Damage Cut
About Status Effects
Glossary | Quick Navigation | Field Effects | Overeffects
Damage Cut is a term that refers to any effect that reduces damage by a fixed percentage.
About Damage Cut
Damage cuts are calculated separately from other damage reduction effects, such as DEF. Notably, damage cuts of different types and sources are additive, meaning you can achieve a 100% damage cut and reduce elemental damage received to zero. This is extremely important in many raids, such as Proto Bahamut and Grand Order, where certain triggered attacks can deal damage in the millions.
In many cases, completely negating all damage this way also prevents Status Effects from being applied by the attack, which can be just as important in some battles.
Damage cuts do not work on Plain Damage.
Damage Cut Stacking
There are several different types of damage cuts: All-elemental damage cuts, elemental damage cuts, and Repel. Damage cuts of different types will stack with each other.
Damage cuts of the same type but from different sources (such as a character skill, weapon charge attack, and a summon call) will also stack with each other. For the most part, damage cuts of the same type and source will not stack, but there are characters who are an exception to that rule; see the All-Element Damage Cut section for details.
Note that when combo calling with another player's damage cut summon, a comboed 0★-3★ summon will always grant the 0★ effects, even if its damage cut is upgraded at 3★. Comboing with a 4★ summon will usually grant the 4★ effects.
Some damage cuts from character skills, such as 

Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!. and certain sword mastery effects, affect all parties in a raid. If another player uses such a skill and then you use a weaker skill-based damage cut on the same turn, your damage cut will have no effect.
Elemental DMG Lowered effects also exist, but stack multiplicatively with damage cuts rather than additively.
All-Elemental Damage Cut

All-elemental damage cut reduces any elemental damage taken. Most buffs of this type last 1 turn, regardless of source.
Sources
Classes
| Class | DMG Cut |
Dur. | C/D | Source | Targets | Notes |
|---|---|---|---|---|---|---|
| 50% | 1 turn | 5 turns | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
All allies | Affects all parties. | |
| 50% | Indefinite | - | Self | |||
| 50% | 1 turn | 5 turns | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
All allies | Affects all parties. | |
| 50% | Indefinite | - | Self | |||
| 70% | 1 turn | 5 turns | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
All allies | Affects all parties. | |
| 50% | Indefinite | - | Self | |||
| 50% | Indefinite | - | (Excludes all-foe all-ally attacks) is in effect. Gain Duration: 1 turn Unique ATK Buff upon using Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!.. |
Self | ||
| 70% | 1 turn | 5 turns | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Strength: 40%Duration: 1 turn . At level 30: All allies also gain Strength: 100% chance of taking 30% less damage.Duration: 1 turn . |
All allies | Affects all parties. | |
| 50% | Indefinite | - | (Excludes all-foe all-ally attacks) (Includes all-ally attacks) is in effect. Gain Strength: 10%Multiplier: UniqueDuration: 1 turn upon using Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Strength: 40%Duration: 1 turn . At level 30: All allies also gain Strength: 100% chance of taking 30% less damage.Duration: 1 turn .. |
Self | ||
| 50% | Indefinite | - | Chance to remove 1 debuff at turn start. |
Self | ||
| 80% | 1 turn | 5 turns | Duration: 1 turn Fire Damage Cut. Duration: 1 turn Water Damage Cut. Duration: 1 turn Earth Damage Cut. Duration: 1 turn Wind Damage Cut. Duration: 1 turn Light Damage Cut. Duration: 1 turn Dark Damage Cut. and superior Elemental Switch Duration: 1 turn Duration: 1 turn Duration: 1 turn Duration: 1 turn Duration: 1 turn Duration: 1 turn . All other parties gain Strength: 80%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
- | Affects all other parties. | |
| 40% | 1 turn | 5 turns | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Caster also gains Strength: 100% chance of taking 60% less damage.Duration: 1 turn . |
All allies | Extended Mastery Skill for Gladiator and Chrysaor. | |
| 50% | 1 turn | 1 turn | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
All allies | ||
| 50% | 1 turn | 1 turn | (Consumes secret gear. Raise Duration: Indefinite lvl by 1 upon using secret gear.) At level 30: 30% chance to not consume a secret gear when it's used. Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
All allies | ||
| 50% | 1 turn | 4 turns | All allies | Requires the Technical Frame Part |
The Sword Master and Glorybringer classes can provide damage cuts depending on the equipped main weapon. Typically, these effects are considered character skill-sided. See the Sword Mastery Effects section for details.
Character Sources
| Character | Rarity | Element | DMG Cut |
Dur. | C/D | Source | Targets | Notes |
|---|---|---|---|---|---|---|---|---|
| 20% | 1 turn | 4 turns | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
All allies | ||||
| 70% | 1 turn | 7 turns | All allies gain Strength: 70%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
All allies | ||||
| 50% | 2 turns | 6 turns | Duration: 2 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Duration: 2 turnsWind Damage Cut.. (Consumes 20% of caster's max HP.) |
All allies | Also grants Duration: 2 turnsWind Damage Cut.. | |||
| 60% | 1 turn | 6 turns | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. At level 75: Buff increased to Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
All allies | ||||
| 50% | 1 turn | 5 turns | All allies | Randomly grants Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. | ||||
| 20% | 1 turn | 5 turns | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Duration: 1 turn Wind Damage Cut.. |
All allies | Stacks with other character skills. Also grants Duration: 1 turn Wind Damage Cut. which does not stack with Wind Cuts from other skills. | |||
| 20% | Indefinite | - | Self | Against foes in Overdrive. | ||||
| 70% | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
- | (Use 1-10,000 rupies at random to shop. Chance for all allies to gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining..) |
All allies | Randomly grants Duration: 3.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. | |||
| 30% | 1 turn | 8 turns | All allies | Randomly grants Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. | ||||
| 100% | 1 turn | 6 turns | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Duration: 1 turn Fire Damage Cut.. At level 130: All Water allies also gain Duration: 3 turns and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
Water allies | Also grants Duration: 1 turn Fire Damage Cut.. | |||
| 50% | 1 turn | 5 turns | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. At level 75: All allies also gain Strength: 10%Duration: 3 turns. |
All allies | ||||
| 20% | Indefinite | - | Gain Duration: Indefinite every turn. (Max: 5 times. Ends upon taking damage.) |
Self | Against foes in Overdrive. | |||
| 25% | 1 turn | 3 turns | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
All allies | ||||
| 40% | 1 turn | 5 turns | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
All allies | ||||
| 40% | 1 turn | 5 turns | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
All allies | ||||
| 50% | 1 turn | 5 turns | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. At level 75: All allies also gain Strength: 15%Duration: 3 turns. |
All allies | ||||
| 20% | 1 turn | 6 turns | (Excludes all-foe all-ally attacks) Duration: 1 turn . At level 65: Also gain Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
Self | ||||
| 40% | 1 turn | 5 turns | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
All allies | ||||
| 30% | Indefinite | - | Self | 30% DMG Cut effect at 3★. | ||||
| 40% | 1 turn | 5 turns | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
All allies | ||||
| 25% | 1 turn | 6 turns | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
All allies | Stacks with other character skills. | |||
| 50% | Indefinite | - | Self | |||||
| 40% | Indefinite | - | (Excludes all-foe all-ally attacks) is active. |
Self | 40% DMG Cut effect at 3★. | |||
| 100% | 1 turn | 9 turns | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. (Consumes 7 .) |
All allies | Requires 7 . | |||
| 70% | 1 turn | 5 turns | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. At level 100: All allies also gain Strength: 100%Duration: 1 turn . Buff increased to Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
All allies | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! until you clear his level 100 (5★) Fate Episode. | |||
| 70% | 1 turn | 5 turns | (Excludes all-foe all-ally attacks) Duration: 1 turn , Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!, and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". (Consumes 20% of charge bar.) At level 95: No longer consumes charge bar. (Excludes all-foe all-ally attacks) Duration: 1 turn upgraded to (Includes all-ally attacks) Duration: 1 turn . Also gain Duration: 3 turns. |
Self | Requires Starslayer mode. | |||
| 40% | 1 turn | 6 turns | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. At level 65: Buff increased to Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! . |
All allies | ||||
| ?Verification needed. | Indefinite | - | Self | Against foes in Overdrive. | ||||
| 50% | 1 turn | 3 turns | (Gain (Excludes all-foe all-ally attacks) Duration: 1 turn and Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!.) (Uses 50% of charge bar) |
Self | ||||
| ?Verification needed. | Indefinite | - | Self | Against foes in Overdrive. | ||||
| 50% | 1 turn | 5 turns | (Excludes all-foe all-ally attacks) Duration: 1 turn and Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. (Consumes 20% of charge bar.) |
Self | ||||
| 60% | 1 turn | 6 turns | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
All allies | ||||
| 25% | 1 turn | 4 turns | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
All allies | ||||
| 50% | 1 turn | 6 turns | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Duration: 1 turn Dark Damage Cut.. |
All allies | Also grants Duration: 1 turn Dark Damage Cut.. | |||
| 30% | Indefinite | - | Self | |||||
| ?Verification needed. | Indefinite | - | Self | Against foes in Overdrive. | ||||
| ?Verification needed. | Indefinite | - | Self | Against foes in Overdrive. | ||||
| 10% | Indefinite | - | Self | Against foes in Overdrive. | ||||
| 20% | 1 turn | 6 turns | (Excludes all-foe all-ally attacks) Duration: 1 turn . At level 65: Also gain Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
Self | ||||
| 40% | 1 turn | 5 turns | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
All allies | ||||
| 20% | 1 turn | 7 turns | (Excludes all-foe all-ally attacks) Duration: 1 turn . At level 65: Also gain Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
Self | ||||
| 50% | 1 turn | 6 turns | Gain Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Strength: 100%Duration: 1 turn . (When lvl is 5: Also gain Duration: 1 turn and Duration: 1 turn .) (Consumes 50% of charge bar.) |
Self | ||||
| 25% | 1 turn | 3 turns | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
All allies | ||||
| 40% | 1 turn | 7 turns | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. At level 100: All allies also gain Strength: 30%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! and Strength: 1500Duration: Indefinite. |
All allies | Also grants Strength: 30%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. | |||
| 60% | 1 turn | 6 turns | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
All allies | ||||
| 50% | 1 turn | 9 turns | Strength: 50%Duration: 3 turns. Inflict Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect on a foe whose charge diamonds are filled. (Impending Miracle activates when the foe uses a special attack.) At level 100: All allies also gain Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect upgraded to Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect. |
All allies | Requires level 100 (5★). | |||
| 50% | Indefinite | - | Self | |||||
| 20% | 3 turns | 8 turns | Duration: 3 turns. (Only substitutes for a selected ally.) At level 65: Also gain Duration: 3 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
Self | ||||
| 20% | 1 turn | 6 turns | (Excludes all-foe all-ally attacks) Duration: 1 turn . At level 65: Also gain Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
Self | ||||
| 40% | 1 turn | 5 turns | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
All allies |
Weapon Sources
The following damage cuts last until the end of the turn. Any weapon that gains a boost to its damage cut has it upgraded at 4★.
| Weapon Charge Attack | Rarity | Element | Type | DMG Cut |
|---|---|---|---|---|
| Seven-Star Sword (Element Changed)Seven-Star Sword (Element Changed) | 30% | |||
| Seven-Star Sword AwakenedSeven-Star Sword Awakened | 35% | |||
All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. Additional effect at 4★: Buff increased to Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
15% (20%) | |||
Boost to ATK when foe is in Overdrive. Additional effect at 4★: All allies also gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
15% (4★ only) | |||
All Water allies gain 1 random buff and Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
30% | |||
All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. Additional effect at 4★: Increased to Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
15% (35%) | |||
All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. until end of turn. Additional effect at 4★: Buff effect increased to Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
15% (35%) | |||
All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
15% | |||
All allies gain Duration: 0.5 turnsEarth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. Additional effect at 4★: All allies also gain Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. Additional effect at 5★: All allies also gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
30% (5★ only) | |||
Inflict Duration: 180 seconds and Duration: 180 seconds. Additional effect at 4★: All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
30% (4★ only) | |||
All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. Additional effect at 4★: Buff increased to Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
15% (20%) | |||
All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. Additional effect at 4★: Buff increased to Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
15% (20%) | |||
All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. and Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
30% | |||
All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. and Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
30% | |||
All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. and Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
30% | |||
All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
30% | |||
All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
15% | |||
All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. until end of turn. Additional effect at 4★: Restore all allies' HP (Healing cap: 3000). |
20% | |||
Inflict Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds, Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds, and Duration: 180 seconds. All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
30% |
Summon Calls
| Summon + Call | Rarity | Element | DMG Cut | C/D | Notes |
|---|---|---|---|---|---|
All allies gain Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
30% | 9 turns | |||
Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Strength: 60%Duration: 3 turns. |
70% (100%) | 3 turns | Can only be used once per battle. DMG Cut increases at 3★. | ||
Base Accuracy: 30%Duration: 1 turn Local status effect, Base Accuracy: 50%Duration: 1 turn Local status effect, Base Accuracy: 20%, Base Accuracy: 80%Duration: 180 seconds, and on all foes. All allies gain Strength: 10%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!, Duration: 1 turn , Strength: 3%Duration: 1 turn , Strength: 1% of max HP (Healing cap: 150)Duration: 1 turn , and Duration: Indefinite. |
10% (20%) | 9 turns | Can only be used once per battle. DMG Cut increases at 3★. |
Elemental Damage Cut
Reduces damage taken from a specific element.
