Tsubasa

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This article is about the Premium Draw character. For the SideM Fantasy recruitable character, see Tsubasa Kashiwagi.

Game Strategy Lore Voice
[Mysteria Squad Leader]This title is an unofficial, amateur translation.
Tsubasa
Can be uncapped to 5★
MAX HP 11004★: 1100
5★:
(+200Total HP bonuses from Cross-Fate Episodes.)
MAX ATK 105004★: 10500
5★:
(+600Total ATK bonuses from Cross-Fate Episodes.)
BASE DA/TAThis character's base double attack rate and triple attack rate.Characters with support skills that grant guaranteed multiattacks may have very high values. 10% DA / 5% TA
Element
RaceOfficially called "Type" in-game.
Style
SpecialtyThis character gains 20% more ATK from weapons of this type in your grid.
Exp. BonusExpedition Bonus Type in Auto-Expeditions None
GenderGender is a character attribute used for game mechanics. A character's lore, appearance, and other factors do not affect this attribute. Male
Voice Actor Yuichi Nakamura
How to Recruit
Classic Draw III
Recruitment Weapon
Two-by-Four
ID 3040180000
Char ID 3111
Uncap Limit
NameJP ツバサ
TitleJP マナリアの特攻隊長
Voice ActorJP 中村悠一
Release Date 2018-08-31
5★ Date 2026-10-23
Other Sites gbf-wiki
(Japanese wiki)
GameWithKamigameHuiji Wiki
(Chinese wiki)
GBF Asset LookupGBF Animation Player
A delinquent from the Mysteria Academy of Magic who's following in his late father's tire tracks by rolling through the world authentically. On the back of his beast, his baby, he's seeking the other side of the sky. His only weapons are two fists and a heart sincere.

Charge Attack
Icon Name Effect
Red Heat Crash 1250%Unworldly Fire damage to a foe (Damage cap: 2,900,000).[1]
Gain Charge Bar +50%Instantly boosts Charge Bar by 50%
Strength: 50%
.
All Fire allies gain 30% Fire ATK UpFire ATK is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
(Consumes Hit the RoadCharge attack can be used / Uses charge attack when charge bar is full even if set to Hold (Consumed upon charge attack / Can't be removed)
instead of charge bar to activate.
Uses charge attack even when charge attacks are set to Hold.)
After 5★:
Jackknife Joyride
1300%Unworldly Fire damage to a foe (Damage cap: 2,900,000).[1]
100% Bonus Fire damage based on how high GearATK and dodge rate are boosted based on how high Gear is / Upon normal attacks: Deals multi-hit fire DMG based on how high Gear is (Max: 5th Gear / Can't be removed)
is (Damage cap: 185,000 / Max: 5 hits).
Gain Charge Bar +50%Instantly boosts Charge Bar by 50%
Strength: 50%
.
All Fire allies gain 30% Fire ATK UpFire ATK is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
(Consumes Hit the RoadCharge attack can be used / Uses charge attack when charge bar is full even if set to Hold (Consumed upon charge attack / Can't be removed)
instead of charge bar to activate.
Uses charge attack even when charge attacks are set to Hold.)

