Grimnir (Valentine)/Strategy

From Granblue Fantasy Wiki
Jump to navigation Jump to search
  Game   Strategy   Lore   Voice    

Ratings

Grimnir (Valentine)  

  • Role: Attacker/Support
  • Has guaranteed triple attacks.
  • C.A. grants Shield (4000)Next ATK received will be ineffective for a fixed amount
    Strength: 4000Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , KeenSupplemental DMG to critical hits
    Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    to allies but doesn't deal damage.
  • Especially strong after C.A. due to his buffs.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.9 S SS A 2022-02-17
Kamigame 9.9 S S B 2023-05-06

Overview

Grimnir (Valentine) is capable of dealing high amounts of damage as well as increasing his and his party's damage output.

Strengths

  • His guaranteed triple attack effectively makes multi attack rate debuffs have no effect on him.
  • Has a lot of damage instances both in his auto attacks and his skill casts making him synergize very well with Supplemental DMGDMG dealt is supplemented
    .
  • Capable of increasing his and his party's offensive damage output.
  • One-turn cooldown on all of his skills, which makes him a good skill-based damage dealer.
  • Is capable of massive amounts of damage as well as debuffing foes that decrease the overall damage output of the enemy. The amount of damage it can deal can compensate the lack of damage on his charge attack.

Weaknesses

  • Is not able to deal any damage through his charge attack.
  • Outside of KeenSupplemental DMG to critical hits
    and Holy Rays of PurgationFoes and allies can deal critical hits regardless of element / DMG is supplemented
    Duration: IndefiniteField effect
    Local status effect
    , he lacks any other self-buffs that can utilize his multiple damage instances.
  • Lower charge bar gain means he won't be using his charge attack that often. However, his guaranteed triple attack often compensates for it.
  •  Holy Rays of PurgationWhen the binds on my right arm are undone... The heavens will tremble! The earth will quake! Myriad evils shall be brought to righteous end!
    (Holy Rays of PurgationFoes and allies can deal critical hits regardless of element / DMG is supplemented
    Duration: IndefiniteField effect
    Local status effect
    to the field.)
    (Consumes 10 CycloneConsumed by Grimnir's skills / Lvl rises upon using Dazzling Flair or charge attack (Can't be removed)
    lvls.)
    allows the enemy to deal more damage and has a long ramp up time, the latter creating scenarios where players have choose to either use said skill or  Divine Tempest20-hit, 150% Wind damage to random foes (Damage cap: ~80,000 per hit).
    Inflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 200%Duration: 5 turnsLocal status effect
    , DA DownDouble attack rate is lowered
    Base Accuracy: 200%Duration: 5 turnsLocal status effect
    , TA DownTriple attack rate is lowered
    Base Accuracy: 200%Duration: 5 turnsLocal status effect
    , and Unbridled StormAttacks and special attacks have a chance to miss
    Base Accuracy: 150%Duration: 5 turns
    on all foes.
    (Consumes 7 CycloneConsumed by Grimnir's skills / Lvl rises upon using Dazzling Flair or charge attack (Can't be removed)
    lvls.)
    .
  • Less effective for early-game players, as many low-tier Earth bosses (Medusa, Baal, Yggdrasil Impossible) have multiple targets, somewhat reducing the effectiveness of Grimnir's  Nah, I'm Not Really into Valentine's35% hit to charge bar gain, guaranteed triple attacks, and normal attacks deal 3-hit damage to random foes. as his damage instances will be randomly split between the targets, rather than the main target.

How to Play

Grimnir (Valentine)'s role is to be a damage dealer, both when attacking as well as when casting skills, while providing enough utility to him and the party.

