2B (Rising)

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Granblue Fantasy Versus: Rising
2B
 Title A blade... with a quiet volition.
 Theme(s) Weight of the World (GBVS Version) (VS 2B)
• Characteristics•
 Race Female Android
 Gender Female
 Age Unknown
 Height 168 cm (including heels)
• Production Data•
 Voiced By JP: Yui Ishikawa (2B)
Hiroki Yasumoto (Pod 042)
Keiko Isobe (Operator 6O)
EN: Kira Buckland (2B)
D. C. Douglas (Pod 042)
Cassandra Lee Morris (Operator 6O)
For in-depth gameplay information such as frame data, combos, and strategy, please visit Dustloop Wiki.
To visit this character's Dustloop page, click here.

Story

An all-purpose battle android deployed as a member of the automated infantry squad, YoRHa. Though regulations forbid them from expressing emotions, each model has its own distinguishing personality, and 2B is comparatively cool, calm, and collected.

Command List

Skill

Move properties differ depending on input as follows:
Light: (Simple), (Technical)
Medium:  +  (Simple), (Technical)
Heavy:  +  (Simple), (Technical)

Pod A Command Technical Command
 + 
Description
[Projectile]
No SKL Gauge required.
Pod fires a gatling gun toward the ground.
Although it only fires a short burst, this skill has a fast recovery and can be used as a combo finisher at close range.
Pod B Command Technical Command
 +  + 
Description
[Projectile]
Depletes 3 SKL Gauge levels.
Pod fires a laser.
The laser is a full-screen projectile and can be used to catch foes off guard from afar.
Pod C Command Technical Command
 +  + 
Description
[Projectile]
Depletes 5 SKL Gauge levels.
Pod fires a round of missiles.
Although it covers a limited range, this skill has a fast recovery even when blocked and can be followed up when used in the corner.
A160: Missile Command Technical Command
 +  + 
Description
[Advancing]
Depletes 3 SKL Gauge levels.
This skill has a fast recovery even when blocked, making it an effective way to safely close the gap and initiate your offense.
A090: Wire Command Technical Command
 +  +  + 
Description
[Projectile]
Depletes 3 SKL Gauge levels.
Pulls 2B toward the foe upon successfully connecting. This skill has a fast recovery, allowing her to move before the foe upon approaching.
This skill can also be used to counter projectiles from a distance, as 2B is invulnerable to projectiles while approaching.
R030: Hammer Command Technical Command
 +  +  + 
Description
Depletes 5 SKL Gauge levels.
Swings a massive hammer toward the ground.
The hammer covers a wide area, making it an effective tool to shut down foes during mid-range combat.
A080: Wave Command Technical Command
Description
[Projectile]
Depletes 3 SKL Gauge levels.
Leaps into the air before hurling Pod toward the ground. The shock wave covers a large area and can be used to cover even more ground when aimed indirectly in front of the foe.
A140: Gravity Command Technical Command
 + 
Description
Creates an area which pulls in foes with its gravitational force.
Depletes 3 SKL Gauge levels.
Use this skill to pull in foes from afar or to keep foes locked down from a distance.
A150: Volt Command Technical Command
 + 
Description
[Projectile]
Pod temporarily locks on to a foe's position.
Depletes 5 SKL Gauge levels.
After locking onto a foe, repeat the input to fire a projectile. Pod will automatically fire after a successful throw, enabling follow-up attacks. While locked on, Grab Pod and other Pod Programs cannot be performed until this one has terminated.
Follow-up Attack Command Technical Command
during A150: Volt during A150: Volt
Description
[Projectile]
Fires a projectile after locking onto a foe. This skill's fast start-up makes it ideal for extending combos and offensive pressure.

Unique Actions

Evasive Maneuver Command
or  + 
Description
Performs a maneuver that can be used to evade strike attacks. By pressing  + , she'll advance forward instead.
Upon successfully avoiding an attack with this skill, it can be followed up with Counterstrike along with other various actions that can be performed depending on the foe's attack.
This skill can also be chained into from normal attacks at the cost of 4 SKL Gauge levels.
Counterstrike Command
upon a successful Evasive Maneuver
Description
An invincible counterattack that can be performed as a follow-up upon successfully avoiding an attack with Evasive Maneuver.
Grab Pod Command
(Midair, for additional attack)
Description
Grabs Pod while midair.
This skill depletes 1 SKL Gauge level and will continue depleting it until canceled. While suspended, 2B can move using or , attack with , or perform various jump attacks.
Striking Assault/Slashing Assault/Severing Assault Command
or or (Up to 4 times)
Description
Instead of a standard triple attack, 2B can perform a variety of combos depending on the buttons pressed.
Unlike a standard triple attack, these combos can be performed in their entirety regardless of her distance from the foe.
Multistrike Protocol Command
A different attack button during Striking Assault/Slashing Assault/Severing Assault
Description
or during Striking Assault, or during Slashing Assault, or during Severing Assault. Performs a finisher that can be performed at any point during the first three hits of each respective combo. The properties of various finishers can also be modified:
During Striking Assault, hold or release at the right time.
During Slashing Assault, hold .
During Severing Assault, release at the right time.
Double Jump Command
Jump while midair
Description
After the apex of her jump, 2B can perform a second jump while midair.
This skill depletes 1 SKL Gauge level and can be used to change your trajectory midair and avoid anti-air attacks.

