Basic Grids/Luminiera Bolt

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Beginner Luminiera Bolt Grid

This is a beginner grid used before reaching rank 101. Afterwards, you will transition to a Lumi Sword grid. Luminiera Bolt Omega is preferred over Luminiera Harp Omega due to its higher raw stats, but Harps can be used while transitioning to stronger grids.

Main Summon Support Summon

Omega Weapon Skill Boost 3★

Elemental ATK Boost


Replacements:

Luminiera Harp Omega



Replacements:

Luminiera Harp Omega


Replacements:

Luminiera Harp Omega






Core Grid Weapons

Weapon Obtain Notes

Luminiera Bolt Omega
Raid: Luminiera Omega Showdown
Shop: Renown Pendant ×2,500
Story: Chapter 44 Story: On One's Honor (One copy, 3★ SL10)
  • Light's best ATK modifier in the early game. Stacking multiple is recommended before uncapping with copies.

Luminiera Harp Omega
Raid: Luminiera Omega Showdown
Shop: Renown Pendant ×2,500
Story: Chapter 20 Story: Reach for the Skies (One copy, 3★ SL10)
  • Light's second best ATK modifier in the early game. It has slightly lower base stats compared to Luminiera Bolt Omega. Stacking multiple is recommended before uncapping with copies.
    • Do not fodder in case you pull Harmonia later on. Up to 3 are still used even in endgame grids.

Dagger of Bahamut Nova
Side Story: What Makes the Sky BlueTrade Bahamut Claw in the Shop
Shop: Bahamut Weapons
  • Bahamut Weapons are very strong Normal modifiers and can be used in any element grid. Once forged further, they will boost two races depending on the weapon type.
    • Dagger of Bahamut Coda boosts Human and Erune characters which are the most common races in the game.
    • Sword of Bahamut Coda is the second common choice which boosts Humans and Draph characters.
    • More Bahamut Weapons can be forged later to support different team compositions.

Harp of the Teachers (SR)
Shop: Seraphic Weapons
(Unlocked by clearing What Makes the Sky Blue II: Paradise Lost)
  • This weapon should always be in a grid when fighting at an elemental advantage because of its 10% damage amplify even at 0★.
    • See Damage Formula for a detailed explanation of how the game calculates damage.

Filler Weapons

Weapon Obtain Notes

Sephira Emerald Staff
Arcarum: Various Drops
  • Can be used as a filler Big Omega ATK modifier.
  • Can be equipped in your grid while playing through Arcarum, and eventually Sandbox for an extra boost to critical hit rate.
  • This weapon should NOT be purchased with Arcapoints.

Staff of Divine Justice
Side Story: Princess Connect! Re:Dive: Dinner at the Turned Table
  • Filler EX modifier that has a 4★ uncap.
  • Will eventually be replaced by stronger EX modifiers below.

Dominion Harp
Side Story: What Makes the Sky Blue
(3★ copy for clearing)
  • Filler EX modifier, any 3★ EX weapon can be used in its place.
  • First to be replaced by stronger EX modifiers below.

Glory Thread
Side Story: What Makes the Sky Blue II: Paradise Lost
(3★ copy for clearing)

Beginner Harmonia Grid

This is a beginner grid using Harmonia before reaching rank 101. Afterwards, you will transition to a Lumi Sword grid.

Harmonia can be used at 0★ and should not be uncapped with Damascus Ingots until the player
reaches a point in their progression to understand their value and what benefits uncapping offers.
Main Summon Support Summon

Omega Weapon Skill Boost 3★

Elemental ATK Boost








Replacements:
A 2nd Harmonia copy can be used here


Core Grid Weapons

Weapon Obtain Notes

Luminiera Harp Omega
Raid: Luminiera Omega Showdown
Shop: Renown Pendant ×2,500
Story: Chapter 20 Story: Reach for the Skies (One copy, 3★ SL10)
  • With Harmonia's Harp Voltage8% boost to ATK (Max: 80%) to all allies per Harp weapon in the grid. weapon skill, Light's best ATK modifier in the early game. Stacking multiple is recommended before uncapping with copies.
    • Up to 3 are still used even in endgame grids with Harmonia.

Luminiera Bolt Omega
Raid: Luminiera Omega Showdown
Shop: Renown Pendant ×2,500
Story: Chapter 44 Story: On One's Honor (One copy, 3★ SL10)
  • Another of Light's best ATK modifier in the early game.

Dagger of Bahamut Nova
Side Story: What Makes the Sky BlueTrade Bahamut Claw in the Shop
Shop: Bahamut Weapons
  • Bahamut Weapons are very strong Normal modifiers and can be used in any element grid. Once forged further, they will boost two races depending on the weapon type.
    • Dagger of Bahamut Coda boosts Human and Erune characters which are the most common races in the game.
    • Sword of Bahamut Coda is the second common choice which boosts Humans and Draph characters.
    • More Bahamut Weapons can be forged later to support different team compositions.

Harp of the Teachers (SR)
Shop: Seraphic Weapons
  • This weapon should always be in a grid when fighting at an elemental advantage because of its 10% damage amplify even at 0★.
    • See Damage Formula for a detailed explanation of how the game calculates damage.

Filler Weapons

Weapon Obtain Notes

Cosmic Harp
Raid: Grand Order (Raid) (Share Chest)
Treasure Trade: Cosmos Weapons
Heavenly Horn x 30
  • This weapon comes uncapped to 3★ when obtained
  • Cosmos Weapons are best used when grids consist primarily of the same weapon type (e.g Staves, Swords, Axes, etc.).
  • These weapons are useful filler if you get one. The Cosmic Harp can eventually be used in some endgame Harmonia grids to provide extra damage cap up when needed after it's uncapped to 4★.
    • 4★ uncap is locked behind rank 151.
    • Only one copy of a Cosmos Weapon is needed, feel free to fodder extras.

Golden Blossom
Side Story: Boots & Blades
(3★ copy for clearing)
  • Filler Normal ATK modifier that is also a synergizes with Harmonia's Harp Voltage8% boost to ATK (Max: 80%) to all allies per Harp weapon in the grid. weapon skill.
  • First weapon to be replaced by stronger weapons.

Glory Thread
Side Story: What Makes the Sky Blue II: Paradise Lost
(3★ copy for clearing)