μ's Third-Years/Strategy

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Ratings

Μ's Third-Years Label Type Defense.png Label Race Human.png Label Weapon Harp.png Label Weapon Staff.png
Npc m 3040231000 01.jpg
  • Role: Support/Defender/Debuffer
  • Useful in long battles and Full Auto teams.
  • Party-wide offensive buffs: Multiattack rate boost, Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
    Strength: 25,252
    , Status DarkAtkUp.pngDark ATK UpDark ATK is boosted
    , and boost to charge attack specs.
  • Party-wide defensive buffs: Status Dmg Cut 40.png40% DMG CutTaking 40% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    + Status Repel.png30% RepelTaking less DMG and reflects attacks
    Strength: 30%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    (total 70% DMG Cut), Status Shield.pngShield (1500)Next ATK received will be ineffective for a fixed amount
    Strength: 1500
    , Status Heal.pngRefreshHP is restored on every turn
    Strength: (Healing cap: 300)Duration: 5.5 turnsApplied during the attack phase.
    On the next turn, it'll have 5 turns remaining.
    , and passive Light damage reduction.
  • Can inflict Status LightAtkDown.png20% Light ATK DownLight ATK is lowered
    Strength: 20%
    and Status DarkResDown.png20% Dark DEF DownDEF is lowered for dark DMG
    Strength: 20%
    on all foes, and dispel one buff from a foe.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
Icon Gamewith.png GameWith 9.1 B A A 2020-09-08
Icon Kamigame.png Kamigame 8.0 C B B 2020-10-23

Overview

μ's Third-Years are a rare defensive/support Dark SSR, making them useful for players at any stage of the game. Their 5★ uncap further increases their performance, strenghtening their capability of debuffing foes and supporting allies.

Strengths

  • Can Dispel an enemy buff, particularly useful against certain Light bosses like Luminiera Omega and Xeno Corow.
  • Provide several useful party-wide buffs: a powerful Status DoubleUp.png25% DA UpDouble attack rate is boosted
    Strength: 25%Duration: 2 turns
    and Status TripleUp.png25% TA UpTriple attack rate is boosted
    Strength: 25%Duration: 2 turns
    , Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
    Strength: 1% of foe's max HP (Damage cap: 25252)Duration: 2 turns
    , Status Dmg Cut 40.png40% DMG CutTaking 40% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    with Status Repel.png30% Repel (1 time)Taking less DMG and reflects attacks
    Strength: 30%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    , Status DarkAtkUp.png15% Dark ATK UpDark ATK is boosted
    Strength: 15%Duration: 5.5 turnsApplied during the attack phase.
    On the next turn, it'll have 5 turns remaining.
    on Charge Attack, and party-wide Status C.A. DMG Boosted (1 time).png50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 50%Duration: Indefinite
    and Status CA DMG Cap.png20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 20%Duration: Indefinite
    if Dispel succeeds.
  • Applies Status LightAtkDown.png20% Light ATK DownLight ATK is lowered
    Strength: 20%Duration: 180 seconds
    and Status DarkResDown.png20% Dark DEF DownDEF is lowered for dark DMG
    Strength: 20%Duration: 180 seconds
    , which stack with other forms of DEF Down to hit the DEF Down cap (-50%).
  • One of the only Dark characters to carry party-wide damage mitigation (Status Dmg Cut 40.png40% DMG CutTaking 40% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    ).
    • Further mitigation potential rises to at least 70% with the addition of Status Repel.png30% Repel (1 time)Taking less DMG and reflects attacks
      Strength: 30%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks.
      Warning! Does not work for Plain Damage!
      and Status Shield.pngShield (1500)Next ATK received will be ineffective for a fixed amount
      Strength: 1500
      when they reach Lvl 100.
    • Combined with Summon s 2030042000.jpg Opal Carbuncle or Summon s 2040021000.jpg Athena (Summon), a 100% damage cut can be reached, nullifying elemental damage for the next hit.
  • Small heal from C.A. and 5.5 turns of Status Heal.pngRefreshHP is restored on every turn
    Duration: 5.5 turnsApplied during the attack phase.
    On the next turn, it'll have 5 turns remaining.
    helps sustain the party without intruding on Enmity, which is more effective at lower HP.
  • Icon Support Skill.png Otonokizaka Third-YearsReduce all allies' Light damage taken by 10%. passively increases the party's survivability by reducing Light damage taken.

