Artifacts
Artifacts are a type of item that equip directly to individual characters. Each provides four different effects to its equipper, who must be of an element and weapon specialty matching that particular artifact's requirements.
Artifacts will drop at a set drop rate upon clearing raid battles, excluding event raid battles.
Be aware that any actions taken regarding artifacts, including leveling or skill changes, can't be rolled back.
How to Equip Artifacts
- Different versions of the same character can have their own separate artifacts equipped.
- The Main Character can't equip artifacts.
About Artifacts
Artifact Skills
- The pool of standard artifact skills are divided into 3 different groups: I, II, and III. Of the four skill slots an artifact has, two are for I skills, one is for II skills, and the last is for III skills.
- The exact skill in each slot is determined randomly when the artifact is obtained.
- For skills that affect characters other than just the equipper, only the highest value will apply in cases where multiple of the same effect would be active.
- (In certain special quests with, for example, restrictions on weapon skills, artifact skills will also not function except for the two flat ATK and HP skills.)
- Skills with the maximum possible effect are shown as a different color.
Artifact Skill Lvl
Standard artifact skills have a skill level, which improves the value of its boost when raised. The particular value and how much it improves by vary depending on the skill.
Changing an Artifact Skill
A standard artifact can have one of its skills changed through the use of an 

- If a skill is changed using either of these items, the new skill will be at level 1, regardless of what that skill slot's level was previously.
- Once this action has been taken, the other three skill slots will be locked, but the initially selected slot can be changed multiple times if additional treasure is spent.
Enigmatic Armilla
This item can be used to change one of an artifact's four skills to a random skill appropriate for that slot.
- When used, you will be given the option to choose between two newly rolled skills, or leave the skill unchanged.
- It is possible for a reroll option to be the same as the current skill, but with a potentially different value.
- Even if the skill is left unchanged, be aware that the enigmatic armilla will still be consumed.
Theorem Chisel
This item can be used to change one of an artifact's four skills to any other skill, appropriate for that slot, of your choosing.
- If a skill with multiple possible effect rates is chosen, the highest rates will be used for the changed skill.
Artifact Requirements
In order to equip an artifact, a character must have the correct element and weapon specialty for that artifact. The weapon specialty requirement is generally based on the specific artifact, while the element is determined randomly when obtained.
- Characters, such as
Lyria (Event), whose element changes based on the main character's, can equip artifacts of any element.
Empowering Artifacts
The level an artifact itself can be raised using weapons or power-up items like 
- For each level an artifact gains, a random one of its four skills will also have its level increased by one.
- It is possible to reset the level of an artifact using
Artifact Pith ×5, which will also reset its skills' levels.
Artifact EXP Table
| Lvl | EXP Needed | EXP IncrementCompared to EXP needed for previous level | Cumulative EXP Total |
|---|---|---|---|
| 1→2 | 30,000 | - | 30,000 |
| 2→3 | 60,000 | 30,000 | 90,000 |
| 3→4 | 90,000 | 30,000 | 180,000 |
| 4→5 | 120,000 | 30,000 | 300,000 |
Skysent Beacon
Skysent Beacon boosts the drop rate to 30%-40% for the first 50 artifact drops each week.[1]
Note: All weekly drop rate bonuses are reset every Monday at 5 a.m. (JST).
Artifact Scores
An artifact's skill effects are split into three groups, ATK, DEF, and Special, with the total being the sum of each category's base value.
How big or small an effect's score is depends on each skill group's base value, and doesn't change regardless of the skill's details or level.
- Filtering by Score
Score can be added as filter criteria on the Artifacts screen.
Artifact order can be rearranged based on each category's score or the total score.
About Quirk Artifacts
Quirk artifacts are extremely rare artifacts with special, oddball effects.
Quirk artifacts have the following quirks:
- They come maxed out at level 1, and cannot be upgraded
- All 4 skills are predetermined and can't be changed
- The weapon specialty and element requirement are both random
- Requirements can be rerolled by using treasure
Changing Quirk Artifact Requirements
- Quirk artifact requirements can be rerolled by using
Enigmatic Armilla. When rerolled, you will be given the option to choose between two sets of new requirements, or to leave the requirements unchanged.
- Even if the requirements are left unchanged, be aware that the treasure will still be consumed.
- Both elemental and weapon specialty requirements will be changed (these cannot be changed individually).
