Ejaeli/Strategy

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Ratings

Ejaeli

  • Role: Support/Healer
  • Provides team multi-attack buffs with zero downtime.
  • Three double attack and one triple attack EMP nodes combined with her buffs give her good multi-attack potential.
  • Her skill healing cap is rather average for a SR but DMG AbsorptionPartially absorbs DMG to recover HP
    , RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    , and ability to clear debuff make her an excellent healer.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 8.0 N/A N/A N/A N/A
Kamigame 8.0 N/A N/A N/A 2023-06-08

Overview

Ejaeli is a great supportive Water character who provides healing in an element where your party members want to keep their HP high. On top of that, she provides non-stop DA UpDouble attack rate is boosted
Strength: MediumDuration: 5 turns
and TA UpTriple attack rate is boosted
Duration: 5 turns
with  BreveAll allies gain DA UpDouble attack rate is boosted
Strength: MediumDuration: 5 turns
and 10% TA UpTriple attack rate is boosted
Strength: 10%Duration: 5 turns
.
At level 45:
DA Up increased to 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3 turns
.
, and  ClarityRemove 1 debuff from all parties. with  Serenata CurativaRestore 10% of all allies' HP (Healing cap: 1000) and remove 1 debuff.
At level 90:
All allies also gain 20% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 20%Duration: 3 turns
.
.

How to Play

 BreveAll allies gain DA UpDouble attack rate is boosted
Strength: MediumDuration: 5 turns
and 10% TA UpTriple attack rate is boosted
Strength: 10%Duration: 5 turns
.
At level 45:
DA Up increased to 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3 turns
.
can immediately be used to provide DA UpDouble attack rate is boosted
Strength: MediumDuration: 5 turns
and TA UpTriple attack rate is boosted
Duration: 5 turns
. Depending on your other party members, you may also want to use  Acqua SerenataAll allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 5% max HP (Healing cap: 350 HP) or 10% charge barDuration: 4 turns
.
for RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
from the start, especially if you have party members who want to Charge Attack as much as possible (like Diantha (Summer) or Owen). However, it has a much longer cooldown of 9 turns (down to 8 after reaching level 65), so you may want to reserve it for when your units need healing. Once she reaches level 90, however, the 20% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 20%Duration: 3 turns
from  Serenata CurativaRestore 10% of all allies' HP (Healing cap: 1000) and remove 1 debuff.
At level 90:
All allies also gain 20% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 20%Duration: 3 turns
.
should be able to cover the healing from Revitalize, freeing up Revitalize to be used first-turn as a charge bar gauge.

Synergy

Characters

  • Owen: Owen wants to fill his charge bar as quickly as possible to extend his buffs, and also wants to keep his HP as high as possible for his Strength buff; Ejaeli's skills cover all his bases.
  • Vajra: Vajra's Loyalty Eternal stacks demand that she use a charge attack at least once every five turns to keep it going as well as increase its stacks. Ejaeli's multiattack buff synergizes well with her Hound of the Hunt to quickly fill the bar while her revitalize can help during the cooldown time.

Weapons

  • Sunshine Blade: When equipped as the main character's main weapon, the main character will gain a 10% bonus Water effect when double attack is boosted. Breve has no downtime, which means the main character will have a permanent bonus damage even when using Charge Attack.

Extended Mastery Perks

Ejaeli Stars: 6 EMP: 21
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Fire DMG reduction to all allies
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
Last update: 2018-06-21

Gamewith's recommended EMP build for Ejaeli.

Priorities

Prioritise her Extended Mastery Support Skill first, after that, take her Critical. Optionally, you can take her TA to 2★ or her DA to 1-2★ afterwards.

Resources