Advanced Grids/Varuna/EX
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0 Button Setups
Charge attack setups that do not click any skills often require the 

Occasionally, characters that provide charge bar to the party or start with 100% charge bar can replace Eternals in some setups.
Strength: 30%Duration: 1 turn . (In ArcarumArcarum: The World Beyond Replicard Sandbox: Active even when not main weapon and affects Water allies.) Strength: 30%Duration: 1 turn . (In ArcarumArcarum: The World Beyond Replicard Sandbox: Active even when not main weapon and affects Water allies.) |
Source:
- https://youtu.be/uiHGT1HDUco?si=RngCi6C3DmSqtxlw - れもん (Japanese)
ATK: 200 Surpasses DMG cap by 30% / ~20% chance to inflict Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe ATK: 200 Surpasses DMG cap by 30% / ~20% chance to inflict Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe ATK: 200 Surpasses DMG cap by 30% / ~20% chance to inflict Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe ATK: 200 Surpasses DMG cap by 30% / ~20% chance to inflict Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe ATK: 200 Surpasses DMG cap by 30% / ~20% chance to inflict Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect on foe ATK: 300 Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets |
No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes. 80% Bonus Water DMG effect to Water allies' single attacks. Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate. Upon normal attacks when any foe is in Break: 4-hit, 150% Water damage to random foes (Damage cap: ~92,000 per hit). Gain Strength: 10%. Upon normal attacks when any foe is in Break: 4-hit, 150% Water damage to random foes (Damage cap: ~92,000 per hit). Gain Strength: 10%. Upon normal attacks when any foe is in Break: 4-hit, 150% Water damage to random foes (Damage cap: ~92,000 per hit). Gain Strength: 10%. (Also affects Primal and Other allies.) (Also counts Primal and Other allies.) |
Source:
Comments:
- Replace
Trick Stick and/or
Dragon Bar V for damage weapon such as
Exo Antaeus or
Cosmic Rifle if damage is lacking.
- Does not require
BoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended)
Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect to land.
Replacements: Counter attacks grant 5% charge bar per hit. Counter attacks grant 5% charge bar per hit. Counter attacks grant 5% charge bar per hit. effect: Guaranteed triple attacks and 30% Bonus Water DMG effect.. Replacements: |
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Water allies gain Duration: Indefinite (Stackable / Max: 2) upon countering. Duration: Indefinite and Duration: Indefinite. (In ArcarumArcarum: The World Beyond Replicard Sandbox: Boost to specs. 50% boost to Fire allies' charge bars at battle start.) |
Source:
- https://youtu.be/FYbW1nIWs5I?si=12JUm0AodSiu3wCV&t=141 - クワトロ【GBF】 quwatoro (Japanese)
ATK: 250 Surpasses DMG cap by 30% / ~20% chance for all allies to gain a random Fruit of Treachery Duration: 2 turns Duration: 2 turns Duration: 2 turns Duration: 2 turns buff ATK: 250 Surpasses DMG cap by 30% / ~20% chance for all allies to gain a random Fruit of Treachery Duration: 2 turns Duration: 2 turns Duration: 2 turns Duration: 2 turns buff ATK: 250 Surpasses DMG cap by 30% / ~20% chance for all allies to gain a random Fruit of Treachery Duration: 2 turns Duration: 2 turns Duration: 2 turns Duration: 2 turns buff ATK: 250 Surpasses DMG cap by 30% / ~20% chance for all allies to gain a random Fruit of Treachery Duration: 2 turns Duration: 2 turns Duration: 2 turns Duration: 2 turns buff ATK: 250 Surpasses DMG cap by 30% / ~20% chance for all allies to gain a random Fruit of Treachery Duration: 2 turns Duration: 2 turns Duration: 2 turns Duration: 2 turns buff ATK: 300 Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets |
No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes. 80% Bonus Water DMG effect to Water allies' single attacks. Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate. Upon normal attacks when any foe is in Break: 4-hit, 150% Water damage to random foes (Damage cap: ~92,000 per hit). Gain Strength: 10%. Upon normal attacks when any foe is in Break: 4-hit, 150% Water damage to random foes (Damage cap: ~92,000 per hit). Gain Strength: 10%. Upon normal attacks when any foe is in Break: 4-hit, 150% Water damage to random foes (Damage cap: ~92,000 per hit). Gain Strength: 10%. |
Source:
- https://twitter.com/quwatoro_gbf/status/1723255950877028662 - クワトロ【GBF】quwatoro





























































































































