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Amira is a hard hitting attacker who can provide great charge bar support to the party with . She starts out quite weak, but after obtaining her 5★ upgrades, she becomes much stronger all around. Her passive at level 90 allows her to fit in non-fist atma comps; it provides guaranteed DA and atk up/def up, allowing her to keep up with the rest of the team while providing valuable and consistent DATA/bar buffs.
How to Play
- Typically you want to place Amira in the last spot of your party since she needs to get to 100% charge bar to use to transform and then catch up to the rest of the party to take part in the chain burst.
- Make sure to use when the enemy has some mode bar to absorb, or it will be much less effective.
- The crew skill that grants 30% charge bar at battle start is massively helpful to Amira, as it allows her to transform on Turn 2.
- Thanks to Amira's increased charge bar gain, she gains 12% (13% with 1★ in charge bar boost EMP) charge bar from each ally who charge attacks before her, this means she only needs to be at 64% (61% with 1★ in charge bar boost EMP) to take part in a full chain burst if she is in the last position in the party instead of the standard 70%.
Amira synergizes with characters that require a lot of charge bar, as substantially increases charge bar gain for the party.
Amira also synergizes with MC classes that use either with a spear or / as these multiattack boosts stack with and provide even more charge bar generation.
Extended Mastery Perks
|Last update: 2018-12-21|
Gamewith's recommended EMP build for Amira.