Skills
Icon Name Cooldown Duration Obtained Effect
Throwdown Town 7 turns
Lvl 55:
6 turns
2 turns Lvl 1
⇧ Lvl 55This skill is enhanced at level 55.
⇮ Lvl 90This skill is enhanced again at level 90.
400% Fire damage to a foe (Damage cap: 405,000).[2]
Inflict KamikazeCharge diamonds don't fill up / Can't use special attacks
Base Accuracy: 100%Duration: 2 turnsLocal status effect
.
At level 90:
Remove 1 buff.
Fistfight City 8 turns
Lvl 75:
7 turns
- Lvl 1
⇧ Lvl 75This skill is enhanced at level 75.
Fill 1 charge diamond on a foe.
Grant a foe ATK UpATK is boosted
Duration: 3 turnsLocal status effect
, DA UpDouble attack rate is boosted
Duration: 3 turnsLocal status effect
, and TA UpTriple attack rate is boosted
Duration: 3 turnsLocal status effect
.
All Fire allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 10%-20%Duration: 3 turns
and 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 3 turns
.[1][3]
(From 2nd cast onward:
All Fire allies also gain 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
.)
Going Kamikaze 6 turns - Lvl 45
⇧ Lvl 95This skill is enhanced at level 95.
Caster hits the road. (Gain Hit the RoadCharge attack can be used / Uses charge attack when charge bar is full even if set to Hold (Consumed upon charge attack / Can't be removed)
Duration: Indefinite
.)
All Fire allies gain RoaringATK and multiattack rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
Duration: Indefinite
. (Ends upon taking damage 3 times.)
At level 95:
RoaringATK and multiattack rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
Duration: Indefinite
upgraded to Roaring+ATK and multiattack rate are boosted / Buffs can't be removed or shortened (Can't be removed / Ends upon taking DMG 3 times)
Duration: Indefinite
.
Explosive Tool 6 turns 180 sec Lvl 100
400% Fire damage to a foe (Damage cap: 635,000).[1]
Inflict a random debuff.
(Can recast once each turn it is cast.
When 5th GearATK and dodge rate are boosted based on how high Gear is / Upon normal attacks: Deals multi-hit fire DMG based on how high Gear is (Max: 5th Gear / Can't be removed)
:

Can recast twice each turn it is cast.)

Support SkillsDoes not work from the backline unless explicitly stated.
Icon Name Obtained Effect
Red Wing Roll-Out Lvl 1
Upon normal attacks:
Consume 100% of charge bar to shift GearATK and dodge rate are boosted based on how high Gear is / Upon normal attacks: Deals multi-hit fire DMG based on how high Gear is (Max: 5th Gear / Can't be removed)
(Max: 5th Gear).
End Throwdown Town400% Fire damage to a foe (Damage cap: 405,000).
Inflict KamikazeCharge diamonds don't fill up / Can't use special attacks
Base Accuracy: 100%Duration: 2 turnsLocal status effect
.
At level 90:
Remove 1 buff.
's cooldown.
1-turn cut to Fistfight CityFill 1 charge diamond on a foe.
Grant a foe ATK UpATK is boosted
Duration: 3 turnsLocal status effect
, DA UpDouble attack rate is boosted
Duration: 3 turnsLocal status effect
, and TA UpTriple attack rate is boosted
Duration: 3 turnsLocal status effect
.
All Fire allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 10%-20%Duration: 3 turns
and 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 3 turns
.
(From 2nd cast onward:
All Fire allies also gain 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
.)
's cooldown.
(Based on GearATK and dodge rate are boosted based on how high Gear is / Upon normal attacks: Deals multi-hit fire DMG based on how high Gear is (Max: 5th Gear / Can't be removed)
:

Boost to ATKMultiplier: Perpetuity and dodge rate.
Upon normal attacks:
100% Fire damage to a foe [Damage cap: 185,000 per hit / Max: 5 hits].)[1]
We're Squad Lvl 1
At end of turn when another Fire ally took damage from a foe that turn:
Tsubasa gains Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Extended Mastery Support Skill EMP Boost to ATK against foes whose charge diamonds are filled.

Extended Mastery Perks
Style
  • ATK
    ★☆☆★★☆★★★
    +500+800+1000
  • DEF
    ★☆☆★★☆★★★
    5%8%10%
  • Double Attack Rate
    ★☆☆★★☆★★★
    3%5%6%
  • Critical Hit
    ★☆☆★★☆★★★
    12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
  • Charge Attack Damage
    ★☆☆★★☆★★★
    10%15%20%
RaceCalled "Type" in-game.
  • ATK
    ★☆☆★★☆★★★
    +500+800+1000
  • DEF
    ★☆☆★★☆★★★
    5%8%10%
  • HP
    ★☆☆★★☆★★★
    250500750
  • Double Attack Rate
    ★☆☆★★☆★★★
    3%5%6%
  • Critical Hit
    ★☆☆★★☆★★★
    12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Individual
  • ATK
    ★☆☆★★☆★★★
    +500+800+1000
  • Enmity
    ★☆☆★★☆★★★
    SmallMediumBig
    100% - 75%1% (fixed)
    75% - 50%3% to 3.5% (linear)
    50% - 0%3.5% to 9% (linear)
  • Stamina
    ★☆☆★★☆★★★
    SmallMediumBig6% damage at 100% HP to 2% at 0% HP
  • Skill Damage Cap
    ★☆☆★★☆★★★
    5%8%10%
  • Boost to ATK against foes whose charge diamonds are filled.

