News:GameNews 2025-08-21
Jump to navigation
Jump to search
2025-08-21
The original update announcement in English is located at https://game.granbluefantasy.jp/#news/detail/9016/2/0/1
Character Balance Changes
Infinite DiversityATK and C.A. specs are boosted / Charge attack reactivates (Can't be removed / Ends upon taking DMG)
- OLD EFFECT: Charge attack reactivates / Dodges all attacks from foes (Ends upon dodging / Can't be removed)
- NEW EFFECT: ATK and C.A. specs are boosted / Charge attack reactivates (Can't be removed / Ends upon taking DMG)
Golden BandAt end of turn in which an ally is almost knocked out or at 10th turn or later: Consume this effect to fully restore HP and remove all debuffs for water allies / Andira's multiattack rate is boosted (Can't be removed)
- OLD EFFECT: Consumed at end of turn if 10th turn or later / When consumed: Removes all debuffs from water allies / Fully restores HP / Boosts Andira's multiattack rate (Can't be removed)
- NEW EFFECT: At end of turn in which an ally is almost knocked out or at 10th turn or later: Consume this effect to fully restore HP and remove all debuffs for water allies / Andira's multiattack rate is boosted (Can't be removed)
Soaring Monkey: Walloping Wave450%Massive Water damage to a foe.
Gain Infinite DiversityATK and C.A. specs are boosted / Charge attack reactivates (Can't be removed / Ends upon taking DMG)
Multiplier: PerpetuityDuration: Indefinite and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite.
2-turn cut to Land of LotusesAll Water allies gain
Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%, 60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 3 turns, 30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 3 turns, and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns.
(From 2nd cast onward:
All Water allies also gain 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 3 turns.
From 3rd cast onward:
All Water allies also gain 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns.)'s cooldown. REWORKED- OLD EFFECT
- 450%Massive Water damage to a foe. 2-turn cut to Land of Lotuses's cooldown. (400% Bonus Water damage to a foe with
MizuzaruDEF is lowered / DMG taken is supplemented (Can't be removed)
Local status effect [Damage cap: ~635,000].)
- 450%Massive Water damage to a foe. 2-turn cut to Land of Lotuses's cooldown. (400% Bonus Water damage to a foe with
- NEW EFFECT
- 450%Massive Water damage to a foe. Gain
Infinite DiversityATK and C.A. specs are boosted / Charge attack reactivates (Can't be removed / Ends upon taking DMG)
Duration: Indefinite and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite. 2-turn cut to Land of LotusesAll Water allies gain
Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%, 60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 3 turns, 30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 3 turns, and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns.
(From 2nd cast onward:
All Water allies also gain 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 3 turns.
From 3rd cast onward:
All Water allies also gain 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns.)'s cooldown.
- 450%Massive Water damage to a foe. Gain
- OLD EFFECT
Multi-Solstice600% Water damage to all foes (Damage cap: ~900,000).
Inflict MizuzaruDEF is lowered / DMG taken is supplemented (Can't be removed)
Base Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect. REWORKED- The skill's animations have been changed.
- This skill can no longer be copied.
Land of LotusesAll Water allies gain
Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%, 60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 3 turns, 30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 3 turns, and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns.
(From 2nd cast onward:
All Water allies also gain 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 3 turns.
From 3rd cast onward:
All Water allies also gain 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns.) REWORKED- OLD EFFECT
- All allies gain
Charge Bar +Instantly boosts Charge Bar by
, DA UpDouble attack rate is boosted
Duration: 3 turns, TA UpTriple attack rate is boosted
Duration: 3 turns, and DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Duration: 3 turns. (Boost to specs upon each cast [Max: 3 times].)
- All allies gain
- OLD EFFECT
Casts Charge Bar +Instantly boosts Charge Bar by
DA UpDouble attack rate is boosted
TA UpTriple attack rate is boosted
DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
1 10% 20% 10% 5% 2 20% 40% 20% 10% 3+ 30% 60% 30% 15%
- NEW EFFECT
- All Water allies gain
Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%, 60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 3 turns, 30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 3 turns, and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns. (From 2nd cast onward: All Water allies also gain 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 3 turns. From 3rd cast onward: All Water allies also gain 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns.)
- All Water allies gain
- NEW EFFECT
Sage of EternityGain
Charge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100% and Shield (4000)Next ATK received will be ineffective for a fixed amount
Strength: 4000Duration: Indefinite.