  • Ideally, he would want to activate  I Lied, I Really Wanna Do Valentine's!Raise CycloneConsumed by Grimnir's skills / Lvl rises upon using Dazzling Flair or charge attack (Can't be removed)
    Duration: Indefinite
    lvl by 1 at end of turn when allies deal damage 30 or more times to the current target in 1 turn.
    in order to quickly gain CycloneConsumed by Grimnir's skills / Lvl rises upon using Dazzling Flair or charge attack (Can't be removed)
    stacks for him to use his 2 skills that need the stacks.
  •  Dazzling Flair6-hit, 150% Wind damage to random foes (Damage cap: ~55,000 per hit).
    Raise CycloneConsumed by Grimnir's skills / Lvl rises upon using Dazzling Flair or charge attack (Can't be removed)
    Duration: Indefinite
    lvl by 1 (Max: 10).
    should be used often as it is the primary source of gaining CycloneConsumed by Grimnir's skills / Lvl rises upon using Dazzling Flair or charge attack (Can't be removed)
    stacks in order for him to use his other skills.
  • Often times you should be aiming to cast  Holy Rays of PurgationWhen the binds on my right arm are undone... The heavens will tremble! The earth will quake! Myriad evils shall be brought to righteous end!
    (Holy Rays of PurgationFoes and allies can deal critical hits regardless of element / DMG is supplemented
    Duration: IndefiniteField effect
    Local status effect
    to the field.)
    (Consumes 10 CycloneConsumed by Grimnir's skills / Lvl rises upon using Dazzling Flair or charge attack (Can't be removed)
    lvls.)
    once in order to make use of the advantages it can give early on.
  •  Divine Tempest20-hit, 150% Wind damage to random foes (Damage cap: ~80,000 per hit).
    Inflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 200%Duration: 5 turnsLocal status effect
    , DA DownDouble attack rate is lowered
    Base Accuracy: 200%Duration: 5 turnsLocal status effect
    , TA DownTriple attack rate is lowered
    Base Accuracy: 200%Duration: 5 turnsLocal status effect
    , and Unbridled StormAttacks and special attacks have a chance to miss
    Base Accuracy: 150%Duration: 5 turns
    on all foes.
    (Consumes 7 CycloneConsumed by Grimnir's skills / Lvl rises upon using Dazzling Flair or charge attack (Can't be removed)
    lvls.)
    ideally should be cast once you have enough CycloneConsumed by Grimnir's skills / Lvl rises upon using Dazzling Flair or charge attack (Can't be removed)
    stacks and your available Supplemental DMGDMG dealt is supplemented
    buffs active on Grimnir (Valentine), as it can deal large amounts of damage in a single turn.

Synergy

Grimnir (Valentine) wants to gain Supplemental DMGDMG dealt is supplemented
as well as Bonus DMGDeals bonus DMG for one-foe one-ally attacks
in order to effectively use  Nah, I'm Not Really into Valentine's35% hit to charge bar gain, guaranteed triple attacks, and normal attacks deal 3-hit damage to random foes., as those two buffs will work well together along with the 3-hit damage on his attacks.

Character Synergy

Grimnir (Valentine) benefits well from characters that give either Supplemental DMGDMG dealt is supplemented
or Bonus DMGDeals bonus DMG for one-foe one-ally attacks
. He also benefits from an increased skill cap so that  Dazzling Flair6-hit, 150% Wind damage to random foes (Damage cap: ~55,000 per hit).
Raise CycloneConsumed by Grimnir's skills / Lvl rises upon using Dazzling Flair or charge attack (Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10).
and  Divine Tempest20-hit, 150% Wind damage to random foes (Damage cap: ~80,000 per hit).
Inflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 200%Duration: 5 turnsLocal status effect
, DA DownDouble attack rate is lowered
Base Accuracy: 200%Duration: 5 turnsLocal status effect
, TA DownTriple attack rate is lowered
Base Accuracy: 200%Duration: 5 turnsLocal status effect
, and Unbridled StormAttacks and special attacks have a chance to miss
Base Accuracy: 150%Duration: 5 turns
on all foes.
(Consumes 7 CycloneConsumed by Grimnir's skills / Lvl rises upon using Dazzling Flair or charge attack (Can't be removed)
lvls.)
would deal much more damage.

