Danua is an attacker-debuffer who has, unusually for Light characters, Enmity synergy. She has great damage potential through a combination of Blood SacrificeAttacks twice each turn / HP is lowered every turn / Can't restore HP (Can't be removed / Effect duration extends upon being targeted by another light ally's buff or healing skill) Duration: 2 turns, which lets her attack twice per turn, and her party-wide multiattack buffs.
Strengths
Blood SacrificeAttacks twice each turn / HP is lowered every turn / Can't restore HP (Can't be removed / Effect duration extends upon being targeted by another light ally's buff or healing skill) Duration: 2 turns effectively gives her a permanent Double StrikeAttacks twice each turn effect as long as party members can buff her to maintain its effect.
Passively boosts the party's debuff success rate by 5%.
Grants party-wide 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 3 turns and 15% TA UpTriple attack rate is boosted Strength: 15%Duration: 3 turns, which is raised to 40% DA and 30% TA against foes afflicted by PetrifiedCharge diamonds don't fill up Local status effect.
Inflicts PetrifiedCharge diamonds don't fill up Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining. on Charge Attack, preventing enemy charge diamonds from filling for effectively 4 turns and greatly lowering their special attack rate.
Inflicts 25% ATK DownATK is lowered Strength: 25%Multiplier: Normal, DA DownDouble attack rate is lowered , and TA DownTriple attack rate is lowered , lowering the amount of damage the party takes.
Blood SacrificeAttacks twice each turn / HP is lowered every turn / Can't restore HP (Can't be removed / Effect duration extends upon being targeted by another light ally's buff or healing skill) Duration: 2 turns lowers her HP every turn and lets her take advantage of NotlageBoost to Danua's ATK based on how low HP is. Withstand lethal turn-based damage (Leaves 1 HP). faster, while Notlage prevents her from getting killed by Blood Sacrifice.
As a one-off case, her Extended Mastery Support SkillChance to convert turn-based debuff damage to HP recovery (Poison, Burn, Putrefy, etc.). makes her effectively unkillable in the battle against Fediel, turning turn-based damage to healing even where no healing is normally possible.
Weaknesses
Relies on party members to provide her buffs so she can extend Blood SacrificeAttacks twice each turn / HP is lowered every turn / Can't restore HP (Can't be removed / Effect duration extends upon being targeted by another light ally's buff or healing skill) Duration: 2 turns's duration.
Enmity-based (prefers being at low HP) in an element known for revolving around Stamina (prefers being at high HP).
Unusual weapon proficiencies (Dagger/Axe) make her hard to fit into Atma/Ultima parties to further boost her multiattack rate.
Issue is somewhat mitigated by Hollowsky Axe, but even then, there are relatively few Axe- or Melee-proficient characters in Light, with over half the SSRs having limited availability. (See list)
Fares poorly in many High Level raids, which have counters for her playstyle:
Immunity to PetrifiedCharge diamonds don't fill up Local status effect (Celeste in Fog Phase, Avatar, Anubis Showdown) lowers her utility and lowers her DATA buff's strength.
Skill SealedCan't use skills prevents allies from buffing Danua and extending Blood SacrificeAttacks twice each turn / HP is lowered every turn / Can't restore HP (Can't be removed / Effect duration extends upon being targeted by another light ally's buff or healing skill) 's duration. (Used by Celeste, Anubis, PBHL.)
How to Play
Always use Twin ReaperGain Blood SacrificeAttacks twice each turn / HP is lowered every turn / Can't restore HP (Can't be removed / Effect duration extends upon being targeted by another light ally's buff or healing skill) Strength: 10% of max HPDuration: 2 turns. (Extends effect duration by 1 turn upon being targeted by a Light ally's healing skill or buff skill.) before any other (party-wide) buffs so they will increase Blood SacrificeAttacks twice each turn / HP is lowered every turn / Can't restore HP (Can't be removed / Effect duration extends upon being targeted by another light ally's buff or healing skill) 's duration.
Besides Blood Sacrifice, which relies on other characters to maintain, Danua's kit has few gimmicks. Both Fused Doll550% Light damage to all foes (Damage cap: ~700,000). Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single, DA DownDouble attack rate is lowered Base Accuracy: 100%Duration: 180 seconds, and TA DownTriple attack rate is lowered Base Accuracy: 100%Duration: 180 seconds. and HalbmondAll allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 3 turns and 15% TA UpTriple attack rate is boosted Strength: 15%Duration: 3 turns. (Buff increased to 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 3 turns and 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 3 turns against foes with Petrified effectPetrifiedCharge diamonds don't fill up or PetrifiedCharge diamonds don't fill up Local status effectVerify needed for raid-wide Petrified..) can be used whenever they're available.
Because Blood Sacrifice gives her two rounds of attacks per turn, she is best placed in either second or third position (depending on her multiattack rate). Her accelerated charge bar gain and C.A. rate will help fill other party members' charge bars.
