Category:Water Omega Skill Weapons
Jump to navigation
Jump to search
| Icon | Name | R | El | Type | ATK | HP | Skills | |
|---|---|---|---|---|---|---|---|---|
| Ancient Auberon | 2620 | 280 | Oceansoul's Majesty: Small boost to water allies' ATK and max HP Oceansoul's Restraint II: Medium boost to water allies' double attack rate and critical hit rate Gain (Effect removed on next all-foe all-ally attack) Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Aquamarine Hatchet | 2853 | 247 | Oceansoul's Might III: Big boost to water allies' ATK Oceansoul's Progression III: Big boost to water allies' water ATK based on number of turns passed All allies gain Strength: 1500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Effect increased to Strength: 2500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★: Also raise foe's Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). |
|||||
| Draconic Buster | 3831 | 281 | Wamdus's Flood: Boost to Water allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed. Four Orbs' Judgment: Emblem of the four orbs bent on destroying the singular pigment. Empowered by a chosen teluma. Six Dragons' Radiance: Emblem of the six colors in which the world is rendered. Empowered by a chosen teluma. Gain Strength: 25% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★: Also gain Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
|||||
| Glacial Militis | 1989 | 268 | Oceansoul's Majesty III: Big boost to Water allies' ATK and max HP Fortified Staff: Boost to DEF based on how many staffs are equipped Restore 10% of all allies' HP (Healing cap: 700) and remove 1 debuff. (Charge attack activates twice in Arcarum.) |
|||||
| Leviathan Blade Mare | 2935 | 222 | Oceansoul's Encouragement II: Medium boost to water allies' max HP and triple attack rate Oceansoul's Healing II: Medium boost to water allies' healing cap All allies gain Strength: 20%Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. Remove 1 debuff. |
|||||
| Leviathan Bow Omega | 2830 | 261 | Oceansoul's Aegis II: Medium boost to water allies' max HP Gain Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Leviathan Cranium Mare | 2965 | 213 | Oceansoul's Stamina III: Big boost to water allies' ATK based on how high HP is Oceansoul's Spearhead: Small boost to water allies' triple attack rate and critical hit rate Inflict Strength: 15%Duration: 180 seconds. All allies gain Strength: 20%Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Leviathan Gaze | 1340 | 137 | Oceansoul's Might II: Medium boost to water allies' ATK Gain . |
|||||
| Leviathan Gaze Mare | 2687 | 269 | Omega Exalto Aquae: 20% boost to Oceansoul's weapon skills Oceansoul's Might III: Big boost to water allies' ATK Ocean's Vivification: Boost to ATK and DMG cap based on how many weapons with Oceansoul's weapon skills are equipped All allies gain Strength: 20%Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 10%. |
|||||
| Leviathan Gaze Omega | 2700 | 273 | Oceansoul's Might III: Big boost to water allies' ATK Gain Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Leviathan Muzzle | 1505 | 103 | Oceansoul's Might II: Medium boost to water allies' ATK Gain . |
|||||
| Leviathan Scepter Omega | 2430 | 328 | Oceansoul's Healing III: Big boost to healing cap for water allies Gain Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Leviathan Spear Omega | 2590 | 295 | Oceansoul's Verity III: Big boost to water allies' critical hit rate Gain Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|||||
| Leviathan Spine | 1285 | 147 | Oceansoul's Might II: Medium boost to water allies' ATK Gain . |
|||||
| Sephira Emerald Blaster | 2909 | 197 | Oceansoul's Might III: Big boost to water allies' ATK Sephira Water-Tek: Massive boost to water allies' critical hit rate in Arcarum Deal bonus Water damage225% skill damage (50% of charge attack) (Damage cap: ~300,000). |
|||||
| Sephira Emerald Harp | 2389 | 258 | Oceansoul's Might III: Big boost to water allies' ATK Sephira Watersoul: Big boost to water allies' max HP in Arcarum Deal bonus Water damage225% skill damage (50% of charge attack) (Damage cap: ~300,000). |
|||||
| Spirit of Mana | 2520 | 270 | Oceansoul's Celere: Small boost to water allies' ATK and critical hit rate Oceansoul's Enmity II: Medium boost to water allies' ATK based on how low HP is All allies gain Strength: 1% of the foe's max HP (Damage cap: 10,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|||||
| Tyros Bow | 2700 | 250 | Oceansoul's Fandango: Medium boost to water allies' ATK / Small boost to triple attack rate Inflict Strength: 10%. Gain Strength: 20%. |
|||||
| Tyros Scepter | 2320 | 310 | Oceansoul's Sweep III: Big boost to staff-specialty water allies' ATK Aquae Excelsior: Boost to water allies' C.A. DMG cap Inflict Strength: 10%. Gain Strength: 20%. |
|||||
| Tyros Zither | 2390 | 260 | Oceansoul's Might II: Medium boost to water allies' ATK Oceansoul's Sentence II: Medium boost to water allies' C.A. DMG and C.A. DMG cap Inflict Strength: 10%. Gain Strength: 20%. |
|||||
| Winter's Frostnettle | 2249 | 228 | Oceansoul's Celere II: Medium boost to water allies' ATK and critical hit rate Oceansoul's Enmity: Small boost to water allies' ATK based on how low HP is All allies gain Strength: 100% chance of dealing 10% more damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Buff increased to Strength: 100% chance of dealing 20% more damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Pages in category "Water Omega Skill Weapons"
The following 23 pages are in this category, out of 23 total.







































































