Melleau is a hybrid attacker/defender who can increase her defensive capability by dealing triple attacks. She has a reliable hostility buff which redirects one-ally attacks to her. With her 5★ uncap, she shines even more with Spear- and Axe-specialty allies due to her new support skill.
Strengths
Here, Have Some of My Strength!10% Bonus Earth DMG effect to Spear- and Axe-specialty Earth allies' triple attacks. allows Spear- and Axe-specialty allies to deal 10% Bonus Earth Damage upon dealing triple attacks.
ImpelliteriGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns. At level 95: Also gain 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 20%Duration: 2 turns and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: 100% of damage dealt (Healing cap: 1000)Duration: 2 turns. allows her to deal massive normal attack burst with its Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs and 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 20%.
With DrainNormal attack and C.A. DMG dealt is partially absorbed to HP and Recovery Cap BoostedRecovery cap is boosted from her charge attack, she can recover her HP easily.
The skill also auto-activates upon charge attack, speeding up her charge bar generation.
Can redirect one-ally attacks to her with Engraved CounterGain Full Hostility100% chance to be targeted by one-ally attacks Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute and Tank-and-Counter (3 times)Counters upon taking DMG Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit... Hostility UpMore likely to be attacked she gain gives her 100% chance to be targetted with foe's attacks.
Her defensive capability increases as she deals triple attacks, due to her Warrior's WrathDEF is boosted (Can't be removed) from Me and My PartnerRaise Warrior's WrathDEF is boosted (Can't be removed) Duration: Indefinite lvl upon triple attacks. (Gain in order based on lvl: 1: 100% boost to DEF. 2: 20% reduced damage taken. 3: +20 boost to hostility. 4: 100% boost to charge bar gained upon taking damage. 5: Buffs can't be removed.):
Dealing at least 1 triple attacks increases her DEF by 100%.
Dealing at least 2 triple attacks also reduces damage taken by 20%, which calculates to 40% damage reduction when combined with her 100% boost to DEF.
Dealing at least 5 triple attacks prevent her buffs from being dispelled.
Raging FlowGain 30% ATK UpATK is boosted Strength: 30%Multiplier: UniqueDuration: 3 turns and ImmuneDebuffs will be nullified Duration: 3 turns Lvl 100: 5 turns. At level 100: Buff durations increased to 5 turns. Buff increased to 50% ATK UpATK is boosted Strength: 50%Multiplier: UniqueDuration: 5 turns. Also gain 80% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 80% chance of dealing 20% more damage.Duration: 5 turns, KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 5 turns, and RefreshHP is restored on every turn Strength: (Healing cap: 500)Duration: 5 turns. turns her into powerhouse, as well as ImmuneDebuffs will be nullified for 5 turns.
gives her ATK Up (Stackable)ATK is boosted while active (Stackable) which adds more to her strong offensive self-buffs.
Weaknesses
Lackluster set of EMPs.
Very selfish attacker who doesn't support allies other than with Here, Have Some of My Strength!10% Bonus Earth DMG effect to Spear- and Axe-specialty Earth allies' triple attacks..
Lacking in defensive and healing capabilities before Level 100 while boosting hostility on her own.
How to Play
Cast Raging FlowGain 30% ATK UpATK is boosted Strength: 30%Multiplier: UniqueDuration: 3 turns and ImmuneDebuffs will be nullified Duration: 3 turns Lvl 100: 5 turns. At level 100: Buff durations increased to 5 turns. Buff increased to 50% ATK UpATK is boosted Strength: 50%Multiplier: UniqueDuration: 5 turns. Also gain 80% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 80% chance of dealing 20% more damage.Duration: 5 turns, KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 5 turns, and RefreshHP is restored on every turn Strength: (Healing cap: 500)Duration: 5 turns. whenever it's off cooldown. Make sure to cast it to avoid downtime on her buffs.
Be careful when casting Engraved CounterGain Full Hostility100% chance to be targeted by one-ally attacks Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute and Tank-and-Counter (3 times)Counters upon taking DMG Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.., especially when foe is going to deal massive one-foe attacks or Charge Attack. Cast it when foe deals weak one-foe attacks.
Cast ImpelliteriGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns. At level 95: Also gain 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 20%Duration: 2 turns and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: 100% of damage dealt (Healing cap: 1000)Duration: 2 turns. once the cooldown ends. Make sure that the buffs she gained from her Charge Attack expires first before casting to avoid wasting the buff duration.
With her Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs and auto-activating ImpelliteriGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns. At level 95: Also gain 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 20%Duration: 2 turns and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: 100% of damage dealt (Healing cap: 1000)Duration: 2 turns. after every Charge Attack, put her at second slot so allies can catch up dealing Charge Attacks after her for Chain Bursts.
Synergy
As a self-sufficient character with nearly no way to receive debuffs and high triple attack rate, she appreciates any form of ATK UpATK is boosted , Earth ATK UpEarth ATK is boosted , and Supplemental DMGDMG dealt is supplemented to increase her damage contribution.
Additional healing is helpful to sustain her due to her high hostility.