Ultimate Skills

Uses 50% of SBA gauge.

R010: Laser Command Technical Command
 +  + 
Description
[Projectile]
Pod fires a massive laser.
In addition to 50% SBA Gauge, this skill depletes 3 SKL Gauge levels.
Take advantage of the slowdown to cover gaps in your offense or use this skill as a counter-attack from a distance.
R020: Mirage Command Technical Command
 +  +  + 
Description
Performs a strike attack.
In addition to 50% SBA Gauge, this skill depletes 3 SKL Gauge levels.
Its invincibility properties and wide range can be used to interrupt a foe's offense even from a distance.
A130: Bomb Command Technical Command
 + 
Description
[Projectile]
Pod fires multiple bombs.
In addition to 50% SBA Gauge, this skill depletes 4 SKL Gauge levels.
The series of explosions can keep foes locked down for an extended period of time with its blockstun.

Skybound Art

Uses 100% of SBA gauge.

Android Kick Sequence (Charged Laser) Command Technical Command
 +  +  /  + 
Description
[Advancing / Invincible]
Performs a powerful slash attack, followed by a second impact before finishing with a laser shot from her pods. As long as the initial slash connects, 2B will perform the entire sequence.

Super Skybound Art

Uses 100% of SBA gauge at 30% or lower HP.

Extermination Blade (Charged Spear) Command Technical Command
 +  +  +  /  +  + 
Description
[Advancing / Invincible]
Performs a powerful strike, followed by a series of slash attacks. If this skill fully connects at close range, 2B will perform an enhanced version with Pod for increased damage.
Self-Destruct Command
 +  /  +  +  + 
Description
Activates 2B's self-destruct system.
This skill is unblockable, but also causes 2B to take damage. If the foe's HP is not completely depleted upon using this skill, she will lose the round. Regardless of the outcome, using this skill changes 2B's appearance from the next round onward.