(Affects all Water allies when Golden BandAt end of turn in which an ally is almost knocked out or at 10th turn or later: Consume this effect to fully restore HP and remove all debuffs for water allies / Andira's multiattack rate is boosted (Can't be removed)
is not in effect.) REWORKED- OLD EFFECT
- Grant a Water ally
Charge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100% and Shield (4000)Next ATK received will be ineffective for a fixed amount
Strength: 4000Duration: Indefinite. (Affects all allies when Golden BandAt end of turn in which an ally is almost knocked out or at 10th turn or later: Consume this effect to fully restore HP and remove all debuffs for water allies / Andira's multiattack rate is boosted (Can't be removed)
is not in effect.)
- Grant a Water ally
- NEW EFFECT
- Gain
Charge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100% and Shield (4000)Next ATK received will be ineffective for a fixed amount
Strength: 4000Duration: Indefinite. (Affects all Water allies when Golden BandAt end of turn in which an ally is almost knocked out or at 10th turn or later: Consume this effect to fully restore HP and remove all debuffs for water allies / Andira's multiattack rate is boosted (Can't be removed)
is not in effect.)
- Gain
- OLD EFFECT
Water Monkey SplashWhen a foe has
MizuzaruDEF is lowered / DMG taken is supplemented (Can't be removed)
Base Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect:
Andira deals 100% Water damage to a foe (Damage cap: ~110,000) upon Water allies using a charge attack.
(Hit number increases with each activation within 1 turn [Max: 5 hits].) REWORKED- OLD EFFECT
Infinite DiversityATK and C.A. specs are boosted / Charge attack reactivates (Can't be removed / Ends upon taking DMG)
Duration: Indefinite to Andira upon using charge attack. (When in effect: Charge attack activates twice. Dodges all attacks from foes. [Ends upon dodging.])
- NEW EFFECT
- When a foe has
MizuzaruDEF is lowered / DMG taken is supplemented (Can't be removed)
Base Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect: Andira deals Water damage to a foe upon Water allies using a charge attack. (Hit number increases with each activation within 1 turn [Max: 5 hits].) - Skill name changed to Water Monkey Splash (formerly Infinite Diversity)
- When a foe has
- OLD EFFECT
All-Season FashionStarts battle with
Golden Band (1 time)At end of turn in which an ally is almost knocked out or at 10th turn or later: Consume this effect to fully restore HP and remove all debuffs for water allies / Andira's multiattack rate is boosted (Can't be removed)
Duration: Indefinite.
(At end of turn when an ally is below 25% HP or at 10th turn or later:
Fully restore Water allies' HP and remove all debuffs.
Andira gains 100% DA UpDouble attack rate is boosted (Can't be removed)
Strength: 100%Duration: Indefinite and 50% TA UpTriple attack rate is boosted (Can't be removed)
Strength: 50%Duration: Indefinite.
[Consumes Golden Band (1 time)At end of turn in which an ally is almost knocked out or at 10th turn or later: Consume this effect to fully restore HP and remove all debuffs for water allies / Andira's multiattack rate is boosted (Can't be removed)
.]) REWORKED- OLD EFFECT
- Starts battle with
Golden BandAt end of turn in which an ally is almost knocked out or at 10th turn or later: Consume this effect to fully restore HP and remove all debuffs for water allies / Andira's multiattack rate is boosted (Can't be removed)
Duration: Indefinite. (Consumed at end of turn if 10th turn or later. When consumed: Removes all debuffs from Water allies. Fully restores HP (including allies). Boost to Andira's multiattack rate100% boost to double attack rate and 50% boost to triple attack rate.)
- Starts battle with
- NEW EFFECT
- Starts battle with
Golden Band (1 time)At end of turn in which an ally is almost knocked out or at 10th turn or later: Consume this effect to fully restore HP and remove all debuffs for water allies / Andira's multiattack rate is boosted (Can't be removed)
Duration: Indefinite. (At end of turn when an ally is below 25% HP or at 10th turn or later: Fully restore Water allies' HP and remove all debuffs. Boost to Andira's multiattack rate. [Consumes Golden Band (1 time)At end of turn in which an ally is almost knocked out or at 10th turn or later: Consume this effect to fully restore HP and remove all debuffs for water allies / Andira's multiattack rate is boosted (Can't be removed)
.])
