Mechanic
(Redirected from Defensive Maneuver)
Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery
BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values.Due to a game update, base DA/TA values are no longer obtainable from in-game data files. Exact values for classes released after 2023-10-10 are currently inaccessible. | 7% DA / 3% TA |
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Style | |
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. | |
SystemsSpecial systems and Class-Specific Equipment utilized by this class. | Companion |
Unlock Requirements |
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ID | 290201 |
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NameJP | メカニック |
Release Date | 2017-12-15 |
Other Sites | ![]() (Japanese wiki) ![]() |
Fight beside your very own golem and switch out its parts to gain different effects! |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
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Icon | Name | Effect | Obtained |
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Companion | Companion takes action based on currently equipped AI. Stops if there aren't enough ![]() Will be used up every turn while companion is active. Companion will shut down when none are left. to move or when it hits 0. |
Lvl 1 |
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Converter | Gain 2 ![]() Will be used up every turn while companion is active. Companion will shut down when none are left. upon using charge attack when companion is active. |
Lvl 1 |
Base Skills | ||||||
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Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
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Activate | Activate your companion. Gain full ![]() Will be used up every turn while companion is active. Companion will shut down when none are left. . |
8T | No | Lvl 1 | |
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Customized Action | Effects change based on what Action Parts are equipped. | ? | No | 5 | |
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Refuel | All allies gain ![]() Strength: 15%Duration: 3 turnsStacking: Single and ![]() Strength: 15%Duration: 3 turnsStacking: Single. Gain 5 ![]() Will be used up every turn while companion is active. Companion will shut down when none are left. if companion is active.[1] |
6T | 3T | No | 15 |
Extended Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
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Actuation | Convert caster's HP to ![]() Will be used up every turn while companion is active. Companion will shut down when none are left. when companion is active. (Consumes up to 50% of current HP.) |
7T | 25 |
Level Bonuses | |||||||||||||
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Total Stat Bonuses ![]() | Completion Bonuses ![]() These bonuses are applied while as any class. | ||
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Gameplay Notes
Companion
- Companions come in 3 Frame types with matching Mods.
- Frame types and their Mods can be diferentiated by the color of their borders:
- Power Frame and its Mods are red.
- Technical Frame and its Mods are blue.
- Support Frame and its Mods are green.
- Any Frame Mods are yellow. These do not have a corresponding Frame and can be used by all Frames.
- Mods are further split by which slot they can fit into:
- AI Mods;
- Action Mods;
- Support Mods.
- Your companion has 6 slots in their Frame:
- 1 AI slot;
- 1 Action slot;
- 4 Support slots.
- You cannot have more than 2 of the same Support Part.
- You can save 6 Mod Sets for quick recall when assembling new parties.
- Each party keeps its own custom Mod Set. These are distinct from the Mod Sets saved for quick recall.
- About
Power CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
:ActivateActivate your companion.
Gain fullPower CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
. summons your Companion and generates your maximum amount ofPower CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
.- The default maximum is 10
Power CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
. This can be raised to 11 or 12 withTank Chips.
- The default maximum is 10
- Recasting
ActivateActivate your companion.
Gain fullPower CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
. while your Companion is active restores yourPower CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
to maximum.- Charge attacking restores 2
Power CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
. This happens after AI Mod's upkeep costs.
- Charge attacking restores 2
- If
Power CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
reach 0 the companion is deactivated.- If the companion's AI Mod would consume more
Power CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
than currently available the companion is deactivated at the start of attack turn, before executing its move.- Upkeep is still consumed during charge attack turns. Since this happens before charge attack restores
Power CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
, the companion can deactivate before before this recharge happens.Power Unit: Assault,
Power Unit: Bomber, and
Power Unit: Tri Attack do not trigger on charge attacks. Upkeep is consumed regardless, and still can cause a deactivation.
