , Skill DMG UpSkill DMG is boosted
        Duration: 3 turns
        , and Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
        Duration: 3 turns
        .
  • Comet DriveUp to 1800% Wind damage to a foe based on caster's charge bar.
    Inflict Skill Supplemental DMGSkill DMG taken is supplemented
    Strength: 30,000Duration: 1-6 turnsLocal status effect
    based on caster's charge bar.
    1-turn cut to Wind allies' skill cooldowns.
    (Consumes all of charge bar.)
    • OLD EFFECT
      • Up to 1800% Wind damage to a foe based on caster's charge bar. 1-turn cut to Wind allies' skill cooldowns. (Consumes all of charge bar.)
    • NEW EFFECT
      • Up to 1800% Wind damage to a foe based on caster's charge bar. Inflict Skill Supplemental DMGSkill DMG taken is supplemented
        Duration: 1-6 turnsLocal status effect
        based on caster's charge bar. 1-turn cut to Wind allies' skill cooldowns. (Consumes all of charge bar.)
      • Can no longer be copied.
  •  Successor of the Arcane BowGain 1 Jade DiagramJade Diagram is granted (Max: 2 / Can't be removed)
    Duration: Indefinite
    when a Wind ally uses a damage skill (Max: 2).
    (When used while at 2:
    Consumes all Jade DiagramJade Diagram is granted (Max: 2 / Can't be removed)
    to deal 500% Wind damage to a foe [Damage cap: ~635,000].
    Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .)
    • OLD EFFECT
      • Gain 1 Jade DiagramJade Diagram is granted (Max: 2 / Can't be removed)
        Duration: Indefinite
        when an ally uses a damage skill (Max: 3). (When used while at 3: Consumes all Jade Diagram to deal 250% Wind damage to a foe [Damage cap: ~420,000]. Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
        Strength: 20%
        .)
    • NEW EFFECT
      • Gain 1 Jade DiagramJade Diagram is granted (Max: 2 / Can't be removed)
        Duration: Indefinite
        when a Wind ally uses a damage skill (Max: 2). (When used while at 2: Consumes all Jade Diagram to deal Wind damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
        Strength: 20%
        .)