- Starts battle with
- OLD EFFECT
Flashbang400% Water damage to a foe (Damage cap: ~510,000).
Inflict 20% Fire ATK DownFire ATK is lowered
Strength: 20%Base Accuracy: 100%Duration: 180 seconds and 50% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 50%Base Accuracy: 100%Duration: 2 turnsLocal status effect.- The accuracy of
20% Fire ATK DownFire ATK is lowered
Strength: 20%Base Accuracy: 100%Duration: 180 seconds has been increased to 100% (from 90%).
- The accuracy of
Giant-KillerGain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn and Triple StrikeAttacks 3 times each turn
Duration: 1 turn .
(Cut to skill standby based on number of Bow- and Gun-specialty allies in party.)- OLD EFFECT
- Gain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn and Triple StrikeAttacks 3 times each turn
Duration: 1 turn . (Consumes 100% of charge bar.)
- Gain
- NEW EFFECT
- Gain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn and Triple StrikeAttacks 3 times each turn
Duration: 1 turn . (Cut to skill standby based on number of Bow- and Gun-specialty allies in party.)
- Gain
- OLD EFFECT
Rainfall300% Water damage to a foe (Damage cap: ~350,000).
Gain Supp. DMG (Stackable / Max: 50,000)DMG dealt is supplemented (Stackable)
Strength: 10,000 (Max: 50,000)Duration: Indefinite.
(Number of activations increased based on number of Bow- and Gun-specialty allies in party [Max: 6 times].)- OLD EFFECT
- 300% Water damage to a foe (Damage cap: ~360,000). Gain
Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%. (Number of activations increased based on number of Bow- and Gun-specialty allies in party [Max: 6 times].)
- 300% Water damage to a foe (Damage cap: ~360,000). Gain
- NEW EFFECT
- 300% Water damage to a foe (Damage cap: ~360,000). Gain
Supp. DMG (Stackable)DMG dealt is supplemented (Stackable)
Duration: Indefinite. (Number of activations increased based on number of Bow- and Gun-specialty allies in party [Max: 6 times].)
- 300% Water damage to a foe (Damage cap: ~360,000). Gain
- OLD EFFECT
Butterfly Effect Alter: Reverie450%Massive Light damage to a foe.
Deal Bonus Plain damage (Damage cap: 555,555).
1-turn cut to Narmaya's damage skill cooldowns.- OLD EFFECT
- 450%Massive Light damage to a foe. Raise
ReverieBased on lvl: C.A. specs and charge bar gain are boosted / DMG is partially reflected (Max: 8 / Can't be removed)
Duration: Indefinite lvl by 2.
- 450%Massive Light damage to a foe. Raise
- NEW EFFECT
- 450%Massive Light damage to a foe. Deal Bonus Plain damage. 1-turn cut to Narmaya's damage skill cooldowns.
- OLD EFFECT
Iridescent Bloom8-hit, 100% Light damage to a foe (Damage cap: ~67,500 per hit).
Inflict DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
Restore caster's HP based on 20% of damage dealt (Healing cap: 1500).
(At ReverieBased on lvl: C.A. specs and charge bar gain are boosted / DMG is partially reflected (Max: 8 / Can't be removed)
lvl 8: Auto-activates at end of turn.)- OLD EFFECT
- 8-hit, 100% Light damage to a foe (Damage cap: ~67,500 per hit). Inflict
Delay (Drain)Drain 1 filled charge diamond from a foe
Base Accuracy: 100%Ignores Delay immunity on most foes
Unofficial status name. If successful, gain Charged +20%Instantly boosts Charge Bar by 20%
Strength: 20%Unaffected by charge bar gain effects. (Auto-activates at end of turn by consuming 8 ReverieBased on lvl: C.A. specs and charge bar gain are boosted / DMG is partially reflected (Max: 8 / Can't be removed)
lvls.)
- 8-hit, 100% Light damage to a foe (Damage cap: ~67,500 per hit). Inflict
- NEW EFFECT
- 8-hit, 100% Light damage to a foe (Damage cap: ~67,500 per hit). Inflict
DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%. Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%. (At ReverieBased on lvl: C.A. specs and charge bar gain are boosted / DMG is partially reflected (Max: 8 / Can't be removed)
lvl 8: Auto-activates at end of turn.)
