Zooey (Grand)/Strategy

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Overview[edit | edit source]

Zooey has overwhelming synergy with Enmity, maximizing its power and mitigating its risks with Conjunction.

Strengths[edit | edit source]

  • Conjunction is probably the most powerful ability in the game, offering massive damage, mitigation, and sustain all at once
  • Double-dips into Enmity with Status Jammed.pngJammedATK is greatly boosted based on how low HP is
  • Two respectable nukes and some nifty debuffs
  • Her character weapon (Weapon s 1040605900.jpg Cute Ribbon) is very powerful for players on a budget

Weaknesses[edit | edit source]

  • Requires an Enmity grid to realize her full potential.

How to Play[edit | edit source]

Understanding Zooey's basic gameplay is as simple as understanding Enmity: when HP goes down, ATK goes up.

  • Use Conjunction to reduce your team's HP to 1
  • Use Thunder and Resolution (and other characters' nukes) while ATK is massively increased
  • Attack

Advanced[edit | edit source]

While Zooey is often used for pure burst to quickly farm early- or mid-game content, her abilities do have some tactical considerations.

  • With a strong enough grid to hit cap without Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    , Resolution can be saved for a few turns after Conjunction
  • Conjunction itself can be saved for its Status Repel.pngUnchallengedNext DMG received will be ineffective
    effect in case of dangerous boss attacks or trigger

Synergy[edit | edit source]

More than just synergy, some form of Enmity grid is practically a requirement for Zooey.

Beyond that, most of Zooey's synergies involve exploiting Conjunction as much as possible.

  • Luchador's Ability Tag Team.png Tag TeamAll allies attack without using up a turn. offers a free round of attacks, further increasing burst potential
  • Warlock's Ability Choke.png ChaserAll allies gain Status Bonus Damage.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .
    and other forms of Status Bonus Damage.png Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    help break the Damage Cap
  • Summon s 2040185000.jpg Shiva (Summon) offers even more burst, especially in a grid strong enough to hit cap without a proper Elemental Summon
  • 3★ Summon s 2040158000.jpg Qilin effectively provides an instant Conjunction once per fight
  • Thunder and Resolution are exceptional for preparing Lecia (Grand)'s Status Attack Order5.pngATK OrdersIssuing orders (Boost increases with each ally DMG skill used)
    Can't be removed
    , giving Zooey some niche potential in Wind
  • Nighthound's Ability Switch.png Tactical RelocationSwitch positions of any two allies of your choice. can swap Zooey in or out for some interesting strategies

Extended Mastery Perks[edit | edit source]

Zooey (Grand) Pts: 7
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
ZenithODA.pngOverdrive Attack
★☆☆★★☆★★★
5%8%10%
ZenithModeBar.pngOverdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ★☆☆ ☆☆☆ ★☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDarkAtk.pngDark ATK Up
★☆☆★★☆★★★
5%8%10%
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ★☆☆ ☆☆☆ ★☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithSkillDmg.pngSkill Damage
★☆☆★★☆★★★
10%15%20%
ZenithSkillDmg.pngSkill Damage
★☆☆★★☆★★★
10%15%20%
ZenithSkillDmgCap.pngSkill Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithSupportSkill.pngGain Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
upon taking big DMG
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
Last update: 2018-03-19

Priorities[edit | edit source]

This build focuses on Summer Zooey's strengths, specifically her enmity focus. Your first priority should be three points in Skill DMG Cap. The reason for this is because with her Status Jammed.pngJammedATK is greatly boosted based on how low HP is
buff she can easily hit the damage cap on element, and her first skill is very likely to hit the damage cap off-element assuming proper grid management. Your next priority should be one point in Dark ATK and ATK (Overdrive), followed by DEF. This will give her better survivability at lower HP, while at the same time giving as much damage to her attacks and skills as possible. Players can decide whether more DEF points is worth it to them or not.

Some other masteries to consider are: HP, Support Skill, Debuff Resistance, and CA Damage.

  • If you're planning on using Weapon s 1040106400.jpg Olden Cortana, Qilin Bow square.jpg Qilin Bow, or another weapon that lowers max HP then her HP mastery is a good way to mitigate the HP loss.
  • Her Support Skill seems pretty useless at first glance, but keep in mind that there are many situations where it comes in very handy.
  • One point in Debuff Resistance can help prevent Status Blind.pngBlindedAttacks have a slight chance to miss
    , Status Charm.pngCharmedAttacks are slightly limited
    , or other status effects that can prevent her from attacking. This is primarily for situations where you can't bring Ability ClearAll.png ClarityRemove 1 debuff from all parties. or Ability Veil.png VeilAll allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
    .
  • One point in CA Damage can help her hit the CA damage cap at higher HP, but is generally not needed. You will generally have a lot of points left over to play around with, and this is a good spot to use one.

Zooey (Grand) Pts: 4
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
ZenithODA.pngOverdrive Attack
★☆☆★★☆★★★
5%8%10%
ZenithModeBar.pngOverdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ★★☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDarkAtk.pngDark ATK Up
★☆☆★★☆★★★
5%8%10%
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithSkillDmg.pngSkill Damage
★☆☆★★☆★★★
10%15%20%
ZenithSkillDmg.pngSkill Damage
★☆☆★★☆★★★
10%15%20%
ZenithSkillDmgCap.pngSkill Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithSupportSkill.pngGain Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
upon taking big DMG
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
Last update: 2017-09-07

Gamewith's recommended EMP build for Zooey (Grand).

Priorities[edit | edit source]

Zooey doesn't have many good masteries. Prioritise Dark ATK first, followed by ATK (Overdrive). If your Charge attack damage doesn't hit the cap, then you can take CA DMG. If your ability damage hits the cap (ResolutionSuperior element damage to a foe (Damage cap: ~690,000). Boost to damage based on how low Zooey's HP is.
Gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 26.6%-80%Duration: 3 turns
.
At level 55:
Effect enhanced.
has a cap of 690,000), then take Skill DMG CAP. DEF is a good option as she relies on enmity. Her Extended Mastery Support Skill is difficult to trigger and isn't worth taking.

Resources[edit | edit source]