Artifact Drop Rate and Element Bias
- The base drop rate of artifacts from raids is about 1%.[1][2]
- Artifacts drop independently from a boss's normal loot table. Thus, artifact drops do not affect the odds of Reward Chests and their contents.
- Skysent Beacon boosts the drop rate to 30%-40% for the first 50 artifact drops each week.[1]
- An artifact's element requirement has a 50% chance to match the element of the boss that it drops from and a 10% chance for each other element.[1][2]
Non-elemental bosses drop artifacts with an equal chance for each element.[3]
- Quirk Artifacts have an extremely low drop rate.[1]
Artifact Skill Groups
| Bonus | Lvl 1 Values | GrowthThe amount gained on level up | |||||
|---|---|---|---|---|---|---|---|
| ATK | 1,320 | 1,440 | 1,560 | 1,680 | 1,800 | +300 | |
| C.A. DMG | 13.2% | 14.4% | 15.6% | 16.8% | 18% | +3% | |
| Skill DMG | 13.2% | 14.4% | 15.6% | 16.8% | 18% | +3% | |
| Elemental ATK | 8.8% | 9.6% | 10.4% | 11.2% | 12% | +2% | |
| Critical Hit Rate | 13.2% | 14.4% | 15.6% | 16.8% | 18% | +3% | |
| Double Attack Rate | 6.6% | 7.2% | 7.8% | 8.4% | 9% | +1.5% | |
| Triple Attack Rate | 4.4% | 4.8% | 5.2% | 5.6% | 6% | +1% | |
| HP | 660 | 720 | 780 | 840 | 900 | +150 | |
| DEF | 8.8% | 9.6% | 10.4% | 11.2% | 12% | +2% | |
| Superior Element Reduction | 4.4% | 4.8% | 5.2% | 5.6% | 6% | +1% | |
| Dodge Rate | 4.4% | 4.8% | 5.2% | 5.6% | 6% | +1% | |
| Healing | 13.2% | 14.4% | 15.6% | 16.8% | 18% | +3% | |
| Debuff Resistance | 6.6% | 7.2% | 7.8% | 8.4% | 9% | +1.5% | |
| Debuff Success Rate | 6.6% | 7.2% | 7.8% | 8.4% | 9% | +1.5% | |
| Bonus | Lvl 1 Values | GrowthThe amount gained on level up | |||||
|---|---|---|---|---|---|---|---|
| N.A. DMG Cap | 2.2% | 2.4% | 2.6% | 2.8% | 3% | +0.5% | |
| Skill DMG Cap | 8.8% | 9.6% | 10.4% | 11.2% | 12% | +2% | |
| C.A. DMG Cap | 6.6% | 7.2% | 7.8% | 8.4% | 9% | +1.5% | |
| Special C.A. DMG Cap | 4.4% | 4.8% | 5.2% | 5.6% | 6% | +1% | |
| Boost DMG cap for critical hits | 2.2% | 2.4% | 2.6% | 2.8% | 3% | +0.5% | |
| N.A. DMG cap boost for an 80%/60% hit to skill/C.A. DMG cap | 4.4% | 4.8% | 5.2% | 5.6% | 6% | +1% | |
| Skill DMG cap boost for a 20%/60% hit to N.A./C.A. DMG cap | 17.6% | 19.2% | 20.8% | 22.4% | 24% | +4% | |
| C.A. DMG cap boost for a 20%/80% hit to N.A./skill DMG cap | 13.2% | 14.4% | 15.6% | 16.8% | 18% | +3% | |
| Supplemental N.A. DMG | 8,800 | 9,600 | 10,400 | 11,200 | 12,000 | +2,000 | |
| Supplemental Skill DMG | 11,000 | 12,000 | 13,000 | 14,000 | 15,000 | +2,500 | |
| Supplemental C.A. DMG | 110,000 | 120,000 | 130,000 | 140,000 | 150,000 | +25,000 | |
| Chain DMG AmplifyAmplifies both Chain Burst damage and Fated Chain damage. | 6.6% | 7.2% | 7.8% | 8.4% | 9% | +1.5% | |
| Boost triple attack rate when at or above 50% HP | 6.6% | 7.2% | 7.8% | 8.4% | 9% | +1.5% | |
| Amplify DMG at 100% HP | 2.2% | 2.4% | 2.6% | 2.8% | 3% | +0.5% | |
| Max HP boost for a 70% hit to DEF | 8.8% | 9.6% | 10.4% | 11.2% | 12% | +2% | |
| DMG reduction when at or below 50% HP | 8.8% | 9.6% | 10.4% | 11.2% | 12% | +2% | |
| Regeneration | 440 | 480 | 520 | 560 | 600 | +100 | |
| Turn-Based DMG Reduction | 8.8% | 9.6% | 10.4% | 11.2% | 12% | +2% | |
| Chance to remove 1 debuff before attacking | 20% | +20% | |||||
| Chance to cancel incoming dispels | 20% | +20% | |||||
| Bonus (Effects that only occur once) | Lvl 1 Value | GrowthThe amount gained on level up | |
|---|---|---|---|
| Start battle with 20% of HP consumedStacks additively with Bloodshed weapon skills, for a combined maximum of 60% HP consumed. and Duration: 3 turnsUnofficial status name / After 3 turns: Gain Strength: x%Duration: 1 turn |
