SSR Lecia offers a mix of generally useful tools and short bursts of immense power that make her worthy in almost any team.
Strengths
Respectable, permanent, and undispellable party buff via Silverwing BlessingAll allies' ATK, DEF, skill DMG specs, skill hit rate, and healing specs are boosted based on Silverwing Blessing lvl (Max: 3 / Can't be removed) Duration: Indefinite.
Lots of free skill/nuke damage via Dawnsky EdgeDawnsky Edge lvl rises when an ally uses a skill / When used at lvl 3: Sunrise Sword activates (Can't be removed) .
Access to rare 100% Debuff Resistance via Buff Orders.
Uniquely stacking 25% ATK/DEF down via Debuff Orders.
Respectable healing throughput, debuff removal, and Veil via Healing Orders.
Spot debuff removal on 2T Cooldown.
Dispel on charge attack is generally nifty.
Sword-spec fits with Wind's many powerful Sword-users.
Weaknesses
Dispel on charge attack can be slightly inflexible or difficult to time.
Silverwing BlessingAll allies' ATK, DEF, skill DMG specs, skill hit rate, and healing specs are boosted based on Silverwing Blessing lvl (Max: 3 / Can't be removed) Duration: Indefinite requires a minimum of 10 turns to fully stack.
Sonic Boom500% Wind damage to a foe (Damage cap: ~700,000). Raise Silverwing BlessingAll allies' ATK, DEF, skill DMG specs, skill hit rate, and healing specs are boosted based on Silverwing Blessing lvl (Max: 3 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 3). can take some practice to utilize effectively as it takes the entire party's skills and cooldowns into account over the course of the entire battle.
Although she enjoys her own party buffs, she has no notable self or internal buffs compared to many other Wind characters.
Somewhat click-heavy, which can be unattractive for racing setups.
How to Play
Although text-heavy, Lecia's kit is actually very straightforward. Generally, you want to do the following:
Use a skill of the orders type you want (eg. Sonic Boom500% Wind damage to a foe (Damage cap: ~700,000). Raise Silverwing BlessingAll allies' ATK, DEF, skill DMG specs, skill hit rate, and healing specs are boosted based on Silverwing Blessing lvl (Max: 3 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 3). for Attack Orders).
Use additional skills of the order type (eg. more Red skills for Attack Orders) to reach Orders lvl 5.
Note that Dawnsky EdgeDawnsky Edge lvl rises when an ally uses a skill / When used at lvl 3: Sunrise Sword activates (Can't be removed) will raise the Orders lvl every 4 skills regardless of type.
Use Sonic Boom500% Wind damage to a foe (Damage cap: ~700,000). Raise Silverwing BlessingAll allies' ATK, DEF, skill DMG specs, skill hit rate, and healing specs are boosted based on Silverwing Blessing lvl (Max: 3 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 3). three times as soon as possible to reach Silverwing BlessingAll allies' ATK, DEF, skill DMG specs, skill hit rate, and healing specs are boosted based on Silverwing Blessing lvl (Max: 3 / Can't be removed) Duration: Indefinite.
Aligning your timing to get an extra Orders lvl when stacking Attack Orders is also advised.
Use First AidRestore 10% of an ally's HP (Healing cap: 1000) and remove 1 debuff. If ally's HP is below 25%, ally also gains Shield (1000)Next ATK received will be ineffective for a fixed amount Strength: 1000Duration: Indefinite. when characters need debuff removal, a modest heal (plus Shield if they have low HP), or simply for a free Dawnsky EdgeDawnsky Edge lvl rises when an ally uses a skill / When used at lvl 3: Sunrise Sword activates (Can't be removed) stack to build towards your next free nuke.
The major error to avoid is using the incorrect skill type immediately after Stalwart CommandGain Issue OrdersType of orders issued by Stalwart Command is determined by the first skill used by an ally (Can't be removed) Duration: Indefinite. Orders lvl rises by 1 based on the type of skill an ally uses. (Recast skill to end orders.) On recast:Consume all Order lvls and provide an effect depending on Order type., as this requires you to either pursue a different Orders path or wait 4T to try again by recasting it.
Which Orders should I use?
ATK OrdersLands buffs on all allies based on Orders lvl upon using Stalwart Command (Max: Lvl 5 / Can't be removed / Lvl increases with each damage skill used by an ally) Attack Orders is usually the most desirable, especially for endgame setups, as 50% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 50%Duration: 2 turns and 30% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 30%Duration: 2 turns provides an enormous amount of reach over the normal damage cap and can combine with things like Double StrikeAttacks twice each turn , Assassin (eg. 15% Sharp ATK Up (1 time)ATK is sharply boosted (1 time) Strength: 15%Multiplier: UniqueDuration: 1 turn , Path of DestructionATK is boosted ), or even other forms of echo (eg. Dragon BreakAll allies gain 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) (Max: 80%)Duration: 1 turn (Max: 80%). (Consumes all Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) .), ChaserAll allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns.).
