Ratings
Amira
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- Role: Attacker/Support
- Provides very strong multi-attack and charge bar rate buffs.
- Once transformed she's a battery for the party while still doing great damage.
- Strong even without good party synergy.
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Site
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RatingThe character's overall rating out of 10.
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GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS
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Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS
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High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS
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Last Update
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GameWith
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9.0
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C
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B
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C
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2019-02-27
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Kamigame
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8.0
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B
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C
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C
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2019-11-29
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Overview
Amira is a hard hitting attacker who can provide great charge bar support to the party with
Bal-SagothAll allies gain
30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3 turns,
15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 3 turns, and
25% Charge Bar Gain UpCharge bar gain is boosted
Strength: 25%Duration: 3 turns.
At level 55:
Buff increased to
30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 3 turns..
She starts out quite weak, but after obtaining her 5★ upgrades, she becomes much stronger all around. Her passive at level 90 allows her to fit in non-fist atma comps; it provides guaranteed DA and atk up/def up, allowing her to keep up with the rest of the team while providing valuable and consistent DATA/bar buffs.
How to Play
Tips
- Typically you want to place Amira in the last spot of your party since she needs to get to 100% charge bar to use
Half-God Half-DemonActivate Half-God Half-Demon mode.
(Gain Dark element qualities and reduce Light damage taken by 25%. Normal attacks and charge attacks deal bonus Dark damage.)
(Uses 100% of charge bar) to transform and then catch up to the rest of the party to take part in the chain burst.
- Make sure to use
Power WithinAbsorb 10% of a foe's mode bar and 10% of all allies' charge bars.
Gain
Charged +Instantly boosts Charge Bar by
Max: 15% from foe
Max: 10% from each allyUnaffected by charge bar gain effects based on the amount absorbed.
At level 75:
Charged +Instantly boosts Charge Bar by
Max: 20% from foe
Max: 10% from each allyUnaffected by charge bar gain effects boost from foe increased to 20%.
At level 100:
Foe's mode bar absorption reduced to 5%.
Allies' charge bars absorption reduced to 5%.
Charged +Instantly boosts Charge Bar by
Max: 40% from foe
Max: 20% from each allyUnaffected by charge bar gain effects boost further increased.
Also gain
50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 50%Duration: Indefinite. when the enemy has some mode bar to absorb, or it will be much less effective.
- The crew skill that grants 30% charge bar at battle start is massively helpful to Amira, as it allows her to transform on Turn 2.
- Thanks to Amira's increased charge bar gain, she gains 12% (13% with 1★ in charge bar boost EMP) charge bar from each ally who charge attacks before her, this means she only needs to be at 64% (61% with 1★ in charge bar boost EMP) to take part in a full chain burst if she is in the last position in the party instead of the standard 70%.
Synergy
Amira synergizes with characters that require a lot of charge bar, as
Bal-SagothAll allies gain
30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3 turns,
15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 3 turns, and
25% Charge Bar Gain UpCharge bar gain is boosted
Strength: 25%Duration: 3 turns.
At level 55:
Buff increased to
30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 3 turns. substantially increases charge bar gain for the party.
Amira also synergizes with MC classes that use either
Double Trouble IIIGain
100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn .
Spear: All parties gain
10% DA UpDouble attack rate is boosted
Strength: 10%Duration: 3 turnsWithout other buffs and
5~10% TA UpTriple attack rate is boosted
Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs..
Axe: Inflict
DA DownDouble attack rate is lowered
and
TA DownTriple attack rate is lowered
on one enemy. with a spear or
Four-Sky Blade Lumen/
Four-Sky Blade Sterling as these multiattack boosts stack with
Bal-SagothAll allies gain
30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3 turns,
15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 3 turns, and
25% Charge Bar Gain UpCharge bar gain is boosted
Strength: 25%Duration: 3 turns.
At level 55:
Buff increased to
30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 3 turns. and provide even more charge bar generation.
Extended Mastery Perks
Resources