Spinnah/Strategy

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Ratings

Spinnah

  • Role: Attacker
  • Potentially able to perform two attacks indefinitely.
  • Can reduce max health to greatly increase DA/TA rates.
  • Benefits from having outside TA sources to avoid using second skill.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 8.0 N/A N/A N/A 2020-12-17
Kamigame 5.0 N/A N/A N/A 2023-06-08

Overview

While Spinnah is just an R character, his skill gives him Spinning HighAttacks twice each turn
to deal one-foe attacks twice as frequent compared to other character. This ability complements his lower regular damage which is 40% lower compared to other characters.

Strengths

  •  Spin UpGain Spinning HighAttacks twice each turn
    Duration: 5 turns
    .
    allows him to deal normal attack twice from Spinning HighAttacks twice each turn
    , increasing his damage per turn contribution and effectively increases his charge bar gain to at least 200% compared to other characters.
    • His charge attack also extends the buff duration, ensuring the buff has no downtime at most of times.
    • Despite lesser damage due to  Spin Me a Storm40% reduced ATK.
      Less likely to be targeted.
      , maintaining Spinning HighAttacks twice each turn
      allows him to deal normal attack for at least 120%
      60% x 2
      per turn compared to other characters.
  • Contender of R-only or pendant farming party as an attacker due to his damaging performance.
  •  Switch UpGain 50% DA UpDouble attack rate is boosted
    Strength: 50%Duration: 3 turns
    and 25% TA UpTriple attack rate is boosted
    Strength: 25%Duration: 3 turns
    .
    Self-inflict 10% Max HP Lowered (Stackable / Max: 100%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 10% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP
    .
    allows him to increase his own multiattack rate, by sacrificing his maximum HP for the rest of battle.
  •  Spin Me a Storm40% reduced ATK.
    Less likely to be targeted.
    is useful to keeping attacks away from him.

Weaknesses

  • As a buff, Spinning HighAttacks twice each turn
    is removable. Getting the buff removed early will drastically lowers his damage contribution.
  • Deals 40% less damage compared to other characters due to  Spin Me a Storm40% reduced ATK.
    Less likely to be targeted.
    . While this doesn't affect his one-foe attacks with Spinning HighAttacks twice each turn
    , the support skill hampers down his Charge Attack damage a lot.
  • Relies on autoattacks; no damaging skill.
  • Sacrificing his maximum HP from  Switch UpGain 50% DA UpDouble attack rate is boosted
    Strength: 50%Duration: 3 turns
    and 25% TA UpTriple attack rate is boosted
    Strength: 25%Duration: 3 turns
    .
    Self-inflict 10% Max HP Lowered (Stackable / Max: 100%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 10% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP
    .
    is a risky move due to the demerit of lowering his maximum HP permanently. As such, he relies a lot on external multiattack supports if his survivability matters.
    • The skill also hurts his survivability when combined with full-auto setups, as the skill will be always cast for every 4 turns.

How to Play

His kit is very straightforward to use:

  • Cast  Spin UpGain Spinning HighAttacks twice each turn
    Duration: 5 turns
    .
    whenever it's off cooldown.
    • Be careful when dealing with foes with buff-removing ability. Knowing when the foe removes the buff is crucial to ensure his buff stays intact.
  • When needed, cast  Switch UpGain 50% DA UpDouble attack rate is boosted
    Strength: 50%Duration: 3 turns
    and 25% TA UpTriple attack rate is boosted
    Strength: 25%Duration: 3 turns
    .
    Self-inflict 10% Max HP Lowered (Stackable / Max: 100%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 10% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP
    .
    . Note that he will be inflicted with Max HP Lowered (Stackable)Max HP is lowered (Stackable)
    At 100%, leaves 1 max HP
    , that will last for remainder of battle.

Synergy

Extended Mastery Perks

Spinnah Stars: 9 EMP: 45
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Boost to resistance against charge-attack-sealing debuffs
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
Last update:

Gamewith's recommended EMP build for Spinnah.

Priorities

As with any offensive unit, grab Critical Hit first. After that, consider grabbing Triple Attack to make the most use of his Spinning HighAttacks twice each turn
, or consider grabbing Attack and C.A. DMG to compensate for his low stats as an R Character.

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