10% | +10% | |
| When switching to a main allyLike Evoker and similar support skills, this activates by knockout or Blowback effect only. (1 time): Gain Strength: x%Duration: 2 turns |
3% | +3% | |
| Gain Strength: 20%Duration: IndefiniteStacking: Skill Side D after being targeted by foes' attacks x time(s)[4] |
7 | -1 | |
| Gain Duration: Indefinite after hitting a foe x times |
200 | -25 | |
| At battle start: Gain Duration: 1 turn with a value of x |
1,000 | +1,000 | |
| When a foe's HP is at 50% or lower at end of turn (1 time): Restore equipper's HP by x | 2,000 | +2,000 | |
| At battle start: Gain x random buff(s) Strength: 50%Duration: 1 turn Strength: 10%Duration: 1 turn Strength: 20%Duration: 1 turn Strength: 80%Duration: 1 turn Strength: 20%Duration: 1 turn |
1 | +1 | |
| When knocked out (1 time): All allies gain x random buff(s) Strength: (Healing cap: 1000)Duration: 3 turns Strength: 100% chance of taking 20% less damage.Duration: 3 turns Strength: 10%Duration: 3 turns Strength: 3000Duration: 2 turns Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." |
1 | +1 | |
| Bonus (Effects related to using skills) | Lvl 1 Value | GrowthThe amount gained on level up | |
| Upon using a debuff skill: Amplify foe's DMG taken (2 hits) by x | 4% | +4% | |
| Upon using a healing skill: Ally in the next position gains Duration: IndefiniteStacking: Skill Side D with a value of x[4] |
4% | +4% | |
| Gain Strength: 1% (Max: 5%)Duration: Indefinite after using skills x time(s) |
5 | -1 | |
| After using a skill with a cooldown of 10 or more turns: Gain Strength: x%Duration: 1 turn |
2% | +2% | |
| Cut linked skill cooldowns by 1 turn after using a linked skill x times | 8 | -1 | |
| Upon casting first-slot skill: Cut first-slot skill's cooldown by 1 turnCurrently observed to not stack with effects such as Hekate (Summer)'s and Yuni's . and consume this percentage of current HPDoes not activate effects that interact with Consume/Sacrifice HP. (HP consumption lowers with higher lvls of this artifact skill) |
30% | -6% | |
| Bonus (Effects gained at end of turn) | Lvl 1 Value | GrowthThe amount gained on level up | |
| Gain Duration: 1 turn Stacking: Standard - Buff at end of turn based on amount of charge bar spent that turn[4] |
5,000 | +5,000 | |
| At end of turn if equipper didn't attack: Gain x random buff(s) Skill Specs (Stackable) C.A. Specs (Stackable) Multiattack Rate (Stackable) |
1 | +1 | |
| Chance to remove all buffs from a foe at end of turn | 1% | +1% | |
| Chance of battle turn progressing by 5 at end of turn (Max 1 of this skill per party): | 0.2% | +0.2% | |
| Bonus (Miscellaneous effects) | Lvl 1 Value | GrowthThe amount gained on level up | |
| Chance to gain Duration: Indefinite before attacking |
1% | +1% | |
| Plain DMG to a foe at end of turn based on how much HP the equipper lost that turnAccumulates any HP lost during that turn, such as HP consumed by skills and damage taken from foes. Healing does not affect accumulated damage. | 10× modifier | +10× modifier | |
| Gain Strength: 10,000 (Max: 50,000)Duration: Indefinite after dealing this amount of skill DMG |
40,000,000 | -5,000,000 | |
| Upon single attacks: Gain x random buff(s) Strength: 10%Duration: 1 turn Strength: 10%Duration: 1 turn Strength: 20000Duration: 1 turn Duration: 1 turn Strength: 20%Duration: 1 turn |
1 | +1 | |
| When a foe has 3 or fewer debuffs at turn start: Equipper gains Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. with a strength of x |
5% | +5% | |