Weaknesses

  • Multiattack and Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
    Strength: 1% of foe's max HP (Damage cap: 25252)Duration: 2 turns
    buffs last a short 2 turns, leaving 4 turnsAfter Lvl 90. without buffs before it can be recast.
  • Cannot directly cap DEF Down with Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    ; needs at least one other source of DEF Down.
  • Status Dmg Cut 40.png40% DMG CutTaking 40% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and Status Repel.png30% Repel (1 time)Taking less DMG and reflects attacks
    Strength: 30%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    has a long cooldown (7 turns), leaving gaps in their defensive abilities.
    • 5★ uncap is practically required to gain Status Repel.png30% Repel (1 time)Taking less DMG and reflects attacks
      Strength: 30%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks.
      Warning! Does not work for Plain Damage!
      , locking newer players behind EXP gate.
  • Have no way of protecting themselves from debuffs.
  • Lackluster set of Extended Mastery Perks.

How to Play

General Gameplay

  • Ability Nico-Nico-Ni!.png Nico-Nico-Ni!All allies gain Status DoubleUp.png25% DA UpDouble attack rate is boosted
    Strength: 25%Duration: 2 turns
    and Status TripleUp.png25% TA UpTriple attack rate is boosted
    Strength: 25%Duration: 2 turns
    .
    At level 90:
    All allies also gain Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
    Strength: 1% of foe's max HP (Damage cap: 25252)Duration: 2 turns
    .
    and Ability How Spiritual!.png How Spiritual!Inflict Status LightAtkDown.png15% Light ATK DownLight ATK is lowered
    Strength: 15%Base Accuracy: 90%Duration: 180 seconds
    and Status DarkResDown.png15% Dark DEF DownDEF is lowered for dark DMG
    Strength: 15%Base Accuracy: 90%Duration: 180 seconds
    on all foes.
    At level 95:
    Debuffs increased to Status LightAtkDown.png20% Light ATK DownLight ATK is lowered
    Strength: 20%Base Accuracy: 90%Duration: 180 seconds
    and Status DarkResDown.png20% Dark DEF DownDEF is lowered for dark DMG
    Strength: 20%Base Accuracy: 90%Duration: 180 seconds
    .
    Also inflict Status DoubleDown.png40~50% DA DownDouble attack rate is lowered
    Strength: 40~50%Base Accuracy: 90%Duration: 180 seconds
    and Status TripleDown.png20% TA DownTriple attack rate is lowered
    Strength: 20%Base Accuracy: 90%Duration: 180 seconds
    on all foes.
    can be used at the start of battle and recast once they come off cooldown, unless there is a reason not to—such as Luminiera Omega raids, or to avoid wasting multiattacks buff on a whole-party C.A. turn.
  • Ability Khorosho!.png Khorosho!Remove 1 buff from a foe. If successful, all allies gain Status C.A. DMG Boosted (1 time).png30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 30%Duration: Indefinite
    .
    At level 90:
    Buff increased to Status C.A. DMG Boosted (1 time).png50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 50%Duration: Indefinite
    .
    If buff removal is successful, all allies also gain Status CA DMG Cap.png20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 20%Duration: Indefinite
    .
    dispels the enemy's last buff (the icon furthest to the right, if it gains multiple buffs). For most new players, this will see heaviest use in Luminiera Omega raids.
  • Like Khorosho!, Ability Melody of the Heart.png Melody of the HeartAll allies gain Status Dmg Cut 40.png40% DMG CutTaking 40% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
    At level 100:
    All allies also gain Status Repel.png30% Repel (1 time)Taking less DMG and reflects attacks
    Strength: 30%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    and Status Shield.pngShield (1500)Next ATK received will be ineffective for a fixed amount
    Strength: 1500Duration: Indefinite
    .
    should be used as needed. Because of its lengthy 7-turn cooldown, it would be best to know the raid's mechanics if you aren't confident in your party's survivability. Knowing when to use a damage cut effectively goes a long way.

Luminiera Omega

Luminiera Omega is a bit of a gimmicky raid that may trip up newer players, especially when dealing with Aegis Merge. Luckily, μ's Third-Years have been geared for this raid, making it easier to deal with her even without a strong party.

Ability Khorosho!.png Khorosho!Remove 1 buff from a foe. If successful, all allies gain Status C.A. DMG Boosted (1 time).png30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
.
At level 90:
Buff increased to Status C.A. DMG Boosted (1 time).png50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 50%Duration: Indefinite
.
If buff removal is successful, all allies also gain Status CA DMG Cap.png20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 20%Duration: Indefinite
.
is your savior from Aegis Merge. Luminiera always uses Aegis Merge on turn 1, so do not use any debuffs on her at the start of battle. Use Khorosho! at the start of turn 2 to remove Status Veil.pngDebuff Res. UpDebuff resistance is boosted
, then apply debuffs but hold on to any damage skills. Dispelling Status Veil.pngDebuff Res. UpDebuff resistance is boosted
will trigger Aegis Unmerge on enemy phase, and Luminiera will remove the Damage Cut buffs from itself. At the start of turn 3, you are now free to use your damage skills.

