Lecia (Grand)/Strategy

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Ratings

Lecia (Grand) Icon Gamewith.png 9.6This character's rating from GameWith out of 10 Icon Kamigame.png 9.0This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 4This character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating. Label Type Balance.png Label Race Human.png Label Weapon Sabre.png
Npc m 3040101000 01.jpg
  • Role: Support
  • Low-health shields give her great Enmity synergy.
  • Can Dispel on Charge Attack for more utility.
  • Weakish early game: Her signature skill is locked deep in the story and can be teamcomp dependent.
  • Powerful effects if you can stack an order up to level 5, although Debuff and Heal can be difficult to build.
  • Attack Orders 5 is very powerful at endgame to push beyond the damage cap.

Overview

SSR Lecia offers a mix of generally useful tools and short bursts of immense power that make her worthy in almost any team.

Strengths

  • Respectable, permanent, and undispellable party buff via Status Silverwing Blessing.pngSilverwing BlessingAll allies' ATK, DEF, skill DMG specs, skill hit rate, and healing specs are boosted based on Silverwing Blessing lvl (Max: 3 / Can't be removed)
    Duration: Indefinite
    .
  • Lots of free skill/nuke damage via Status Dawnsky Edge.pngDawnsky EdgeDawnsky Edge lvl rises when an ally uses a skill / When used at lvl 3: Sunrise Sword activates (Can't be removed)
    .
  • Extremely versatile utility via Ability StalwartCommand.png Stalwart CommandGain Status IssueOrders.pngIssue OrdersIssuing orders (Order type is determined by the first ally skill used)
    Duration: IndefiniteCan't be removed
    . Orders lvl rises by 1 depending on the type of skill an ally uses. Skill cooldown set to 1 turn. (Recast skill to end orders.)
    On recast: Consume all Order stacks and provide an effect depending on Order type. Skill cooldown set to 3 turns.
    's Orders.
    • Enormous burst potential via Attack Orders.
    • Access to rare 100% Debuff Resistance via Buff Orders.
    • Uniquely stacking 25% ATK/DEF down via Debuff Orders.
    • Respectable healing throughput, debuff removal, and Veil via Healing Orders.
  • Spot debuff removal on 2T Cooldown.
  • Dispel on charge attack is generally nifty.
  • Sword-spec fits with Wind's many powerful Sword-users.

Weaknesses

  • Dispel on charge attack can be slightly inflexible or difficult to time.
  • Status Silverwing Blessing.pngSilverwing BlessingAll allies' ATK, DEF, skill DMG specs, skill hit rate, and healing specs are boosted based on Silverwing Blessing lvl (Max: 3 / Can't be removed)
    Duration: Indefinite
    requires a minimum of 10 turns to fully stack.
  • Sonic Boom500% Wind damage to a foe (Damage cap: ~700,000).
    Raise Status Silverwing Blessing.pngSilverwing BlessingAll allies' ATK, DEF, skill DMG specs, skill hit rate, and healing specs are boosted based on Silverwing Blessing lvl (Max: 3 / Can't be removed)
    Duration: Indefinite
    lvl by 1 (Max: 3)
    At level 55:
    Effect enhanced.
    can take some practice to utilize effectively as it takes the entire party's skills and cooldowns into account over the course of the entire battle.
  • Although she enjoys her own party buffs, she has no notable self or internal buffs compared to many other Wind characters.
  • Somewhat click-heavy, which can be unattractive for racing setups.

How to Play

Although text-heavy, Lecia's kit is actually very straightforward. Generally, you want to do the following:

  • Activate Ability StalwartCommand.png Stalwart CommandGain Status IssueOrders.pngIssue OrdersIssuing orders (Order type is determined by the first ally skill used)
    Duration: IndefiniteCan't be removed
    . Orders lvl rises by 1 depending on the type of skill an ally uses. Skill cooldown set to 1 turn. (Recast skill to end orders.)
    On recast: Consume all Order stacks and provide an effect depending on Order type. Skill cooldown set to 3 turns.
    • Use a skill of the orders type you want (eg. Ability SonicBoom.png Sonic Boom500% Wind damage to a foe (Damage cap: ~700,000).
      Raise Status Silverwing Blessing.pngSilverwing BlessingAll allies' ATK, DEF, skill DMG specs, skill hit rate, and healing specs are boosted based on Silverwing Blessing lvl (Max: 3 / Can't be removed)
      Duration: Indefinite
      lvl by 1 (Max: 3)
      At level 55:
      Effect enhanced.
      for Attack Orders).
    • Use additional skills of the order type (eg. more Red skills for Attack Orders) to reach Orders lvl 5.
    • Note that Status Dawnsky Edge.pngDawnsky EdgeDawnsky Edge lvl rises when an ally uses a skill / When used at lvl 3: Sunrise Sword activates (Can't be removed)
      will raise the Orders lvl every 4 skills regardless of type.
    • Activate Ability StalwartCommand.png Stalwart CommandGain Status IssueOrders.pngIssue OrdersIssuing orders (Order type is determined by the first ally skill used)
      Duration: IndefiniteCan't be removed
      . Orders lvl rises by 1 depending on the type of skill an ally uses. Skill cooldown set to 1 turn. (Recast skill to end orders.)
      On recast: Consume all Order stacks and provide an effect depending on Order type. Skill cooldown set to 3 turns.
      again to reap the benefits!
  • Use Ability SonicBoom.png Sonic Boom500% Wind damage to a foe (Damage cap: ~700,000).
    Raise Status Silverwing Blessing.pngSilverwing BlessingAll allies' ATK, DEF, skill DMG specs, skill hit rate, and healing specs are boosted based on Silverwing Blessing lvl (Max: 3 / Can't be removed)
    Duration: Indefinite
    lvl by 1 (Max: 3)
    At level 55:
    Effect enhanced.
    three times as soon as possible to reach Status Silverwing Blessing 3.pngSilverwing BlessingAll allies' ATK, DEF, skill DMG specs, skill hit rate, and healing specs are boosted based on Silverwing Blessing lvl (Max: 3 / Can't be removed)
    Duration: Indefinite
    .
    • Aligning your timing to get an extra Orders lvl when stacking Attack Orders is also advised.
  • Use Ability Heal.png First AidRestore 10% of an ally's HP (Healing cap: 1000) and remove 1 debuff.
    If ally's HP is below 25%, ally also gains Status Shield.pngShield (1000)Next ATK received will be ineffective for a fixed amount
    Strength: 1000Duration: Indefinite
    .
    when characters need debuff removal, a modest heal (plus Shield if they have low HP), or simply for a free Status Dawnsky Edge.pngDawnsky EdgeDawnsky Edge lvl rises when an ally uses a skill / When used at lvl 3: Sunrise Sword activates (Can't be removed)
    stack to build towards your next free nuke.