  • Anila (Summer): guarantees Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    in the form of  Sunny Summer Sheep-Shift10% Bonus Wind DMG effect to Wind allies' triple attacks., as well as  Puffy Summer TowersGrant an ally 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3 turns
    and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
    being another potential source of Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    .  All of Creation6-hit, 100% all-elemental damage to all foes (Damage cap: ~100,000 per hit~600,000 total).
    Inflict all-elemental DEF Down10% Fire DEF DownDEF is lowered for fire DMG
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds

    10% Water DEF DownDEF is lowered for water DMG
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds

    10% Earth DEF DownDEF is lowered for earth DMG
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds

    20% Wind DEF DownDEF is lowered for wind DMG
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds

    10% Light DEF DownDEF is lowered for light DMG
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds

    10% Dark DEF DownDEF is lowered for dark DMG
    Strength: 10%Base Accuracy: 85%Duration: 180 seconds
    .
    Also helps in accomplishing  I Lied, I Really Wanna Do Valentine's!Raise CycloneConsumed by Grimnir's skills / Lvl rises upon using Dazzling Flair or charge attack (Can't be removed)
    Duration: Indefinite
    lvl by 1 at end of turn when allies deal damage 30 or more times to the current target in 1 turn.
    .
  • Andira: Is an all around great character that can give Grimnir (Valentine) Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    through  Sage of EternityGrant an ally Shield (2500)Next ATK received will be ineffective for a fixed amount
    Strength: 2500Duration: 3 turns
    and Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    .
    At level 75:
    Shield endurance increased to Shield (3500)Next ATK received will be ineffective for a fixed amount
    Strength: 3500Duration: 3 turns
    .
    At level 90:
    Shield endurance further increased to Shield (4000)Next ATK received will be ineffective for a fixed amount
    Strength: 4000Duration: Indefinite
    and now has indefinite duration.
    Also grants 30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks (Ends upon taking DMG)
    Strength: 30%Duration: Until hit
    .
    (Bonus Wind DMG ends upon taking damage).
    . She can also give him LoopATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff success rate is boosted
    Level 100:
    After 2nd cast: Critical hit rate is boosted
    After 3rd cast: DMG cap is boosted
    Level 100:
    Can't be removed
    , increasing his damage potential as well as increasing debuff success rate on the debuffs of his  Divine Tempest20-hit, 150% Wind damage to random foes (Damage cap: ~80,000 per hit).
    Inflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 200%Duration: 5 turnsLocal status effect
    , DA DownDouble attack rate is lowered
    Base Accuracy: 200%Duration: 5 turnsLocal status effect
    , TA DownTriple attack rate is lowered
    Base Accuracy: 200%Duration: 5 turnsLocal status effect
    , and Unbridled StormAttacks and special attacks have a chance to miss
    Base Accuracy: 150%Duration: 5 turns
    on all foes.
    (Consumes 7 CycloneConsumed by Grimnir's skills / Lvl rises upon using Dazzling Flair or charge attack (Can't be removed)
    lvls.)
    .
  • Lecia (Grand): Can provide 50% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 50%Duration: 2 turns
    , 30% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 30%Duration: 2 turns
    , and 30% Wind ATK UpWind ATK is boosted
    Strength: 30%Duration: 2 turnsStacking: Unique
    through her  Stalwart CommandGain Issue OrdersIssuing orders (Order type is determined by the first ally skill used)
    Duration: IndefiniteCan't be removed
    . Orders lvl rises by 1 depending on the type of skill an ally uses. Skill cooldown set to 1 turn. (Recast skill to end orders.)
    On recast: Consume all Order stacks and provide an effect depending on Order type. Skill cooldown set to 3 turns.
    , as well as Grimnir (Valentine) providing another way of increasing ATK OrdersIssuing orders (Boost increases with each ally DMG skill used)
    Can't be removed
    Attack Order stacks quickly due to  Dazzling Flair6-hit, 150% Wind damage to random foes (Damage cap: ~55,000 per hit).
    Raise CycloneConsumed by Grimnir's skills / Lvl rises upon using Dazzling Flair or charge attack (Can't be removed)
    Duration: Indefinite
    lvl by 1 (Max: 10).
    having one turn cooldown.
  • Scathacha: Provides Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    to allies with ShieldNext ATK received will be ineffective for a fixed amount
    through  Eternal Wisdom30% boost to ATKNormal modifier, 35% boost to double attack rate, and 10% boost to triple attack rate for allies with Wind ATK UpWind ATK is boosted
    .
    At level 95:
    10% Bonus Wind DMG effect for allies with ShieldNext ATK received will be ineffective for a fixed amount
    .
    , in which ShieldNext ATK received will be ineffective for a fixed amount
    can be attained by both characters.
  • Yuel (Summer): Grants Supplemental DMGDMG dealt is supplemented
    through  ZuigetsuSupplement all allies' damage against foes with FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    .
    30% boost to Yuel's dodge rate against foes with FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    .
    Activate Hien: Homuragaeshi at end of turn when Yuel didn't take damage.
    as long as the foe has FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    . Additionally supplies Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    to all allies upon charge attack.
  • Tiamat: Can provide skill damage and skill damage cap to allies based on the amount of Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    s they have through  Anima DuctusAmplifySeraphic modifier damage against Earth foes by 20%.
    At level 95:
    When Tiamat is a main ally: Also amplifiesSeraphic modifier other Wind allies' damage against Earth foes by 20%.
    Boost to Wind allies' skill specs based on their number of Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    .
    (Boost to skill damage specs takes effect even when Tiamat is a sub ally.)
    once she reaches level 95.