Character Quotes

Opponent SideDialogue is based on which side the character is facing. In a mirror match the following order goes from P2 to P1. Dialogue
Mirror match P2 Pod 042: Activating short range attack gear. Alert! Large enemy group detected!
2B: That much is obvious.
P1 Pod 042: We'd better handle that quickly too.
2B: Even in this world, there's only room for one of us. This won't take long.
Gran P2 Pod 042: Activating short range attack gear. Alert! Large enemy group detected!
2B: Emergency measures ready—proceeding with the operation.
Gran: Measures? Operation? What's she talking about?
Lyria: You think she's a friend?
Vyrn: Just be careful!
Gran: Here goes!
P1 Vyrn: How crazy do you have to be to put on a blindfold before a fight? She's tough as nails!
Lyria: You can do this, Gran!
Gran: Time to get down to business!
Pod 042: Proposal: Do not destroy enemies.
2B: You must be the skyfarer. The so-called Singularity. Commencing recon.
Djeeta P2 Pod 042: Activating short range attack gear. Alert! Large enemy group detected!
2B: Emergency measures ready—proceeding with the operation.
Djeeta: You know, I don't think she's actually our enemy!
Vyrn: Me neither!
Lyria: Just be careful!
Djeeta: You got it!
P1 Vyrn: Huh? I guess our challenger is that girl over there wearing the blindfold!
Lyria: How mysterious.
Djeeta: I bet she's got inhuman swordsmanship. Better stay on my toes!
Pod 042: Proposal: Do not destroy enemies.
2B: You must be the skyfarer. The so-called Singularity. Commencing recon.
Katalina P2 Pod 042: Alert! Exiting the planned operational area. Proposal: Return to the operational area immediately.
2B: Understood.
Katalina: I don't know where you came from, but your skill is evident. If you insist on fighting a meaningless duel, so be it.
P1 Katalina: Hmm... That power... It's beyond anything I've witnessed in these skies.
Pod 042: Alert! Massive energy signature detected.
2B: Code Name: Skybound Protector. What's this? She isn't alone. I won't let my guard down.
Charlotta P2 Pod 042: Leaving such a dangerous foe intact would be unwise. Proposal: Dispatch it as swiftly as possible.
2B: Code Name: Tiny Justice. And she is indeed tiny.
Charlotta: In the name of the Knights of Lumiel... I will take on any challenger—no matter their mettle!
P1 Charlotta: Th-this box is but a gesture of goodwill… to share with you the freshest catch of the season! A-and all knights stand atop their boxes to test durability!
Pod 042: Alert! Possible enemy ambush ahead.
2B: Mackerel... Ready to engage.
Lancelot P2 Pod 042: Target location marked on map. Proposal: Proceed to target location.
2B: After dealing with the enemy.
Lancelot: I bear you no ill will. But I'm also not the type to run from a challenge.
P1 Lancelot: You're tight-lipped... But your blade speaks volumes. I challenge you!
Pod 042: Physical attacks recommended.
2B: Code Name: Twinfang Prodigy. A close-range specialist. Ready to engage.
Percival P2 Pod 042: Activating short range attack gear. Proposal: Dispatch it as swiftly as possible.
2B: Code Name: Lord of Flames. Neutralizing threat.
Percival: Few who know my title challenge me. You are either brave or witless. Come!
P1 Percival: You are a true warrior. But do you wield the sword of the guardian... Or the iron scourge of the oppressor?
Pod 042: Further details unknown.
2B: Where are those flames even coming from? I'll snuff them out. Ready to engage.
Ladiva P2 Pod 042: Proposal: Destroy enemy with long-range attacks. Further details unknown.
2B: Code Name: Herald of Love. Close-quarters combat should be avoided.
Ladiva: You seem like the quiet type, but I can see that you're hiding something else... An immense capacity for love!
P1 Ladiva: Why ever could you be wearing that blindfold? You poor thing... Say no more! I'm on the case! Let's get to the bottom of your troubles!
Pod 042: Proposal: Retreat Immediately.
2B: Emotions are prohibited for YoRHa soldiers. Your words are irrelevant. Ready to engage.
Metera P2 Pod 042: Activating short range attack gear. Physical attacks recommended.
2B: Understood.
Metera: How's a girl supposed to mess up such a cute, doll-like face? You'd better have some killer moves so I don't feel bad.
P1 Metera: Hmm. It seems like you've got a lot hiding under that shell. Something on your mind? I'm here if you wanna talk. Well?
Pod 042: Leaving such a dangerous foe intact would be unwise.
2B: Code Name: Peerless Shot. Not only can she fly, she's a master of the arcane bow. Initiating combat mode.
Lowain P2 Pod 042: Activating short range attack gear. Alert! Large enemy group detected!
2B: That much is obvious.
Tomoi: Huh?
Elsam: Wha?
Lowain: Hold up... We just met 2B... And she wants to mash up our potatoes?!
Elsam: No choice, bros... Y'all ready to cross this over, or what?
Tomoi: Be... Become as Gods... Become as Gods!
Lowain: Become as Gods!
The Bros: Become as Gods!
P1 Tomoi: 2...
Elsam: B?!
Lowain: Okay, so this is happening for reals! We've only got one chance to impress, so let's bring on the fire!
Pod 042: Alert! Possible enemy ambush ahead.
2B: What was that? An ancient language? I don't understand. Let's get this over with.