The major error to avoid is using the incorrect skill type immediately after Stalwart CommandGain Status IssueOrders.pngIssue OrdersIssuing orders (Order type is determined by the first ally skill used)
Duration: IndefiniteCan't be removed
. Orders lvl rises by 1 depending on the type of skill an ally uses. Skill cooldown set to 1 turn. (Recast skill to end orders.)
On recast: Consume all Order stacks and provide an effect depending on Order type. Skill cooldown set to 3 turns.
, as this requires you to either pursue a different Orders path or wait 4T to try again by recasting it.

Which Orders should I use?

Status Attack Order1.pngATK OrdersIssuing orders (Boost increases with each ally DMG skill used)
Can't be removed
Attack Orders is usually the most desirable, especially for endgame setups, as Status Bonus Damage.png50% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 50%Duration: 2 turns
and Status DamageCapUp.png30% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
Strength: 30%Duration: 2 turns
provides an enormous amount of reach over the normal damage cap and can combine with things like Status Routine Step.pngDouble StrikeAttacks twice each turn
, Assassin (eg. Status Defiance.png15% ATK Up (1 time)ATK is boosted (1 time)
Strength: 15%Multiplier: UniqueDuration: 1 turn
, Status Path of Destruction.pngPath of DestructionATK is boosted
), or even other forms of echo (eg. Ability Dragon Break.png Dragon BreakConsume all Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
to grant all allies 10% x (Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
) Status Bonus Damage.pngBonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 10% x (Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
)
(Max: 80%)Duration: 1 turn
. (Max: 80%.) (Cannot be used without Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
.)
, Ability Choke.png ChaserAll allies gain Status Bonus Damage.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
.
).

This also gives Lecia incredible synergy with Wind's other burst tools, eg.

Her other Orders are usually more niche, or could be more efficiently accomplished with other characters, but do have uses, especially as they can usually be woven between Attack Orders if necessary.

Status Healing Order1.pngHealing OrdersIssuing orders (Boost increases with each ally healing skill used)
Can't be removed
Healing Orders offers a respectable amount of healing, and can be activated prematurely (Status Healing Order3.pngHealing OrdersIssuing orders (Boost increases with each ally healing skill used)
Can't be removed
) if you only care about the debuff removal. It can also be useful in battles where a single section or trigger gives Status Veil.pngVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
value, but not dedicate a character or skill slot purely to Veil.

Status Debuff Order1.pngDebuff OrdersIssuing orders (Boost increases with each ally debuff skill used)
Can't be removed
Debuff Orders is not generally useful as debuffs will usually be covered from a more conventional source, but can be nifty in an emergency if it can be stacked quickly after other debuffs miss. For short fights, it can also be used as your first order to reach the ATK/DEF Down cap as it stacks with both single and dual-sided ATK/DEF Down.

Status Buff Order1.pngBuff OrdersIssuing orders (Boost increases with each ally buff skill used)
Can't be removed
Buff Orders is a bit awkward, usually offering less in offense than Attack Orders, and less in defense/sustain than Healing Orders. That said, it does provide two turns of the rare Status Veil.png100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 2 turns
, which can block certain things that bypass Veil, as well as providing two immediate turns of coverage versus Veil's single use.

Synergy

  • Due to the nature of her kit, Lecia can synergize with almost anyone, although characters and classes with Attack (Red-bordered) skills usually offer the highest uptime on her Attack Orders.
  • Because she has no internal MA, which is important for fully capitalizing on her powerful echo, she also benefits greatly from external sources of MA.
  • As noted above, any form of assassin represents an enormous multiplicative boost to the potential of Attack Orders when using normal attacks (provided you can actually hit the massively inflated cap).

Extended Mastery Perks

Lecia (Grand) Pts: 12
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ★★☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ★★☆ ★★★
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
ZenithHealing.pngHealing
★☆☆★★☆★★★
10%15%20%
ZenithSupportSkill.pngWhile issuing orders, chance to raise Orders lvl at end of turn
☆☆☆ ★★☆ ☆☆☆ ☆☆☆ ★★★
Last update: 2017-05-28

Gamewith's recommended EMP build for Lecia (Grand).

Priorities

Prioritize Crit, Triple Attack, and the Double Attacks to get Lecia a better chance to fully utilize her buffs. What you do after that is mostly user preference.

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