Grid Suggestions


Gameplay Notes

Fistfight City

  • Filling charge diamonds always succeeds if the target has any empty charge diamonds available and if they are not immune to fill effects.[4]

Going Kamikaze

  • RoaringATK and multiattack rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    grants the following effects:[2]
    • 15% ATKMultiplier: Perpetuity Up
    • Guaranteed DA
    • 30% TA Up
  • After level 95 Roaring+ATK and multiattack rate are boosted / Buffs can't be removed or shortened (Can't be removed / Ends upon taking DMG 3 times)
    also grants:

Explosive Tool

Red Wing Roll-Out

  • GearATK and dodge rate are boosted based on how high Gear is / Upon normal attacks: Deals multi-hit fire DMG based on how high Gear is (Max: 5th Gear / Can't be removed)
    grants the following effects based on lvl:[1]
Lvl Status ATKMultiplier: Perpetuity Up Dodge Rate Up
1 1st GearATK and dodge rate are boosted based on how high Gear is / Upon normal attacks: Deals multi-hit fire DMG based on how high Gear is (Max: 5th Gear / Can't be removed)
10% 10%
2 2nd GearATK and dodge rate are boosted based on how high Gear is / Upon normal attacks: Deals multi-hit fire DMG based on how high Gear is (Max: 5th Gear / Can't be removed)
20% 20%
3 3rd GearATK and dodge rate are boosted based on how high Gear is / Upon normal attacks: Deals multi-hit fire DMG based on how high Gear is (Max: 5th Gear / Can't be removed)
30% 30%
4 4th GearATK and dodge rate are boosted based on how high Gear is / Upon normal attacks: Deals multi-hit fire DMG based on how high Gear is (Max: 5th Gear / Can't be removed)
40% 40%
5 5th GearATK and dodge rate are boosted based on how high Gear is / Upon normal attacks: Deals multi-hit fire DMG based on how high Gear is (Max: 5th Gear / Can't be removed)
50% 50%

Extended Mastery Support Skill

  • Charge diamonds must be completely filled for the boost to apply.
  • The boost to ATKMultiplier: Unique is as follows:[3]
Rank ATK UpMultiplier: Unique
1★ 10%
2★ 20%
3★ 30%
Cross-Fate BonusesThese bonuses are only gained by this character. For the Cross-Fate partner's bonuses, see their respective page.
1 ATK +600
2 HP +200
  • Bonuses are permanently gained based on the character's total number of completed Cross-Fate Episodes. They are not determined by who the Cross-Fate is with.
  • Cross-Fate bonuses are not shared between character versions.

Uncap Materials

Uncap 1★
Uncap 2★
Uncap 4★
Uncap 5★

Awakening Materials

Facsimile Compatibility

Icon Skill Copyable?
Throwdown Town Unknown
Fistfight City Yes
Going Kamikaze No
Explosive Tool Unknown

Outfits

Baddest-Boss Uniform

This uniform is a symbol of the promise Tsubasa made with his friends to never stop tearing through the streets. Even if this white cloth is tarnished by rain or mud, nothing will ever defile the faith in this young man's heart.
Outfit Name Baddest-Boss Uniform
How to Get Showtime: Legend of the Blue Yonder
Release Date 2021-05-28
Charge Attack Red Burning Strike
ID 3710172000
Other Sites GBF Asset Lookup GBF Animation Player

References