In raids that deal random element damage, Elemental Switch effects (such as 
) are extremely useful in conjunction with Elemental DMG Cuts.
Classes
| Class | DMG Cut | Duration | C/D | Source | Targets | Notes |
|---|---|---|---|---|---|---|
| 80% Elemental Cut Duration: 1 turn Fire Damage Cut. Duration: 1 turn Water Damage Cut. Duration: 1 turn Earth Damage Cut. Duration: 1 turn Wind Damage Cut. Duration: 1 turn Light Damage Cut. Duration: 1 turn Dark Damage Cut. |
1 turn | 5 turns | Duration: 1 turn Fire Damage Cut. Duration: 1 turn Water Damage Cut. Duration: 1 turn Earth Damage Cut. Duration: 1 turn Wind Damage Cut. Duration: 1 turn Light Damage Cut. Duration: 1 turn Dark Damage Cut. and superior Elemental Switch Duration: 1 turn Duration: 1 turn Duration: 1 turn Duration: 1 turn Duration: 1 turn Duration: 1 turn . All other parties gain Strength: 80%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
All allies | ||
| 30% Elemental Cut Duration: 0.5 turnsFire Damage Cut.Applied during the attack phase. On the next turn, it'll have 0 turns remaining. Duration: 0.5 turnsWater Damage Cut.Applied during the attack phase. On the next turn, it'll have 0 turns remaining. Duration: 0.5 turnsEarth Damage Cut.Applied during the attack phase. On the next turn, it'll have 0 turns remaining. Duration: 0.5 turnsWind Damage Cut.Applied during the attack phase. On the next turn, it'll have 0 turns remaining. Duration: 0.5 turnsLight Damage Cut.Applied during the attack phase. On the next turn, it'll have 0 turns remaining. Duration: 0.5 turnsDark Damage Cut.Applied during the attack phase. On the next turn, it'll have 0 turns remaining. |
0.5 turnsApplied during the attack phase and lasts until the turn ends. | 10 turns | Duration: 1 turn and Upon normal attacks: Deals bonus DMG / 1 debuff to a foe / Upon charge attack: Deals bonus DMG / Removes 1 buff from a foe / Upon chain burst activation: Superior elemental DMG cut to all allies / Boost to charge bars (Can't be removed) Duration: 3 turns. (Consumes 5 .) |
All allies | Requires 5 . Activates upon chain burst activation. | |
| 25% Elemental Cut Duration: 1 turn Fire Damage Cut. Duration: 1 turn Water Damage Cut. Duration: 1 turn Earth Damage Cut. Duration: 1 turn Wind Damage Cut. Duration: 1 turn Light Damage Cut. Duration: 1 turn Dark Damage Cut. |
5 turns | 1 turn | Duration: 5 turnsFire Damage Cut. Duration: 5 turnsWater Damage Cut. Duration: 5 turnsEarth Damage Cut. Duration: 5 turnsWind Damage Cut. Duration: 5 turnsLight Damage Cut. Duration: 1 turn Dark Damage Cut.. |
All allies | Requires the appropriate Anti-Element Linen Cloth Secret Gear. | |
| 1 turn | (Consumes secret gear. Raise Duration: Indefinite lvl by 1 upon using secret gear.) At level 30: 30% chance to not consume a secret gear when it's used. Anti-Element Linen Cloth (Max: 10)All allies gain 25% Elemental DMG Cut Duration: 5 turnsFire Damage Cut. Duration: 5 turnsWater Damage Cut. Duration: 5 turnsEarth Damage Cut. Duration: 5 turnsWind Damage Cut. Duration: 5 turnsLight Damage Cut. Duration: 1 turn Dark Damage Cut.. |
The Sword Master and Glorybringer classes can provide damage cuts depending on the equipped main weapon. Typically, these effects are considered character skill-sided. See the Sword Mastery Effects section for details.
Character Sources
| Character | Rarity | Element | DMG Cut | Dur. | C/D | Source | Targets | Notes |
|---|---|---|---|---|---|---|---|---|
Wind Damage Cut.40% Wind |
1 turn | 7 turns | Duration: 1 turn Wind Damage Cut., Duration: 3 turns, and Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns. At level 90: Strength: 10% of max HP (Healing cap: 800)Duration: 3 turns healing cap increased to 800. All allies also gain Duration: Indefinite. |
All allies | ||||
Wind Damage Cut.70% Wind |
2 turn | 8 turns | Duration: 2 turnsWind Damage Cut., Duration: 4 turns, Duration: 4 turns, and Duration: Indefinite. |
Fire allies | ||||
Wind Damage Cut.20% Wind |
3 turns | 7 turns | All allies gain 1 Duration: Indefinite and a random buff. (Additional buffs based on number of caster's upon cast.) |
All allies | Randomly grants Duration: 3 turnsWind Damage Cut.. | |||
Wind Damage Cut.30% Wind |
3 turns | 7 turns | All allies gain Duration: 3 turnsWind Damage Cut.. |
All allies | ||||
Wind Damage Cut.20% Wind |
2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
- | Inflict Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. All allies gain Duration: 2.5 turnsWind Damage Cut.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
All allies | ||||
Wind Damage Cut.20% Wind |
2 turns | 6 turns | Duration: 2 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Duration: 2 turnsWind Damage Cut.. (Consumes 20% of caster's max HP.) |
All allies | Also grants Duration: 2 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. | |||
Wind Damage Cut.30% Wind |
4 turns | 8 turns | Duration: 4 turns and Duration: 4 turnsWind Damage Cut.. (Counts as a buff skill when cast.) |
Fire allies | Can recast once each turn it is cast when lvl is 5. | |||
Wind Damage Cut.20% Wind |
2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
- | Inflict Duration: 180 seconds and Duration: 180 seconds. All Fire allies gain Duration: 2.5 turnsWind Damage Cut.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Fire allies | ||||
Wind Damage Cut.70% Wind |
2 turns | 8 turns | Duration: 2 turnsWind Damage Cut.. |
All allies | ||||
Wind Damage Cut.20% Wind |
5 turns | 6 turns | Duration: Indefinite, Strength: 20%Duration: 5 turns, and Duration: 5 turnsWind Damage Cut.. |
Fire allies | ||||
Water Damage Cut.10% Water |
3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
- | All allies gain Duration: 3.5 turnsWater Damage Cut.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | Requires . | |||
Wind Damage Cut.20% Wind |
1 turn | 5 turns | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Duration: 1 turn Wind Damage Cut.. |
All allies | Also grants Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. | |||
Wind Damage Cut.30% Wind |
2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
- | (Use 1-10,000 rupies at random to shop. Chance for all allies to gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining..) |
All allies | Randomly grants Duration: 2.5 turnsWind Damage Cut.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. | |||
Fire Damage Cut.90% Fire |
3 turns | 6 turns | Strength: 60%-20%Duration: 3 turns and Strength: 30%Duration: 3 turns. (Gain additional buffs based on Aglovale's number of .) |
Self | Requires 4 . | |||
Fire Damage Cut.40% Fire |
1 turn | 8 turns | Strength: 100%Duration: 3 turns and Strength: 70% chance of taking 30% less damage.Duration: 3 turns. (All allies gain Strength: 10% per Spirit lvl upon cast (Max: 75%)Duration: Indefinite based on Multiplier: Perpetuity lvl.) At level 90: All allies also gain Duration: 1 turn Fire Damage Cut.. |
All allies | Requires level 90 (5★). Activates upon charge attack. | |||
Fire Damage Cut.100% Fire |
1 turn | 6 turns | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Duration: 1 turn Fire Damage Cut.. At level 130: All Water allies also gain Duration: 3 turns and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
Water allies | Also grants Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. | |||
Fire Damage Cut.20% Fire |
5 turns | 6 turns | Inflict random debuffs on all foes. (Number of buffs increases based on Multiplier: Perpetuity lvl. Number of debuffs increases based on lvl.) At level 95: All Water allies also gain Duration: Indefinite. Caster's Multiplier: PerpetuityDuration: Indefinite lvl and Duration: Indefinite lvl rise by 1. |
Water allies | Randomly grants Strength: 20%Duration: 5 turnsFire Damage Cut.. | |||
Fire Damage Cut.70% Fire |
2 turns | 12 turns | Duration: 2 turnsFire Damage Cut. and Duration: Indefinite. (Glacies Ward ends upon taking damage 3 times.) |
Water allies | ||||
| 20% Fire | 1 turn | - | Water allies | Requires . | ||||
Fire Damage Cut.70% Fire |
2 turns | 8 turns | Duration: 1 turn Lvl 55: 2 turnsFire Damage Cut.. At level 90: All allies also gain 1 Duration: Indefinite. Caster also gains Duration: Indefinite. |
All allies | ||||
Fire Damage Cut.70% Fire |
2 turns | 7 turns | Strength: 90%Duration: 2 turns, Duration: 2 turns, Duration: 2 turnsFire Damage Cut., and Strength: 100%Duration: 2 turns. |
One Water ally | ||||
Fire Damage Cut.20% Fire |
3 turns | 6 turns | All allies gain Duration: 3 turnsFire Damage Cut. and Duration: 3 turns. |
All allies | ||||
Fire Damage Cut.100% Fire |
0.5 turnsApplied during the attack phase and lasts until the turn ends. | - | Raise foe's Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Gain Duration: 0.5 turnsFire Damage Cut.Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. (When a foe's lvl is 7 or above: End cooldown for Raise foes' Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). After clearing 5th Fate Episode at Xuanming's Yupei level 9: Also inflict Base Accuracy: 100%..) |
Self | ||||
Fire Damage Cut.40% Fire |
1 turn | 8 turns | Duration: 1 turn Fire Damage Cut.. |
All allies | ||||
Fire Damage Cut.50% Fire |
1 turn | 5 turns | Duration: 1 turn Fire Damage Cut.. At level 45: Effect increased to Duration: 1 turn Fire Damage Cut.. |
All allies | ||||
Fire Damage Cut.10% Fire |
3 turns | 5 turns | Strength: 10%Duration: 3 turns and Duration: 3 turnsFire Damage Cut.. |
All allies | ||||
Fire Damage Cut.30% Fire |
3 turns | 7 turns | Gain Duration: 3 turnsFire Damage Cut.. At level 45: Effect increased to Duration: 3 turnsFire Damage Cut.. |
Self | ||||
Fire Damage Cut.25% Fire |
3 turns | 9 turns | Duration: 3 turnsFire Damage Cut. and Strength: 75%Duration: 3 turns. |
Self | ||||
Water Damage Cut.70% Water |
2 turns | 8 turns | Duration: 2 turnsWater Damage Cut.. |
All allies | ||||
Water Damage Cut.70% Water |
1 turn | 6 turns | Duration: 3 turns and Duration: 1 turn Water Damage Cut.. |
All allies | ||||
Water Damage Cut.60% Water |
1 turn | 6 turns | Strength: 70% chance of dealing 30% more damage.Duration: 3 turns and Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. (When Amelia has 12 or more buffs: All Earth allies also gain Duration: 1 turn Water Damage Cut..) |
Earth allies | When Amelia has 12 or more buffs. | |||
Water Damage Cut.20% Water |
2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
- | Inflict Base Accuracy: 50%. Gain Strength: 50%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 50%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. All Earth allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: 2.5 turnsWater Damage Cut.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Earth allies | Requires Transcendence Stage 1. | |||
Water Damage Cut.60% Water |
t turns | 10 turn | Duration: 1 turn Water Damage Cut., Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", Duration: Indefinite. |
Earth allies | ||||
Water Damage Cut.20% Water |
3 turns | 6 turns | Strength: 100%Duration: 3 turns, Duration: 3 turnsWater Damage Cut., Duration: 3 turns, and Strength: 50%Duration: 3 turns. |
Earth allies | Ends cooldown upon charge attack. | |||
Water Damage Cut.20% Water |
5 turns | 6 turns | Duration: Indefinite. All allies gain Strength: 20%Duration: 5 turns and Duration: 5 turnsWater Damage Cut.. |
All allies | ||||
Water Damage Cut.20% Water |
3 turns | 6 turns | Gain Duration: 3 turnsWater Damage Cut.. At level 55: Damage increased to 300%-400%. At level 90: Duration: 3 turnsWater Damage Cut. now affects all allies. All allies also gain Duration: 3 turns. |
All allies | Only affects self before level 90 (5★). | |||
Water Damage Cut.20% Water |
2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
- | Gain Duration: 2.5 turnsWater Damage Cut.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Self | ||||
Earth Damage Cut.40% Earth |
1 turn | 8 turns | Strength: 100%Duration: 3 turns, Strength: 70% chance of taking 30% less damage.Duration: 3 turns, and Duration: 1 turn Earth Damage Cut.. |
Wind allies | Activates upon charge attack. | |||
Earth Damage Cut.40% Earth |
1 turn | 7 turns | Duration: 1 turn Earth Damage Cut., Duration: 3 turns, and 1 Duration: Indefinite. (When Florence's is 3 or more: All allies also gain Strength: (Healing cap: 400)Duration: 3 turns.) |