- 8-hit, 100% Light damage to a foe (Damage cap: ~67,500 per hit). Inflict
- OLD EFFECT
Sakura SerenadeCaster and Light MC gain
Charge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100% and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite.- ADDED Caster and Light MC gain
Charge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100%. - This skill can no longer be copied.
- ADDED Caster and Light MC gain
Verdant EssenceHas a maximum charge bar limit of 200%.
When a Light ally uses a charge attack:
Raise Narmaya's ReverieBased on lvl: C.A. specs and charge bar gain are boosted / DMG is partially reflected (Max: 8 / Can't be removed)
Duration: Indefinite lvl by 1 (Max: 8).
(Based on ReverieBased on lvl: C.A. specs and charge bar gain are boosted / DMG is partially reflected (Max: 8 / Can't be removed)
lvl:
Boost to C.A. specs, boost to charge bar gain, and Repel effect.)- OLD EFFECT
- When a Light ally uses a charge attack: Raise
ReverieBased on lvl: C.A. specs and charge bar gain are boosted / DMG is partially reflected (Max: 8 / Can't be removed)
Duration: Indefinite lvl by 1 (Max: 8). (Lvl 4 at battle start.)
- When a Light ally uses a charge attack: Raise
- NEW EFFECT
- Has a maximum charge bar limit of 200%. When a Light ally uses a charge attack: Raise
ReverieBased on lvl: C.A. specs and charge bar gain are boosted / DMG is partially reflected (Max: 8 / Can't be removed)
Duration: Indefinite lvl by 1 (Max: 8). (Based on ReverieBased on lvl: C.A. specs and charge bar gain are boosted / DMG is partially reflected (Max: 8 / Can't be removed)
lvl: Boost to C.A. specs, boost to charge bar gain, and Repel effect.)
- Has a maximum charge bar limit of 200%. When a Light ally uses a charge attack: Raise
- OLD EFFECT
Void Dance: Kokutou450%Massive Light damage to a foe.
6-hit, 100% Bonus Light damage (Damage cap: ~135,000 per hit).
Extend duration of FoxflameSlight chance for attacks to miss / HP is lowered on every turn
Local status effect by 1 turn.- OLD EFFECT
- 450%Massive Light damage to a foe. (Boost to C.A. specs based on number of
Tender TiesATK, DMG cap, and C.A. specs are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed)
.)
- 450%Massive Light damage to a foe. (Boost to C.A. specs based on number of
- NEW EFFECT
- 450%Massive Light damage to a foe. Bonus 6-hit light DMG. Extend duration of
FoxflameSlight chance for attacks to miss / HP is lowered on every turn
Local status effect by 1 turn.
- 450%Massive Light damage to a foe. Bonus 6-hit light DMG. Extend duration of
- OLD EFFECT
Utsushi's Flame3-hit, 300% Light damage to a foe (Damage cap: ~315,000 per hit).
Inflict FoxflameSlight chance for attacks to miss / HP is lowered on every turn
Strength: 30% / 1% of max HP (Damage cap: 50,000)Base Accuracy: 100%Duration: 4 turnsLocal status effect.
(Against foes with FoxflameSlight chance for attacks to miss / HP is lowered on every turn
Local status effect: Hit number doubles.)- OLD EFFECT
- 300% Light damage to a foe (Damage cap: ~315,000). Inflict
FoxflameSlight chance for attacks to miss / HP is lowered on every turn
Base Accuracy: 100%Duration: 4 turnsLocal status effect.
(Increase number of hits based on number of Tender TiesATK, DMG cap, and C.A. specs are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed)
[Max: 6 hits]. Can't be used without Tender TiesATK, DMG cap, and C.A. specs are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed)
.)
- 300% Light damage to a foe (Damage cap: ~315,000). Inflict
- NEW EFFECT
- 3-hit Light damage to a foe. Inflict
FoxflameSlight chance for attacks to miss / HP is lowered on every turn
Base Accuracy: 100%Duration: 4 turnsLocal status effect. (When a foe has FoxflameSlight chance for attacks to miss / HP is lowered on every turn
Local status effect: Increase number of hits to 6.)
- 3-hit Light damage to a foe. Inflict
- OLD EFFECT
Sibling Bond20% hit to DEF and 15% hit to max HP.
Guaranteed triple attacks.