Any Spear- or Axe-specialty classes and allies should be considered to fully make use of her Here, Have Some of My Strength!10% Bonus Earth DMG effect to Spear- and Axe-specialty Earth allies' triple attacks.. Note that the support skill doesn't come with Triple Attack rate boost, so external source of TA UpTriple attack rate is boosted is needed besides aforementioned classes and allies.
Zeta and Vaseraga (Halloween) will greatly gain benefit from Melleau's Here, Have Some of My Strength!10% Bonus Earth DMG effect to Spear- and Axe-specialty Earth allies' triple attacks. with their Magic HorizonsGain Magic HorizonsATK is boosted / Triple attack rate is boosted / Deals bonus earth DMG / DEF is sharply lowered (Can't be removed) Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns Lvl 55: 9 turns.. Melleau's high innate hostility allows them to avoid damage more, making them a good combination in full-auto setups.
Baal's SessionGrant SessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed) Duration: Indefinite to caster and an ally. (Can't grant SessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed) Duration: Indefinite to more than 1 other ally at a time.) can increase Melleau's damage contribution thanks to Melleau's high Triple Attack rate from ImpelliteriGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns. At level 95: Also gain 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 20%Duration: 2 turns and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: 100% of damage dealt (Healing cap: 1000)Duration: 2 turns. which auto-activates after every Charge Attack. For Here, Have Some of My Strength!10% Bonus Earth DMG effect to Spear- and Axe-specialty Earth allies' triple attacks., he has Axe proficiency so he can benefit from the support skill.
De La Fille (Earth) has near perfect synergy with Melleau. Jewel GlitzATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted from Inspire LightRestore 45% of an ally's HP (Healing cap: 2500) and grant Jewel GlitzATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted Strength: 50% ATK Up, 50% DEF Up, 80% DA Up, and 30% TA UpMultiplier: NormalDuration: 4 turns. is a powerful single target buff that provides high ATK, DEF and DATA, with a 100% up time. Serenity ShimmerAll allies gain RefreshHP is restored on every turn Strength: 10% of max HP (Healing cap: 300)Duration: 10 turns, Shield (1000)Next ATK received will be ineffective for a fixed amount Strength: 1000Duration: 10 turns, and 20% Earth ATK UpEarth ATK is boosted Strength: 20%Duration: 10 turns. At level 55: Effect enhanced. provides a long duration 20% Earth ATK UpEarth ATK is boosted Strength: 20%Duration: 10 turns as well. Her heals and shields are powerful and frequent enough to keep Melleau alive for longer fights.
Nemone pairs well with her sister Melleau. Engraved CounterGain Full Hostility100% chance to be targeted by one-ally attacks Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute and Tank-and-Counter (3 times)Counters upon taking DMG Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.. will attract the attacks Nemone wants to avoid to build up her NemoneNemone is storing up power (Can't be removed / Max: 10) power, and Here, Have Some of My Strength!10% Bonus Earth DMG effect to Spear- and Axe-specialty Earth allies' triple attacks. picks helps Nemone with extra bonus damage.
Classes
Apsaras: She can benefit from both aspects of Lightning StrikeSpear-specialty allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . Axe-specialty allies gain 15% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 15%Duration: 3 turns. at once. Huge damage burst can be obtained with Raging FlowGain 30% ATK UpATK is boosted Strength: 30%Multiplier: UniqueDuration: 3 turns and ImmuneDebuffs will be nullified Duration: 3 turns Lvl 100: 5 turns. At level 100: Buff durations increased to 5 turns. Buff increased to 50% ATK UpATK is boosted Strength: 50%Multiplier: UniqueDuration: 5 turns. Also gain 80% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 80% chance of dealing 20% more damage.Duration: 5 turns, KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 5 turns, and RefreshHP is restored on every turn Strength: (Healing cap: 500)Duration: 5 turns. and Lightning StrikeSpear-specialty allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . Axe-specialty allies gain 15% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 15%Duration: 3 turns..
Even without Apsaras, the class line's subskill, Double Trouble IIIGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . Spear: All parties gain 10% DA UpDouble attack rate is boosted Strength: 10%Duration: 3 turnsWithout other buffs and 5~10% TA UpTriple attack rate is boosted Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.. Axe: Inflict DA DownDouble attack rate is lowered Duration: 180 seconds and TA DownTriple attack rate is lowered Duration: 180 seconds on a foe. from Valkyrie with Spear mainhand can be used to gain DA UpDouble attack rate is boosted and TA UpTriple attack rate is boosted which benefits Spear- and Axe-specialty allies.
Weapons
Hollowsky Axe easily increases her damage output due to her tendency to deal triple attacks from ImpelliteriGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns. At level 95: Also gain 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 20%Duration: 2 turns and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: 100% of damage dealt (Healing cap: 1000)Duration: 2 turns. which auto-activates after every Charge Attack.
Take 3★ on Earth Attack first, followed with 3★ Critical Hit Rate, two 3★ Charge Attack Damage and 3★ EMP Support Skill. The rest can be spend freely, with DEF being a solid choice to further reduce damage incoming from her.