All allies | ||||
Earth Damage Cut.20% Earth |
2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
- | All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: 2.5 turnsEarth Damage Cut.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
All allies | ||||
Earth Damage Cut.20% Earth |
2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
- | All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 20%Duration: 2.5 turnsEarth Damage Cut.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
All allies | ||||
Earth Damage Cut.70% Earth |
2 turns | 8 turns | Duration: 2 turnsEarth Damage Cut. and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
All allies | ||||
Fire Damage Cut.20% Fire |
3 turns | 9 turns | Strength: 70%Duration: 3 turns, Strength: 70%Duration: 3 turns, and Duration: 3 turnsFire Damage Cut.. (When lvl is 5: All allies also gain Strength: 10%Duration: 3 turns.) |
All allies | ||||
Earth Damage Cut.70% Earth |
2 turns | 8 turns | Duration: 2 turnsEarth Damage Cut. and 1 Duration: Indefinite. |
All allies | ||||
Earth Damage Cut.15% Earth |
3 turns | 8 turns | Strength: 20%Duration: 3 turns and Duration: 3 turnsEarth Damage Cut. At level 90: All allies also gain Strength: 25%Duration: 3 turns. |
All allies | ||||
Earth Damage Cut.20% Earth |
2 turns | 7 turns | All allies gain Duration: 2 turnsEarth Damage Cut.. |
All allies | ||||
Dark Damage Cut.20% Dark |
3 turns | 7 turns | All allies gain 1 Duration: Indefinite and a random buff. (Additional buffs based on number of caster's upon cast.) |
All allies | Randomly grants Duration: 3 turnsDark Damage Cut.. | |||
Dark Damage Cut.20% Dark |
2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
- | All allies gain Duration: 2.5 turnsDark Damage Cut.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. End cooldown for Anne's damage skills. |
All allies | ||||
Dark Damage Cut.60% Dark |
1 turn | 10 turns | Duration: 1 turn Dark Damage Cut. and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". (When caster's HP is below 25%: All allies also gain Duration: Indefinite.) |
All allies | ||||
Dark Damage Cut.40% Dark |
1 turn | 7 turns | Duration: 1 turn Dark Damage Cut., Duration: 3 turns, and Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns. |
All allies | ||||
Dark Damage Cut.20% Dark |
2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
- | All allies gain Strength: 20%Duration: 2.5 turnsDark Damage Cut.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. Activate first-slot skill. |
All allies | Requires 5★. | |||
Dark Damage Cut.20% Dark |
2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
- | All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: 2.5 turnsDark Damage Cut.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
All allies | Requires 5★. | |||
Dark Damage Cut.20% Dark |
5 turns | 6 turns | Strength: 20%Duration: 5 turns, Strength: 20%Duration: 5 turnsDark Damage Cut., and 1 Duration: Indefinite. (When 1 is consumed: Also inflict Strength: 25%Duration: 180 seconds on a foe.) |
All allies | ||||
Dark Damage Cut.100% Dark |
2 turns | 7 turns | Strength: 90%Duration: 2 turns, Duration: 2 turns, Duration: 2 turnsDark Damage Cut., and Strength: 100%Duration: 2 turns. |
Self | ||||
Dark Damage Cut.20% Dark |
1 turn | 6 turns | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Duration: 1 turn Dark Damage Cut.. |
All allies | Also grants Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. | |||
Dark Damage Cut.100% Dark |
2 turns | - | Duration: 2 turnsDark Damage Cut. and Duration: 2 turns. (Can't recast.) |
Self | Requires Grand God Kaiser Mode. Can't recast. | |||
Dark Damage Cut.60% Dark |
1 turn | 6 turns | Duration: 1 turn Dark Damage Cut.. |
All allies | ||||
Dark Damage Cut.70% Dark |
2 turns | 8 turns | Duration: 2 turnsDark Damage Cut. and 1 Duration: Indefinite. At level 95: All allies also gain Strength: 50%Duration: 2 turns. |
All allies | ||||
Dark Damage Cut.20% Dark |
2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
- | All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: 2.5 turnsDark Damage Cut.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
All allies | ||||
Dark Damage Cut.20% Dark |
3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
- | All allies gain Duration: 3.5 turnsDark Damage Cut.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | ||||
Light Damage Cut.20% Light |
2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
- | All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: 2.5 turnsLight Damage Cut.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
All allies | Stacks with other character skills. | |||
Light Damage Cut.40% Light |
1 turn | 6 turns | Gain (Excludes all-foe all-ally attacks) Duration: 1 turn , Strength: 50%Duration: 1 turn , and Strength: 5%Duration: 3 turns (Max: 50%). At level 95: Damage increased to 700%. Damage cap increased to ~635,000. (Excludes all-foe all-ally attacks) Duration: 1 turn upgraded to (Includes all-ally attacks) Duration: 1 turn . Buff increased to Strength: 100%Duration: 1 turn . Also gain Duration: 1 turn Light Damage Cut.. |
Self | Requires level 95 (5★). Ends cooldown when a foe uses a special attack. | |||
Light Damage Cut.20% Light |
3 turns | 7 turns | All allies gain 1 Duration: Indefinite and a random buff. (Additional buffs based on number of caster's upon cast.) |
All allies | Randomly grants Duration: 3 turnsLight Damage Cut.. | |||
Light Damage Cut.70% Light |
2 turns | 8 turns | Strength: 50%Duration: 2 turns and Duration: 2 turnsLight Damage Cut.. At level 100: All allies also gain "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
All allies |
Weapon Sources
The following damage cuts last until the end of the turn. Any weapon that gains a boost to its damage cut has it upgraded at 4★.
| Weapon Charge Attack | Rarity | Element | Type | DMG Cut | Duration | Targets | Notes |
|---|---|---|---|---|---|---|---|
All allies gain Duration: 2.5 turnsWind Damage Cut.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: MC also gains Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Wind Damage Cut.20% Wind |
2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
All allies | ||||
All allies gain Strength: 20%Wind Damage Cut.. |
Wind Damage Cut.20% Wind |
?Verification needed. | All allies | ||||
Gain Strength: 20%Duration: 3 turnsFire Damage Cut.. Additional effect at 4★: Strength: 20%Duration: 3 turnsFire Damage Cut. now affects all allies. |
Fire Damage Cut.20% Fire |
3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Self | Affects all allies at 4★. | |||
Gain Strength: 10%Duration: 3.5 turnsFire Damage Cut.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Fire Damage Cut.10% Fire |
3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Self | ||||
Gain Strength: 10%Duration: 3.5 turnsFire Damage Cut.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Fire Damage Cut.10% Fire |
3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Self | ||||
Restore 20% of all allies' HP (Healing cap: 1500). All allies gain Strength: 20%Duration: 2.5 turnsEarth Damage Cut.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Earth Damage Cut.20% Earth |
2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
All allies | ||||
All allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: All allies also gain Duration: 2.5 turnsEarth Damage Cut.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Earth Damage Cut.20% Earth |
2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
All allies | Requires 4★. | |||
All Light allies gain Strength: 20%Duration: 2.5 turnsDark Damage Cut.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Dark Damage Cut.20% Dark |
2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Light allies | ||||
All allies gain Strength: 20%Duration: 2.5 turnsDark Damage Cut.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: All allies also gain Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
Dark Damage Cut.20% Dark |
2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
All allies | ||||
All allies under gain Duration: 0.5 turnsDark Damage Cut.Applied during the attack phase. On the next turn, it'll have 0 turns remaining. until end of turn. Additional effect at 4★: Allies under also gain Strength: ?% of foe's max HP (Damage cap: 10,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Dark Damage Cut.90% Dark |
0.5 turnsApplied during the attack phase and lasts until the turn ends. | Allies with |
Summon Calls
The damage cuts in the first set of parenthesisFor example: (10%) are their 3★ uncap values, while ones in bracketsFor example: [20%] are their 4★ or 5★ uncap values. Not all summons' damage cuts are upgraded upon reaching uncap thresholds.
| Summon + Call | Rarity | Element | DMG Cut | Dur. | C/D | Targets |
|---|---|---|---|---|---|---|
Strength: 30%Duration: 3 turns and Duration: 3 turnsWind Damage Cut.. |
Wind Damage Cut.30% Wind (50%) [60%] |
3 turns | 9 turns | All allies | ||
Duration: 3 turnsWind Damage Cut.. MC gains Strength: 20% of all allies' HP (Healing cap: 2500)Duration: 3 turns. |
Wind Damage Cut.20% Wind (40%) [50%] |
3 turns | 3 turnsInitial cooldown at start of battle / 9 turnsCooldown after call | Fire allies | ||
Bonus Water damage. All allies gain Duration: 3 turnsWater Damage Cut. and Duration: 3 turnsFire Damage Cut.. |
Fire Damage Cut.10% Fire Water Damage Cut.10% Water |
3 turns | 9 turns | All allies | ||
Strength: 25%Duration: 3 turns and Duration: 3 turnsFire Damage Cut.. |
Fire Damage Cut.25% Fire (50%) |
3 turns | 8 turns | All allies | ||
Strength: 30%Duration: 3 turns and Duration: 3 turnsFire Damage Cut.. |
Fire Damage Cut.30% Fire (50%) [60%] |
3 turns | 9 turns | All allies | ||
Inflict Duration: 5 turnsLocal status effect on Fire foes. All allies gain Strength: 70%Duration: 1 turn Fire Damage Cut.. |
Fire Damage Cut.70% Fire |
1 turn | 3 turnsInitial cooldown at start of battle / 12 turnsCooldown after call 4★: 3 turnsInitial cooldown at start of battle / 9 turnsCooldown after call. |
All allies | ||
Duration: 1 turn Fire Damage Cut.. |
Fire Damage Cut.70% Fire |
1 turn | 12 turns 4★: 3 turnsInitial cooldown at start of battle / 12 turnsCooldown after call. |
All allies | ||
Strength: 25%Duration: 3 turns and Duration: 3 turnsWater Damage Cut.. |
Water Damage Cut.25% Water (50%) |
3 turns | 8 turns | All allies | ||
All allies gain Strength: 30%Duration: 3 turns and Duration: 3 turnsWater Damage Cut.. |
Water Damage Cut.30% Water (50%) [60%] |
3 turns | 9 turns | All allies | ||
Strength: 25%Duration: 3 turns and Duration: 3 turnsEarth Damage Cut.. |
Earth Damage Cut.25% Earth (50%) |
3 turns | 8 turns | All allies | ||
Strength: 30%Duration: 3 turns and Duration: 3 turnsEarth Damage Cut.. |
Earth Damage Cut.30% Earth (50%) [60%] |
3 turns | 9 turns | All allies | ||
Duration: 3 turnsFire Damage Cut.. |
Fire Damage Cut.10% Fire [20%] |
3 turns | 9 turns | All allies | ||
Strength: 25%Duration: 3 turns and Duration: 3 turnsWind Damage Cut.. |
Wind Damage Cut.25% Wind (50%) |
3 turns | 8 turns | All allies | ||
Strength: 30%Duration: 3 turns and Duration: 3 turnsDark Damage Cut.. |
Dark Damage Cut.30% Dark (50%) [60%] |
3 turns | 9 turns | All allies | ||
All allies gain Strength: 30%Duration: 3 turnsDark Damage Cut.. |
Dark Damage Cut.30% Dark |
3 turns | 9 turns | All allies | ||
Strength: 15% and Dark Damage Cut.. |
Dark Damage Cut.15% Dark (30%) [50%] |
3 turns | 9 turns | All allies | ||
Strength: 25%Duration: 3 turns and Duration: 3 turnsLight Damage Cut.. |
Light Damage Cut.25% Light (50%) |
3 turns | 8 turns | All allies | ||
Strength: 30%Duration: 3 turns and Duration: 3 turnsLight Damage Cut.. |
Light Damage Cut.30% Light (50%) [60%] |
3 turns | 9 turns | All allies | ||
Strength: 25%Duration: 3 turns and Duration: 3 turnsDark Damage Cut.. |
Dark Damage Cut.25% Dark (50%) |
3 turns | 8 turns | All allies |
Note: There is another set of SR Carbuncles that provide elemental damage cuts, but they are only obtained through Promotional Codes and have inferior effects compared to regular SR Carbuncles. To avoid confusion for readers, they have not been listed in the above table.