This also gives Lecia incredible synergy with Wind's other burst tools, eg.
Seofon's Cuore di LeoneAll Wind allies gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and UnchallengedNext DMG received will be ineffective Duration: 1 turn . (Can only be used when SwordshineATK and multiattack rate are boosted based on lvl (Can't be removed) Multiplier: Perpetuity lvl is 3 or above.) and Seven-Star's BrillianceAll Wind allies gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., 150% C.A. DMG UpCharge attack DMG is boosted Strength: 150%Duration: 1 turn , 90% C.A. DMG Cap UpCharge attack DMG cap is boosted Strength: 90%Duration: 1 turn , and 30% Special C.A. DMG Cap UpMaximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted Strength: 30%Duration: 1 turn . (Can't recast.) At level 150: Can now be recast.
Niyon's Nine-Realm's SecurityAll Wind allies gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 4 turns and 50% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 50%Duration: 4 turns. Inflict Serene FantasiaElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect on all foes. (Can't recast.) At level 150: Can now be recast.
Heles' Royal LitanyAll allies gain Assassin's Aim (Overdrive) (1 time)ATK is boosted for foes in Overdrive Strength: 30% for normal attacks; 20% for charge attacksMultiplier: AssassinDuration: 1 turn , 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 1 turn , and Mode Bar Cut BoostedCut to overdrive gauge is boosted Duration: 1 turn . (if enemy is in Overdrive)
Grimnir's Ultimate TempestGain Tempest of AnnihilationNormal attacks turn into one-foe attacks / Based on God of War lvl: ATK, multiattack rate, critical hit rate, and DMG cap are boosted (Can't be removed) Multiplier: PerpetuityDuration: 6 turns. (From 2nd cast onwards: All allies also gain 15% Sharp ATK Up (1 time)ATK is sharply boosted (1 time) Strength: 15%Multiplier: AssassinDuration: 1 turn .) (2nd Cast onward)
Freyr (Summon)AlfheimrAll allies gain 50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 2 turns, 50% DEF UpDEF is boosted Strength: 50%Duration: 2 turns, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 2 turns, 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 2 turns, 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 2 turns, 20% Dodge Rate UpChance to dodge DMG and debuffs Strength: 20%Duration: 2 turns, 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 2 turns, 80% Skill DMG UpSkill DMG is boosted Strength: 80%Duration: 2 turns, 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 2 turns, 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 2 turns, 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 2 turns, Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite.'s Call
Her other Orders are usually more niche, or could be more efficiently accomplished with other characters, but do have uses, especially as they can usually be woven between Attack Orders if necessary.
Healing OrdersLands healing effects on all allies based on Orders lvl upon using Stalwart Command (Max: Lvl 5 / Can't be removed / Lvl increases with each healing skill used by an ally) Healing Orders offers a respectable amount of healing, and can be activated prematurely (Healing OrdersLands healing effects on all allies based on Orders lvl upon using Stalwart Command (Max: Lvl 5 / Can't be removed / Lvl increases with each healing skill used by an ally) ) if you only care about the debuff removal. It can also be useful in battles where a single section or trigger gives Veil (1 time)Debuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." value, but not dedicate a character or skill slot purely to Veil.
Debuff OrdersLands debuffs on all foes based on Orders lvl upon using Stalwart Command (Max: Lvl 5 / Can't be removed / Lvl increases with each debuff skill used by an ally) Debuff Orders is not generally useful as debuffs will usually be covered from a more conventional source, but can be nifty in an emergency if it can be stacked quickly after other debuffs miss. For short fights, it can also be used as your first order to reach the ATK/DEF Down cap as it stacks with both single and dual-sided ATK/DEF Down.
Buff OrdersLands buffs on all allies based on Orders lvl upon using Stalwart Command (Max: Lvl 5 / Can't be removed / Lvl increases with each buff skill used by an ally) Buff Orders is a bit awkward, usually offering less in offense than Attack Orders, and less in defense/sustain than Healing Orders. That said, it does provide two turns of the rare 100% Debuff Res. UpDebuff resistance is boosted Strength: 100%Duration: 2 turns, which can block certain things that bypass Veil, as well as providing two immediate turns of coverage versus Veil's single use.
Synergy
Due to the nature of her kit, Lecia can synergize with almost anyone, although characters and classes with Attack (Red-bordered) skills usually offer the highest uptime on her Attack Orders.
Because she has no internal MA, which is important for fully capitalizing on her powerful echo, she also benefits greatly from external sources of MA.
As noted above, any form of assassin represents an enormous multiplicative boost to the potential of Attack Orders when using normal attacks (provided you can actually hit the massively inflated cap).
While issuing orders, chance to raise Orders lvl at end of turn.
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Last update: 2017-05-28
Gamewith's recommended EMP build for Lecia (Grand).
Priorities
Prioritize Crit, Triple Attack, and the Double Attacks to get Lecia a better chance to fully utilize her buffs. What you do after that is mostly user preference.