Grants powerful 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 4 turns and 30% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 30%Duration: 4 turns to all allies for 4 turns at the cost of 100% charge bars from all allies.
Grants boost to the offensive and defensive capabilities of all Light allies through I'll Teach You a Lesson10% boost to ATKMultiplier:Perpetuity and 30% boost to DEF for Light allies. Big boost to all allies' ATKMultiplier: Normal Stamina based on how high Ferry's HP is. At level 90: When Ferry is a main ally at battle start: 40% boost to Light allies' charge bars. when Ferry is a main ally.
Grants boost to her allies' Charge Attacks with 60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 60%Duration: Indefinite, 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 15%Duration: Indefinite, and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 1 turn .
Provides Charge Bar +40%Instantly boosts Charge Bar by 40% Strength: 40% to all allies that can be used to achieve maximum charge bar on the first turn.
Site
RatingThe character's overall rating out of 10.
GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade:SS KG Max Grade:SS
Full AutoThe character's general performance in Full Auto parties. GW Max Grade:SS KG Max Grade:SS
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade:SS KG Max Grade:SS
Ferry is an excellent support character that can provide various boost to her allies in most battles. She is straightforward and easy to use in a burst team, yet also has some utilities that can be pretty beneficial in long battles.
Strengths
GrausamAll allies gain 60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 60%Duration: Indefinite, 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 15%Duration: Indefinite, and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 1 turn . and HinrichtenAll allies gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 4 turns and 30% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 30%Duration: 4 turns. Inflict ShortedCharge bar is frozen Duration: 4 turns on all allies. (Consumes 100% of all allies' charge bars.) provide immense offensive buffs to all her allies with very little micromanagement.
HinrichtenAll allies gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 4 turns and 30% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 30%Duration: 4 turns. Inflict ShortedCharge bar is frozen Duration: 4 turns on all allies. (Consumes 100% of all allies' charge bars.) is immediately available during Strike Time.
After level 90, Hinrichten can also be used on the first turn by combining Vergiften250%-350% Light damage to all foes (Damage cap: ~1,160,000). All allies gain Charge Bar +40%Instantly boosts Charge Bar by 40% Strength: 40%. At level 95: Damage increased to 350%. All allies also gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite. and I'll Teach You a Lesson10% boost to ATKMultiplier:Perpetuity and 30% boost to DEF for Light allies. Big boost to all allies' ATKMultiplier: Normal Stamina based on how high Ferry's HP is. At level 90: When Ferry is a main ally at battle start: 40% boost to Light allies' charge bars. with Rallying Gong from Crew Skills.
GrausamAll allies gain 60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 60%Duration: Indefinite, 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 15%Duration: Indefinite, and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 1 turn . and HinrichtenAll allies gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 4 turns and 30% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 30%Duration: 4 turns. Inflict ShortedCharge bar is frozen Duration: 4 turns on all allies. (Consumes 100% of all allies' charge bars.) work in any element, making Ferry a reasonable back-liner or off-element support in some cases.
Weaknesses
Inflicts ShortedCharge bar is frozen Duration: 4 turns on all allies, which requires some form of debuff removal (e.g. ClarityRemove 1 debuff from all parties.) to neutralize.
Has long cooldowns on her skills; and even though her Charge Attack gives 1-turn cut to her skill cooldowns, she cannot use it consistently on her own.
Ewige FreundschaftEnd cooldown for caster's other skills. (Can only be used when Link of ProfundityDeals multi-hit bonus light DMG based on lvl after normal attacks (Max: Lvl 4 / Can't be removed) lvl is 4. Can't be recast.) can only be used when Link of ProfundityDeals multi-hit bonus light DMG based on lvl after normal attacks (Max: Lvl 4 / Can't be removed) is at level 4, and can't be recast.
How to Play
Use HinrichtenAll allies gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 4 turns and 30% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 30%Duration: 4 turns. Inflict ShortedCharge bar is frozen Duration: 4 turns on all allies. (Consumes 100% of all allies' charge bars.) when all allies have reached 100% charge bar.