Repel

Repel not only reduces damage taken, but also reflects the amount of damage prevented back to the enemy (up to 99,999).
Repel may have a turn duration and/or a hit count. For example, Holy Saber's Extended Mastery Skill 

Strength: 25%Duration: 1 turn or 3 hitsDamage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!. grants a 1-turn or 3-hit 
Strength: 25%Duration: 1 turn or 3 hitsDamage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage! to the Main Character. If the MC takes 5 hits in one turn, Repel will be effective for the first 3 hits then lose effectiveness for the 4th and 5th hits. However, even if MC only takes 1 hit with Repel up, Repel will be lost at the start of the next turn.
Repel always works against all elemental damage types and deals Plain Damage back to the source.
Note: As a status effect granted to enemies, Repel doesn't always operate as a percentage-based effect like this. Instead, it may be limited to a set number of damage reflected per hit or fully reflect all damage, ignoring the normal cap.
In-game skill descriptions may refer to it as "Reflection".
Classes
| Class | Repel | Times | Duration | C/D | Source | Targets | Notes |
|---|---|---|---|---|---|---|---|
| 25% | 3 | 1 turn | 6 turns | Strength: 25%Duration: 1 turn or 3 hitsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. |
Self |
The Sword Master and Glorybringer classes can provide repel depending on the equipped main weapon. Typically, these effects are considered character skill-sided. See the Sword Mastery Effects section for details.
Character Sources
| Character | Rarity | Element | Repel | Times | Dur. | C/D | Source | Targets | Notes |
|---|---|---|---|---|---|---|---|---|---|
| 50% | 1 | Indefinite | - | 1-turn cut to skill standby and cooldowns. Gain Strength: 15%. At end of turn when any of the following conditions are met: Borrow primals' powers for the corresponding effects: A foe has 3 or more removable buffs: Wind damage to all foes (Damage cap: ~380,000) and remove 1 buff. A chain burst activated: Fire damage to a foe (Damage cap: ~830,000). Inflict Strength: 30%Duration: 1 turn Local status effect. A foe's charge diamonds are full: Water damage to all foes (Damage cap: ~380,000). All allies gain Strength: 50%Duration: IndefiniteDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. A foe used a special attack: Earth damage to all foes (Damage cap: ~380,000). Restore all allies' HP (Healing cap: 1,500) and remove 1 debuff. |
All allies | Activates at end of turn when a foe's charge diamonds are full. | |||
| 30% | - | Indefinite | - | Duration: Indefinite. (While is in effect: Can't normal attack, 30% Repel effect, and 100% boost to charge bar gained upon taking damage. Activate Inflict Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds. All Fire allies gain Strength: 20%. upon being targeted by a foe. When lvl is 10: ends.) |
Self | Ends when lvl is 10. | |||
| 60% | 1 | 3 turns | 7 turns | Strength: 60%Duration: 3 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". (When lvl is at 5: All allies also gain Strength: 5000Duration: Indefinite and Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit..) |
All allies | ||||
| 40% | 2 | 3 turns | 9 turns | Strength: 40%Duration: 3 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. Caster gains Duration: 3 turns. (When a foe uses a special attack: All allies gain Strength: 50%, Strength: 30%Duration: Indefinite, and Strength: 10%Duration: Indefinite.) |
All allies | ||||
| 30% | - | 3 turns | 7 turns | Deploy a Duration: 3 turns. (Consumes 1 Duration: Indefinite every turn. Ends when there are no Duration: Indefinite or after 3 turns.) |
Self | Requires . Has a Repel effect but does not grant the status effect. | |||
| 30% | 3 | 2 turns | 8 turns | Strength: 30%Duration: 2 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. |
All allies | ||||
| 50% | 1 | 3 turns | 6 turns | Duration: 3 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. At level 45: Buff increased to Strength: 50%Duration: 3 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. |
Self | ||||
| 40% | 2 | 2 turns | 9 turns | All allies gain Strength: 40%Duration: 2 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. |
All allies | ||||
| 99% | - | 2 turns | 8 turns | Duration: 2 turns. |
Self | Has a Repel effect but does not grant the status effect. | |||
| 40% | 2 | 3 turns | 9 turns | Strength: 40%Duration: 3 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. Medusa gains Duration: 3 turns. (When foe uses a special attack: All allies gain Strength: 50%, Strength: 30%Duration: Indefinite, and Strength: 10%Duration: Indefinite.) |
All allies | ||||
| 99% | - | 1 turn | 10 turns | (Includes all-ally attacks) Duration: 1 turn , Strength: 99%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!, and Strength: 150%Multiplier: AssassinDuration: 1 turn . |
Self | ||||
| 60% | 3 | 3 turns | 6 turns | Strength: 50%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. At level 45: Buff increased to Strength: 60%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. |
Self | ||||
| 20% | 3 | 1 turn | 4 turns | Strength: 20%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. At level 45: Effect enhanced. |
Self | ||||
| 50% | 3 | 1 turn | 5 turns | Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. At level 45: Buff increased to Strength: 50%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. |
Self | ||||
| 40% | 3 | 3 turns | 9 turns | Strength: 40%Duration: 3 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. (Allies with gain Duration: Indefinite.) |
All allies | ||||
| 50% | 5 | 5 turns | 6 turns | (Includes all-ally attacks) Duration: 1 turn , Strength: 250%Duration: 5 turnsCounter attacks grant 5% charge bar per hit., and Strength: 50%Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. |
Self | Linked skill. | |||
| 20% | - | - | 4 turns | . (Consumes 30% of charge bar every turn. When recast, charge bar is below 30%, or 's lvl is 5: Releases and grants buffs to all allies.) is deployed: Boost to hostility, 20% Repel effect, Refresh effect (Healing cap: 500), and 30% reduced ATK. |
Self | Requires . Has a Repel effect but does not grant the status effect. | |||
| 50% | 3 | 3 turns | 7 turns | Strength: 50%Duration: 3 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! and Duration: 3 turns. |
Self | ||||
| 20% | 3 | 2 turns | 8 turns | Strength: 20%Duration: 2 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. |
All allies | ||||
| 30% | 1 | 1 turn | 8 turns | Strength: 1000%Duration: Indefinite. Self-inflict Duration: 1 turn . At level 100: Also gain Strength: 50%Duration: Indefinite and Duration: 1 turn Duration: 1 turn . Inflict Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds. Raise foe's Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). at end of turn. When Albert has : Reflect 30% of damage taken for 1 hit. |
Self | Requires . Has a Repel effect but does not grant the status effect. | |||
| 40% | 3 | 3 turns | 9 turns | Strength: 40%Duration: 3 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. |
All allies | ||||
| 3%-24% | - | Indefinite | - | When a Light ally uses a charge attack: Raise Narmaya's Duration: Indefinite lvl by 1 (Max: 8). (Based on lvl: Boost to C.A. specs, boost to charge bar gain, and Repel effect.) |
Self | ||||
| 60% | 2 | Indefinite | - | Random bonus effect. |
Self | Randomly gains Strength: 40%Duration: IndefiniteDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. Effect increases to Strength: 60%Duration: IndefiniteDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! at 5★. | |||
| 30% | 1 | 1 turn | 7 turns | Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. At level 100: All allies also gain Strength: 30%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! and Strength: 1500Duration: Indefinite. |
All allies | Requires level 100 (5★). | |||
| 99% | 1 | Indefinite | - | At level 90: Damage reflection always activates if Kyokasuigetsu was used that turn. |
Self | 5% chance to activate. Has a Repel effect but does not grant the status effect. | |||
| 40% | 2 | 3 turns | 9 turns | Strength: 40%Duration: 3 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. Caster gains Duration: Indefinite. |
All allies | ||||
| 60% | 3 | 3 turns | 6 turns | Strength: 50%Duration: 3 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. At level 45: Buff increased to Strength: 60%Duration: 3 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. At level 90: All other allies also gain Strength: 20%Duration: 3 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. |
Self | Requires level 90 (5★) to grant other allies Repel. | |||
| 20% | All allies except Danua |
Weapon Sources
| Weapon Charge Attack | Rarity | Element | Type | Repel | Times | Dur. | Targets |
|---|---|---|---|---|---|---|---|
| One-Rift Spear (Element Changed)One-Rift Spear (Element Changed) | 10% | 1 | 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. |
All allies | |||
| One-Rift Spear AwakenedOne-Rift Spear Awakened | 20% | 3 | 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. |
All allies | |||
Gain Strength: 20%Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
20% | 3 | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Main Character | |||
All allies gain Strength: 20%Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. Remove 1 debuff. |
20% | 3 | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
All allies | |||
Gain Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
? | 3 | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Main Character | |||
Inflict Strength: 15%Duration: 180 seconds. All allies gain Strength: 20%Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
20% | 3 | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
All allies | |||
All allies gain Strength: 20%Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 10%. |
20% | 3 | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
All allies | |||
Gain Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
? | 3 | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Main Character | |||
Gain Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
? | 3 | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Main Character | |||
Gain Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
? | 3 | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Main Character | |||
All allies gain Strength: 30%Duration: IndefiniteDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. Additional effect at 4★: All allies also gain Strength: 10% of max HP (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 5★: All allies also gain Strength: 3500Duration: Indefinite. |
30% | 3 | Indefinite | All allies | |||
All allies gain Strength: 10%Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! for up to 1 hit. |
10% | 1 | 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. |
All allies | |||
Gain Strength: 20%Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
20% | 3 | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Main Character | |||
Gain Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
? | 3 | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Main Character | |||
Gain Duration: 3.5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
? | 3 | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Main Character | |||
Gain Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. All allies gain . Additional effect at 4★: Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! now affects all allies. |
? | 3 | ? | Main Character 4★: All allies |

Summon Calls
| Summon + Call | Rarity | Element | Repel | Times | Dur. | C/D | Targets |
|---|---|---|---|---|---|---|---|
300% Bonus Water damage to all foes (Damage cap: ~635,000). Inflict Strength: 20%Duration: 180 seconds. All allies gain Strength: 30%Duration: 3 turns and Strength: 30%Duration: 3 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. |
30% | 3 | 3 turns | 6 turns | All allies |
Sword Mastery Effects



, which are granted upon awakening the sword. There are four types of Sword Release skills:
- Awaken: Activated by using
Awakening BladeCall forth the main weapon's hidden power.
(Casts main weapon's Awaken skill.
Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.) (Sword Master) or Glory ArtsCall forth the main weapon's hidden power.
(Casts main weapon's Awaken skill.
Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.) (Glorybringer). All awaken effects have a 10T cooldown as Sword Master, an 8T cooldown as Glorybringer, and a 6T cooldown as Glorybringer Master Level 30. - Resonance: Activated by using
Resonating BladeEffects vary based on main weapon.
