Nezha/Strategy/Ratings

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Character Nezha
Id 3040332000
GameWith
Rating 9.5
Grinding A
Full Auto S
High Level A
Last Update 2023-09-21
Preliminary 2021-04-20
Reasons
  • Role: Attacker/Debuffer/Support
  • Grants 70% Wind ATK UpWind ATK is boosted
    Strength: 70%Duration: 3 turns
    to all allies with a skill that can be reused after every Charge Attack.
  • Inflicts a combination of 15% DEF DownDEF is lowered
    Strength: 15%Base Accuracy: 120%Duration: 180 secondsStacking: Dual
    and 25% Wind DEF DownDEF is lowered for wind DMG
    Strength: 25%Base Accuracy: 120%Duration: 180 seconds
    on all foes in a single skill.
  • Deals more damage when Divine MightAt lvl 5: Bonus Fire DMG effect / Flashfire Gale activates at end of turn (Can't be removed)
    Duration: Indefinite
    has reached level 5.
    •  Flashfire Gale600% Wind and 800% Fire damage to a foe (Damage cap: Wind ~635,000; Fire ~840,000).
      Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
      Strength: 30%
      .
      Restore 20% of caster's HP (Healing cap: 3000).
      activates at the end of every turn.
    • Gains permanent 50% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
      Strength: 50%
      for himself.
    • Grants 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
      Strength: 10%Duration: 3 turns
      to all allies for 3 turns through  Tailwind KindleAll allies gain 70% Wind ATK UpWind ATK is boosted
      Strength: 70%Duration: 3 turns
      , 70% Fire ATK UpFire ATK is boosted
      Strength: 70%Duration: 3 turns
      , and 20% Fire CutFire DMG is cut 20%
      Duration: 3 turnsFire Damage Cut.
      .
      (When Divine MightAt lvl 5: Bonus Fire DMG effect / Flashfire Gale activates at end of turn (Can't be removed)
      lvl is 5:

      All allies also gain 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
      Strength: 10%Duration: 3 turns
      .)
      .
Kamigame
Rating 8.5
Grinding B
Full Auto B
High Level C
Ease
Roles
Last Update 2023-10-03
Preliminary 2021-04-20
Reasons
  • Role: Attacker/Debuffer/Support
  • Grants 70% Wind ATK UpWind ATK is boosted
    Strength: 70%Duration: 3 turns
    to all allies with a skill that can be reused after every Charge Attack.
  • Inflicts a combination of 15% DEF DownDEF is lowered
    Strength: 15%Base Accuracy: 120%Duration: 180 secondsStacking: Dual
    and 25% Wind DEF DownDEF is lowered for wind DMG
    Strength: 25%Base Accuracy: 120%Duration: 180 seconds
    on all foes in a single skill.
  • Deals more damage when Divine MightAt lvl 5: Bonus Fire DMG effect / Flashfire Gale activates at end of turn (Can't be removed)
    Duration: Indefinite
    has reached level 5.
    •  Flashfire Gale600% Wind and 800% Fire damage to a foe (Damage cap: Wind ~635,000; Fire ~840,000).
      Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
      Strength: 30%
      .
      Restore 20% of caster's HP (Healing cap: 3000).
      activates at the end of every turn.
    • Gains permanent 50% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
      Strength: 50%
      for himself.
    • Grants 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
      Strength: 10%Duration: 3 turns
      to all allies for 3 turns through  Tailwind KindleAll allies gain 70% Wind ATK UpWind ATK is boosted
      Strength: 70%Duration: 3 turns
      , 70% Fire ATK UpFire ATK is boosted
      Strength: 70%Duration: 3 turns
      , and 20% Fire CutFire DMG is cut 20%
      Duration: 3 turnsFire Damage Cut.
      .
      (When Divine MightAt lvl 5: Bonus Fire DMG effect / Flashfire Gale activates at end of turn (Can't be removed)
      lvl is 5:

      All allies also gain 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
      Strength: 10%Duration: 3 turns
      .)
      .