Damascus Crystals are a good long-term investment given their scarcity outside of events. Obtaining all three (and the Damascus Grain) is recommended if AP/Elixir consumption is not a concern.
In this type of story event, Very Hard (Solo), Extreme (Solo), and Proud are intended to be cleared once for their first-time clear rewards. The Solo battles are less efficient than Raids for farming honor, badges, and tokens. Note that this is not applicable to all event types.
The total amount of tokens needed to empty the first 20 drawboxes for the maximum amount of Crystals, and every Golden Gift and Silver Gift, is 40708 tokens. This assumes the first four drawboxes are fully emptied and are not reset early.
Targets: Random allies Deals: Water DMG (4-hit / 50%) Effect: DEF DownDEF is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (All allies) (Debuffs only inflicted on allies that take DMG)
Targets: All allies Deals: Water DMG (300%) Effect: 50% Charge CutInstantly reduces Charge Bar by 50% Strength: 50% (All allies) (Debuffs only inflicted on allies that take DMG)
When the first action resolves
Gains RefreshHP is restored on every turn (Can't be removed) Strength: 48,000 HP.
Targets: Random allies Deals: Water DMG (8-hit / 40%) Effect: ATK DownATK is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (All allies) (Debuffs only inflicted on allies that take DMG)
End AllODTR 25%
Targets: All allies Deals: Water DMG (500%) Effect: 5 Buff Effects Removed (All allies)
Good luck! This solo content is intended as a challenge for experienced players. It may be impractical to clear without specific characters, summons, or advanced weapons. Please see the Strategy section for tips and suggestions!
Targets: Random allies Deals: Water DMG (8-hit / 120%) Effect: ATK DownATK is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. / DEF DownDEF is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. / SlashedHP is lowered on every turn Strength: 4,000 HPDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (All allies) (Debuffs only inflicted on allies that take DMG)
End AllODTR 25%
Targets: All allies Deals: Water DMG (700%) Effect: All Buff Effects Removed / BlindedAttacks have a slight chance to miss Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. / HalationHP bar is hidden Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (All allies) (Debuffs only inflicted on allies that take DMG)
Unlock: May appear after hosting Very Hard (Raid), Extreme (Raid) or Impossible. Does not appear by clearing solo quests.
Wave
Name
Lvl
HP
Charge
Mode
Boss
Socialis
70
20,000,000
◇◇
Yes
Special Attacks
Triggers and Notes
Powerful ImpactNTR 50%
Targets: Random allies Deals: Water DMG (4-hit / 100%) Effect: DEF DownDEF is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. / Strong ArmedCan't be healed Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (All allies) (Debuffs only inflicted on allies that take DMG)
Targets: All allies Deals: Water DMG (400%) Effect: 100% Charge CutInstantly reduces Charge Bar by 100% Strength: 100% / Burned (2,000)HP is lowered on every turn Strength: 2,000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (All allies) (Debuffs only inflicted on allies that take DMG)
When the first action resolves
Gains RefreshHP is restored on every turn (Can't be removed) Strength: 200,000 HP.
Drop table last updated: 2017-11-01, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
Targets: Random allies Deals: Water DMG (4-hit / 50%) Effect: DEF DownDEF is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (All allies) (Debuffs only inflicted on allies that take DMG)
Targets: All allies Deals: Water DMG (300%) Effect: 50% Charge CutInstantly reduces Charge Bar by 50% Strength: 50% (All allies) (Debuffs only inflicted on allies that take DMG)
When the first action resolves
Gains RefreshHP is restored on every turn (Can't be removed) Strength: 70,000 HP.
Drop table last updated: 2018-04-04, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
Targets: Random allies Deals: Water DMG (8-hit / 40%) Effect: ATK DownATK is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (All allies) (Debuffs only inflicted on allies that take DMG)
End AllODTR 25%
Targets: All allies Deals: Water DMG (500%) Effect: 5 Buff Effects Removed (All allies)
Drop table last updated: 2018-04-04, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
Targets: Random allies Deals: Water DMG (8-hit / 100%) Effect: ATK DownATK is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. / SlashedHP is lowered on every turn Strength: 2,000 HPDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (All allies) (Debuffs only inflicted on allies that take DMG)
End AllODTR 25%
Targets: All allies Deals: Water DMG (600%) Effect: 10 Buff Effects Removed / BlindedAttacks have a slight chance to miss Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. (All allies) (Debuffs only inflicted on allies that take DMG)
When the first action resolves
Gains RefreshHP is restored on every turn (Can't be removed) Strength: 1,400,000 HP.
Drop table last updated: 2017-01-05, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff.
Challenge Battles
This event has no challenge battles.
Daily Mission
Rewards of Daily Mission
Period: 10:00 UTC, August 28, 202219:00 JST, August 28, 2022 – 11:59 UTC, September 5, 202220:59 JST, September 5, 2022
This section needs an English translation of Japanese text. Please help by contributing a translation! (Note: Machine translations, such as Google Translate, are not acceptable.)
EnglishThis is an unofficial, amateur translation.
メルシー、団長
俺をここまで連れてきてくれたことを感謝する
後は愛する女が待っていてくれれば完璧だが
目的の島はあと少しだ
そこに俺の娘がいる
この手紙を出してくるれた娘がな
これまで本当に世話になった
ジジイとしてただくたばるはずだったが、
こうしてカムバックできたのはお前のおかげだ
次回!グランブルーファンタジー!
『フルメタルガイVII/THE LAST MISSION』
どうやら、まだもう一仕事残っているようだな
Trailer Teaser Text
This text only appears in the voiced trailer pop-up window.
A long-retired legendary skyfarer suddenly receives
a letter from someone claiming to be his daughter
one day.
The letter, postmarked ten years ago, is terribly
weathered, suggesting it traveled a great distance
across skydoms to finally reach its destination.
"Help me."
Though much of the writing is faded and barely
legible, these words are clear enough to make out,
spurring the retired hero into action.
Rise, Yngwie! The time to fight for your
friends and daughter is now!
Next up in Granblue Fantasy,
Full Metal Man VII: The Last Mission