(Casts main weapon's Resonance skill.). - Attack: Activated with every normal attack while
EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
. (Currently, no weapons grant damage cuts on attack.) - Defend: Activated every time the Main Character takes damage while
EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
. Can activate multiple times per turn.
| Weapon | Rarity | Element | Source | Cost | DMG Cut | Duration | Targets |
|---|---|---|---|---|---|---|---|
| Aschallon (Element-Changed) | Defend | 20% Elemental Cut Fire Damage Cut. Water Damage Cut. Earth Damage Cut. Wind Damage Cut. Light Damage Cut. Dark Damage Cut. |
2 turns | Main Character | |||
| Awaken | - | Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!25% All-Element |
1 turn | All parties | |||
| Awaken | - | Wind Damage Cut.15% Wind |
3 turns | All allies | |||
| Defend | Wind Damage Cut.20% Wind |
2 turns | Main Character | ||||
| Defend | 25% Repel | - | Main Character | ||||
| Awaken | - | Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!25% All-Element |
1 turn | All parties | |||
| Resonance | Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!70% All-Element |
1 turn | All parties | ||||
| Defend | Wind Damage Cut.20% Wind |
2 turns | Main Character | ||||
| Awaken | - | Wind Damage Cut.20% Wind |
5 turns | All allies | |||
| Defend | Wind Damage Cut.20% Wind |
2 turns | Main Character | ||||
| Awaken | - | Wind Damage Cut.15% Wind |
3 turns | All allies | |||
| Resonance | Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!70% All-Element |
1 turn | All parties | ||||
| Awaken | - | Wind Damage Cut.20% Wind |
3 turns | All allies | |||
| Resonance | Strength: ?Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!?% Repel (3 times) |
1 turn | Main Character | ||||
| Awaken | - | Fire Damage Cut.15% Fire |
3 turns | All allies | |||
| Awaken | - | Fire Damage Cut.15% Fire |
3 turns | All allies | |||
| Awaken | - | Fire Damage Cut.15% Fire |
3 turns | All allies | |||
| Awaken | - | Fire Damage Cut.15% Fire |
3 turns | All allies | |||
| Awaken | - | Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!25% All-Element |
1 turn | All allies | |||
| Awaken | - | Fire Damage Cut.20% Fire |
3 turns | All allies | |||
| Awaken | - | Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!25% All-Element |
1 turn | All allies | |||
| Awaken | - | Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!15% All-Element |
1 turn | All allies | |||
| Defend | Water Damage Cut.20% Water |
2 turns | Main Character | ||||
| Awaken | - | Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!25% All-Element |
1 turn | All allies | |||
| Resonance | Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!70% All-Element |
1 turn | All parties | ||||
| Defend | Water Damage Cut.20% Water |
2 turns | Main Character | ||||
| Awaken | - | Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!25% All-Element |
1 turn | All parties | |||
| Awaken | - | Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!15% All-Element |
1 turn | All allies | |||
| Awaken | - | Water Damage Cut.15% Water |
3 turns | All allies | |||
| Defend | Earth Damage Cut.20% Earth |
2 turns | Main Character | ||||
| Defend | Earth Damage Cut.20% Earth |
2 turns | Main Character | ||||
| Awaken | - | Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!25% All-Element |
1 turn | All allies | |||
| Awaken | - | Earth Damage Cut.15% Earth |
3 turns | All allies | |||
| Awaken | - | Earth Damage Cut.15% Earth |
3 turns | All allies | |||
| Defend | Earth Damage Cut.20% Earth |
2 turns | Main Character | ||||
| Defend | Earth Damage Cut.20% Earth |
2 turns | Main Character | ||||
| Defend | Earth Damage Cut.20% Earth |
2 turns | Main Character | ||||
| Defend | Earth Damage Cut.20% Earth |
2 turns | Main Character | ||||
| Defend | Earth Damage Cut.20% Earth |
2 turns | Main Character | ||||
| Awaken | - | Earth Damage Cut.15% Earth |
3 turns | All allies | |||
| Awaken | - | Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!15% All-Element |
1 turn | All allies | |||
| Awaken | - | Dark Damage Cut.15% Dark |
3 turns | All allies | |||
| Defend | 20% Repel | - | Main Character | ||||
| Awaken | - | Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!25% All-Element |
1 turn | All allies | |||
| Defend | Dark Damage Cut.20% Dark |
2 turns | Main Character | ||||
| Defend | Dark Damage Cut.20% Dark |
2 turns | Main Character | ||||
| Defend | 20% Repel | - | Main Character | ||||
| Awaken | - | Dark Damage Cut.15% Dark |
3 turns | All allies | |||
| Awaken | - | Dark Damage Cut.15% Dark |
3 turns | All allies | |||
| Awaken | - | Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!25% All-Element |
1 turn | All allies | |||
| Resonance | Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!70% All-Element |
1 turn | All parties | ||||
| Resonance | Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!70% All-Element |
1 turn | All parties | ||||
| Awaken | - | Dark Damage Cut.20% Dark |
5 turns | All allies | |||
| Defend | 35% Repel | - | Main Character | ||||
| Awaken | - | Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!15% All-Element |
1 turn | All allies | |||
| Awaken | - | Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!25% All-Element |
1 turn | All allies | |||
| Awaken | - | Light Damage Cut.15% Light |
3 turns | All allies | |||
| Awaken | - | Light Damage Cut.20% Light |
3 turns | All allies | |||
| Awaken | - | Light Damage Cut.20% Light |
5 turns | All allies | |||
| Resonance | Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!70% All-Element |
1 turn | All parties | ||||
| Resonance | Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!70% All-Element |
1 turn | All parties | ||||
| Defend | Light Damage Cut.20% Light |
2 turns | Main Character | ||||
| Awaken | - | Light Damage Cut.20% Light |
3 turns | All allies | |||
| Awaken | - | Light Damage Cut.15% Light |
3 turns | All allies | |||
| Defend | ?% Repel | - | Main Character | ||||
| Awaken | - | Light Damage Cut.20% Light |
3 turns | All allies |
Elemental DMG Lowered
A different kind of resist buff are the 
Fire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts.
Water DEF Up. Not a Damage Cut.
Reduces Water damage taken on a multiplier
separate from Damage Cuts.
Earth DEF Up. Not a Damage Cut.
Reduces Earth damage taken on a multiplier
separate from Damage Cuts.
Wind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts.
Light DEF Up. Not a Damage Cut.
Reduces Light damage taken on a multiplier
separate from Damage Cuts.
Dark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts. Elemental DMG Lowered buffs.
The easiest way to spot these are that they show no number in their buff icon. These buffs stack multiplicatively with Damage Cut abilities, so an 
Fire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts.80% Fire DMG Lowered paired with a 
Fire Damage Cut.70% Fire Cut will reduce damage taken by 94%.
They also will stack multiplicatively with other sources of Elemental DMG Lowered.
Total Cut+Lowered Elemental DMG Reduced
Formula = Elemental DMG Lowered + Elemental DMG Cut - (Elemental DMG Lowered * Elemental DMG Cut)
Ex.
0.7 + 0.8 - (0.7 * 0.8) = 0.94 = 94% reduced elemental DMG taken
If you have multiple 
Fire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts.Elemental DMG Reduced sources, stack them multiplicatively first:
Total Elemental DMG Lowered = Elemental DMG Lowered 1 + Elemental DMG Lowered 2 - (Elemental DMG Lowered 1 * Elemental DMG Lowered 2)
Ex 2. Your team has 
Star Sanctuary which gives 
Fire Switch + 
Fire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts.50% Fire DMG Lowered and 
Multiplier: Normal which gives 
Fire Damage Cut.20% Fire Cut + 
Fire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts.20% Fire DMG Lowered.
Fire Elemental DMG Lowered = 0.5 + 0.2 - (0.5 * 0.2) = 0.6
Fire Elemental DMG Cut = .2
0.6 + 0.2 - (0.6 * 0.2) = 0.68 = 68% reduced Fire elemental DMG taken
Note: Wonders from Exo events have a 5% elemental resistance buff that could get added into this calculation. They are not included in the calculations above. It stacks multiplicatively.
Character Sources
| Character | Rarity | Element | Damage Lowered |
Dur. | C/D | Source | Targets | Notes | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | 80% One Element | 3 turns | 7 turns | Duration: 3 turns, 80% Element DMG LoweredElement DMG Lowered buff based on weapon element (Can't be extended) Strength: 80%Duration: 3 turns, Duration: 3 turns, and Strength: (Healing cap: 1000)Duration: 3 turns. Self-inflict Duration: 3 turns. (Can only be used when a spear is equipped as main weapon.) |
Self | Requires a spear as a main weapon. | ||||||||
| - | 20% One Element | 5 turns | 10 turns | Consume all to gain additional effects in order based on number consumed: 1: Strength: 100% chance of dealing 20% more damage.Duration: 5 turns. 2: 30% Element ATK UpElement ATK is boosted Strength: 30%Duration: 5 turnsElement ATK Up buff based on weapon element. 3: Duration: 5 turns. 4: Strength: (Healing cap: 1000) or 10% charge barDuration: 5 turns. 5: 20% Element DMG LoweredElement DMG Lowered buff based on weapon element Strength: 20%Duration: 5 turns. (Upon taking 25% or more of max HP damage: End cooldown.) |
Self | Requires 5 . Ends cooldown upon taking 25% of max HP damage. | ||||||||
| - | 20% One Element | Indefinite | 16 turns | Strength: 10,000Duration: Indefinite and Duration: Indefinite. (Cathedral's Benison ends upon taking damage 2 times.) |
All allies | Elemental reduction based on the element MC has superiority against. Ends upon taking damage 2 times. | ||||||||
| 10% Wind | Indefinite | - | Self | 10% reduction at 3★. | ||||||||||
| 5% Wind | Indefinite | - | All allies | 5% reduction at 3★. | ||||||||||
| 3%-30% Wind | Indefinite | - | 400% Fire damage to a foe (Damage cap: ~635,000). Raise Atum's Duration: Indefinite lvl by 1 (Max: 10). (Based on lvl: Boost to Fire allies' C.A. specs and Wind damage reduction.) |
Fire allies | 3%-30% Wind damage reduction based on lvl. | |||||||||
| 10% Wind | Indefinite | - | All Fire allies start battle with Duration: Indefinite. (Takes effect even when Cain is a sub ally.) |
Fire allies | ||||||||||
| 5% All-Element | Indefinite | - | . |
All allies | 5% reduction at 3★. Against Burned foes. | |||||||||
| 30% All-Element | Indefinite | - | Self | 30% reduction at 3★. Against foes in Overdrive. | ||||||||||
| 20% All-Element | Indefinite | - | . |
All allies | Against Burned foes. | |||||||||
Wind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts.20% Wind |
3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
- | Gain 1 Duration: Indefinite (Max: 3). (Buffs to all allies based on chain burst's number of chains.) |
All allies | Requires a chain burst. | |||||||||
Wind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts.30% Wind |
5 turns | 8 turns | Strength: 5000Duration: Indefinite and Strength: 30%Duration: 5 turnsWind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts.. |
All allies | ||||||||||
| 50% Wind | 8 turns | 16 turns | Duration: 8 turns. (Consumes 25% of caster's max HP.) |
One Fire ally except Nehan | ||||||||||
| 30% Wind | Indefinite | - | (MC gains Duration: Indefinite.) (Can't recast.) At level 55: Effect enhanced. |
Main Character | Can't recast. | |||||||||
Wind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts.80% Wind |
1 turn | 6 turns | (Excludes all-foe all-ally attacks) Duration: 1 turn . (Upon consuming 1 : Also gain Strength: 80%Duration: 1 turn Wind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts..) |
Self | Consumes 1 . Ends cooldown when a foe uses a special attack. | |||||||||
| 30% Wind | Indefinite | - | . When a foe uses a special attack: Consume 2 to activate Strength: 10% (Max: 60%)Duration: Indefinite. Restore all allies' HP based on number of . When Scathacha has less than 5 : Remove 1 debuff from all allies. When Scathacha has 5 : Remove 2 debuffs from all allies.. |
All allies | Requires . | |||||||||
| 20% Wind | 2 turns | 7 turns | Strength: 200%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and Duration: 2 turns. At level 95: Now affects all allies. |
All allies | Only affects self before level 95 (5★). | |||||||||
| 10% Wind | Indefinite | - | Self | 10% reduction at 3★. | ||||||||||
| 10% Wind | Indefinite | - | Self | 10% reduction at 3★. | ||||||||||
| 10% All-Element | Indefinite | - | Local status effect.