(Against foes with FoxflameSlight chance for attacks to miss / HP is lowered on every turn
Local status effect:
20% Bonus Light DMG effectStacking: A-sided Passive and counters upon taking damage [1 hit].)- ADDED When attacking a foe with
FoxflameSlight chance for attacks to miss / HP is lowered on every turn
Local status effect: 30% Bonus Light DMG effectStacking: A-sided Passive and counters upon taking DMG (1 hit).
- ADDED When attacking a foe with
Makings of KinshipStarts battle with 100% charge bar and 6
Tender TiesATK, DMG cap, and C.A. specs are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed)
Duration: Indefinite (Max: 6).
Every 6 turns if there is a Harp-specialty Light ally in the previous position:
You gains 2 Tender TiesATK, DMG cap, and C.A. specs are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed)
Duration: Indefinite and Double StrikeAttacks twice each turn
Duration: 1 turn .
(Boost to ATKMultiplier: Perpetuity, damage cap, and C.A. specs based on number of Tender TiesATK, DMG cap, and C.A. specs are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed)
.
Take a lethal hit without being knocked out [Consumes 1 Tender TiesATK, DMG cap, and C.A. specs are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed)
.])- OLD EFFECT
- Start battle with 100% boost to charge bar and 6
Tender TiesATK, DMG cap, and C.A. specs are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed)
Duration: Indefinite (Max: 6).
(Boost to ATK and DMG cap based on number of Tender TiesATK, DMG cap, and C.A. specs are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed)
.
Take a lethal hit without being knocked out [Consumes 1 Tender TiesATK, DMG cap, and C.A. specs are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed)
.])
- Start battle with 100% boost to charge bar and 6
- NEW EFFECT
- Start battle with 100% boost to charge bar and 6
Tender TiesATK, DMG cap, and C.A. specs are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed)
Duration: Indefinite (Max: 6). Every 6 turns if there is a harp specialty light ally in the previous position: Gain 2 Tender TiesATK, DMG cap, and C.A. specs are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed)
and Double StrikeAttacks twice each turn
Duration: 1. (Boost to ATK, DMG cap, and C.A. specs based on number of Tender TiesATK, DMG cap, and C.A. specs are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed)
. Take a lethal hit without being knocked out [Consumes 1 Tender TiesATK, DMG cap, and C.A. specs are boosted based on number of Tender Ties / Take a lethal hit without being knocked out (Consumes 1 Tie / Leaves 1 HP) (Max: 6 / Can't be removed)
.])
- Start battle with 100% boost to charge bar and 6
- OLD EFFECT
Embrasque Sword1000% Dark damage to a foe (Damage cap: ~1,160,000).
Gain 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 3 turns and KeenSupplemental DMG to critical hits
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns.
(Consumes 40% of current HP.)
At level 90:
Also gain 50% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 50%Multiplier: AssassinDuration: 1 turn . REWORKED- OLD EFFECT
- 500% Dark damage to a foe (Damage cap ~630,000). Gain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn .
- 500% Dark damage to a foe (Damage cap ~630,000). Gain
- NEW EFFECT
- 1000% Dark damage to a foe (Damage cap: ~1,160,000). Gain
100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 3 turns and KeenSupplemental DMG to critical hits
Strength: 50,000Duration: 3 turns. (Consumes 40% of current HP.)
- 1000% Dark damage to a foe (Damage cap: ~1,160,000). Gain
- OLD EFFECT
Unification400% Dark damage to all foes (Damage cap: ~635,000).
Inflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, 15% Light ATK DownLight ATK is lowered
Strength: 15%Base Accuracy: 100%Duration: 180 seconds, and 20% Special Attack DMG LoweredFoe's special attack DMG is lowered
Strength: 20%Base Accuracy: 100%Duration: 3 turnsLocal status effect on all foes. REWORKED- OLD EFFECT
- Inflict
25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single and 15% Light ATK DownLight ATK is lowered
Strength: 15%Base Accuracy: 85%Duration: 180 seconds on a foe.
- Inflict
- NEW EFFECT
- 400% Dark damage to all foes (Damage cap: ~635,000). Inflict
25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single, 15% Light ATK DownLight ATK is lowered
Strength: 15%Base Accuracy: 100%Duration: 180 seconds, and 20% Special Attack DMG LoweredFoe's special attack DMG is lowered
Strength: 20%Duration: 3 turnsLocal status effect on all foes.