Ferry P2 Pod 042: Activating short range attack gear. Alert! Large enemy group detected!
2B: Code Name: Spirit Maiden. Are those life-forms... animals?
Ferry: It's fine. Don't you worry, Nicola. She won't lay a finger on my pack!
P1 Ferry: Don't worry, you're fine! She won't hurt you—not on my watch!
Pod 042: Further details unknown.
2B: Are those animals... supposed to glow? Perhaps they drop rare materials. Let's find out.
Zeta P2 Pod 042: Alert! Massive energy signature detected. Processing...
2B: Cover me.
Zeta: You an automagod? Nah, can't be. Well, whatever hole you crawled out of... You're going down!
P1 Zeta: Even Arvess is reacting here. So who the hell are you? I guess we'll have to find out!
Pod 042: Alert! Massive energy signature detected.
2B: Code Name: Crimson Spear. This is clearly a reference to her weapon. Commencing recon.
Vaseraga P2 Pod 042: Alert! Massive energy signature detected. Processing...
2B: I won't let my guard down.
Vaseraga: A mechanical warrior... You don't seem to be with the Central Axis, but I'm not taking my chances.
P1 Vaseraga: It seems like you're not one for many words either.
Pod 042: Alert! Massive energy signature detected.
2B: Code Name: Ebony Scythe. This is clearly a reference to his weapon. Commencing recon.
Narmaya P2 Pod 042: Target location marked on map. Proposal: Proceed to target location.
2B: After dealing with the enemy.
Narmaya: Huh... What was that? Oh! That posture... You're no ordinary swordswoman. I won't take this duel lightly.
P1 Narmaya: If I must face your fiercesome blade... So be it!
Pod 042: Leaving such a dangerous foe intact would be unwise.
2B: Code Name: Ephemeral Blade. She can modify her weapon's form at will. Initiating combat mode.
Soriz P2 Pod 042: Proposal: Destroy enemy with long-range attacks. Further details unknown.
2B: Understood.
Soriz: Destroy, you say? How about this? Destroy that ice between us—'cause I'm ready to risk it all to sweep you off your feet!
P1 Soriz: Hey, gorgeous! You seem like you got pretty slick moves in your back pocket—you mind if I get a private demonstration?
Pod 042: Further details unknown.
2B: Code Name: All-Crushing Fist. If it's a fight you want... Ready to engage.
Zooey P2 Pod 042: Activating short range attack gear. Proposal: Dispatch it as swiftly as possible.
2B: Understood.
Zooey: I thought I sensed an anomaly in the skies... Do you seek to upset the balance? Or are you merely a guest? Ready yourself!
P1 Zooey: Is it you, visitor? Who disrupts the cosmos? Answer me this: Have you come to defend order? Or have you come to spread chaos?
Pod 042: Alert! Massive energy signature detected.
2B: Code Name: Arbitrator of the Skies. Your very existence is an anomaly. Commencing recon.
Cagliostro P2 Pod 042: Leaving such a dangerous foe intact would be unwise. Alert! Enemy provocation detected. Emotional turmoil rising.
2B: Code Name: Founder of Alchemy. Her body is inorganic?
Cagliostro: Uh-oh! Is the box scared of Caggsey? Ha ha! You, floating rust bucket! Why don't you come down here and say it to my face?!
P1 Cagliostro: Aren't you the cutest little doll? I bet you're just full of secrets! Show me!
Pod 042: Proposal: Retreat Immediately.
2B: No... There's no escape at this range. All we can do is fight. Ready to engage.
Yuel P2 Pod 042: Proposal: Destroy enemy with long-range attacks. Proposal: Dispatch it as swiftly as possible.
2B: Code Name: Ancestral Guardian. I won't let my guard down.
Yuel: My dancin' looks a lot better up close, you know! But I reckon you didn't come here just for a show?
P1 Yuel: Hold up... Uh-oh... I just plumb got this weird feelin', like I'm not the only one on the prowl. Bet it was you two! Why'd y'all sneak up on me?!
Pod 042: Alert! Possible enemy ambush ahead.
2B: Furry ears and... a tail? What kind of human are you? Commencing recon.
Anre P2 Pod 042: Leaving such a dangerous foe intact would be unwise. Proposal: Dispatch it as swiftly as possible.
2B: Looks like I'll need to be ready for anything.
Anre: Dangerous? A rash judgment. Truth be told, I'd rather avoid conflict if at all possible. However, if you wish to play the aggressor, I will answer your threat in kind.
P1 Anre: At the very least, you seem to bear no malice with your intentions. But that power... It's simply far too great to leave unchecked.
Pod 042: Leaving such a dangerous foe intact would be unwise.
2B: Code Name: Lone Sage. If it's a fight you want... Ready to engage.
Eustace P2 Pod 042: Alert! Massive energy signature detected. Processing...
2B: I won't let my guard down.
Eustace: Signature? You mean Flamek? It isn't yours to take.
P1 Eustace: Target is unidentified and may have a connection with the moon. Taking the offensive.
Pod 042: Alert! Massive energy signature detected.
2B: Code Name: Skyrending Thunder. This is clearly a reference to his weapon. Commencing recon.
Seox P2 Pod 042: Leaving such a dangerous foe intact would be unwise. Proposal: Dispatch it as swiftly as possible.
2B: A close-range specialist. Close-quarters combat should be avoided.
Seox: That's no ordinary box, is it? Must be hiding heavy weaponry. Bring it on!