Combine her buffs with other strong buffs (e.g. Song of SweetmeatsAll Light allies gain 30% Light ATK UpLight ATK is boosted Strength: 30%Duration: 5 turns, 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 5 turns, 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 5 turns, and 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 20%Duration: 5 turns. (Inflict 30% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed) Strength: 30% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP on target allies.) and MascheraGrant a Light ally MascheraATK is sharply boosted by Maschera Strength: 50%Multiplier: AssassinDuration: 1 turn . (Consumes 40% of that ally's max HP.)).
Remove ShortedCharge bar is frozen Duration: 4 turns from all allies with any debuff removal skill.
Attack for the duration of the Hinrichten buffs.
Use GrausamAll allies gain 60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 60%Duration: Indefinite, 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 15%Duration: Indefinite, and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 1 turn . and perform Charge Attacks.
Note that Grausam's 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15% applies to all damage, including skill damage such as Lucio's Out of the Ashes800% Light damage to a foe (Damage cap: ~1,000,000). Raise Wings of JusticeMultiattack rate is boosted based on Wings of Justice lvl (Can't be removed) Duration: Indefinite lvl by 1. At level 95: Damage increased to 1600%. Damage cap increased to ~1,400,000. Also inflict 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect..
Continue to use her Charge Attack until Hinrichten is available again.
Hinrichten is limited by its cooldown in addition to charge bar generation, so it's often acceptable to Charge Attack normally (or with Grausam) when burst damage is more important than efficiency (e.g. breaking an enemy, skipping an HP trigger).
Synergy
Classes
Mechanic's Energy Maneuver or Relic Buster's Limit BurstAll allies gain Charge Bar +Instantly boosts Charge Bar by , C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Duration: Indefinite, and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Duration: Indefinite based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) . (Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .) provides 100% charge bar boost on the first turn to enable the immediate usage of HinrichtenAll allies gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 4 turns and 30% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 30%Duration: 4 turns. Inflict ShortedCharge bar is frozen Duration: 4 turns on all allies. (Consumes 100% of all allies' charge bars.). But after Ferry has reached level 90 (see Strengths), these classes can instead be used to add another turn of burst damage after HinrichtenAll allies gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 4 turns and 30% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 30%Duration: 4 turns. Inflict ShortedCharge bar is frozen Duration: 4 turns on all allies. (Consumes 100% of all allies' charge bars.) has ended.
Nekomancer's Scratching PostAll allies gain 100% TA Up (1 time)Triple attack rate is boosted (1 time) Strength: 100%Duration: Indefinite and 80% Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time) Strength: 80%Duration: Indefinite. Consumes 15 MPMagic power is amplified . (Can't be recast.) provides an additional burst damage that can be used on the first turn in order to save HinrichtenAll allies gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 4 turns and 30% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 30%Duration: 4 turns. Inflict ShortedCharge bar is frozen Duration: 4 turns on all allies. (Consumes 100% of all allies' charge bars.) for the next turn.
Jeanne d'Arc (Grand) grants 15% Sharp ATK Up (1 time)ATK is sharply boosted (1 time) Strength: 15%Multiplier: AssassinDuration: 1 turn to all Light allies with her Eternal DivinityAll Light allies gain 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 3 turns and 15% Sharp ATK Up (1 time)ATK is sharply boosted (1 time) Strength: 15%Multiplier: AssassinDuration: 1 turn ., but it is not immediately available on the first turn.
Rosamia (SSR) gains more control over the usage of her Groundhold TalismanGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 5 turns, Supp. N.A. DMGNormal attack DMG dealt is supplemented Strength: 30,000Duration: 5 turns, and Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed) Duration: 5 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute., as well as more opportunities to heal as her Curse of the MaskCan't be healed (Can't be removed) won't be inflicted by her Charge Attack as frequently.
Sophia, Tikoh, Arusha are characters that have the ability to remove debuff, but having any of them in the team will lower the overall damage output of the party.
Summons
3★ Qilin and Huanglong, while very difficult to acquire, have immense potential due to Ferry's long cooldowns and charge bar requirements.
Prioritise Light ATK first, followed by C.A. DMG. Finally, take Double Attack, Triple Attack, or DEF. Her Extended Mastery Support Skill outpaces DEF nodes in terms of survivability, but as it relies on probability, it's debatable which is best.