Advanced Grids/Leviathan/Belmervolk (Hard)

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Hexachromatic Simulacrum
Skill
When MC has 5 or more Crests of their element:
150% Fire, Water, Earth, Wind, Light and Dark damage to all foes (Ignores Fire, Water, Earth, Wind, Light, and Dark elemental resistances / Damage cap: 295,000 per hit).
Inflict 10% Fire DEF Down (Stackable / Max: 30%)DEF is lowered for fire DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Water DEF Down (Stackable / Max: 30%)DEF is lowered for water DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Earth DEF Down (Stackable / Max: 30%)DEF is lowered for earth DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Wind DEF Down (Stackable / Max: 30%)DEF is lowered for wind DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Light DEF Down (Stackable / Max: 30%)DEF is lowered for light DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, and 10% Dark DEF Down (Stackable / Max: 30%)DEF is lowered for dark DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
Raise all allies' Origination's HaloBased on lvl: Multiattack rate is boosted / DMG dealt is supplemented (Max: Lvl 5 / Can't be removed)
lvl by 1 (Max: 5).
(While Origination's HaloBased on lvl: Multiattack rate is boosted / DMG dealt is supplemented (Max: Lvl 5 / Can't be removed)
is in effect:
10% DA Up and 4% TA Up per lvl / Supplemental Damage effect [Damage cap: 20,000 per lvl].)
(Consumes 100% of charge bar.)
Support
3 Crests of own element to MC at battle start.

Multiattack Awakening
Skill Off
Replacements:

Catura (Holiday)
Multiattack Awakening
Skill Off
This character is expected to have an artifact.
Consume HP to cut first-slot skill's cooldown by 1 turn
Multiattack Awakening
Skill Off
Replacements:

Haaselia

For more burst honors
Transcendence Lvl 1
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 5 turns
, 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 10%Duration: 5 turns
, and 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 5 turns
.
(When MC has 10 Crests of own element:
All allies also gain Double StrikeAttacks twice each turn
Duration: 1 turn
.)
High Chaser
All allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
, 20% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns
, and 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 20%Duration: 3 turns
.
(Can only be used when caster has 5 or more Crests of their element.)
Crest Discharge
10-hit, 300% Elemental damage to all foes (Damage cap: 405,000 per hit).
Inflict 50% DEF DownDEF is lowered
Strength: 50%Duration: 2 turnsLocal status effect
and 50% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 50%Duration: 2 turnsLocal status effect
.
Remove 3 buffs.
Gain C.A. FlashConsumes this effect instead of charge bar to activate
Duration: 1 turn
and C.A. ReactivationCharge attack reactivates
Duration: 1 turn
.
Burst Refrain
Transcendence Lvl 5
Oceansoul's ApotheosisBig boost to Water allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Deceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
C.A. DMG Lowered
Taboo Allowater's Majesty IVBig boost to water allies' ATK and max HP Taboo Allowater's Empowerment IIIBig amplifying boost to water allies' DMG
C.A. DMG Lowered
Taboo Allowater's Majesty IVBig boost to water allies' ATK and max HP Taboo Allowater's Empowerment IIIBig amplifying boost to water allies' DMG
Debuff Success Rate Lowered
Taboo Allowater's Majesty IVBig boost to water allies' ATK and max HP Taboo Allowater's Empowerment IIIBig amplifying boost to water allies' DMG
C.A. DMG Lowered
Allowater's VitiationBoost to water allies' ATK and DMG cap based on how many weapons with Taboo Allowater's weapon skills are equipped Taboo Allowater's StaminaSmall boost to water allies' ATK based on how high HP is Allowater's GuileAmplify water allies' skill DMG based on how many weapons with Taboo Allowater's weapon skills are equipped
Defense Lowered
Allowater's VitiationBoost to water allies' ATK and DMG cap based on how many weapons with Taboo Allowater's weapon skills are equipped Taboo Allowater's StaminaSmall boost to water allies' ATK based on how high HP is Allowater's GuileAmplify water allies' skill DMG based on how many weapons with Taboo Allowater's weapon skills are equipped
Snowfall's PactSupplement water allies' DMG Dagger Voltage IIBoost to ATK based on how many daggers are equipped Snowfall's QuintessenceBoost to Water allies' damage cap.
Debuff Success Rate Lowered
Taboo Allowater's Tempering IIMedium boost to water allies' skill DMG cap / Medium supplemental boost to skill DMG Taboo Allowater's Garrison IIIBig boost to water allies' DEF based on how low HP is
C.A. DMG Lowered
Taboo Allowater's Tempering IIMedium boost to water allies' skill DMG cap / Medium supplemental boost to skill DMG Taboo Allowater's Garrison IIIBig boost to water allies' DEF based on how low HP is
Snowfall's PactSupplement water allies' DMG Dagger Voltage IIBoost to ATK based on how many daggers are equipped Snowfall's QuintessenceBoost to Water allies' damage cap.
Staff Voltage IIBoost to ATK based on how many staffs are equipped. Ultimate Wisdom's Shine IIBoost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for staff-specialty allies.) Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Baculum PlenumBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' ATK based on how high HP is Scandere Arcanum50% boost to C.A. DMG cap Fulgor Fortis10% boost to DMG cap
Destruction's Godblade III35% boost to Water allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Water allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godstrike II10% boost to Water allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Fire.
(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)
Transcendence Lvl 5
Oceansoul's ApotheosisBig boost to Water allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Deceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Debuff Success Rate Lowered
Odious Exalto Aquae25% boost to Taboo Allowater's weapon skills Taboo Allowater's PuncturingWater allies ignore a small percentage of foes' DEF Taboo Allowater's Pact IIIBig supplemental boost to water allies' DMG
Attack Lowered
Odious Exalto Aquae25% boost to Taboo Allowater's weapon skills Taboo Allowater's PuncturingWater allies ignore a small percentage of foes' DEF Taboo Allowater's Pact IIIBig supplemental boost to water allies' DMG
Defense Lowered
Allowater's VitiationBoost to water allies' ATK and DMG cap based on how many weapons with Taboo Allowater's weapon skills are equipped Taboo Allowater's StaminaSmall boost to water allies' ATK based on how high HP is Allowater's GuileAmplify water allies' skill DMG based on how many weapons with Taboo Allowater's weapon skills are equipped
C.A. DMG Lowered
Taboo Allowater's Majesty IVBig boost to water allies' ATK and max HP Taboo Allowater's Empowerment IIIBig amplifying boost to water allies' DMG
C.A. DMG Lowered
Taboo Allowater's Majesty IVBig boost to water allies' ATK and max HP Taboo Allowater's Empowerment IIIBig amplifying boost to water allies' DMG
C.A. DMG Lowered
Allowater's VitiationBoost to water allies' ATK and DMG cap based on how many weapons with Taboo Allowater's weapon skills are equipped Taboo Allowater's StaminaSmall boost to water allies' ATK based on how high HP is Allowater's GuileAmplify water allies' skill DMG based on how many weapons with Taboo Allowater's weapon skills are equipped
Tsunami's FandangoMedium boost to water allies' ATK / Medium boost to triple attack rate Strike: WaterBoost to water allies' normal attack DMG cap Snowfall's ManeuverSupplement water allies' normal attack DMG
Tsunami's FandangoMedium boost to water allies' ATK / Medium boost to triple attack rate Strike: WaterBoost to water allies' normal attack DMG cap Snowfall's ManeuverSupplement water allies' normal attack DMG
Debuff Success Rate Lowered
Taboo Allowater's Tempering IIMedium boost to water allies' skill DMG cap / Medium supplemental boost to skill DMG Taboo Allowater's Garrison IIIBig boost to water allies' DEF based on how low HP is
Staff Voltage IIBoost to ATK based on how many staffs are equipped. Ultimate Wisdom's Shine IIBoost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for staff-specialty allies.) Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Destruction's Godblade III35% boost to Water allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Water allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godstrike II10% boost to Water allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Fire.
(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)
High Priestess-Moon's BewitchingMassive boost to Water allies' ATKModifier: EX. Boost to attack specs of Water allies with Full MoonATK and DEF are gradually boosted (Can't be removed)
.
Sephira Maxi-Water20% boost to Water allies' DMG Cap in Arcarum.
5% boost to Water allies' DMG Cap.
Water's MajestySmall boost to Water allies' ATK and max HP
This is set as a Quick Summon
Lvl 250
Source:
Comments:


Hexachromatic Simulacrum
Skill
When MC has 5 or more Crests of their element:
150% Fire, Water, Earth, Wind, Light and Dark damage to all foes (Ignores Fire, Water, Earth, Wind, Light, and Dark elemental resistances / Damage cap: 295,000 per hit).
Inflict 10% Fire DEF Down (Stackable / Max: 30%)DEF is lowered for fire DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Water DEF Down (Stackable / Max: 30%)DEF is lowered for water DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Earth DEF Down (Stackable / Max: 30%)DEF is lowered for earth DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Wind DEF Down (Stackable / Max: 30%)DEF is lowered for wind DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Light DEF Down (Stackable / Max: 30%)DEF is lowered for light DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, and 10% Dark DEF Down (Stackable / Max: 30%)DEF is lowered for dark DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
Raise all allies' Origination's HaloBased on lvl: Multiattack rate is boosted / DMG dealt is supplemented (Max: Lvl 5 / Can't be removed)
lvl by 1 (Max: 5).
(While Origination's HaloBased on lvl: Multiattack rate is boosted / DMG dealt is supplemented (Max: Lvl 5 / Can't be removed)
is in effect:
10% DA Up and 4% TA Up per lvl / Supplemental Damage effect [Damage cap: 20,000 per lvl].)
(Consumes 100% of charge bar.)
Support
3 Crests of own element to MC at battle start.

Defense Awakening
Multiattack Awakening
Defense Awakening
Replacements:

Uruki

With skills disabled
Multiattack Awakening
Defense Awakening
10-hit, 300% Elemental damage to all foes (Damage cap: 405,000 per hit).
Inflict 50% DEF DownDEF is lowered
Strength: 50%Duration: 2 turnsLocal status effect
and 50% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 50%Duration: 2 turnsLocal status effect
.
Remove 3 buffs.
Gain C.A. FlashConsumes this effect instead of charge bar to activate
Duration: 1 turn
and C.A. ReactivationCharge attack reactivates
Duration: 1 turn
.
Burst Refrain
End cooldown for all allies' damage skills.
All allies gain Boundless StaffDMG dealt is supplemented / DMG taken is lowered by a fixed amount / Deals bonus elemental DMG to foe upon dealing elemental skill DMG (Can't be removed)
Duration: 1 turn
.
(Can only be used when MC has 10 Crests of own element.
Can't recast.)
Aether Xenoglossia
All allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
, 20% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns
, and 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 20%Duration: 3 turns
.
(Can only be used when caster has 5 or more Crests of their element.)
Crest Discharge
Transcendence Lvl 3
Oceansoul's ApotheosisBig boost to Water allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rate Deceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Odious Exalto Aquae25% boost to Taboo Allowater's weapon skills Taboo Allowater's PuncturingWater allies ignore a small percentage of foes' DEF Taboo Allowater's Pact IIIBig supplemental boost to water allies' DMG
Odious Exalto Aquae25% boost to Taboo Allowater's weapon skills Taboo Allowater's PuncturingWater allies ignore a small percentage of foes' DEF Taboo Allowater's Pact IIIBig supplemental boost to water allies' DMG
Odious Exalto Aquae25% boost to Taboo Allowater's weapon skills Taboo Allowater's PuncturingWater allies ignore a small percentage of foes' DEF Taboo Allowater's Pact IIIBig supplemental boost to water allies' DMG
Taboo Allowater's Majesty IVBig boost to water allies' ATK and max HP Taboo Allowater's Empowerment IIIBig amplifying boost to water allies' DMG
Taboo Allowater's Majesty IVBig boost to water allies' ATK and max HP Taboo Allowater's Empowerment IIIBig amplifying boost to water allies' DMG
Taboo Allowater's Majesty IVBig boost to water allies' ATK and max HP Taboo Allowater's Empowerment IIIBig amplifying boost to water allies' DMG
Taboo Allowater's Tempering IIMedium boost to water allies' skill DMG cap / Medium supplemental boost to skill DMG Taboo Allowater's Garrison IIIBig boost to water allies' DEF based on how low HP is
Taboo Allowater's Tempering IIMedium boost to water allies' skill DMG cap / Medium supplemental boost to skill DMG Taboo Allowater's Garrison IIIBig boost to water allies' DEF based on how low HP is
Allowater's VitiationBoost to water allies' ATK and DMG cap based on how many weapons with Taboo Allowater's weapon skills are equipped Taboo Allowater's StaminaSmall boost to water allies' ATK based on how high HP is Allowater's GuileAmplify water allies' skill DMG based on how many weapons with Taboo Allowater's weapon skills are equipped
Staff Voltage IIBoost to ATK based on how many staffs are equipped. Ultimate Wisdom's Shine IIBoost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for staff-specialty allies.) Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Destruction's Godblade III35% boost to Water allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Water allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godstrike II10% boost to Water allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Fire.
(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)
Tidings of the New WorldMassive boost to all allies' ATKMultiplier: EX and small boost to HP. Sephirath Corant IIAmplify skill damage by 10% for Melee- and Harp-specialty allies.
Amplify skill damage by 10% for Melee- and Harp-specialty allies in ArcarumArcarum: The World Beyond
Replicard Sandbox
.
This is set as a Quick Summon
Source:
Comments:
  • This team gets blue chest honors in 5 turns.
The Gabriel team is capable of doing 25 - 30% of the raid.
The Uruki team is capable of doing 20 - 25% of the raid.
  • Both Zeta (Water) and Uruki can easily be replaced with other characters.
  • Avoid Befoulments with large amounts of MA Down, Attack Down, HP Down, Def Down, or turn damage.
Rotation
Turn 1 (Under 70%)
  • Rosetta Midnight Rose BarrierRemove all debuffs from caster.
    Deploy a Midnight Rose BarrierReceives all attacks in place of allies (Includes all-ally attacks) / DEF and debuff resistance are boosted / Cuts and reflects DMG / Ends when no Sapphire Petals are deployed (Can't be removed)
    Duration: 3 turns
    .
    (Consumes 1 Petals of SapphireConsumed by Rosetta's skills (Max: 5 / Can't be removed)
    Duration: Indefinite
    every turn.
    Ends when there are no Petals of SapphireConsumed by Rosetta's skills (Max: 5 / Can't be removed)
    Duration: Indefinite
    or after 3 turns.)
     S1
Turn 2 (Under 30%)
Turn 3
Turn 4+


Hexachromatic Simulacrum
Skill
When MC has 5 or more Crests of their element:
150% Fire, Water, Earth, Wind, Light and Dark damage to all foes (Ignores Fire, Water, Earth, Wind, Light, and Dark elemental resistances / Damage cap: 295,000 per hit).
Inflict 10% Fire DEF Down (Stackable / Max: 30%)DEF is lowered for fire DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Water DEF Down (Stackable / Max: 30%)DEF is lowered for water DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Earth DEF Down (Stackable / Max: 30%)DEF is lowered for earth DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Wind DEF Down (Stackable / Max: 30%)DEF is lowered for wind DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Light DEF Down (Stackable / Max: 30%)DEF is lowered for light DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, and 10% Dark DEF Down (Stackable / Max: 30%)DEF is lowered for dark DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
Raise all allies' Origination's HaloBased on lvl: Multiattack rate is boosted / DMG dealt is supplemented (Max: Lvl 5 / Can't be removed)
lvl by 1 (Max: 5).
(While Origination's HaloBased on lvl: Multiattack rate is boosted / DMG dealt is supplemented (Max: Lvl 5 / Can't be removed)
is in effect:
10% DA Up and 4% TA Up per lvl / Supplemental Damage effect [Damage cap: 20,000 per lvl].)
(Consumes 100% of charge bar.)
Support
3 Crests of own element to MC at battle start.