P1 Seox: Spear and katana? So you're a master of multiple combat styles, are you? Let's see if you're worth your salt. Brace yourself!
Pod 042: Leaving such a dangerous foe intact would be unwise.
2B: Code Name: Void Claws. If it's a fight you want... Ready to engage.
Vira P2 Pod 042: Leaving such a dangerous foe intact would be unwise. Processing...
2B: I won't let my guard down.
Vira: Processing? You mean to peer into a woman's heart? I can't say I appreciate that. Hehehe!
P1 Vira: Well aren't you the picture of beauty? And it seems you're quite proficient with a sword. I shall take you on!
Pod 042: Alert! Massive energy signature detected.
2B: Code Name: Frenzied Cavalier. What's this? She isn't alone. I won't let my guard down.
Anila P2 Pod 042: Alert! Exiting the planned operational area. Proposal: Return to the operational area immediately.
2B: After dealing with the enemy.
Anila: Are you on a journey perhaps? Nothing would make me happier than helping you find your way!
P1 Anila: Hmm... I don't think we've met before. Is it my fluff you're after, perhaps? Step right up!
Pod 042: Further details unknown.
2B: Code Name: Guardian of the South-Southwest. Not sure what this "fluff" is, but... I won't let my guard down.
Siegfried P2 Pod 042: Leaving such a dangerous foe intact would be unwise. Proposal: Dispatch it as swiftly as possible.
2B: Neutralizing threat.
Siegfried: A haze of shadow clings to you... As if ice flows through your very veins.
P1 Siegfried: I've crossed swords with warriors of many lands. But your bladework is unlike anything I've seen before. Ready.
Pod 042: Further details unknown.
2B: Code Name: Dragon Slayer. Wait... Are dragons real? Commencing recon.
Grimnir P2 Pod 042: Target location marked on map. Proposal: Proceed to target location.
2B: Code Name: The Mad Cyclone. I'm guessing you won't make way for us.
Grimnir: Holy crap, no way! Look at how cool you are! I can't pass up the chance to chat with a badass warrior! Now, let us parley! Blade versus gale!
P1 Grimnir: Halt right there! I must know, miss... Do you possess an evil eye yourself? Don't try to hide it! I know the truth!
Pod 042: Alert! Possible enemy ambush ahead.
2B: Evil eye? YoRHa units aren't equipped with anything like that. Ready to engage.
Nier P2 Pod 042: Activating short range attack gear. Physical attacks recommended.
2B: Code Name: Misery's Beloved. Neutralizing threat.
Nier: So, I guess that makes us enemies. I'll end you... here.
P1 Nier: I can't feel... your love. If you came here to hinder my new world... I'll break you. In two.
Pod 042: Leaving such a dangerous foe intact would be unwise.
2B: It does resemble the other goliath-class machines we've fought. Better not risk it. Initiating combat mode.
Beelzebub P2 Pod 042: Activating short range attack gear. Leaving such a dangerous foe intact would be unwise.
2B: Code Name: Eternity Ender. Neutralizing threat.
Beelzebub: Ah, so you have heard tell of my name? How curious.
P1 Beelzebub: What a joyous encounter this is! Your arrival has revealed a realm beyond my horizon—one I shall claim as the rightful ruler of all creation!
Pod 042: Alert! Massive energy signature detected.
2B: It must be those metal wings. I'll have to be careful here. This won't take long.
Belial P2 Pod 042: Alert! High-power jamming detected. Alert! Enemy provocation detected. Emotional turmoil rising.
2B: Code Name: Archangel of Cunning. I won't let my guard down.
Belial: Turmoil? Provocation? Hahaha! I get it. You're scared you'll fall for me if you take off that blindfold. Just admit it.
P1 Belial: Wow... What a breathtaking piece of work you are. Let's raise a glass to the sheer genius of your creator.
Pod 042: Needlessly repeating conversations on the same topic is a waste of energy resources.
2B: I agree. This won't take long.
Avatar Belial P2 Pod 042: Alert! High-power jamming detected. Alert! Enemy provocation detected. Emotional turmoil rising.
2B: Code Name: Archangel of Cunning. I won't let my guard down.
Avatar Belial: Aggressive, aren't we? If you try to tempt a beast with blood... He's going to bite!
P1 Avatar Belial: There's only room for one misfit here. Now do me a solid and perish.
Pod 042: Needlessly repeating conversations on the same topic is a waste of energy resources.
2B: I agree. This won't take long.
Lucilius P2 Pod 042: Leaving such a dangerous foe intact would be unwise. Proposal: Dispatch it as swiftly as possible.
2B: You're kidding.
Lucilius: Do you know how to solve for unknown variables? It's simple... Elimination.
P1 Lucilius: How intriguing... I'd like a closer look at that black box of yours.
Pod 042: Alert! Massive energy signature detected.
2B: Code Name: Wings of the Apocalypse. All we can do is fight. No matter what. This won't take long.
Vane P2 Pod 042: Activating short range attack gear. Proposal: Dispatch it as quickly as possible.
2B: Understood.
Vane: I think I'd rather just talk things out. If you've changed your mind about fighting... flash a smile? No? Bring it on then!
P1 Vane: Your blade's as big as Siegfried's, and you've got two? There ain't no way—you've gotta show me how you use them! C'mon!