- 400% Dark damage to all foes (Damage cap: ~635,000). Inflict
- OLD EFFECT
Rising StarsGain
JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns, 80% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 80%Duration: 1 turn , and Double StrikeAttacks twice each turn
Duration: 1 turn .
(Consumes 40% of current HP.) REWORKED- OLD EFFECT
- Gain
JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns. (Consumes 40% of max HP.)
- Gain
- NEW EFFECT
- Gain
JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns, 80% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 80%Duration: 1 turn , Double StrikeAttacks twice each turn
Duration: 1 turn . (Consumes 40% of current HP.) - The skill's icon and animations have been changed.
- The skill's cooldown has been changed to 4 turns.
- Gain
- OLD EFFECT
Embrasque PactMore likely to be targeted and guaranteed double attacks.
When HP is below 25%:
Guaranteed triple attacks, debuff immunity, and buffs can't be removed. REWORKED- OLD EFFECT
- Boost to multiattack rate and dodge rate based on how low HP is.
- NEW EFFECT
- More likely to be targeted and deal multiattacks. When HP is below 25%: Guaranteed triple attacks, debuff immunity, and buffs can't be removed.
- OLD EFFECT
Delta ClockClock hand progresses upon dealing triple attacks (Max: 12 times).
( Delta ClockBased on clock hand's position: Normal attack DMG is amplified / ATK is boosted (Max: 12 / Can't be removed)
Duration: Indefinite's hand progresses by 1 upon dealing triple attacks.)
Based on clock hand's position:
Amplify normal attack damage and boost to ATKMultiplier: Perpetuity.
At level 95: Causality DevourerCan withstand lethal DMG by consuming 1 lvl (Leaves 1 HP) (Max: 13 / Can't be removed)
Duration: Indefinite lvl rises by 1 each time the clock hand progresses (Max: 13).
(Starts battle with Causality DevourerCan withstand lethal DMG by consuming 1 lvl (Leaves 1 HP) (Max: 13 / Can't be removed)
Duration: Indefinite lvl 1.
Take a lethal hit without being knocked out. [Consumes 1 Causality DevourerCan withstand lethal DMG by consuming 1 lvl (Leaves 1 HP) (Max: 13 / Can't be removed)
Duration: Indefinite lvl and leaves 1 HP.]) REWORKED- OLD EFFECT
- Move the clock hand upon triple attacks (Max: 3 times). (Boost to C.A. specs based on clock hand's position).
- NEW EFFECT
- Clock hand progresses upon dealing triple attacks (Max: 12 times). Based on clock hand's position: Amplify normal attack DMG / Boost to ATK
- OLD EFFECT
Sharklone Assault4-hit, 100% Dark damage to a foe (Damage cap: ~147,500 per hit~590,000 total).
Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds, 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds, and ChumDMG taken is supplemented
Strength: 1% of foe's max HP (Damage cap: 30,000)Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 4 turns. ChumDMG taken is supplemented
- OLD EFFECT: Targeted by a skill
- NEW EFFECT: DMG taken is supplemented
- This skill can no longer be copied.
Crazy about AugusteSwimwear and yukata remind Meg of past calamities in Auguste.
(Gain these effects in order based on number of summer/yukata version allies in the party other than MC:
1: 30% boost to ATKMultiplier: Perpetuity and 50% boost to DEF.
2: Guaranteed triple attacks.
3: 20% Bonus Superior Elemental DMG effect.
4: Activate Sharklone Assault4-hit, 100% Dark damage to a foe (Damage cap: ~147,500 per hit~590,000 total).
Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds, 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds, and ChumDMG taken is supplemented
Strength: 1% of foe's max HP (Damage cap: 30,000)Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 4 turns. upon normal attacks.
5: End cooldown for Calamity Rejection300% Dark damage to all foes (Damage cap: ~510,000).
Gain 280% Assassin's Aim (Chum) (1 time)ATK is boosted against a foe with Chum effect
Strength: 280%Multiplier: AssassinDuration: 1 turn . upon using a charge attack.)- OLD EFFECT
- Swimwear and yukata remind Meg of fun memories and enhance her will to protect Auguste.
(Gain these effects in order based on number of summer and yukata version allies in the party:
1: 30% boost to ATKMultiplier: Perpetuity and 50% boost to DEF.
