Societte/Strategy

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Overview

Societte is a utility character, capable of healing and buffing allies, and debuffing foes. She offers abilities that are similar to that of a Dark Fencer, allowing players to use a different class instead. However, she is lacking in damage options and her buffs may require setups, making her less desirable for more aggressive party lineups.

Strengths

  • Ability Heal.png First Dance: KaguraRestore an ally's HP (Healing cap: 2000). Grants Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: 500 HP or 10% charge barDuration: 3 turns
    and Status Bonus Damage.png10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3 turns
    .
    :
    • Has a very short cooldown, with only a 1-turn downtime for its buffs.
    • Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
      can still be used to boost charge bar for characters with max HP or those who can't be healed.
    • Status Bonus Damage.png10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
      Strength: 10%
      boosts allies' one-foe attacks, especially when paired with boosts to multiattack rates and Supplemental Damage.
  • Ability Miserable.png Sixth Dance: BizenInflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    's effects stacks with Ability ArmorBreak.png Armor Break100% elemental damage to a foe.
    Inflict Status DefenseDown.png20% DEF DownDEF is lowered
    Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single
    .
    , Ability Arrow.png Rain of Arrows III300% elemental damage to all foes.
    Inflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Duration: 180 seconds
    .
    and other similar skills.
  • Ability Slow.png Closing Dance: TokiyomiWater damage to a foe (Damage cap: ~420,000).
    Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    .
    can stall foe's special attacks.
  • Two Icon Bonus Debuff Success.png Debuff Success EMPs allow her to successfully land her debuffs even in long fights.
  • Two Icon Bonus Healing.png Healing EMPs boost her heals considerably.

Weaknesses

  • Ability Heal.png First Dance: KaguraRestore an ally's HP (Healing cap: 2000). Grants Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: 500 HP or 10% charge barDuration: 3 turns
    and Status Bonus Damage.png10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3 turns
    .
    :
    • Cannot be used in Full Auto.
    • Requires a charge attack to affect all allies, making it unavailable in the first turn.
  • Ability Miserable.png Sixth Dance: BizenInflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    :
    • May be redundant in raids where other people bring Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
      Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
      and Status DefenseDown.png25% DEF DownDEF is lowered
      Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
      on all foes.
      and similar effects.
    • Foes may gain increased resistance to the debuffs when the skill is used frequently.
    • Certain foes may be comletely immune to its effects, such as Primarch Raids.
  • All her buffs and debuffs can be removed by foe clears and dispels.
  • She lacks other potent attack boosts or damage necessary for one-turn kills.

How to Play

Sixth Dance: Bizen

The ability is similar to Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
, differing only in its cooldown. When compared to other character classes, Societte enjoys having a much better success rate if she has at least one star on both of her Debuff Success EMPs. She only loses to Dark Fencer and Chaos Ruler, due to their leveling bonuses. This fact makes her an ideal character for parties where the player cannot sacrifice a subskill slot for Miserable Mist.

Synergy

Character Synergies

Extended Mastery Perks

Societte Pts: 15
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
ZenithODA.pngOverdrive Attack
★☆☆★★☆★★★
5%8%10%
ZenithModeBar.pngOverdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithWaterAtk.pngWater ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ★★☆ ★★☆
ZenithDebuffAcc.pngDebuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
ZenithDebuffAcc.pngDebuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
ZenithHealing.pngHealing
★☆☆★★☆★★★
10%15%20%
ZenithHealing.pngHealing
★☆☆★★☆★★★
10%15%20%
ZenithSupportSkill.pngBoost to multiattack rate upon using healing skills
★★★ ★★★ ★☆☆ ★☆☆ ★★★
Last update: 2017-09-05

Gamewith's recommended EMP build for Societte.

Priorities

Prioritise Healing and Debuff Success first, followed by her Extended Mastery Support Skill. After this take TA and Water ATK.

Resources