Pod 042: Further details unknown.
2B: Code Name: Indomitable Knight. He seems friendly enough, but... I won't let my guard down.
Beatrix P2 Pod 042: Alert: Massive energy signature detected. Processing...
2B: Close-quarters combat should be avoided.
Beatrix: Back off. Nobody scans Embrasque. Not without its permission!
P1 Beatrix: Can I help you? Aha, Embrasque has caught your gaze, huh? I totally get it. Just make sure you look and don't touch.
Pod 042: Alert: Massive energy signature detected.
2B: Code Name: Undying Blue. This is clearly a reference to her weapon. Commencing recon.
Versusia P2 Pod 042: Further details unknown. Proposal: Retreat Immediately.
2B: Code Name: Avatar of Ruin and Rebirth. I'm guessing you won't make way for us.
Versusia: Stranger who hails from unfamiliar skies—draw your steel, and test it against the mettle of this world.
P1 Versusia: Why come to our wounded world—what do you seek? In the flash of your swinging steel, all shall be revealed.
Pod 042: Proposal: Retreat Immediately.
2B: Not possible. We'll have to destroy her... or else. Initiating combat mode.
Vikala P2 Pod 042: Alert: Exiting the planned operational area. Proposal: Return to the operational area immediately.
2B: After dealing with the enemy.
Vikala: D-Did we have a robo-show? T-Their weapons sure look real... and powerful... I can handle this... with improv! Cue... Lights! Welcome to the ratdom of Utopia, where dreams do come true! Come on now! Dance!
P1 Vikala: Ears are lookin' good! Action! Utopia's a place for everyone! But how are you gonna sightsee with that mysterious blindfold?
Pod 042: Further details unknown.
2B: Code Name: Guardian of the North. What purpose are those mouse ears supposed to serve? Commencing recon.
Opponent Dialogue
Generic Operator 6O: Operator 6O to 2B. Come in, 2B. The monitoring signal from the new access point has gone silent. I'm sending you the positional data. Please investigate the site as soon as possible.
2B: Do it. Let's move.
Operator 6O: Operator 6O to 2B. It is time for your regularly scheduled contact.
2B: This is 2B. Nothing to report. We're here to fight. That's all.
9S: Man, the commander sure is a slave driver, huh?
2B: Stop complaining.
Generic (Self-Destruct) Pod 042: I have come to the conclusion that I cannot accept this resolution.
Opponent Dialogue
Mirror match Log Entry #66, 61, 6b, 65 [fake]
Unauthorized machine lifeform annihilated. Objective and origins unclear. Data pertaining to this unit will be stored until no longer necessary.
Gran Log Entry #68, 65, 72, 6f [hero]
To the singularity (Type: G): Pod 042 greets you and acknowledges your resistance of fate. We hope a bright future lies at the end of your journey.
Djeeta Log Entry #68, 65, 72, 6f [hero]
To the singularity (Type: D): Pod 042 greets you and acknowledges your rejection of fate's ties. We hope you cast off destiny's fickle hold and return once more to your intended route.
Katalina Log Entry #70, 72, 6f, 74, 65, 63, 74, 6f, 72 [protector]
Target's blade is synchronized with a sentient being known as a primal beast. The individual's primary objective appears to be protecting her friends and allies.
Charlotta Log Entry #6a, 75, 73, 74, 69, 63, 65 [justice]
Despite her diminutive stature, target displayed exceptional mobility and prowess in battle. Her physical strength appears to be disproportionate to her physique, which can likely be attributed to a substantial amount of training.
Lancelot Log Entry #74, 77, 69, 6e, 66, 61, 6e, 67 [twinfang]
Target specializes in dual-blade combat, commanding extraordinary agility and ice-based powers (origin of manifestation unclear). Evidence suggests he holds a position of high command—such as a military commander.
Percival Log Entry #6c, 6f, 72, 64 [lord]
This individual specializes in sword-based combat and commands various fire-based powers (origin of manifestation unclear). Evidence indicates a potential lineage to royalty.
Ladiva Log Entry #4c, 4f, 56, 45 [LOVE]
Target exhibits a clear preference for close-quarters combat, capitalizing on her imposing physique. Numerous techniques observed closely resemble those of "professional wrestlers"—warriors who once fought for glory in the old world.
Metera Log Entry #61, 72, 63, 68, 65, 72 [archer]
Target observed possesses the ability to fire from a seemingly unlimited supply of arrows (origin of manifestation unknown).
Addendum: Seems to have taken great interest in the aesthetic appearance of YoRHa units.
Lowain Log Entry #70, 6c, 61, 79, 62, 6f, 79 [playboy]
Target appears to be an adult male accompanied by two peers, all displaying erratic and unpredictable behavior. Insufficient data to reach a conclusion at this time—additional observation recommended.
Ferry Log Entry #73, 70, 69, 72, 69, 74 [spirit]
Target appears to have engaged in combat alongside enigmatic entities resembling animals. However, no signs of biological life were detected within the target of her companions.
Zeta Log Entry #63, 72, 69, 6d, 73, 6f, 6e [crimson]