2: Guaranteed triple attacks and 20% Bonus Dark DMG effect.
3: Debuff immunity.
4: Buffs can't be removed.
5: 20% boost to damage cap.)
- Swimwear and yukata remind Meg of fun memories and enhance her will to protect Auguste.
- NEW EFFECT
- Swimwear and yukata remind Meg of fun memories and enhance her will to protect Auguste.
(Gain these effects in order based on number of summer and yukata version allies in the party:
1: 30% boost to ATKMultiplier: Perpetuity and 50% boost to DEF.
2: Guaranteed triple attacks.
3: Bonus Superior Elemental DMG effect.
4: Sharklone Assault4-hit, 100% Dark damage to a foe (Damage cap: ~147,500 per hit~590,000 total).
Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds, 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds, and ChumDMG taken is supplemented
Strength: 1% of foe's max HP (Damage cap: 30,000)Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 4 turns. activates after normal attacks.
5: End cooldown for Calamity Rejection300% Dark damage to all foes (Damage cap: ~510,000).
Gain 280% Assassin's Aim (Chum) (1 time)ATK is boosted against a foe with Chum effect
Strength: 280%Multiplier: AssassinDuration: 1 turn . after using a charge attack.)
- Swimwear and yukata remind Meg of fun memories and enhance her will to protect Auguste.
- OLD EFFECT
Extended Mastery Support SkillChance of gaining these effects when the number of summer/yukata version allies in the party other than MC is 3 or more:
Debuff immunity and buffs can't be removed.- OLD EFFECT
- Chance of gaining these effects when the number of summer/yukata version allies in the party is 3 or more: Debuff immunity and buffs can't be removed.
- NEW EFFECT
- Chance of gaining these effects when the number of summer/yukata version allies in the party other than MC is 3 or more: Debuff immunity and buffs can't be removed.
- OLD EFFECT
Levin Nouvelle Vague450%Massive Dark damage to a foe.
Activate Electron Storm400% Dark damage to all foes (Damage cap: ~635,000).
Raise foes' ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10).
Inflict DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%.
(When a foe's ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
lvl is 5 or above:
Also remove 1 buff.).
Gain 20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..- OLD EFFECT
- 450%Massive Dark damage to a foe. Gain
20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.. End cooldown for Electron Storm400% Dark damage to all foes (Damage cap: ~635,000).
Raise foes' ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10).
Inflict DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%.
(When a foe's ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
lvl is 5 or above:
Also remove 1 buff.).
- 450%Massive Dark damage to a foe. Gain
- NEW EFFECT
- 450%Massive Dark damage to a foe. Gain
20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.. Activate Electron Storm400% Dark damage to all foes (Damage cap: ~635,000).
Raise foes' ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10).
Inflict DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%.
(When a foe's ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
lvl is 5 or above:
Also remove 1 buff.).
- 450%Massive Dark damage to a foe. Gain
- OLD EFFECT
Electron Storm400% Dark damage to all foes (Damage cap: ~635,000).
Raise foes' ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10).
Inflict DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%.
(When a foe's ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
lvl is 5 or above:
Also remove 1 buff.)- ADDED When the foe's
ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
lvl is 5 or above: Remove 1 buff. - This skill can now be copied.
- ADDED When the foe's
Lightning Rage6-hit, 150% Dark damage to a foe (Damage cap: ~180,000 per hit).
Inflict 25% Dark DEF DownDEF is lowered for dark DMG
Strength: 25%Base Accuracy: 100%Duration: 180 seconds.
(When the foe's ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
lvl is 5 or above:
Hit number increases to 12.)- The animations have been updated.
Levin LordImmune to
ParalyzedCan't attack
.
Boost to multiattack rate based on foe's ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
lvl.
When a foe's ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
lvl is 5 or above before attacking:
Attack twice that turn.
(At ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
lvl 5 or above: Boost to quadruple attack rate based on lvl.)- OLD EFFECT
- Immune to
ParalyzedCan't attack
. Boost to multiattack rate based on foe's ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
lvl. (When lvl is 5 or above: Chance to deal quadruple attacks.)
- Immune to
- NEW EFFECT
- Immune to
ParalyzedCan't attack
. Boost to multiattack rate based on foe's ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
lvl. (When lvl is 5 or above: Attack twice that turn and boost to quadruple attack rate based on lvl.)
- Immune to
- OLD EFFECT