Ideally, you can burst it down to 50% before it fills its charge diamonds and re-applies Aegis Merge. For most beginners, this won't be feasible; just wait for Khorosho! to come off cooldown again and repeat the process. If you need to call backup, it may be useful to have Khorosho! ready to use; every player that joins and uses a normal attack will reactivate Aegis Merge, and Khorosho! might be needed if other players didn't bring a Dispel of their own.

Synergy

μ's defensive/supportive kit makes them beneficial for any early- or mid-game player farming Luminiera Omega. For later-game players with more options available to them, they remain a solid choice for an Atma/Ultima Staff team.

Characters

Dark Staff characters for Atma Staff teams: Npc s 3040120000 01.jpg Cagliostro (Dark), Npc s 3040062000 01.jpg Cagliostro (Halloween), Npc s 3040206000 01.jpg Clarisse (Valentine), Npc s 3040216000 01.jpg Karyl, Npc s 3040172000 01.jpg Lunalu (SSR), Npc s 3040108000 01.jpg Marquiares, Npc s 3040057000 01.jpg Vania

  • Npc s 3040120000 01.jpg Cagliostro (Dark) provides Status HealUp.pngRecovery Cap BoostedRecovery cap is boosted
    Strength: Adds +1000 HP to the healing cap.Duration: 1 turn
    , boosting μ's C.A. heal to 1500 HP for that turn. Ability m 1636 3.png NehushtanAll allies gain Status DarkAtkUp.png20% Dark ATK UpDark ATK is boosted
    Strength: 20%Duration: 7 turns
    , Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    , and Status Heal.pngRefreshHP is restored on every turn
    Strength: 10% of max HP (Healing cap: 250)Duration: 7 turns
    .
    At level 75:
    Status Heal.pngRefreshHP is restored on every turn
    Strength: 10% of max HP (Healing cap: 300)Duration: 7 turns
    healing cap increased to 300.
    Buff increased to Status DarkAtkUp.png25% Dark ATK UpDark ATK is boosted
    Strength: 25%Duration: 7 turns
    .
    provides additional small heal-over-time in case μ's isn't enough, and their Status DarkAtkUp.pngDark ATK UpDark ATK is boosted
    effects stack with each other. In parties that prefer being at high HP, Cagliostro's Icon Extended Mastery Support Skill.png Extended Mastery Support SkillRestore all allies' HP upon using charge attack. gives her a party-wide heal on C.A., much like μ's (but stronger at 3★).
  • Npc s 3040216000 01.jpg Karyl is another free Dark SSR, and her 15% Status DarkDEFDownStack.pngDark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
    Strength: 15% (Max: 30%)Duration: 180 seconds
    + μ's Status DarkResDown.png15% Dark DEF DownDEF is lowered for dark DMG
    Strength: 15%Duration: 180 seconds
    is enough to cap DEF Down on turn 1 with MC's Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    or Ability ArmorBreak.png Armor Break100% elemental damage to a foe.
    Inflict Status DefenseDown.png20% DEF DownDEF is lowered
    Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single
    .[1]
    .

Extended Mastery Perks

Μ's Third-Years Stars: 13 EMP: 91
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithLightDmgDown.pngLight Damage Down
★☆☆★★☆★★★
2%4%5%
★☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
★☆☆ ☆☆☆ ☆☆☆ ★★☆ ★★★
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDebuffAcc.pngDebuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
ZenithLightDmgDown.pngLight Damage Down
★☆☆★★☆★★★
2%4%5%
ZenithSupportSkill.pngBoost to μ's members' ATK.
☆☆☆ ☆☆☆ ★★★ ☆☆☆ ★★★
Last update: 2019-11-16

Kamigame's recommended EMP build.

Priorities

Debuff Success takes top priority to ensure their DEF Down lands, followed by Critical. Afterwards, 2-3★ DA will help mitigate their lack of MA support once their buff runs out. Your picks afterwards are free—attack-wise, the Support Skill gives them a bigger boost than the ATK nodes, even without the μ's First or Second Years in the party. DEF and/or HP are also solid picks to give them more survivability.

Resources

References