- Upkeep is still consumed during charge attack turns. Since this happens before charge attack restores
- If the companion's AI Mod would consume more
List of parts
AI Parts
Icon | Name | Description | ![]() Will be used up every turn while companion is active. Companion will shut down when none are left. cost per turn |
Craft Materials | Notes |
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Power Unit: Assault | Companion deals 60% skill damage on normal attack. | 2 | Default AI. | |
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Power Unit: Bomber | Companion deals 45% skill damage to all foes on normal attack. | 3 |
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Power Unit: Charge | Gain ![]() Strength: 20% at end of turn. |
3 |
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Power Unit: Tri Attack | Companion deals 3 hits of 50% skill damage to random foes on normal attack. | 4 |
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Action Parts
Icon | Name | CD | Description | ![]() Will be used up every turn while companion is active. Companion will shut down when none are left. cost |
Craft Materials | Notes |
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Attack Maneuver | 4 | 510% elemental damage to a foe. (Damage cap: ~700,000.) | 1 | Default Action. | |
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Burst Maneuver | 4 | Gain ![]() Strength: 100%. |
5 |
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Support Parts
Icon | Name | Description | Craft Materials | Notes |
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Power Chip | 10% boost to skill damage. |
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Multi Chip | ~10%Verification needed. boost to multiattack rate. |
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AI Parts
Icon | Name | Description | ![]() Will be used up every turn while companion is active. Companion will shut down when none are left. cost per turn |
Craft Materials | Notes |
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Technical Unit: Force | Gain ![]() Strength: 10% (Max: 50%)Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. at end of turn. |
2 | Default AI. | |
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Technical Unit: Break | Inflict ![]() Strength: 7% (Max: 30%)Duration: 180 seconds at end of turn. |
2 |
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Technical Unit: Guard | Gain ![]() Strength: 50%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. when attacking. |
3 |
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Technical Unit: Rapid Fire | Gain ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. at end of turn. |
2 |
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Action Parts
Icon | Name | CD | Description | ![]() Will be used up every turn while companion is active. Companion will shut down when none are left. cost |
Craft Materials | Notes |
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Weakening Maneuver | 4 | Inflict ![]() Strength: 25%Duration: 180 seconds.[2] |
3 | Default Action. | |
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Defensive Maneuver | 4 | All allies gain ![]() Strength: 50%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
4 |
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Support Parts
Icon | Name | Description | Craft Materials | Notes |
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Enhancement Chip | 10% boost to companion's debuff success rate.[3] |
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Agility Chip | Boost to dodge rate. |
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AI Parts
Icon | Name | Description | ![]() Will be used up every turn while companion is active. Companion will shut down when none are left. cost per turn |
Craft Materials | Notes |
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Support Unit: Heal | Recover 10% maximum HP (Healing cap: 800 HP) at end of turn. | 2 | Default AI. | |
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Support Unit: Clear | Remove 1 debuff from all allies at end of turn. | 3 |
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Support Unit: Hate | Gain ![]() Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and ![]() Strength: 50%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. if HP is higher than 30% when attacking. |
5 | ||
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Support Unit: Shield | All allies gain ![]() Strength: 1000 when attacking. |
3 |
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Action Parts
Icon | Name | CD | Description | ![]() Will be used up every turn while companion is active. Companion will shut down when none are left. cost |
Craft Materials | Notes |
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Healing Aura Maneuver | 4 | All allies gain ![]() Strength: 10% maximum HP (Healing cap: 500 HP.) or 10% charge barDuration: 3 turns. |
2 | Default Action. | |
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Anti Debuff Maneuver | 4 | All allies gain ![]() "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
3 |
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Support Parts
Icon | Name | Description | Craft Materials | Notes |
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Toughness Chip | 10% boost to debuff resistance.[4] |
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Generator Chip | Slight chance to recharge 2 ![]() Will be used up every turn while companion is active. Companion will shut down when none are left. with every charge attack. |
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Action Parts
Icon | Name | CD | Description | ![]() Will be used up every turn while companion is active. Companion will shut down when none are left. cost |
Craft Materials | Notes |
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Energy Maneuver | 15 | Consumes all ![]() Will be used up every turn while companion is active. Companion will shut down when none are left. to give all allies ( ![]() Will be used up every turn while companion is active. Companion will shut down when none are left. × 10%) ![]() Strength: ( ![]() Will be used up every turn while companion is active. Companion will shut down when none are left. × 10%). |
All |
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Bomb Maneuver | 4 | Consumes all ![]() Will be used up every turn while companion is active. Companion will shut down when none are left. to inflict ( ![]() Will be used up every turn while companion is active. Companion will shut down when none are left. × 200%) Plain damage to all foes. (Damage cap: ~500,000.) |
All |
Support Parts
Icon | Name | Description | Craft Materials | Notes |
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Attack Chip | 5% boost to ATKNormal modifier. |
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Defense Chip | 5% boost to DEF. |
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Eco Chip | Slight chance for companion to not use up ![]() Will be used up every turn while companion is active. Companion will shut down when none are left. . |
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Applies only to the AI mod costs. |
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Tank Chip | Increase maximum number of ![]() Will be used up every turn while companion is active. Companion will shut down when none are left. by 1. |
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Facsimile Compatibility
Icon | Skill | Copyable? |
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Activate | No |
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Customized Action | No |
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Refuel | No |
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Actuation | No |
Assessment
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This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
In the past, Mechanic was used mainly for its ability to provide 100% charge to allies on turn 1. These days, Relic Buster is a much more accessible and stronger alternative and as such, the class sees no usage.
Resources
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References
- Dashi, Mechanic Class. https://docs.google.com/spreadsheets/d/1WwwPsBc7T44P5ZTZzcwP_HF7GdvUWDDUj4zeQpiBrhg/edit?usp=sharing
- ↑ Hecate_mk2, https://twitter.com/Hecate_mk2/status/941636923180728321
- ↑ jpokiehl, Weakening Maneuver. https://twitter.com/jpokiehl/status/941645179814948865
- ↑ jpokiehl, https://twitter.com/jpokiehl/status/942078158173384705
- ↑ usa_akasa, https://twitter.com/usa_akasa/status/941646098937999360