| At battle start and every 5 turns: Gain with a value of x |
1,000 | +500 | |
| Upon using a green or blue potion (Max 1 of this skill per party): Boost Fated Chain bar by x | 3% | +3% | |
| Bonus (Sub Ally only effects) | Lvl 1 Value | GrowthThe amount gained on level up | |
| When a sub ally (Max 1 of this skill per party): 1 random debuff Duration: 180 seconds Duration: 180 seconds Duration: 180 seconds Multiattack Rate Lowered (Stackable) Duration: 180 seconds Duration: 180 seconds to all foes every x turns |
7 | -1 | |
| Bonus (Non-Combat effects) | Lvl 1 Value | GrowthThe amount gained on level up | |
| Boost EXP earned (Even when a sub ally / Max 1 of this skill per party) by x | 1% | +1% | |
| Boost item drop rate (Even when a sub ally / Max 1 of this skill per party) by x | 0.5% | +0.5% | |
| May find a random pair of earrings at end of battle (Even when a sub ally or knocked out/ Max 1 of this skill per party / Chance increases with skill lvl) | ? | ? |
List of Artifacts
Quirk Artifacts
| Icon | Name | Effects | |
|---|---|---|---|
| Fantosmik Creste | Gain a random Crest upon taking DMG / At end of turn when granted 5 of each Crest (1 time): Gain | ||
| While is in effect: 6-hit elemental DMG to a foe at end of turn (DMG specs are boosted with each activation [Max: 5 times]) | |||
| While is in effect: Ignore fire, water, earth, wind, light, and dark elemental resistances / Deal superior elemental DMG regardless of foe element | |||
| 5 turns after gaining : Plain DMG to all foes / Remove all buffs / Equipper is knocked out (Can't be revived) | |||
| Fantosmik Fengtooth | Boost charge bar by 20% after normal attacks | ||
| Upon using charge attack: Gain Duration: 1 turn and Strength: 50%Duration: 1 turn / Consume 30% of max HP (Knocked out if this reduces HP to 0) | |||
| When a foe uses a special attack: Restore 10% of equipper's HP (Healing cap: 2500) / Remove 1 debuff / Gain Duration: Indefinite and Duration: Indefinite | |||
| Can't use skills / Uses charge attack even when charge attacks are set to Hold | |||
| Fantosmik Gemme | Start battle with 20% of HP consumed / Strength: 10000Duration: Indefinite | ||
| At battle start: Gain Duration: IndefiniteAlso called "Lethal Attack Dodged" | |||
| When below 25% HP at end of turn (1 time): Gain Strength: 10000Duration: Indefinite | |||
| When above 25% HP: Incoming DMG ignores Shield effects | |||
| Fantosmik Lanterne | Subject to all specialty weapon-related weapon skills | ||
| Subject to all style-related weapon skills | |||
| Subject to all raceOffically called "Type" in-game.-related weapon skills | |||
| -50% weapon skill enhancement of the equipper's element / At battle start: Inflict Duration: 5 turns, Duration: 5 turns, and Duration: 5 turns on all allies. (Even when a sub ally / Max 1 of this skill per party) | |||
| Fantosmik Maylet | ATK changes randomly at battle start | ||
| DEF changes randomly at battle start | |||
| Multiattack rate changes randomly at battle start | |||
| Upon using first-slot skill: Consumes all of charge bar / Activate a random effect | |||
Standard Artifacts
References
- ↑ 1.0 1.1 1.2 1.3 1.4 GameWith, Artifacts. https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/485745
- ↑ 2.0 2.1 https://x.com/kamigame_gb/status/1900491239977365885
- ↑ otokoro2. https://docs.google.com/spreadsheets/d/1Aq322TttQjoztUQs4qsrXuiGYo9q53Rzr0dZosAotbY
- ↑ 4.0 4.1 4.2 Huijiwiki, Artifacts. https://gbf.huijiwiki.com/wiki/%E5%88%9B%E9%80%A0%E7%89%A9

























































































