Unite and Fight/November 2025/Optimus Grids/NM95
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Refresh effect to Wind allies when not debuffed (Healing cap: 350). 30% boost to Wind allies' ATKMultiplier: Perpetuity when debuffed. At level 95: Refresh effect upgraded to RevitalizeRecover HP each turn (Healing cap: 1000). Gain Strength: 10% if HP is full. effect (Healing cap: 1000). Also boost Wind allies' DEF by 30% when debuffed. |
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Guaranteed triple attacks, 35% hit to charge bar gain, and normal attacks deal 3-hit damage to random foes. At battle start and at end of turn when allies deal damage 40 or more times to the current target in 1 turn: MC gains Strength: 30%Multiplier: AssassinDuration: 1 turn . Raise Duration: Indefinite lvl by 1 (Max: 2). (When lvl is raised at 2: Reset lvl. Strength: 30%Multiplier: AssassinDuration: 1 turn affects Wind allies.) 20% Bonus Destruction DMG effect. 10% Bonus Destruction C.A. DMG effect. (Activates when either Wind Omega or Wind Optimus weapon skills have a boost of 280% or above.) |
Source:
- https://www.youtube.com/watch?v=O6JU0L24sf4 - 紗希-saki-
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Refresh effect to Wind allies when not debuffed (Healing cap: 350). 30% boost to Wind allies' ATKMultiplier: Perpetuity when debuffed. At level 95: Refresh effect upgraded to RevitalizeRecover HP each turn (Healing cap: 1000). Gain Strength: 10% if HP is full. effect (Healing cap: 1000). Also boost Wind allies' DEF by 30% when debuffed. |
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Guaranteed triple attacks, 35% hit to charge bar gain, and normal attacks deal 3-hit damage to random foes. At battle start and at end of turn when allies deal damage 40 or more times to the current target in 1 turn: MC gains Strength: 30%Multiplier: AssassinDuration: 1 turn . Raise Duration: Indefinite lvl by 1 (Max: 2). (When lvl is raised at 2: Reset lvl. Strength: 30%Multiplier: AssassinDuration: 1 turn affects Wind allies.) 20% Bonus Destruction DMG effect. 10% Bonus Destruction C.A. DMG effect. (Activates when either Wind Omega or Wind Optimus weapon skills have a boost of 280% or above.) |
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Refresh effect to Wind allies when not debuffed (Healing cap: 350). 30% boost to Wind allies' ATKMultiplier: Perpetuity when debuffed. At level 95: Refresh effect upgraded to RevitalizeRecover HP each turn (Healing cap: 1000). Gain Strength: 10% if HP is full. effect (Healing cap: 1000). Also boost Wind allies' DEF by 30% when debuffed. Inflict Strength: 30,000Duration: 3 turnsLocal status effect. Gain Duration: Indefinite and Strength: 20%. (Activates upon taking damage.) Dawnbreak |
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Gain effects in order based on how many sabres are equipped: 1: 100% / 20% boost to critical hit rate100% chance of dealing 20% more damage.. 2: 50% boost to triple attack rate. 3: Supplement damage (Damage cap: 30,000). 4: 20% Bonus Wind DMG effect. 5: 1-turn reduction to buff skill cooldowns. 20% Bonus Destruction DMG effect. 10% Bonus Destruction C.A. DMG effect. (Activates when either Wind Omega or Wind Optimus weapon skills have a boost of 280% or above.) AmplifyStacking: Special skill DMG by 10%. (Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.) |
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Refresh effect to Wind allies when not debuffed (Healing cap: 350). 30% boost to Wind allies' ATKMultiplier: Perpetuity when debuffed. At level 95: Refresh effect upgraded to RevitalizeRecover HP each turn (Healing cap: 1000). Gain Strength: 10% if HP is full. effect (Healing cap: 1000). Also boost Wind allies' DEF by 30% when debuffed. |
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Gain effects in order based on how many sabres are equipped: 1: 100% / 20% boost to critical hit rate100% chance of dealing 20% more damage.. 2: 50% boost to triple attack rate. 3: Supplement damage (Damage cap: 30,000). 4: 20% Bonus Wind DMG effect. 5: 1-turn reduction to buff skill cooldowns. AmplifyStacking: Special skill DMG by 10%. (Activates when any of Wind Omega, Wind Taboo, or Wind Optimus weapon skills have a boost of 280% or above.) |
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Refresh effect to Wind allies when not debuffed (Healing cap: 350). 30% boost to Wind allies' ATKMultiplier: Perpetuity when debuffed. At level 95: Refresh effect upgraded to RevitalizeRecover HP each turn (Healing cap: 1000). Gain Strength: 10% if HP is full. effect (Healing cap: 1000). Also boost Wind allies' DEF by 30% when debuffed. Strength: 20%Duration: 3 turns, Strength: 30%-90%Duration: 8 turns, Duration: IndefiniteAlso called "Lethal Attack Dodged", and Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.) Molon Labe |
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