|
All allies | 10% reduction at 3★. Against foes with Local status effect. | |||||||||
| 4%-20% Wind | Indefinite | - | . (Takes effect even when Zahlhamelina is a sub ally.) |
Fire allies | 4%-20% Wind damage reduction based on number of . | |||||||||
| ?% All-Element | Indefinite | - | foes for all allies. |
All allies | Against Burned foes. | |||||||||
Fire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.50% All-Element |
3 turns | Ready in 10 turns10-turn cooldown at start of battle. / 10 turns10-turn cooldown upon use. |
Strength: 50%Duration: 3 turnsFire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts., Strength: 50%Duration: 3 turnsWater DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts., Strength: 50%Duration: 3 turnsEarth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts., Strength: 50%Duration: 3 turnsWind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts., Strength: 50%Duration: 3 turnsLight DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts., Strength: 50%Duration: 3 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts., and Duration: 3 turnsDoes not absorb Plain Damage. (Can't recast.) At level 150: Can now be recast. |
Water allies | Can't recast before Transcendence Stage 5. | |||||||||
Fire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.20% Fire |
5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. |
- | All allies gain Strength: 15%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. and Strength: 20%Duration: 5.5 turnsFire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 5 turns remaining.. Restore 20% of all allies' HP (Healing cap: 500). |
All allies | Requires 5★. | |||||||||
| 30% All-Element | Indefinite | - | Self | 30% reduction at 3★. Against foes in Overdrive. | ||||||||||
| 6%-30% Fire | Indefinite | - | Duration: Indefinite. Raise Multiplier: PerpetuityDuration: Indefinite lvl by 1 when targeted by a foe (Max: 5). (Based on lvl: Boost to ATKMultiplier: Perpetuity, DEF, hostility, and Fire damage reduction.) |
Self | 6%-30% Fire damage reduction based on lvl. | |||||||||
| 5% Fire | Indefinite | - | All allies | 5% reduction at 3★. | ||||||||||
Fire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.30% Fire |
5 turns | 8 turns | Strength: 30%Duration: 5 turnsFire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts., Duration: 5 turns, and 1 Duration: Indefinite. |
All allies | ||||||||||
| 50% Fire | Indefinite | 12 turns | Strength: 15% ATK Up / 50% Fire DMG LoweredMultiplier: PerpetuityDuration: Indefinite. (Ends upon taking damage 2 times.) At level 95: All allies also gain Strength: 5000Duration: Indefinite. Strength: 15% ATK Up / 50% Fire DMG LoweredMultiplier: PerpetuityDuration: Indefinite now ends upon taking damage 3 times. |
All allies | Ends upon taking damage 2 or 3 times. | |||||||||
| 10%Verification needed. Fire | Indefinite | - | Self | 10%Verification needed. reduction at 3★. | ||||||||||
| 30% All-Element | Indefinite | - | Mastery Support SkillReduce damage taken from foes with . |
Self | 30% reduction at 3★. Against foes with . | |||||||||
| 20% All-Element | Indefinite | - | Local status effect: Reduce damage taken by 20% and supplement damage dealt (Damage cap: 50,000) for Water allies. |
Water allies | Against foes with Local status effect. | |||||||||
| 20% Fire | 1-3 turns | - | Water allies | Requires or . | ||||||||||
Fire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.30% Fire |
3 turns | 6 turns | All Water allies gain Strength: 10% (Max: 50%)Duration: Indefinite and Strength: 10% (Max: 50%)Duration: Indefinite. Raise caster's Duration: Indefinite lvl by 1 (Max: 5). (When lvl is 5: All Water allies also gain Strength: 30%Duration: 3 turnsFire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts..) |
Water allies | Requires lvl 5. Activates upon charge attack if a Water ally's HP is at 50% or lower. Auto-activates when a foe uses a special attack. | |||||||||
| 4%-20% Fire | Indefinite | - | At level 95: Boost to DEF now applies to all allies. Fire damage reduction to Water allies based on their number of . (Fire damage reduction takes effect even when Lily is a sub ally.) |
Water allies | Requires level 95 (5★). 4%-20% Fire damage reduction based on number of . | |||||||||
| 5% Fire | Indefinite | - |
|
All allies | 5% reduction at 3★. | |||||||||
| 5% Fire | Indefinite | - | All allies | 5% reduction at 3★. | ||||||||||
| 5% Fire | Indefinite | - | All allies | 5% reduction at 3★. | ||||||||||
| 10% Fire | Indefinite | - | Strength: 10% ATK Down / 10% DEF DownLocal status effect. |
All allies | 10% reduction at 3★. Against foes with Local status effect. | |||||||||
| 5% Fire | Indefinite | - | All allies | 5% reduction at 3★. | ||||||||||
| 5% Fire | Indefinite | - | All allies | 5% reduction at 3★. | ||||||||||
Fire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.80% Fire |
1 turn | 6 turns | (Excludes all-foe all-ally attacks) . When 1 is consumed: Also gain Strength: 80%Duration: 1 turn Fire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.. |
Self | Consumes 1 . | |||||||||
(Excludes all-foe all-ally attacks) . When 2 are consumed: All allies also gain Strength: 80%Duration: 1 turn Fire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.. |
All allies | Requires Amplified Mode. Consumes 2 . | ||||||||||||
| 5% Fire | Indefinite | - | All allies | 5% reduction at 3★. | ||||||||||
Fire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.30% Fire |
2 turns | - | When below 25% HP: All allies gain Strength: 30%Duration: 2 turnsFire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts. at end of turn. |
All allies | When Vaseraga is below 25% HP at end of turn. | |||||||||
| 5% Fire | Indefinite | - | All allies | 5% reduction at 3★. | ||||||||||
| 5% All-Element | Indefinite | - | Local status effect. |
All allies | 10% reduction at 3★. Against foes with Local status effect. | |||||||||
Fire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.?%Verification needed. Fire |
3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
- | Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Duration: 3.5 turnsFire DEF Up (Stackable). Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining. upon taking damage. |
Self | ||||||||||
| 5%Verification needed. Fire | Indefinite | - | All allies | 5%Verification needed. reduction at 3★. | ||||||||||
Fire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.25% Fire |
2 turns | 8 turns | Strength: 25%Duration: 2 turnsFire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts. and Duration: 2 turns. |
All allies | ||||||||||
Fire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.15%-30% Fire |
2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
- | Raise Duration: Indefinite lvl by 1. (All allies gain Duration: 2.5 turnsFire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 2 turns remaining. based on lvl.) |
All allies | 15%-30% Fire DMG Lowered based on lvl. | |||||||||
| 5%Verification needed. Fire | Indefinite | - | All allies | 5%Verification needed. reduction at 3★. | ||||||||||
| 5%Verification needed. Fire | Indefinite | - | All allies | 5%Verification needed. reduction at 3★. | ||||||||||
| ?% All-Element | Indefinite | - | . |
All allies | Against Blinded foes. | |||||||||
| 5%Verification needed. Fire | Indefinite | - | All allies | 5%Verification needed. reduction at 3★. | ||||||||||
| 10%Verification needed. Fire | Indefinite | - | Self | 10%Verification needed. reduction at 3★. | ||||||||||
| 20% Fire | Indefinite | - | Self | 20% reduction at 3★. | ||||||||||
| 10% Water | Indefinite | - | Self | 10% reduction at 3★. | ||||||||||
| 20% Water | Indefinite | 12 turns | Duration: Indefinite. (Ends upon taking damage 2 times.) |
Earth allies | Ends upon taking damage 2 times. | |||||||||
Water DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts.70% Water |
2 turns | - | All allies gain Strength: 70%Duration: 2 turnsWater DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts.. |
All allies | ||||||||||
| 5% Water | Indefinite | - | All allies | 5% reduction at 3★. | ||||||||||
| 5% Water | Indefinite | - | All allies | 5% reduction at 3★. | ||||||||||
| 5% Water | Indefinite | - | All allies | 5% reduction at 3★. | ||||||||||
| 10% All-Element | Indefinite | - | Local status effect for all allies. |
All allies | 10% reduction at 3★. Against foes with Local status effect. | |||||||||
Water DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts.30% Water |
5 turns | 7 turns | Strength: 30%Duration: 5 turnsWater DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts., Strength: 30%, and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
All allies | ||||||||||
Water DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts.30% Water |
5 turns | - | Gain 2 random buffs. When at 10 or more buffs at end of turn: 1-turn cut to (Gain Multiplier: PerpetuityDuration: 4 turns. Consumes 100% of charge bar.)'s cooldown. Gain Strength: 20%. |
Self | Randomly gains Duration: 5 turnsWater DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts.. | |||||||||
| 5% All-Element | Indefinite | - | . |
All allies | 5% reduction at 3★. Against Blinded foes. | |||||||||
| 30% Water | 5 turns | 12 turns | Duration: 5 turns. |
Earth allies | ||||||||||
Water DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts.50% Water |
2 turns | 10 turns | Strength: 50%Duration: 2 turnsWater DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts., Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Duration: Indefinite. |
Earth allies | ||||||||||
| 4%-20% Water | Indefinite | - | . (Water damage reduction takes effect even when Medusa is a sub ally.) |
Earth allies | 4%-20% Water damage reduction based on number of . | |||||||||
| 20% Water | Indefinite | - | Duration: Indefinite. Upon receiving a Primal Earth ally's buff or healing skill: Raise Medusa's Duration: Indefinite lvl by 1 (Max: 4). When lvl reaches 4: End Primal Earth allies' skill cooldowns. (Consumes .) (Primal Earth allies gain effects in order based on Duration: Indefinite lvl: 1: 30% boost to DEF. 2: 20% Water damage reduction. 3: 20% boost to dodge rate. 4: Buffs can't be removed.) |
Primal Earth allies | Requires lvl 2. | |||||||||
| 5% Water | Indefinite | - | All allies | 5% reduction at 3★. | ||||||||||
Water DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts.15-50% Water |
Indefinite | 7 turns | Duration: Indefinite and a shield effect worth 70% of caster's max HP (Max: 10,000). (When shield effect ends: Duration: Indefinite ends.) is in effect: Substitute effect and reduce damage taken by 50%. Grant buffs to all allies every turn based on 's strength. |
All allies | Strength depends on barrier level. Buffs last 2 turns. | |||||||||
| 10% Water | Indefinite | - |
|
Self | 10% reduction at 3★. | |||||||||
| 20% Water | 3 turns | 8 turns | Remove 1 buff. All Earth allies gain Strength: 20%Duration: 3 turnsWater DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts. and Duration: 3 turns. |
Earth allies | Ends cooldown upon charge attack when is 2. | |||||||||
| 5% All-Element | Indefinite | - | Local status effect foes for all allies. |
All allies | 5% reduction at 3★. Against Charmed foes. | |||||||||
| 5% Water | Indefinite | - | All allies | 5% reduction at 3★. | ||||||||||
| ?% Water | 5 turns | 3 turns | Duration: 5 turns, switching between boosts to Earth attack and lessen Water damage (Stackable). (Self-inflict Duration: 3 turnsCan't be removed, inflicting Duration: 1 turn and Duration: 1 turn on all allies after 3 turns.) |
All allies | ||||||||||
| 30% Water | Indefinite | - | Self | |||||||||||
| ?% All-Element | 3 turns | 5 turns | Local status effect. |
All allies | Against foes with Local status effect. | |||||||||
| ?% Water | Indefinite | 10 turns | (Gain Duration: Indefinite.) On recast: Graphos releases absorbed power. (Earth and Water damage to random foes based on lvl [Max: 20 hits]. Consumes all lvls.) |
Self | ||||||||||
| ?% All-Element | Indefinite | - | Self | Against foes in Overdrive. | ||||||||||
| ?% All-Element | Indefinite | - | SelfVerification needed. | Against Blinded foes. | ||||||||||
| 5% Earth | Indefinite | - | All allies | 5% reduction at 3★. | ||||||||||
| 50% Earth | Indefinite | 14 turns | Duration: Indefinite. (Ends upon taking damage 2 times.) (Cut to this skill's cooldown based on number of Harp-specialty allies in party [Max: 6-turn cut].) |
Wind allies | Ends upon taking damage 2 times. | |||||||||
| 10% Earth | Indefinite | - | All allies | Requires level 95 (5★). | ||||||||||
| 10%Verification needed. Earth | Indefinite | - | Self | 10%Verification needed. reduction at 3★. | ||||||||||
| 5% Earth | Indefinite | - | All allies | 5% reduction at 3★. | ||||||||||
Earth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts.20% Earth |
3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
- | All allies gain Strength: 20%Duration: 3.5 turnsEarth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining. and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | ||||||||||
| 5% Earth | Indefinite | - | All allies | 5% reduction at 3★. | ||||||||||
| 5% Earth | Indefinite | - | All allies | 5% reduction at 3★. | ||||||||||
| 5% Earth | Indefinite | - | All allies | 5% reduction at 3★. | ||||||||||
Earth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts.50% Earth |
3 turns | 8 turns | Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", Strength: 50%Duration: 3 turnsEarth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts., Duration: 3 turns, and Strength: 10% of max HP (Healing cap: 1000)Duration: 3 turns. |
Wind allies | ||||||||||
| 4%-20% Earth | Indefinite | - | . (Takes effect even when Lily is a sub ally.) |
Wind allies | 4%-20% Earth damage reduction based on number of . | |||||||||
| 5% Earth | Indefinite | - | All allies | 5% reduction at 3★. | ||||||||||
| 20% All-Element | Indefinite | - | Local status effect. Upon triple attacks: 300% Wind damage to a foe (Damage cap: ~250,000). Inflict Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect. |