Transcendence Lvl 5
Transcendence Lvl 1
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 5 turns
, 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 10%Duration: 5 turns
, and 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 5 turns
.
(When MC has 10 Crests of own element:
All allies also gain Double StrikeAttacks twice each turn
Duration: 1 turn
.)
High Chaser
10-hit, 300% Elemental damage to all foes (Damage cap: 405,000 per hit).
Inflict 50% DEF DownDEF is lowered
Strength: 50%Duration: 2 turnsLocal status effect
and 50% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 50%Duration: 2 turnsLocal status effect
.
Remove 3 buffs.
Gain C.A. FlashConsumes this effect instead of charge bar to activate
Duration: 1 turn
and C.A. ReactivationCharge attack reactivates
Duration: 1 turn
.
Burst Refrain
End cooldown for all allies' damage skills.
All allies gain Boundless StaffDMG dealt is supplemented / DMG taken is lowered by a fixed amount / Deals bonus elemental DMG to foe upon dealing elemental skill DMG (Can't be removed)
Duration: 1 turn
.
(Can only be used when MC has 10 Crests of own element.
Can't recast.)
Aether Xenoglossia
Transcendence Lvl 5
Hoarfrost's ApotheosisBig boost to Water allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Water's Ruination40% boost to Water allies' ATKMultiplier: EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate.
AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)
C.A. DMG Lowered
Taboo Allowater's Majesty IVBig boost to water allies' ATK and max HP Taboo Allowater's Empowerment IIIBig amplifying boost to water allies' DMG
C.A. DMG Lowered
Taboo Allowater's Majesty IVBig boost to water allies' ATK and max HP Taboo Allowater's Empowerment IIIBig amplifying boost to water allies' DMG
C.A. DMG Lowered
Taboo Allowater's Majesty IVBig boost to water allies' ATK and max HP Taboo Allowater's Empowerment IIIBig amplifying boost to water allies' DMG
C.A. DMG Lowered
Taboo Allowater's Tempering IIMedium boost to water allies' skill DMG cap / Medium supplemental boost to skill DMG Taboo Allowater's Garrison IIIBig boost to water allies' DEF based on how low HP is
C.A. DMG Lowered
Taboo Allowater's Tempering IIMedium boost to water allies' skill DMG cap / Medium supplemental boost to skill DMG Taboo Allowater's Garrison IIIBig boost to water allies' DEF based on how low HP is
C.A. DMG Lowered
Odious Exalto Aquae25% boost to Taboo Allowater's weapon skills Taboo Allowater's PuncturingWater allies ignore a small percentage of foes' DEF Taboo Allowater's Pact IIIBig supplemental boost to water allies' DMG
C.A. DMG Lowered
Allowater's VitiationBoost to water allies' ATK and DMG cap based on how many weapons with Taboo Allowater's weapon skills are equipped Taboo Allowater's StaminaSmall boost to water allies' ATK based on how high HP is Allowater's GuileAmplify water allies' skill DMG based on how many weapons with Taboo Allowater's weapon skills are equipped
C.A. DMG Lowered
Allowater's VitiationBoost to water allies' ATK and DMG cap based on how many weapons with Taboo Allowater's weapon skills are equipped Taboo Allowater's StaminaSmall boost to water allies' ATK based on how high HP is Allowater's GuileAmplify water allies' skill DMG based on how many weapons with Taboo Allowater's weapon skills are equipped
Snowfall's PactSupplement water allies' DMG Dagger Voltage IIBoost to ATK based on how many daggers are equipped Snowfall's QuintessenceBoost to Water allies' damage cap.
Destruction's Godblade III35% boost to Water allies' ATKMultiplier: EX.
20% Bonus Destruction DMG effect.
Rebirth's Godshield III30% boost to Water allies' max HP.
10% Bonus Destruction C.A. DMG effect.
Strife's Godstrike II10% boost to Water allies' normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Fire.
(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)
High Priestess-Moon's BewitchingMassive boost to Water allies' ATKModifier: EX. Boost to attack specs of Water allies with Full MoonATK and DEF are gradually boosted (Can't be removed)
.
Sephira Maxi-Water20% boost to Water allies' DMG Cap in Arcarum.
5% boost to Water allies' DMG Cap.
Water's MajestySmall boost to Water allies' ATK and max HP
Staff Voltage IIBoost to ATK based on how many staffs are equipped. Ultimate Wisdom's Shine IIBoost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for staff-specialty allies.) Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
This is set as a Quick Summon
Lvl 250
Source:
Comments:
  • Adjust party TA so it reaches 100% on turn 3, accounting for 12% TA from Origination's HaloBased on lvl: Multiattack rate is boosted / DMG dealt is supplemented (Max: Lvl 5 / Can't be removed)
    .


