Vane (SSR)/Strategy/Ratings

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Character Vane (SSR)
Id 3040117000
GameWith
Rating 9.5
Grinding S
Full Auto B
High Level S
Last Update 2022-08-11
Preliminary 2017-04-18
Reasons
  • Role: Attacker/Debuffer/Defender
  • Has Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    and Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
    on very short cooldown, letting him take hits for the team and live to tell the tale.
  •  Heroic Beat400% Water damage to a foe (Damage cap: ~420,000).
    Restore caster's HP (Healing cap: 1500).
    At level 90:
    Damage increased to 500%.
    Damage cap increased to ~500,000.
    Healing cap increased to 2500.
    Also remove 1 debuff from caster.
    's auto-activations and double-activations provide lots of skill damage and self-sustain.
  • JammedATK is greatly boosted based on how low HP is
    and Soul EruptionATK, DEF, multiattack rate, and other stats are boosted (Can't be removed)
    greatly boost his damage.
  • Inflicts 10% Fire ATK DownFire ATK is lowered
    Strength: 10%
    and up to 30% ATK Down (Stackable)ATK is lowered (Stackable)
    Strength: 10% (Max: 30%)
    on charge attack.
  • Extends buffs on himself with every enemy special attack, allowing him to maintain them almost indefinitely.
  • Consumes HP for defensive abilities and requires careful HP management in longer battles.
Kamigame
Rating 8.5
Grinding B
Full Auto C
High Level B
Ease 2
Roles
Last Update 2023-11-01
Preliminary
Reasons
  • Role: Attacker/Debuffer/Defender
  • Has Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    and Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
    on very short cooldown, letting him take hits for the team and live to tell the tale.
  •  Heroic Beat400% Water damage to a foe (Damage cap: ~420,000).
    Restore caster's HP (Healing cap: 1500).
    At level 90:
    Damage increased to 500%.
    Damage cap increased to ~500,000.
    Healing cap increased to 2500.
    Also remove 1 debuff from caster.
    's auto-activations and double-activations provide lots of skill damage and self-sustain.
  • JammedATK is greatly boosted based on how low HP is
    and Soul EruptionATK, DEF, multiattack rate, and other stats are boosted (Can't be removed)
    greatly boost his damage.
  • Inflicts 10% Fire ATK DownFire ATK is lowered
    Strength: 10%
    and up to 30% ATK Down (Stackable)ATK is lowered (Stackable)
    Strength: 10% (Max: 30%)
    on charge attack.
  • Extends buffs on himself with every enemy special attack, allowing him to maintain them almost indefinitely.
  • Consumes HP for defensive abilities and requires careful HP management in longer battles.