Self | Against foes with Local status effect. | |||||||||
| 20% All-Element | Indefinite | - | At level 90: Also reduces damage taken from foes with by 20% for all Wind allies. |
Wind allies | Requires level 90 (5★). Against foes with . | |||||||||
| 20% Earth | 3 turns | 10 turns | Duration: 3 turns ♪ |
All allies | ||||||||||
| 4%-20% Earth | Indefinite | - | . All Wind allies start battle with Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". (Takes effect even when Seruel is a sub ally.) |
Wind allies | 4%-20% Earth damage reduction based on number of . | |||||||||
Earth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts.50% Earth |
1 turn | - | Gain (Includes all-ally attacks) Duration: 1 turn and Strength: 50%Duration: 1 turn Earth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts.. |
Self | ||||||||||
| 50% Earth | 5-12 turns | 14 turns | 500% Wind damage to all foes (Damage cap: ~635,000). All Wind allies gain Strength: 5000Duration: Indefinite and Duration: 5-12 turns. (Based on number of charge diamonds filled: Hit number increases [Max: 8 hits]. Extend Duration: 5-12 turns's duration.) |
Wind allies | ||||||||||
| 5% Earth | Indefinite | - | All allies | 5% reduction at 3★. | ||||||||||
| 10% All-Element | Indefinite | - | Local status effect. |
All allies | 10% reduction at 3★. Against foes with Local status effect. | |||||||||
Earth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts.30% Earth |
3 turns | 5 turns | Strength: 250%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and Strength: 30%Duration: 3 turnsEarth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts.. |
Self | Requires Starslayer Mode. | |||||||||
| 5% Earth | Indefinite | - | All allies | When Chloe is a sub ally. | ||||||||||
| ?% All-Element | Indefinite | - | All allies | Against Charmed foes. | ||||||||||
| 20% All-Element | Indefinite | - | All allies | |||||||||||
Earth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts.15% Earth |
3 turns | 0 turns | Buff to all allies based on the number rolled. (Consumes 10% of charge bar.) |
All allies | Randomly grants Duration: 3 turnsEarth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts.. | |||||||||
| 20% Earth | Indefinite | - | Self | 20% reduction at 3★. | ||||||||||
| 25% Light | 10 turns | 10 turns | (Gain Dark element qualities and reduce Light damage taken by 25%. Normal attacks and charge attacks deal bonus Dark damage.) (Uses 100% of charge bar) |
Self | ||||||||||
Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.60% Dark |
1 turn | 9 turns | Strength: 1879Duration: Indefinite and a random buff. |
All allies | Randomly grants Duration: 1 turn Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.. | |||||||||
| 10% All-Element | Indefinite | - | Local status effect. |
All allies | 10% reduction at 3★. Against foes with Local status effect. | |||||||||
| 5% All-Element | Indefinite | - | for all allies. |
All allies | 5% reduction at 3★. Against Blinded foes. | |||||||||
| 20% Dark | Indefinite | - | At level 150: At end of each turn Fif uses a skill or charge attack: 1-turn cut to Fully restore Light allies' HP. All non-revived Light allies gain Duration: IndefiniteAlso called "Lethal Attack Dodged". (Can't recast.) At level 150: Can now be recast.'s skill standby. |
Light allies | ||||||||||
Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.30% Dark |
2 turns | - | All allies gain Strength: 30%Duration: 2 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.. |
All allies | When an ally is below 25% HP at end of turn. | |||||||||
| 5% Dark | Indefinite | - | All allies | 5% reduction at 3★. | ||||||||||
| 5% Dark | Indefinite | - | All allies | 5% reduction at 3★. | ||||||||||
Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.30% Dark |
3 turns | 3 turns | Strength: 30%Duration: 3 turns. Remove 1 debuff from Light allies. (When is consumed: All Light allies also gain Strength: 30%Duration: 3 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts..) |
Light allies | Consumes . | |||||||||
Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.20% Dark |
3 turns | 6 turns | Duration: Indefinite, Strength: 30%Duration: 3 turns, and Strength: 20%Duration: 3 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.. (When is in effect: All allies also gain Strength: 20%Duration: 3 turns.) |
All allies | ||||||||||
Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.30% Dark |
5 turns | 5 turns | Strength: 30%Duration: 4 turns Lvl 75: 5 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.. Caster gains Duration: Indefinite. (When : 2 Duration: Indefinite to caster when a foe uses a special attack.) At level 55: Strength: 30%Duration: 4 turns Lvl 75: 5 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts. duration increased to 5 turns. |
All allies | Linked skill. Ends cooldown upon charge attack. | |||||||||
| 10% Dark | Indefinite | - | All allies | |||||||||||
| 10% All-Element | Indefinite | - | Local status effect: Supplement C.A. damage (Damage cap: 200,000) and reduce damage taken by 10%. |
Light allies | Against foes with Local status effect. | |||||||||
| 10% Dark | Indefinite | - | All allies | |||||||||||
Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.30% Dark |
3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
- | lvl is 6: Changes to 1300%Unworldly damage [Damage cap: ~2,900,000].) All Light allies gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 30%Duration: 3.5 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. Lucio gains Duration: Indefinite. (Next use of Raise Duration: Indefinite lvl by 1. At level 95: Damage increased to 1600%. Damage cap increased to ~1,400,000. Also inflict Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect. activates twice.) End cooldown for Raise Duration: Indefinite lvl by 1. At level 95: Damage increased to 1600%. Damage cap increased to ~1,400,000. Also inflict Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect.. |
Light allies | Requires 5★. | |||||||||
| 5% Dark | Indefinite | - | All allies | 5% reduction at 3★. | ||||||||||
| 5% Dark | Indefinite | - | All allies | 5% reduction at 3★. | ||||||||||
Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.30% Dark |
Indefinite | - | Duration: Indefinite, Strength: 30%Duration: IndefiniteDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts., and Duration: Indefinite. (Only substitutes for a selected ally. Can't recast.) |
Self | Can't recast. | |||||||||
Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.25% Dark |
4 turns | 7 turns | Strength: 10%Duration: 4 turns and Strength: 25%Duration: 4 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.. |
Self | ||||||||||
Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.30% Dark |
5 turns | 12 turns | Strength: 5000Duration: Indefinite, Strength: 50%Duration: 5 turns, and Strength: 30%Duration: 5 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.. After clearing 6th Fate Episode at Golden Longxin level 10: Caster also gains Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. |
Light allies | ||||||||||
| 50% Dark | Indefinite | - | : 40% Bonus Light DMG effect. At level 95: While is in effect: 40% Bonus Light DMG effect, 30% boost to ATKMultiplier: Perpetuity, 50% Dark damage reduction, and 300% counters upon taking damage (2 hits). |
Self | Requires level 95 (5★) and . | |||||||||
| 4%-20% Dark | Indefinite | - | . (Takes effect even when Sarunan is a sub ally.) |
Light allies | 4%-20% Dark damage reduction based on number of . | |||||||||
| 5% Dark | Indefinite | - | All allies | 5% reduction at 3★. | ||||||||||
| 5% Dark | Indefinite | - | All allies | 5% reduction at 3★. | ||||||||||
Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.20% Dark |
4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. |
- | All Light allies gain Strength: 25%Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining., Strength: 20%Duration: 4.5 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 4 turns remaining., and Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Light allies | ||||||||||
Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.30% Dark |
2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
- | Gain Strength: 5000Duration: Indefinite and Strength: 30%Duration: 2.5 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Self | ||||||||||
| 10% Dark | Indefinite | - | All Light allies start battle with Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". (Takes effect even when Zahlhamelina is a sub ally.) |
Light allies | ||||||||||
| 25% Light | 10 turns | 6 turns | (Consumes 100% of charge bar.) |
Self | ||||||||||
| 15% All-Element | Indefinite | - | . |
Self | Against Charmed foes. | |||||||||
Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.10% Dark |
3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
- | All allies gain Strength: 10%Duration: 3.5 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | ||||||||||
| 5%Verification needed. Dark | Indefinite | - | All allies | 5%Verification needed. reduction at 3★. | ||||||||||
Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.10% Dark |
3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
- | (Buffs to all allies based on chain burst's chain number.) |
All allies | Requires a 3+ chain burst. | |||||||||
| 5%Verification needed. Dark | Indefinite | - | All allies | 5%Verification needed. reduction at 3★. | ||||||||||
Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.?% Dark |
3 turns | 7 turns | (Gain Duration: Indefinite. is consumed when another ally uses a skill. [Effect changes based on the type of skill used.]) |
All allies | Grants upon using a buff skill. | |||||||||
| 5% Dark | Indefinite | - | All allies | When Philosophia is a sub ally. | ||||||||||
Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.20% Dark |
4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. |
- | Strength: 20%Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining., Strength: 15%Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining., and Strength: 20%Duration: 4.5 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 4 turns remaining.. Sophia gains Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining.. (Next Heilung affects all allies.) |
All allies | ||||||||||
| 10% All-Element | Indefinite | - | foes for all allies. |
All allies | 10% reduction at 3★. Against Charmed foes. | |||||||||
| 10% All-Element | Indefinite | - | . |
All allies | 10% reduction at 3★. Against Burned foes. | |||||||||
| 4%-20% Light | Indefinite | - | . (Takes effect even when Cagliostro is a sub ally.) |
Dark allies | 4%-20% Light damage reduction based on number of . | |||||||||
| 50% Light | 2 turns | 12 turns | Duration: 2 turns. Dark MC gains Duration: 2 turns. (Can only be used when MC is a main ally.) |
Dark Main Character | ||||||||||
| 5% Light | Indefinite | - | (Takes effect even when Chloe is a sub ally.) |
Dark allies | ||||||||||
| 5% Light | Indefinite | - | All allies | 5% reduction at 3★. | ||||||||||
Light DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts.30% Light |
5 turns | 7 turns | Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", Duration: Indefinite, and Strength: 30%Duration: 5 turnsLight DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts.. |
Dark allies | ||||||||||
| 30% Light | 5 turns | 12 turns | Duration: 5 turns. |
Dark allies | ||||||||||
| 20% All-Element | Indefinite | - | . Reduce damage taken from foes with Local status effect by 20%. Gain Strength: 2% (Max: 10%)Duration: Indefinite upon using Remove 1 buff. (Collapses Local status effect against an imprisoned foe to boost damage specs [Damage increased to 1000% and damage cap increased to ~1,160,000] and deal damage twice.) or charge attack. |
Self | Against foes with . | |||||||||
| 10% Light 10% Dark |
Indefinite | - | All allies | |||||||||||
Light DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts.80% Light |
1 turn | 7 turns | (Includes all-ally attacks) Duration: 1 turn , Strength: 80%Duration: 1 turn Light DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts., and Duration: 1 turn . |
Self | ||||||||||
| 40% All-Element | Indefinite | - | Local status effect. 40% reduced damage taken from foes with Local status effect. |
Self | Against foes with Local status effect. | |||||||||
| 30% Light | Indefinite | - | . |
All allies | Requires . | |||||||||
Light DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts.20% Light |
Indefinite | - | Put a Duration: Indefinite on the ally. Caster gains Duration: Indefinite. (Can only be used if all sub allies are Dark. When Manu Ponumau returns: Remove from the ally.) (Can't recast.) |
One ally | Only applies to ally with . | |||||||||
Light DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts.50% Light |
3 turns | 6 turns | All Dark allies gain Strength: 2000Duration: Indefinite. (When is 7 or above: All Dark allies also gain Strength: (Healing cap: 1000) or 10% charge barDuration: 3 turns and Strength: 50%Duration: 3 turnsLight DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts..) At level 90: All Dark allies also gain Duration: Indefinite. |
Dark allies | Requires 7 . | |||||||||
Light DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts.30% Light |
5 turns | 9 turns Lvl 75: 8 turns |
Strength: 50%Duration: 5 turns, Strength: 30%Duration: 5 turnsLight DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts., and Duration: Indefinite. |
Dark allies | ||||||||||
| 10% Light | Indefinite | - | All allies | |||||||||||
| 5% Light | Indefinite | - | All allies | 5% reduction at 3★. | ||||||||||
| 20% All-Element | Indefinite | - | by 20%. |
All allies | Against Poisoned foes. | |||||||||
Light DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts.80% Light |
1 turn | 7 turns | (Includes all-ally attacks) Duration: 1 turn , Strength: 80%Duration: 1 turn Light DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts., Strength: 30%Duration: 1 turn , Duration: 3 turnsCounter attacks grant 5% charge bar per hit., and Duration: 3 turns. (Upon consuming 4 : All Dark allies also gain Strength: 3000Duration: Indefinite.) |