Hexachromatic Simulacrum
Skill
When MC has 5 or more Crests of their element:
150% Fire, Water, Earth, Wind, Light and Dark damage to all foes (Ignores Fire, Water, Earth, Wind, Light, and Dark elemental resistances / Damage cap: 295,000 per hit).
Inflict 10% Fire DEF Down (Stackable / Max: 30%)DEF is lowered for fire DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Water DEF Down (Stackable / Max: 30%)DEF is lowered for water DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Earth DEF Down (Stackable / Max: 30%)DEF is lowered for earth DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Wind DEF Down (Stackable / Max: 30%)DEF is lowered for wind DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Light DEF Down (Stackable / Max: 30%)DEF is lowered for light DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, and 10% Dark DEF Down (Stackable / Max: 30%)DEF is lowered for dark DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
Raise all allies' Origination's HaloBased on lvl: Multiattack rate is boosted / DMG dealt is supplemented (Max: Lvl 5 / Can't be removed)
lvl by 1 (Max: 5).
(While Origination's HaloBased on lvl: Multiattack rate is boosted / DMG dealt is supplemented (Max: Lvl 5 / Can't be removed)
is in effect:
10% DA Up and 4% TA Up per lvl / Supplemental Damage effect [Damage cap: 20,000 per lvl].)
(Consumes 100% of charge bar.)
Support
3 Crests of own element to MC at battle start.