Synergy
Class
Doctor NutrientsAll allies gain StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3 turns and Recovery Cap Boosted (1000)Recovery cap is boosted Strength: 1000Duration: 3 turns. and Maddening VitalityGrant another ally HypeATK is boosted Duration: 4 turns, 70% Debuff Res. UpDebuff resistance is boosted Strength: 70%Duration: 4 turns, and Tank-and-Counter (5 times)Counters upon taking DMG Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.. Inflict 10% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed) Strength: 10% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP on target ally. can both use to extend Danua Twin ReaperGain Blood SacrificeAttacks twice each turn / HP is lowered every turn / Can't restore HP (Can't be removed / Effect duration extends upon being targeted by another light ally's buff or healing skill) Strength: 10% of max HPDuration: 2 turns. (Extends effect duration by 1 turn upon being targeted by a Light ally's healing skill or buff skill.) and give her some Damage boost.
with Maddening VitalityGrant another ally HypeATK is boosted Duration: 4 turns, 70% Debuff Res. UpDebuff resistance is boosted Strength: 70%Duration: 4 turns, and Tank-and-Counter (5 times)Counters upon taking DMG Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.. Inflict 10% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed) Strength: 10% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP on target ally.'s low cooldown,It can be used frequently on Danua.
Characters
Jeanne d'Arc (Grand): Jeanne's ability to buff the party with SanctifyGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turnsStacking: Teamwide. greatly helps with maintaining Blood Sacrifice. Its Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs will affect both of Danua's attacks, leading to 6 attacks (2 triple attacks) in one turn and filling up her charge bar by 74%.
New Generations: New Generations have 3 skills that can maintain Blood Sacrifice, though two are Linked Skills and cannot be used on the same turn.
Peaceful SmileAll allies gain Charge Bar +15%Instantly boosts Charge Bar by 15% Strength: 15% and 20% Charge Bar Gain UpCharge bar gain is boosted Strength: 20%Duration: 1 turn . At level 55: Effect increased to Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. grants party-wide Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% and 20% Charge Bar Gain UpCharge bar gain is boosted Strength: 20%, which helps with charge bar generation—which is significant when New Generations reset their linked skills' cooldown on Charge Attack, but also have innately lower charge bar gain to balance it out. Danua's faster C.A. rate thanks to Blood Sacrifice will help speed up New Generations' charge bar generation, in turn allowing them to maintain Blood Sacrifice more efficiently.
Happiness StarRestore 20% of all allies' HP (Healing cap: 1500) and remove 1 debuff.'s healing effect won't affect Danua while Blood Sacrifice is active, but it will still remove a debuff from her. When Blood Sacrifice is on downtime, this can help replenish some HP she lost.
Nagareboshi KisekiGain Magical BondsFirst hit of normal attacks boosts all allies' light ATK / Second hit of normal attacks lowers a foe's light DEF / Third hit of normal attacks deals bonus light DMG (Stackable / Can't be removed) Duration: 3 turns. grants Light ATK Up (Stackable)Light ATK is boosted (Stackable) Strength: 5% (Max: 25%), boosting Danua's damage. (While Magical BondsFirst hit of normal attacks boosts all allies' light ATK / Second hit of normal attacks lowers a foe's light DEF / Third hit of normal attacks deals bonus light DMG (Stackable / Can't be removed) grants buffs for 3 turns, only the initial skill use will raise Blood Sacrifice's duration.)
Mishra (SSR): Her Incursion RuneGrant a Light ally Incursion RuneATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) Strength: 30% ATK Up / 100% DA Up / 20% TA Up / 5% DMG Cap UpMultiplier: PerpetuityDuration: Indefinite. and Fortification RuneGrant a Light ally Fortification RuneDEF is boosted / Chance of lowering DMG taken / Debuff resistance is boosted (Can't be removed) Strength: 100% DEF Up / 100% / 30% Armored100% chance of taking 30% less damage effect / 100% Debuff Resistance UpDuration: Indefinite. are permanent buffs that will allow Danua equipped with Extended Mastery Support SkillChance to convert turn-based debuff damage to HP recovery (Poison, Burn, Putrefy, etc.). to solo Fediel's second phase even on weaker grids.
Chance to convert turn-based debuff damage to HP recovery (Poison, Burn, Putrefy, etc.).
★☆☆
★★☆
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☆☆☆
Last update: 2020-01-18
Gamewith's recommended EMP build for Danua (Light).
Priorities
Top priorities are Enmity, as she easily loses HP thanks to Twin ReaperGain Blood SacrificeAttacks twice each turn / HP is lowered every turn / Can't restore HP (Can't be removed / Effect duration extends upon being targeted by another light ally's buff or healing skill) Strength: 10% of max HPDuration: 2 turns. (Extends effect duration by 1 turn upon being targeted by a Light ally's healing skill or buff skill.), and Critical to boost her damage. Taking 1★ in each ATK node will improve her damage, while 2★ in DA and TA will boost her multiattack rate.
Leave some points free in case she has a good EMP skill. You can fill in some stars in DEF due to her HP loss.