Target expertly wielded a spear known as "Arvess", a formidable weapon unique in its unparalleled potential for destruction. Further analysis not available at this time—more study required.
Vaseraga Log Entry #65, 62, 6f, 6e, 79 [ebony]
Target brandished a massive scythe, engaging in combat with little regard for self-preservation. Based on his language and conduct during battle, it is plausible to assume that he lacks the capacity to feel pain.
Narmaya Log Entry #62, 75, 74, 74, 65, 72, 66, 6c, 79 [butterfly]
Target wielded mysterious blades of unknown nature, unique even to this world. She exhibited a profound affinity to an individual only identified as "Captain".
Soriz Log Entry #66, 69, 73, 74 [fist]
Target initially appeared to be an elderly man, but was revealed to possess an incredibly robust physique. Analysis of his behavior during battle reveals he had frequently fixated his sights upon unit 2B's lower extremities.
Zooey Log Entry #61, 72, 62, 69, 74, 65, 72 [arbiter]
Target possesses the highest levels of powers ever observed among the entities known as primal beasts. She appeared to possess knowledge pertaining to our identities. Continued surveillance recommended.
Cagliostro Log Entry #61, 6c, 63, 68, 65, 6d, 69, 73, 74 [alchemist]
Target possesses enigmatic powers of unknown origin. Data shows she has taken a strong interest in android technology and has been actively observing our behavior.
Yuel Log Entry #66, 6f, 78, 66, 6c, 61, 6d, 65 [foxflame]
Target employs a combination of dance and swordsmanship in combat. Her dialect bears resemblance to records of specific linguistic subjects found in the old world.
Anre Log Entry #6f, 6e, 65 [one]
Target possesses remarkable combat prowess, with a perfectly balanced offense and defense. He has identified himself as a deterrent force in this world and has perceived our presence as a threat.
Eustace Log Entry #74, 68, 75, 6e, 64, 65, 72 [thunder]
Target skillfully utilized a firearm empowered with electrical functions, indication specialized training and prior military experience.
Seox Log Entry #73, 69, 78 [six]
Target possesses exceptional aptitude for close-ranged combat. His agility and speed rival those of androids.
Vira Log Entry #64, 65, 76, 6f, 74, 69, 6f, 6e [devotion]
Target displays great proficiency at swordsmanship, wielding her weapon in synchronization with a sentient being known as a primal beast. Intense emotional attachment was exhibited toward an individual named "Katalina".
Anila Log Entry #73, 68, 65, 65, 70 [sheep]
Target possesses the ability to summon a seemingly unlimited number of coordinated sheep companions to aid in battle. Her distinctive horns appear to be a unique trait even among dwellers of this world.
Siegfried Log Entry #64, 72, 61, 67, 6f, 6e, 73, 6c, 61, 79, 65, 72 [dragonslayer]
Target exhibited notable physical power, effortlessly wielding a massive sword during battle.
Addendum: Change in appearance observed mid-fight seemed to drastically enhance his strength even further.
Grimnir Log Entry #74, 65, 6d, 70, 65, 73, 74 [tempest]
Target appears to be a primal beast capable of conjuring and unleashing powerful gusts of wind. His creative speech expressions posed difficulties in comprehension.
Nier Log Entry #6c, 6f, 76, 65, 72, 73 [lovers]
Target exhibits a co-dependent relationship with a primal beast. Mental state appears to be unstable and should be approached with caution.
Beelzebub Log Entry #65, 74, 65, 72, 6e, 69, 74, 79 [eternity]
Target possesses extraordinary physical strength and metallic wings of unnatural origins. He has displayed awareness of our situation and has been classified as a top level threat.
Belial Log Entry #63, 75, 6e, 6e, 69, 6e, 67 [cunning]
Target appears to be an exceptional individual among the beings known as primal beats and aggressively employs vulgar language in his speech. Caution highly advised.
Avatar Belial Log Entry #56, 65, 72, 73, 75, 73 [Versus]
Target has undergone a drastic transformation, amplifying both his physical and mental aggression. Caution greatly advised.
Lucilius Log Entry #74, 68, 65, 20, 65, 6e, 64 [the end]
Unparalleled levels of power detected within the target. Words and behavior exhibited during battle suggests awareness of YoRHa's existence. Extreme caution is advised.
Vane Log Entry #62, 72, 61, 76, 65 [brave]
Target appears to be a healthy young male proficient in wielding a halberd. No extraordinary or magical powers were observed, yet he possesses an inherent strength comparable to his comrades.
Beatrix Log Entry #75, 6c, 74, 72, 61, 6d, 61, 72, 69, 6e, 65 [ultramarine]
Target wields a unique sword known as Embrasque. Though it displays great versatility, its specific functions are presently unclear.
Versusia Log Entry #75, 6e, 6b, 6e, 6f, 77, 6e [unknown]
Data obtained from the target during combat has been encrypted in an unknown language. The immense time required to decrypt the data renders the task impractical and has been abandoned.
Vikala Log Entry #6d, 6f, 75, 73, 65 [mouse]
Target demonstrated the ability to manipulate and employ mysterious objects resembling mouse traps. Addendum: Her hair color and personality seem to change depending on the ornament on her head.

