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Cost to Host: 80 AP |
Unlock: Reach rank 200 |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Phase 1 | Ultimate Bahamut |
200 |
140,000,000 (100%) |
◇◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Deploys the Hour of RuinAllies can deal critical hits regardless of element
Duration: IndefiniteField effect field effect.
- 5000 Wind damage to all allies.
- Gains UpliftedCharge diamonds fill more quickly
Duration: 180 seconds.
- Multi-hit, random element damage to random allies. Inflicts Strong ArmedCan't be healed
.
- Multi-hit Fire damage to random allies. Last hit deals massive Fire damage.
- TR only: Dispels all buffs from allies.
|
- Casts Hour of Ruin.
- Casts Deadly Flare.
- Move to Phase 2.
- Dispels all debuffs on self.
|
Phase 2 | Ultimate Bahamut |
200 |
105,000,000 (75%) |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Light damage to all allies.
- Gains Purging LightCasts random debuff effect each turn
Local status effect.
- Inflicts HalationHP bar is hidden
to allies.
- Multi-hit Fire damage to random allies. Last hit deals massive Fire damage.
|
- Normal attacks now hit all allies.
- Upon entering Overdrive
- Fills all charge diamonds.
- Casts The Rage.
- Move to Phase 3.
- Dispels all debuffs on self.
|
Phase 3 | Ultimate Bahamut |
200 |
70,000,000 (50%) |
◇◇◇◇◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- 4-hit multi-element1 hit of Fire, Water, Earth, Wind each damage to random allies.
- TR 50% Dispels all buffs from allies.
- Knocks out all allies.
- Also hits backline allies. Ignores AutoreviveRecovers once from a knockout while in effect
.
|
- Gains immunity to CharmedAttacks are slightly limited
, SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage and ParalyzedCan't attack .
- Does not normal attack.
- 50% Trigger
- Casts Sirius.
- Casts Sirius. Resets charge diamonds.
- Move to Phase 4.
|
Phase 4 | Ultimate Bahamut |
200 |
42,000,000 (30%) |
◇◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Switches Hour of RuinAllies can deal critical hits regardless of element
Field effect to Dark HourAllies can deal critical hits regardless of element / ATK & DEF buffs are ineffective / Ally is knocked out if HP is at 5% or lower Field effect.
- Dispels all buffs from allies.
- Dispels all debuffs on self.
- Water damage to all allies.
- Removes all buffs on allies.
- Earth damage to all allies.
- Gains TA UpTriple attack rate is boosted
.
- Inflicts DA DownDouble attack rate is lowered
and TA DownTriple attack rate is lowered .
- Skyfall Ultimus OD TR 15%
- 999,999 Dark damage to all allies.
- Gains Ruination RayDeals 3-hit plain DMG to an ally each turn
and Purging LightCasts random debuff effect each turn Local status effect.
|
- Loses immunity to ParalyzedCan't attack
.
- Normal attacks now deal single-target Light/Dark damage only.
- 30% Trigger
- Casts Dark Hour. Resets charge diamonds.
- Casts Ultima Blast.
- Casts Skyfall Ultimus.
- Move to Final Phase.
- Dispels all debuffs on self.
|
Final Phase | Ultimate Bahamut |
200 |
14,000,000 (10%) |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Light damage to all allies.
- Gains Purging LightCasts random debuff effect each turn
Local status effect.
- Inflicts HalationHP bar is hidden
.
- Cosmic Collision OD TR 10%
- Multi-hit plain damage and multi-element damage to random allies.
- Large Dark damage to all allies.
|
- Gains immunity to ParalyzedCan't attack
.
- Normal attacks now hit all allies.
- 10% Trigger
- Casts Cosmic Collision.
- Base charge diamonds change to ◇◇◇. Resets charge diamonds.
- Casts Deadly Flare.
|
N - Normal, OD - Overdrive, TR - Trigger |