Disable  Extended Mastery Support SkillSlight chance to end skill cooldowns for Gammadion Cross2-hit, 300% Water damage to a foe (Damage cap: ~313,000 per hit).
Inflict 1 random debuff.
At level 55:
Effect enhanced.
At level 85:
Also inflict 30% ATK DownATK is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single
and 30% DEF DownDEF is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single
.
Now inflict 2 random debuffs.
, Carnage4-hit Water damage to random foes (Damage cap: ~155,000 per hit).
Inflict GravityMax charge diamonds are increased
Base Accuracy: 100%Duration: 180 seconds
on all foes.
At level 75:
Damage increased.
At level 95:
Number of hits increased to 6.
Also removes 1 buff from all foes.
, and AviratiExtend the duration of Water allies' buffs by 1 turn. (Excludes 1-turn buffs.)
At level 130:
All Water allies also gain 2 random buffs.
upon using a skill.
★☆☆★★☆★★★
?%?%5%
to avoid accidentally over-pushing.
Transcendence Lvl 5
Transcendence Lvl 1
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 5 turns
, 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 10%Duration: 5 turns
, and 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 5 turns
.
(When MC has 10 Crests of own element:
All allies also gain Double StrikeAttacks twice each turn
Duration: 1 turn
.)
High Chaser
10-hit, 300% Elemental damage to all foes (Damage cap: 405,000 per hit).
Inflict 50% DEF DownDEF is lowered
Strength: 50%Duration: 2 turnsLocal status effect
and 50% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 50%Duration: 2 turnsLocal status effect
.
Remove 3 buffs.
Gain C.A. FlashConsumes this effect instead of charge bar to activate
Duration: 1 turn
and C.A. ReactivationCharge attack reactivates
Duration: 1 turn
.
Burst Refrain
Inflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
, 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
, BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, and Poisoned (9999)HP is lowered on every turn
Strength: 9999Duration: 180 seconds
on all foes.
Dark Haze
Transcendence Lvl 5
Oceansoul's ApotheosisBig boost to Water allies' ATK and max HP / Big amplifying boost to DMG α Revelation Ruber II10% boost to normal attack DMG cap, 5% boost to double attack rate, and 5% boost to triple attack rate Divine Water's Honing40% boost to Water allies' ATKMultiplier: EX, 7% boost to DMG cap, and 30% boost to skill DMG capStacking: SpecialThis skill does not share the same maximum value as standard Skill DMG Cap Up skills..
AmplifyStacking: Special skill DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)
C.A. DMG Lowered
Taboo Allowater's Majesty IVBig boost to water allies' ATK and max HP Taboo Allowater's Empowerment IIIBig amplifying boost to water allies' DMG
C.A. DMG Lowered
Taboo Allowater's Majesty IVBig boost to water allies' ATK and max HP Taboo Allowater's Empowerment IIIBig amplifying boost to water allies' DMG
C.A. DMG Lowered
Allowater's VitiationBoost to water allies' ATK and DMG cap based on how many weapons with Taboo Allowater's weapon skills are equipped Taboo Allowater's StaminaSmall boost to water allies' ATK based on how high HP is Allowater's GuileAmplify water allies' skill DMG based on how many weapons with Taboo Allowater's weapon skills are equipped
C.A. DMG Lowered
Taboo Allowater's Tempering IIMedium boost to water allies' skill DMG cap / Medium supplemental boost to skill DMG Taboo Allowater's Garrison IIIBig boost to water allies' DEF based on how low HP is
C.A. DMG Lowered
Taboo Allowater's Tempering IIMedium boost to water allies' skill DMG cap / Medium supplemental boost to skill DMG Taboo Allowater's Garrison IIIBig boost to water allies' DEF based on how low HP is
C.A. DMG Lowered
Allowater's VitiationBoost to water allies' ATK and DMG cap based on how many weapons with Taboo Allowater's weapon skills are equipped Taboo Allowater's StaminaSmall boost to water allies' ATK based on how high HP is Allowater's GuileAmplify water allies' skill DMG based on how many weapons with Taboo Allowater's weapon skills are equipped
C.A. DMG Lowered
Taboo Allowater's Auspice IIMedium boost to water allies' max HP and healing cap Taboo Allowater's Progression IIIBig boost to water allies' water ATK based on number of turns passed
C.A. DMG Lowered
Taboo Allowater's Auspice IIMedium boost to water allies' max HP and healing cap Taboo Allowater's Progression IIIBig boost to water allies' water ATK based on number of turns passed
Staff Voltage IIBoost to ATK based on how many staffs are equipped. Ultimate Wisdom's Shine IIBoost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for staff-specialty allies.) Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Bow Voltage IIBoost to ATK based on how many bows are equipped. Snowfall's ExertionBoost to water allies' multiattack rate based on how high their HP is Sephira Legio AquaeWhen main weapon (MC only): Starts battle with 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 30%Duration: 1 turn
.
(In ArcarumArcarum: The World Beyond
Replicard Sandbox
:
Active even when not main weapon and affects Water allies.)
Bow Voltage IIBoost to ATK based on how many bows are equipped. Snowfall's ExertionBoost to water allies' multiattack rate based on how high their HP is Sephira Legio AquaeWhen main weapon (MC only): Starts battle with 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 30%Duration: 1 turn
.
(In ArcarumArcarum: The World Beyond
Replicard Sandbox
:
Active even when not main weapon and affects Water allies.)
Luctor ParityBig boost to melee-specialty allies' ATK and max HP / Big boost to melee-specialty allies' multiattack rate Scandere Facultas50% boost to skill DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
This is set as a Quick Summon
Lvl 250
Source:
Comments:
  • Needs to push 80% on turn 6 and 30% on turn 13.
  • Adjust party TA so it reaches 100% on turn 3, accounting for 12% TA from Origination's HaloBased on lvl: Multiattack rate is boosted / DMG dealt is supplemented (Max: Lvl 5 / Can't be removed)
    .