Self | Ends cooldown upon charge attack when Satyr has 7 . | |||||||||
| 20% All-Element | Indefinite | - | Duration: Indefinite. 20% reduced damage taken for Dark allies against foes with Duration: IndefiniteStacking: PermanentLocal status effect. For all Dark allies per turn passed: +3% boost to ATKMultiplier: Normal (Max: 30%), +5% boost to DEF (Max: 50%), +10% boost to double attack rate (Max: 100%), +3% boost to triple attack rate (Max: 30%), and +2% boost to healing specs (Max: 20%). |
Dark allies | Against foes with Local status effect. | |||||||||
| 25% Dark | 10 turns | 13 turns | (Consumes 50% of charge bar.) |
Self | Requires level 90 (5★). | |||||||||
| 5% All-Element | Indefinite | - | . |
All allies | 5% reduction at 3★. Against Burned foes. | |||||||||
| 5%Verification needed. Light | Indefinite | - | All allies | 5%Verification needed. reduction at 3★. | ||||||||||
| ?% All-Element | Indefinite | - | foes for all allies. |
All allies | Against Zombified foes. | |||||||||
| 20% Light | Indefinite | - | Self | 20% reduction at 3★. |
Weapon Sources
| Weapon | Rarity | Element | Type | Damage Lowered |
Duration | Source | Targets | Notes |
|---|---|---|---|---|---|---|---|---|
Wind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts.?% Wind |
5 turns | Awaken | All allies | |||||
| 30% Wind | Indefinite | Self Lvl 200: Fire allies |
Requires 4★. | |||||
| 30% One Element | Indefinite | All allies | Requires 4★. Elemental DMG reduction based on chosen Teluma. | |||||
| Ray of Zhuque | Wind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts.?% Wind |
5 turns | Awaken | All allies | ||||
Wind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts.?% Wind |
2 turns | Defend | Self | Requires . | ||||
| 30% One Element | Indefinite | All allies | Elemental DMG reduction based on chosen Teluma. | |||||
Water DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts.?% Water |
? | All allies | ||||||
| 20% Water | Indefinite | Fire allies | ||||||
| 10% Wind | Indefinite | All allies | ||||||
Wind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts.20% Wind |
3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 20%Duration: 3.5 turnsWind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | |||||
Wind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts.?% Wind |
3 turns | Defend | All allies | Requires . | ||||
Wind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts.?% Wind |
2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Defend | Self | Requires . | ||||
Fire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.?% Fire |
? | Raise foe's Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Additional effect at 4★: All allies also gain Fire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.Verification needed. . |
All allies | Requires 4★. | ||||
| 30% Fire | Indefinite | Self Lvl 200: Water allies |
Requires 4★. | |||||
| 30% One Element | Indefinite | All allies | Requires 4★. Elemental DMG reduction based on chosen Teluma. | |||||
Fire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.?% Fire |
2 turns | Defend | All allies | Requires . | ||||
| 10% Fire | Indefinite | Water allies | Requires 4★. | |||||
| 30% One Element | Indefinite | All allies | Elemental DMG reduction based on chosen Teluma. | |||||
Earth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts.?% Earth |
? | All allies | ||||||
| 20% Earth | Indefinite | Water allies | ||||||
| 10% Fire | Indefinite | All allies | ||||||
Fire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.?% Fire |
2 turns | Defend | All allies | Requires . | ||||
Fire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.20% Fire |
3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 20%Duration: 3.5 turnsFire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | |||||
Fire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.?% Fire |
2 turns | Defend | All allies | Requires . | ||||
| 30% One Element | Indefinite | All allies | Elemental DMG reduction based on chosen Teluma. | |||||
| 30% Water | Indefinite | Self Lvl 200: Earth allies |
Requires 4★. | |||||
| 30% One Element | Indefinite | All allies | Requires 4★. Elemental DMG reduction based on chosen Teluma. | |||||
Water DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts.20% Water |
3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 20%Duration: 3.5 turnsWater DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | |||||
Water DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts.20% Water |
2 turns | Defend | All allies | Requires . | ||||
Wind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts.?% Wind |
? | All allies | ||||||
| 20% Wind | Indefinite | Earth allies | ||||||
| 10% Water | Indefinite | All allies | ||||||
Water DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts.20% Water |
2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Defend | Self | Requires . | ||||
| ?% All-Element | Indefinite | When main weapon, reduce all allies' DMG taken from foes with effect. |
All allies | Requires 4★. Against Poisoned foes. | ||||
| 30% Earth | Indefinite | Self Lvl 200: Wind allies |
Requires 4★. | |||||
| 30% One Element | Indefinite | All allies | Requires 4★. Elemental DMG reduction based on chosen Teluma. | |||||
Earth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts.?% Earth |
0.5 turnsApplied during the attack phase and lasts until the turn ends. | All allies gain Duration: 0.5 turnsEarth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. Additional effect at 4★: All allies also gain Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. Additional effect at 5★: All allies also gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
All allies | |||||
Earth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts.?% Earth |
2 turns | Defend | Self | Requires . | ||||
| 30% Earth | Indefinite | Wind allies take 1% DMGBased on max HP every turn. 30% Earth DMG reduction. |
Wind allies | Loses main weapon requirement at level 150. | ||||
Earth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts.?% Earth |
2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Defend | Self | Requires . | ||||
| 30% One Element | Indefinite | All allies | Elemental DMG reduction based on chosen Teluma. | |||||
Earth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts.?% Earth |
5 turns | Awaken | All allies | |||||
Earth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts.?% Earth |
2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Defend | Self | Requires . | ||||
Earth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts.20% Earth |
3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 20%Duration: 3.5 turnsEarth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | |||||
Fire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.?% Fire |
? | Lessen all allies' Fire DMG. |
All allies | |||||
| 20% Fire | Indefinite | Wind allies | ||||||
| 10% Earth | Indefinite | All allies | ||||||
Earth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts.?% Earth |
? | All allies gain Strength: 100%Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. Additional effect at 4★: All allies also gain Earth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts.Verification needed. . |
All allies | Requires 4★. | ||||
Earth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts.?% Earth |
2 turns | Defend | Self | Requires . | ||||
Earth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts.?% Earth |
2 turns | Defend | Self | Requires . | ||||
Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.?% Dark |
2 turns | Defend | All allies | Requires . | ||||
| 30% Dark | Indefinite | Self Lvl 200: Light allies |
Requires 4★. | |||||
| 30% One Element | Indefinite | All allies | Requires 4★. Elemental DMG reduction based on chosen Teluma. | |||||
Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.?% Dark |
2 turns | Defend | All allies | Requires . | ||||
Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.20% Dark |
3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 20%Duration: 3.5 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | |||||
| 17.5% Dark | Indefinite | All allies | ||||||
Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.20% Dark |
2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Defend | Self | Requires . | ||||
Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.?% Dark |
?Verification needed. | All Light allies gain Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.. |
Light allies | |||||
Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.20% Dark |
2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Defend | Self | Requires . | ||||
| 10% All-Element | Indefinite | . |
All allies | Against Putrefied foes. | ||||
| 30% One Element | Indefinite | All allies | Elemental DMG reduction based on chosen Teluma. | |||||
Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.?% Dark |
2 turns | Defend | All allies | Requires . | ||||
Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.?% Dark |
5 turns | Awaken | All allies | |||||
| 10% Dark | Indefinite | Light allies | Requires 4★. | |||||
| 10% All-Element | Indefinite | by 10%. |
All allies | Against foes with Thunderstruck. | ||||
Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.20% Dark |
5 turns | Awaken | All allies | |||||
Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.?% Dark |
2 turns | Defend | Self | Requires . | ||||
Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.20% Dark |
2 turns | Defend | Self | Requires . | ||||
Light DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts.?% Light |
2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Defend | Self | Requires . | ||||
| 30% Light | Indefinite | Self Lvl 200: Dark allies |
Requires 4★. | |||||
| 30% One Element | Indefinite | All allies | Requires 4★. Elemental DMG reduction based on chosen Teluma. | |||||
Light DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts.20% Light |
2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Defend | Self | Requires . | ||||
| 30% One Element | Indefinite | All allies | Elemental DMG reduction based on chosen Teluma. | |||||
| 10% Light | Indefinite | Dark allies | Requires 4★. | |||||
Light DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts.?% Light |
2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Defend | Self | Requires . | ||||
| 17.5% Light | Indefinite | All allies | ||||||
Light DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts.20% Light |
2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Defend | All allies | Requires . | ||||
Light DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts.20% Light |
3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 20%Duration: 3.5 turnsLight DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | |||||
Light DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts.?% Light |
2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Defend | Self | Requires . | ||||
Light DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts.30% Light |
3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Strength: 30%Duration: 3.5 turnsLight DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining. to all allies. Additional effect at 4★: Strength: (Damage cap: 20,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. effect to MC. |
All allies |
Summon Sources
| Summon | Rarity | Element | Damage Lowered |
Dur. | C/D | Source | Targets | Notes |
|---|---|---|---|---|---|---|---|---|
| 30% Wind | Indefinite | - | Zhuque's AuraMain Aura50% boost to Fire Elemental ATK. 30% less damage taken from Wind. MC starts battle with Duration: IndefiniteUnofficial name. (On 1st call: All of Zhuque's call effects activate.) |
All allies | Requires 5★. | |||
Fire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.30% Fire |
3 turns | 7 turns | Apam NapatApam Napat800% Water damage to all foes. Inflict Strength: 5000Duration: 180 seconds. All allies gain Strength: 30%Duration: 3 turns and Strength: 30%Duration: 3 turnsFire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.. |
All allies | Requires Transcendence Stage 2. | |||
| 30% Fire | Indefinite | - | Xuanwu's AuraMain Aura50% boost to Water Elemental ATK. 30% less damage taken from Fire. MC starts battle with Duration: IndefiniteUnofficial name. (On 1st call: All of Xuanwu's call effects activate.) |
All allies | Requires 5★. | |||
| 30% Water | Indefinite | - | Baihu's AuraMain Aura50% boost to Earth Elemental ATK. 30% less damage taken from Water. MC starts battle with Duration: IndefiniteUnofficial name. (On 1st call: All of Baihu's call effects activate.) |
All allies | Requires 5★. | |||
| 30% Earth | Indefinite | - | Qinglong's AuraMain Aura50% boost to Wind Elemental ATK. 30% less damage taken from Earth. MC starts battle with Duration: IndefiniteUnofficial name. (On 1st call: All of Qinglong's call effects activate.) |
All allies | Requires 5★. | |||
Dark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.30% Dark |
3 turns | 9 turns | Full-Burst Kaiser RayFull-Burst Kaiser Ray600% Light damage to all foes. All allies gain Strength: 30% and Strength: 30%Duration: 3 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.. |
All allies | ||||
| 30% Dark | Indefinite | - | Virtuous Huanglong's AuraMain Aura50% boost to Light Elemental ATK. 30% less damage taken from Dark. MC starts battle with Duration: IndefiniteUnofficial name. (On 1st call: All of Virtuous Huanglong's call effects activate.) |
All allies | Requires 5★. | |||
| 30% Light | Indefinite | - | Stygian Qilin's AuraMain Aura50% boost to Dark Elemental ATK. 30% less damage taken from Light. MC starts battle with Duration: IndefiniteUnofficial name. (On 1st call: All of Stygian Qilin's call effects activate.) |
All allies | Requires 5★. |










































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