Weapon Synergy

Given the fact that his skillset leans towards the ability to deal critical hits, he works well with critical-based builds, such as Last Storm Harp. He will also benefit from Weapons with Skill Damage Cap as two of his skills deal a good amount of skill damage. One type of weapon we will greatly benefit, however, is any weapon that gives him any type of Supplemental DMGDMG dealt is supplemented
. Some notable examples are:

Summon Synergy

Some notable summons that Grimnir (Valentine) can use are:

Class Synergy

  • Masquerade:  Shall We DanceBallroomAll foes' and allies' multiattack rate is boosted / Allies deal bonus elemental DMG for normal attacks
    Duration: 6 turnsField effect
    Local status effect
    to the field.
    provides bonus damage to the whole team. This combines with  Dazzling Flair6-hit, 150% Wind damage to random foes (Damage cap: ~55,000 per hit).
    Raise CycloneConsumed by Grimnir's skills / Lvl rises upon using Dazzling Flair or charge attack (Can't be removed)
    Duration: Indefinite
    lvl by 1 (Max: 10).
    and Grimnir's natural 3 x 3 attacks each turn to guarantee at least 30 hits. Masquerade's passive will trigger, quickly ramping up defense and attack values for the whole team until they are raised by 30% for the rest of the fight.

Extended Mastery Perks

Grimnir (Valentine) Stars: 15 EMP: 120
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Overdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Wind ATK Up
★☆☆★★☆★★★
5%8%10%
Boost to Charge Bar Speed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
Skill Damage
★☆☆★★☆★★★
10%15%20%
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Earth DMG reduction to all allies
☆☆☆ ★★★ ★★★ ★★★ ★★★
Last update: 2020-08-09

Gamewith's recommended EMP build for Grimnir (Valentine)

Priorities

Prioritize 3★ Skill DMG Cap, then 3★ Wind ATK / 2x3★ Critical Hit / 3★ Support Skill.

Since Grimnir (Valentine) is often used in full-auto parties, Defense and HP are also candidates.
Grimnir (Valentine) Stars: 16 EMP: 136
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Overdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Wind ATK Up
★☆☆★★☆★★★
5%8%10%
Boost to Charge Bar Speed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★☆☆
Skill Damage
★☆☆★★☆★★★
10%15%20%
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Earth DMG reduction to all allies
☆☆☆ ★★★ ★★★ ★★★ ★★★
Last update: 2022-05-19
Kamigame's recommended EMP build for Grimnir (Valentine)

Resources