Amira/Strategy

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Overview[edit]

Amira is a hard hitting attacker who can provide great charge bar support to the party with Ability Ougi.png Bal-SagothAll allies gain Status DoubleUp.png30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3 turns
, Status TripleUp.png15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 3 turns
, and Status Uplift.png25% Charge Bar Gain UpCharge bar gain is boosted
Strength: 25%Duration: 3 turns
.
At level 55:
Buff increased to Status Uplift.png30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 3 turns
.
. She starts out quite weak, but after obtaining her 5★ upgrades, she becomes much stronger all around. Her passive at level 90 allows her to fit in non-fist atma comps; it provides guaranteed DA and atk up/def up, allowing her to keep up with the rest of the team while providing valuable and consistent DATA/bar buffs.

How to Play[edit]

Tips[edit]

  • Typically you want to place Amira in the last spot of your party since she needs to get to 100% charge bar to use Ability GodDemon.png Half-God Half-DemonActivate Half-God Half-Demon mode. Gain Dark element qualities and reduce Light damage taken by 25%. Normal attacks and charge attacks deal bonus Dark damage.
    (Uses 100% of charge bar)
    to transform and then catch up to the rest of the party to take part in the chain burst.
  • Make sure to use Ability PowerWithin.png Power WithinAbsorb 15% of a foe's mode bar and 10% of all allies' charge bars.
    At level 75:
    Foe mode bar absorption increased to 20%.
    At level 100:
    Foe mode bar absorption increased to 40%.
    Allies' charge bars absorption reduced to 5% (Amira gains 20% charge bar for each ally absorbed).
    Also gain Status C.A. DMG Boosted (1 time).png50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 50%Duration: Indefinite
    .
    when the enemy has some mode bar to absorb, or it will be much less effective.
  • The crew skill that grants 30% charge bar at battle start is massively helpful to Amira, as it allows her to transform on Turn 2.
  • Thanks to Amira's increased charge bar gain, she gains 12% (13% with 1★ in charge bar boost EMP) charge bar from each ally who charge attacks before her, this means she only needs to be at 64% (61% with 1★ in charge bar boost EMP) to take part in a full chain burst if she is in the last position in the party instead of the standard 70%.

Synergy[edit]

Amira synergizes with characters that require a lot of charge bar, as Ability Ougi.png Bal-SagothAll allies gain Status DoubleUp.png30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3 turns
, Status TripleUp.png15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 3 turns
, and Status Uplift.png25% Charge Bar Gain UpCharge bar gain is boosted
Strength: 25%Duration: 3 turns
.
At level 55:
Buff increased to Status Uplift.png30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 3 turns
.
substantially increases charge bar gain for the party.
Amira also synergizes with MC classes that use either Ability Piercing.png Double Trouble IIIGain Status TripleUp.png100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn
.
Spear: All parties gain Status DoubleUp.png10% DA UpDouble attack rate is boosted
Strength: 10%Duration: 3 turnsWithout other buffs
and Status TripleUp.png5~10% TA UpTriple attack rate is boosted
Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.
.
Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
and Status TripleDown.pngTA DownTriple attack rate is lowered
on one enemy.
with a spear or Four-Sky Blade Lumen square.jpg Four-Sky Blade Lumen/Four-Sky Blade Sterling square.jpg Four-Sky Blade Sterling as these multiattack boosts stack with Ability Ougi.png Bal-SagothAll allies gain Status DoubleUp.png30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3 turns
, Status TripleUp.png15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 3 turns
, and Status Uplift.png25% Charge Bar Gain UpCharge bar gain is boosted
Strength: 25%Duration: 3 turns
.
At level 55:
Buff increased to Status Uplift.png30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 3 turns
.
and provide even more charge bar generation.

Extended Mastery Perks[edit]

Amira Pts: 11
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
ZenithODA.pngOverdrive Attack
★☆☆★★☆★★★
5%8%10%
ZenithModeBar.pngOverdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithLightAtk.pngLight ATK Up
★☆☆★★☆★★★
5%8%10%
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★☆ ★★★
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCADmgCap.pngCharge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithChargeBar.pngBoost to Charge Bar
★☆☆★★☆★★★
5%8%10%
ZenithSupportSkill.pngChance to boost ATK with every one-foe attack (Stackable)
☆☆☆ ★★★ ★★★ ☆☆☆ ☆☆☆
Last update: 2018-12-21

Gamewith's recommended EMP build for Amira.

Priorities[edit]

Prioritise Critical first, followed by Light ATK; DA is no longer worth investing in if you can manage her 3rd ability well enough. Invest in CA node as Amira is ougi-centric. CA cap node is also great if you can cap consistently. After this take Charge Bar and ATK (Overdrive). Her Extended Mastery Support Skill is also a strong option.

Resources[edit]