ConjunctionReduce all allies' HP to 1. All allies gain UnchallengedNext DMG received will be ineffective Duration: 1 turn and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed) Strength: 100% of damage dealt (Healing cap: 15% of max HP)Duration: 4 turns. immediately maximizes all Enmity buffs and weapon skills.
Good offensive power in addition to providing a huge boost to Enmity-based teams.
Requires a developed Enmity grid to use effectively.
Useful even in other elements that rely on Enmity, particularly for short fights.
Site
RatingThe character's overall rating out of 10.
GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade:SS KG Max Grade:SS
Full AutoThe character's general performance in Full Auto parties. GW Max Grade:SS KG Max Grade:SS
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade:SS KG Max Grade:SS
Zooey has overwhelming synergy with Enmity, maximizing its power and mitigating its risks with ConjunctionReduce all allies' HP to 1. All allies gain UnchallengedNext DMG received will be ineffective Duration: 1 turn and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed) Strength: 100% of damage dealt (Healing cap: 15% of max HP)Duration: 4 turns..
Strengths
ConjunctionReduce all allies' HP to 1. All allies gain UnchallengedNext DMG received will be ineffective Duration: 1 turn and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed) Strength: 100% of damage dealt (Healing cap: 15% of max HP)Duration: 4 turns. is probably the most powerful ability in the game, offering massive damage, mitigation, and sustain all at once
Double-dips into Enmity with JammedATK is greatly boosted based on how low HP is
Two respectable nukes and some nifty debuffs
Her character weapon (Cute Ribbon) is very powerful for players on a budget
Weaknesses
Requires an Enmity grid to realize her full potential.
How to Play
Understanding Zooey's basic gameplay is as simple as understanding Enmity: when HP goes down, ATK goes up.
Use ConjunctionReduce all allies' HP to 1. All allies gain UnchallengedNext DMG received will be ineffective Duration: 1 turn and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed) Strength: 100% of damage dealt (Healing cap: 15% of max HP)Duration: 4 turns. to reduce your team's HP to 1
Use Thunder300% Dark damage to all foes (Damage cap: ~480,000). Randomly inflict one of three debuffs: 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds, 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds, or 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds. and Resolution300%-1600% superior element damage to a foe (Damage cap: ~700,000). (Boost to damage based on how low Zooey's HP is.) Gain JammedATK is greatly boosted based on how low HP is Strength: 25%-80%Duration: 3 turns. At level 55: Effect enhanced. (and other characters' nukes) while ATK is massively increased
Attack
Advanced
While Zooey is often used for pure burst to quickly farm early or mid-game content, her abilities do have some tactical considerations.
With a strong enough grid to hit cap without JammedATK is greatly boosted based on how low HP is , Resolution can be saved for a few turns after Conjunction
Conjunction itself can be saved for its UnchallengedNext DMG received will be ineffective effect in case of dangerous boss attacks or triggers
Synergy
More than just synergy, some form of Enmity grid is practically a requirement for Zooey.
Beyond that, most of Zooey's synergies involve exploiting Conjunction as much as possible.
Luchador's Tag TeamAll allies instantly perform a normal attack without using up a turn. offers a free round of attacks, further increasing burst potential
Warlock's ChaserAll allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns. and other forms of Bonus DMGDeals bonus DMG for one-foe one-ally attacks help break the Damage Cap
Shiva (Summon) offers even more burst, especially in a grid strong enough to hit cap without a proper Elemental Summon
3★ Qilin effectively provides an instant Conjunction once per fight
Thunder and Resolution are exceptional for preparing Lecia (Grand)'s ATK OrdersLands buffs on all allies based on Orders lvl upon using Stalwart Command (Max: Lvl 5 / Can't be removed / Lvl increases with each damage skill used by an ally) , giving Zooey some niche potential in Wind
Nighthound's Tactical RelocationSwitch positions of any two allies. can swap Zooey in or out for some interesting strategies
Gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite upon taking big DMG.
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Last update: 2018-03-19
Priorities
This build focuses on Zooey's strengths, specifically her enmity focus. Your first priority should be three points in Skill DMG Cap. The reason for this is because with her JammedATK is greatly boosted based on how low HP is buff she can easily hit the damage cap on element, and her first skill is very likely to hit the damage cap off-element assuming proper grid management. Your next priority should be one point in Dark ATK and ATK (Overdrive), followed by DEF. This will give her better survivability at lower HP, while at the same time giving as much damage to her attacks and skills as possible. Players can decide whether more DEF points is worth it to them or not.
Some other masteries to consider are: HP, Support Skill, Debuff Resistance, and CA Damage.
If you're planning on using Olden Cortana, Qilin Bow, or another weapon that lowers max HP then her HP mastery is a good way to mitigate the HP loss.
Her Support Skill seems pretty useless at first glance, but keep in mind that there are many situations where it comes in very handy.
One point in Debuff Resistance can help prevent BlindedAttacks have a slight chance to miss , CharmedAttacks are slightly limited , or other status effects that can prevent her from attacking. This is primarily for situations where you can't bring ClarityRemove 1 debuff from all parties. or VeilAll allies gain Veil (1 time)Debuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."..
One point in CA Damage can help her hit the CA damage cap at higher HP, but is generally not needed. You will generally have a lot of points left over to play around with, and this is a good spot to use one.
Gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite upon taking big DMG.
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Last update: 2020-11-29
Gamewith's recommended EMP build for Zooey (Grand).
Priorities
Prioritize Dark ATK first, followed by C.A. DMG and finishing with Skill DMG CAP. DEF is a good option as she relies on enmity. Her Extended Mastery Support Skill is difficult to trigger and isn't worth taking.
Gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite upon taking big DMG.