Character Colors

Default

ID Image Obtained From Notes
1 Default Default character color selection.
2 Default 2P
Default Player 2 selection.
3 Default
4 Default
5 2B Character Level 8
Rupie Shop (200 Rupies)
Paid DLC: "Deluxe Character Pass 1"
6 2B Character Level 26
Rupie Shop (200 Rupies)
Paid DLC: "Deluxe Character Pass 1"
7 2B Character Level 44
Rupie Shop (200 Rupies)
Paid DLC: "Deluxe Character Pass 1"
8 2B Character Level 60
Rupie Shop (200 Rupies)
Paid DLC: "Deluxe Character Pass 1"

Weapon Skins

ID Image Variation Name Obtain Notes
01 Virtuous Contract & Virtuous Treaty Base:
Default
Variation:
2B Character Level 210
02 N/A Cruel Oath & Cruel Blood Oath 2B Character Level 30
Rupie Shop (600 Rupies)
Paid DLC: "Deluxe Character Pass 1"
03 N/A Type-3 Sword & Type-3 Blade 2B Character Level 55
Rupie Shop (600 Rupies)
Paid DLC: "Deluxe Character Pass 1"
04 Type-4O Sword & Type-4O Blade Base:
2B Character Level 75
Rupie Shop (600 Rupies)
Paid DLC: "Deluxe Character Pass 1"
Variation:
2B Character Level 220
05 Beastbane & Beastlord Base:
2B Character Level 90
Rupie Shop (600 Rupies)
Variation:
2B Character Level 240
06 Phoenix Dagger & Phoenix Sword Base:
2B Character Level 115
Rupie Shop (600 Rupies)
Variation:
2B Character Level 500
The weapon variation applies a prismatic effect to A160: Missile.[1]
07 N/A Iron Pipe & Iron Will 2B Character Level 180
Rupie Shop (1200 Rupies)
08 Machine Sword & Machine Axe Base:
2B Character Level 230
Rupie Shop (3500 Rupies)
Variation:
2B Character Level 260
09 Ultima Blade & Ultima Sword Base:
2B Character Level 290
Rupie Shop (3500 Rupies)
Variation:
2B Character Level 300
Ultima Blade & Ultima Sword
10 N/A Mackerel & Mackerel Fillet Premium Battle Pass Round 2 Level 48

Trivia

  • 2B (a.k.a. YoRHa No. 2 Type B) serves as the first collab character to appear in Granblue Fantasy Versus: Rising. Originating from the Drakengard/NieR video game franchise published by Square Enix, and is one of the main protagonists in the 2017 video game, NieR: Automata.
  • 2B's battle theme is a remix of the song Weight of the World, specifically the "Nouveau-FR Version" performed by Emi Evans, which serves as the main theme of NieR: Automata
  • One of 2B's colors is a reference to 2P (a.k.a. YoRHa Type P No. 2), an alternate-colored version of 2B that originated in her previous fighting game appearance before crossing-over back into the NieR franchise. Appearing in the mobile game NieR Re[in]carnation during the game's NieR: Automata collab in 2021, appearing as an alternate costume for 2B in the 2022 Nintendo Switch port of Automata, and even appearing as a major character in the Final Fantasy XIV collab story.
  • 2B's "Mackerel & Mackerel Fillet" Weapon Skin is a reference to NieR Automata's infamous Ending K, also known as "Aji wo [K]utta". In which the character Jackass gives you a mackerel after receiving an e-mail from her in Chapter 6-01, consuming it results in instant death. This ending is also referenced in Lowain's victory screen dialogue against 2B.
  • The voice actors for 2B, Pod 042, and Operator 6O reprise their roles for their respective language from the NieR: Automata video games.

Gallery

Arcade Mode Illustrations

Other

References

Granblue Fantasy Versus: Rising Navigation
Characters Base GranDjeetaKatalinaCharlottaLancelotPercivalLadivaMeteraLowainFerryZetaVaseragaNarmayaSorizZooeyCagliostroYuelAnreEustaceSeoxViraAnilaSiegfriedGrimnirNierBeelzebubBelialAvatar Belial
DLC 1 Lucilius2BVaneBeatrixVersusiaVikala
NPCs Rein
Game Modes Story Part 1Part 2Part 3Support Skills and SubskillsStory Archive
Customize Lobby AvatarsWeapon CutoutsBadges
Other Battle Pass