Ratings
Spinnah
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- Role: Attacker
- Potentially able to perform two attacks indefinitely.
- Can reduce max health to greatly increase DA/TA rates.
- Benefits from having outside TA sources to avoid using second skill.
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Site
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RatingThe character's overall rating out of 10.
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GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS
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Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS
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High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS
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Last Update
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GameWith
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8.0
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N/A
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N/A
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N/A
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2020-12-17
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Kamigame
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5.0
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N/A
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N/A
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N/A
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2023-06-08
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Overview
While Spinnah is just an R character, his skill gives him Spinning HighAttacks twice each turn
to deal one-foe attacks twice as frequent compared to other character. This ability complements his lower regular damage which is 40% lower compared to other characters.
Strengths
- Spin UpGain Spinning HighAttacks twice each turn
Duration: 5 turns. allows him to deal normal attack twice from Spinning HighAttacks twice each turn
, increasing his damage per turn contribution and effectively increases his charge bar gain to at least 200% compared to other characters.
- His charge attack also extends the buff duration, ensuring the buff has no downtime at most of times.
- Despite lesser damage due to Spin Me a Storm40% reduced ATK.
Less likely to be targeted., maintaining Spinning HighAttacks twice each turn
allows him to deal normal attack for at least 120%60% x 2
per turn compared to other characters.
- Contender of R-only or pendant farming party as an attacker due to his damaging performance.
- Switch UpGain 50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 3 turns and 25% TA UpTriple attack rate is boosted
Strength: 25%Duration: 3 turns.
Self-inflict 10% Max HP Lowered (Stackable / Max: 100%)Max HP is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP. allows him to increase his own multiattack rate, by sacrificing his maximum HP for the rest of battle.
- Spin Me a Storm40% reduced ATK.
Less likely to be targeted. is useful to keeping attacks away from him.
Weaknesses
- As a buff, Spinning HighAttacks twice each turn
is removable. Getting the buff removed early will drastically lowers his damage contribution.
- Deals 40% less damage compared to other characters due to Spin Me a Storm40% reduced ATK.
Less likely to be targeted.. While this doesn't affect his one-foe attacks with Spinning HighAttacks twice each turn
, the support skill hampers down his Charge Attack damage a lot.
- Relies on autoattacks; no damaging skill.
- Sacrificing his maximum HP from Switch UpGain 50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 3 turns and 25% TA UpTriple attack rate is boosted
Strength: 25%Duration: 3 turns.
Self-inflict 10% Max HP Lowered (Stackable / Max: 100%)Max HP is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP. is a risky move due to the demerit of lowering his maximum HP permanently. As such, he relies a lot on external multiattack supports if his survivability matters.
- The skill also hurts his survivability when combined with full-auto setups, as the skill will be always cast for every 4 turns.
How to Play
His kit is very straightforward to use:
- Cast Spin UpGain Spinning HighAttacks twice each turn
Duration: 5 turns. whenever it's off cooldown.
- Be careful when dealing with foes with buff-removing ability. Knowing when the foe removes the buff is crucial to ensure his buff stays intact.
- When needed, cast Switch UpGain 50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 3 turns and 25% TA UpTriple attack rate is boosted
Strength: 25%Duration: 3 turns.
Self-inflict 10% Max HP Lowered (Stackable / Max: 100%)Max HP is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP.. Note that he will be inflicted with Max HP Lowered (Stackable)Max HP is lowered (Stackable)
At 100%, leaves 1 max HP, that will last for remainder of battle.
Synergy
Extended Mastery Perks
Resources